The death of [27 Rogue] Tizz (Githyanki)

in a Well Traveled Path

from the perspective of [27 Rogue] Tizz (Githyanki)

<worn on head>       an icy ivory hood
<worn on eyes>       a dragon-embossed black and silver eyepatch [poor]
<worn in ear>        a steel earring hanging from an obsidian post [superior]
<worn around neck>   a rusty steel necklace
<worn on body>       some padded leather armor
<worn on finger>     a shiny golden ring [poor]
<primary weapon>     an obsidian and steel dagger
<secondary weapon>   an obsidian and steel dagger [superior]
<worn on legs>       some legendary granite leggings

Your fine pierce strikes a pudgy commoner.]=-
[Damage:  3 ] -=[Your decent pierce wounds a pudgy commoner.]=-
A pudgy commoner deftly blocks your kick with his forearm.

< 138h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 You parry a pudgy commoner's lunge at you.
-=[A pudgy commoner's fine punch strikes you.]=-

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 A traveling adventurer enters from the north.

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 [Damage:  3 ] -=[Your decent pierce wounds a pudgy commoner.]=-
A pudgy commoner dodges your futile attack.
A pudgy commoner dodges your futile attack.

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 You parry a pudgy commoner's lunge at you.
A pudgy commoner misses you.
A pudgy commoner misses you with his clumsy kick at your chest.

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 A wandering adventurer leaves north.

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 [Damage:  3 ] -=[Your decent pierce wounds a pudgy commoner.]=-
You miss a pudgy commoner.
[Damage:  4 ] -=[Your fine pierce strikes a pudgy commoner.]=-

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 You dodge a pudgy commoner's vicious attack.
You dodge a pudgy commoner's vicious attack.

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  small wounds >
 [Damage:  3 ] -=[Your decent pierce wounds a pudgy commoner.]=-
You miss a pudgy commoner.
[Damage:  6 ] -=[Your kick hits a pudgy commoner in the side.]=-

< 129h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  few wounds >
 You parry a pudgy commoner's lunge at you.
-=[A pudgy commoner's fine punch strikes you.]=-

< 121h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  few wounds >
 A wandering adventurer leaves north.

< 121h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  few wounds >
 You miss a pudgy commoner.
[Damage:  4 ] -=[Your fine pierce strikes a pudgy commoner.]=-

< 121h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: pudgy sta EP:  few wounds >
 -=[A pudgy commoner's fine punch strikes you.]=-
You parry a pudgy commoner's lunge at you.
A pudgy commoner misses you with his clumsy kick at your chest.

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 [Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner.]=-
[Damage:  4 ] -=[Your pierce strikes a pudgy commoner.]=-
[Damage:  3 ] -=[Your pierce strikes a pudgy commoner.]=-

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A wandering adventurer leaves west.

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 You dodge a pudgy commoner's vicious attack.
You dodge a pudgy commoner's vicious attack.

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A wandering adventurer enters from the north.

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A pudgy commoner dodges your futile attack.
[Damage:  3 ] -=[Your pierce strikes a pudgy commoner.]=-

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 You dodge a pudgy commoner's vicious attack.

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 [Damage:  3 ] -=[Your pierce strikes a pudgy commoner.]=-
[Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner.]=-

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A traveling adventurer leaves north.

< 113h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 You dodge a pudgy commoner's vicious attack.
-=[A pudgy commoner's kick crashes into your chest.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 [Damage:  3 ] -=[Your pierce strikes a pudgy commoner.]=-
[Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 Autosaving...

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 You parry a pudgy commoner's lunge at you.
You dodge a pudgy commoner's vicious attack.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 A pudgy commoner steps back, and your kick misses him.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 [Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner.]=-
[Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner.]=-
[Damage:  4 ] -=[Your pierce strikes a pudgy commoner.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 You parry a pudgy commoner's lunge at you.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 A pudgy commoner dodges your futile attack.
[Damage:  4 ] -=[Your pierce strikes a pudgy commoner.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 You parry a pudgy commoner's lunge at you.
You parry a pudgy commoner's lunge at you.
A pudgy commoner misses you with his clumsy kick at your chest.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  8 ] -=[Your impressive pierce strikes a pudgy commoner very hard.]=-
[Damage:  4 ] -=[Your fine pierce strikes a pudgy commoner hard.]=-
A pudgy commoner dodges, and you miss your kick at his legs.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP: pretty hurt >
 You parry a pudgy commoner's lunge at you.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP: pretty hurt >
 A pudgy commoner dodges your futile attack.
[Damage:  3 ] -=[Your pierce strikes a pudgy commoner.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP: pretty hurt >
 You parry a pudgy commoner's lunge at you.
You dodge a pudgy commoner's vicious attack.
You dodge a pudgy commoner's feeble leg sweep.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP: pretty hurt >
 [Damage:  4 ] -=[Your fine pierce strikes a pudgy commoner hard.]=-
[Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP: pretty hurt >
 [Damage:  8 ] -=[You hit a pudgy commoner in the face, sending him reeling.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 You dodge a pudgy commoner's vicious attack.
You dodge a pudgy commoner's vicious attack.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 You miss a pudgy commoner.
[Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner hard.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 You dodge a pudgy commoner's vicious attack.
You dodge a pudgy commoner's vicious attack.
[Damage:  3 ] -=[Your decent pierce strikes a pudgy commoner very hard.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 A pudgy commoner deftly blocks your kick with his forearm.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 A pudgy commoner dodges your futile attack.
You miss a pudgy commoner.
[Damage:  4 ] -=[Your fine pierce seriously wounds a pudgy commoner.]=-

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 You parry a pudgy commoner's lunge at you.
You parry a pudgy commoner's lunge at you.
You block a pudgy commoner's feeble kick with your arm.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 [Damage:  3 ] -=[Your decent pierce seriously wounds a pudgy commoner.]=-
[Damage:  4 ] -=[Your fine pierce enshrouds a pudgy commoner in a mist of blood.]=-
You miss a pudgy commoner.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 You parry a pudgy commoner's lunge at you.

< 104h/230H 124v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 [Damage:  4 ] -=[Your fine pierce enshrouds a pudgy commoner in a mist of blood.]=-
A pudgy commoner is incapacitated and will slowly die, if not aided.
A pudgy commoner slumps to the ground.

< 104h/230H 124v/126V Pos: standing >
[Damage:  8 ] -=[A pudgy commoner makes a strange sound as you place an obsidian and steel dagger in his back.]=-
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A pudgy commoner's death cry reverberates in your head as he falls to the ground.

< 104h/230H 124v/126V Pos: standing >
You get a small pile of coins from the corpse of a pudgy commoner.
There were: 15 gold coins, 8 silver coins, 15 copper coins. 

< 104h/230H 124v/126V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 8 silver, and 15 copper coins into a small leather backpack.

< 104h/230H 124v/126V Pos: standing >
You don't have anything to put in it.

< 104h/230H 124v/126V Pos: standing >
It appears to be the corpse of a pudgy commoner.
Nothing.

< 104h/230H 124v/126V Pos: standing >
A peasant commoner enters from the north.

< 104h/230H 124v/126V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 104h/230H 124v/126V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A wandering merchant wanders here looking to buy some wares.

< 105h/230H 122v/126V Pos: standing >
A small villager enters from the east.

< 105h/230H 125v/126V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 105h/230H 123v/126V Pos: standing >
Are you mad!?

< 107h/230H 126v/126V Pos: standing >
A small villager leaves east.

< 107h/230H 126v/126V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.

< 107h/230H 124v/126V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 108h/230H 122v/126V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A smooth scale of polished chitin has been left here.
A tiny infant has been abandoned here, left to die.

< 108h/230H 123v/126V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 109h/230H 125v/126V Pos: standing >
You get a sparkling large shrimp from a large snakeskin bag.

< 118h/230H 125v/126V Pos: standing >
Pardon?

< 123h/230H 126v/126V Pos: standing >
A large snakeskin bag contains:

[3] a sparkling large shrimp
[3] a sparkling impressive lobster
[2] a sparkling large flat oyster
a bag made from sewn skunk skin
[14] a small bandage
[4] a sparkling large hairy crab
[4] a sparkling large pike fish
a belt pouch

< 126h/230H 126v/126V Pos: standing >
You eat the sparkling large shrimp.

< 134h/230H 126v/126V Pos: standing >
You drop to your belly.

< 138h/230H 126v/126V Pos: on your ass >
You drift off to sleep.

< 143h/230H 126v/126V Pos: on your ass >

< 155h/230H 126v/126V Pos: on your ass >
In your dreams, or what?

< 230h/230H 126v/126V Pos: on your ass >
You wake up.

< 230h/230H 126v/126V Pos: on your ass >
You clamber to your feet.

< 230h/230H 126v/126V Pos: standing >
The door seems to be closed.

< 230h/230H 126v/126V Pos: standing >
Ok.

< 230h/230H 126v/126V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A smooth scale of polished chitin has been left here.
A tiny infant has been abandoned here, left to die.

< 230h/230H 125v/126V Pos: standing >
Ok.

< 230h/230H 125v/126V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.

< 230h/230H 124v/126V Pos: standing >
A young villager leaves south.

< 230h/230H 126v/126V Pos: standing >
A village commoner enters from the south.

< 230h/230H 126v/126V Pos: standing >
It's hot out here.

< 230h/230H 126v/126V Pos: standing >
[Damage: 13 ] -=[A traveling merchant makes a strange sound as you place an obsidian and steel dagger in her back.]=-

< 230h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:excellent E: merchant sta EP: few scratches >
 -=[A traveling merchant's decent punch strikes you.]=-
A traveling merchant misses you.
-=[A traveling merchant's kick hits you in your side.]=-

< 206h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP: few scratches >
 [Damage:  4 ] -=[Your fine pierce wounds a traveling merchant.]=-
You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your fine pierce wounds a traveling merchant.]=-
[Damage:  3 ] -=[Your decent pierce wounds a traveling merchant.]=-

< 206h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A traveling merchant misses you.
-=[A traveling merchant's fine punch strikes you.]=-

< 193h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 [Damage:  3 ] -=[Your decent pierce wounds a traveling merchant.]=-
[Damage:  3 ] -=[Your decent pierce wounds a traveling merchant.]=-
You miss a traveling merchant.

< 193h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You dodge a traveling merchant's vicious attack.

< 193h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 [Damage:  4 ] -=[Your fine pierce wounds a traveling merchant.]=-
[Damage:  3 ] -=[Your pierce wounds a traveling merchant.]=-

< 193h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A traveling merchant misses you.
-=[A traveling merchant's fine punch strikes you.]=-
-=[A traveling merchant's kick crashes into your chest.]=-

< 168h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A traveling merchant dodges your futile attack.
You miss a traveling merchant.
You miss a traveling merchant.

< 168h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 -=[A traveling merchant's fine punch strikes you hard.]=-
-=[A traveling merchant's decent punch strikes you.]=-

< 142h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive pierce strikes a traveling merchant.]=-
[Damage:  3 ] -=[Your pierce wounds a traveling merchant.]=-
[Damage:  3 ] -=[Your decent pierce wounds a traveling merchant.]=-

< 142h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 [Damage:  7 ] -=[Your kick hits a traveling merchant in the side.]=-

< 142h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's decent punch strikes you.]=-
You parry a traveling merchant's lunge at you.
-=[A traveling merchant's sweep catches you in the side and you almost stumble.]=-

< 120h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage:  4 ] -=[Your pierce wounds a traveling merchant.]=-
[Damage:  3 ] -=[Your decent pierce wounds a traveling merchant.]=-
You miss a traveling merchant.

< 120h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's punch strikes you very hard.]=-
-=[A traveling merchant's decent punch strikes you hard.]=-

< 93h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You miss a traveling merchant.
You miss a traveling merchant.
A traveling merchant dodges your futile attack.

< 93h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's fine punch strikes you very hard.]=-
-=[A traveling merchant's fine punch strikes you very hard.]=-

< 68h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:pretty hurt E: merchant sta EP:  few wounds >
 A traveling merchant dodges your futile attack.
[Damage:  4 ] -=[Your fine pierce wounds a traveling merchant.]=-

< 68h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:pretty hurt E: merchant sta EP:  few wounds >
 You attempt to flee...
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
A smooth scale of polished chitin has been left here.
A tiny infant has been abandoned here, left to die.
You flee upward!

< 68h/230H 119v/126V Pos: standing >
Ok.

< 70h/230H 125v/126V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 71h/230H 125v/126V Pos: standing >
You drop to your belly.

< 90h/230H 125v/126V Pos: on your ass >
You drift off to sleep.

< 94h/230H 125v/126V Pos: on your ass >
Autosaving...

< 190h/230H 126v/126V Pos: on your ass >
You wake up.

< 230h/230H 126v/126V Pos: on your ass >
The taste of blood slowly fades from your body.

< 230h/230H 126v/126V Pos: on your ass >
Pardon?

< 230h/230H 126v/126V Pos: on your ass >
You clamber to your feet.

< 230h/230H 126v/126V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A smooth scale of polished chitin has been left here.
A tiny infant has been abandoned here, left to die.

< 230h/230H 125v/126V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.

< 230h/230H 124v/126V Pos: standing >
You attempt to hide yourself.

< 230h/230H 124v/126V Pos: standing >
A pudgy commoner enters from the south.

< 230h/230H 126v/126V Pos: standing >
   This merchant wanders here searching for some wares to buy.  She is about
five feet in height, and has a rather bony build.  Her eyes are a cold deep
azure color filled with oceans of knowledge.  An odd symbol of a dove adorns
her left arm, and a small scar is evident above her right eye.  Her hair is a
long raven black that runs past her shoulders.
A traveling merchant appears to be Human and has some small wounds and bruises.
She's medium in size.


You attempt to peek at the inventory:
You can't see anything.

< 230h/230H 126v/126V Pos: standing >
[Damage:  3 ] -=[Your pierce wounds a traveling merchant.]=-

< 230h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You dodge a traveling merchant's vicious attack.
-=[A traveling merchant's fine punch strikes you.]=-
A traveling merchant misses you with her clumsy kick at your chest.

< 215h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You miss a traveling merchant.
[Damage:  3 ] -=[Your pierce wounds a traveling merchant.]=-

< 215h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 -=[A traveling merchant's fine punch strikes you.]=-
You dodge a traveling merchant's vicious attack.

< 200h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 [Damage:  4 ] -=[Your fine pierce wounds a traveling merchant.]=-
You miss a traveling merchant.

< 200h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 A wandering merchant leaves south.

< 200h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 -=[A traveling merchant's fine punch strikes you.]=-
-=[A traveling merchant's punch strikes you.]=-
You dodge a bash from a traveling merchant, who loses her balance and falls.

< 174h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] -=[Your impressive pierce strikes a traveling merchant.]=-
You miss a traveling merchant.
[Damage:  4 ] -=[Your fine pierce wounds a traveling merchant.]=-

< 174h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 A Firbolg enters from the south.

< 174h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your fine pierce wounds a traveling merchant.]=-
[Damage:  5 ] -=[Your fine pierce wounds a traveling merchant.]=-

< 174h/230H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
Wow that smarts... but you manage to recover quickly!

< 166h/230H 126v/126V Pos: on your ass >
A small villager enters from the south.
-=[A traveling merchant's fine punch strikes you very hard.]=-
A traveling merchant rises to her feet.
-=[A traveling merchant's kick hits you directly in the face.]=-

< 131h/230H 126v/126V Pos: on your ass >
< T: Tizz TP: ass TC: few wounds E: merchant sta EP:  few wounds >
 -=[A Firbolg's impressive crush seriously wounds you.]=-
-=[A Firbolg's powerful crush seriously wounds you.]=-
OUCH!  That really did HURT!

< 78h/230H 126v/126V Pos: on your ass >
< T: Tizz TP: ass TC: nasty wounds E: merchant sta EP:  few wounds >
 The world stops spinning.

< 78h/230H 126v/126V Pos: on your ass >
< T: Tizz TP: ass TC: nasty wounds E: merchant sta EP:  few wounds >
 The first hint of daylight can be seen on the northern horizon.

< 78h/230H 126v/126V Pos: on your ass >
< T: Tizz TP: ass TC: nasty wounds E: merchant sta EP:  few wounds >
 A traveling merchant dodges your futile attack.
[Damage:  3 ] -=[Your pierce wounds a traveling merchant.]=-
You miss a traveling merchant.

< 78h/230H 126v/126V Pos: on your ass >
< T: Tizz TP: ass TC: nasty wounds E: merchant sta EP:  few wounds >
 -=[A traveling merchant's punch seriously wounds you.]=-
-=[A traveling merchant's punch enshrouds you in a mist of blood.]=-

< 37h/230H 126v/126V Pos: on your ass >
< T: Tizz TP: ass TC:pretty hurt E: merchant sta EP:  few wounds >
 -=[A Firbolg's powerful crush causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Firbolg's crush hits you.]=-
Your shiny golden ring [poor] was completely destroyed by the massive blow!
Your some rusty rubber shoes was completely destroyed by the massive blow!