The death of [29 Sorcerer] Zurn (Gnome)

in Harrow Dining Hall

from the perspective of [37 Gypsy] Daed (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier
<worn in ear>        a gnomish ear amplifier
<worn on face>       a glowing rune covered mask [poor] (glowing)
<worn around neck>   a beautiful ruby necklace from The Savannah of Broken Trusts
<worn around neck>   a well-used sapphire charm from Cloud Giant Kingdom
<worn on body>       a leather crafters apron
<worn as quiver>     a spiked dragonscale quiver from Tower of High Sorcery
<worn about waist>   a soft leather belt
<worn on belt buckle>lucky alchemist sack
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on hands>      some soft white gloves
<worn on finger>     a sapphire ring
<worn on finger>     a sapphire ring
<held>               a small wooden horn
<held>               a swirling wand of light
<worn on legs>       some smooth silk leggings

A troglodyte assassin sneaks through the tunnels here.

< 595h/595H 87v/174V Pos: standing >
Inside the Dark Passageway
Obvious exits: -S -U
A HUGE stone golem stands here protecting the passageway.

< 595h/595H 86v/174V Pos: standing >

< 595h/595H 86v/174V Pos: standing >
You sing a song to lift the spirits high.
A HUGE stone golem flies through the air, free as a bird!
You begin to hold your breath...

< 595h/595H 87v/174V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -E -D
A troglodyte female prowls through the caves here.
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
You take a deep breath of fresh air.

< 595h/595H 85v/174V Pos: standing >
A troglodyte female leaves east.

< 595h/595H 85v/174V Pos: standing >
You take a deep breath of fresh air.
You quickly scan the area.
A troglodyte female who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 595h/595H 85v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 595h/595H 83v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 83v/174V Pos: standing >
You quickly scan the area.
A troglodyte female who is not far off to your north.
A troglodyte sentinel who is a brief walk away to your north.
A troglodyte female who is close by to your west.
A troglodyte sentinel who is close by to your west.

< 595h/595H 84v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W

< 595h/595H 84v/174V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte female who is close by to your north.
A troglodyte sentinel who is not far off to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.

< 595h/595H 86v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S
A troglodyte female wanders around snarling.
A troglodyte female wanders around snarling.

< 595h/595H 84v/174V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your north.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.

< 595h/595H 86v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
A large and burly troglodyte sentinel stands here dutifully.

< 595h/595H 84v/174V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your south.
A troglodyte female who is close by to your south.
A troglodyte female who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.

< 595h/595H 86v/174V Pos: standing >
You sing a song to lift the spirits high.
A troglodyte sentinel flies through the air, free as a bird!
In the Dark Troglodyte Caves
Obvious exits: -W -D

< 595h/595H 86v/174V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by below you.

< 595h/595H 87v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -U
A large and burly troglodyte sentinel stands here dutifully.

< 595h/595H 86v/174V Pos: standing >
You quickly scan the area.
A troglodyte male who is close by to your east.

< 595h/595H 88v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A troglodyte male runs his fingers along the wall.

< 595h/595H 87v/174V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte sentinel who is close by to your west.

< 595h/595H 88v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -W
A troglodyte female prowls through the caves here.

< 595h/595H 88v/174V Pos: standing >
A Secluded and Small Troglodyte Cave
Obvious exits: -E
A troglodyte berserker charges through the tunnels here.
A troglodyte mother watches over her nest here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.

< 595h/595H 86v/174V Pos: standing >
You sing a song to lift the spirits high.
A troglodyte berserker flies through the air, free as a bird!
A troglodyte mother flies through the air, free as a bird!
A troglodyte child flies through the air, free as a bird!
A troglodyte child flies through the air, free as a bird!

< 595h/595H 92v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 106v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 120v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 134v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 148v/174V Pos: standing >
A troglodyte berserker lets loose with a powerful SCREAM!!
A troglodyte berserker becomes alert and ready to fight.

< 595h/595H 161v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 162v/174V Pos: standing >

< 595h/595H 163v/174V Pos: standing >

< 595h/595H 173v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: standing >

		Score information for Daed

Level: 36   Race: Orc   Class: Conjurer Bard Sex: Male
Hit points: 595(595)  Moves: 174(174)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
         Coldshielded Singing
Frags:   +1.00   Deaths:   4
Detecting:      Invisible
Protected from: Low Circle spells
Enchantments:   Ultravision Fly Haste Invisibility Listen Sneaking
Songs:          Song of Flight
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  464 

Active Spells:
--------------
improved invisibility (15 minutes)
stone skin (less than a minute remaining)
haste (5 minutes)
detect invisibility (34 minutes)


< 595h/595H 174v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: standing >
A Secluded and Small Troglodyte Cave
Obvious exits: -E
A troglodyte berserker charges through the tunnels here.
A troglodyte mother watches over her nest here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.

< 595h/595H 174v/174V Pos: standing >
A troglodyte berserker loses control, veins bulging with anger.


< 595h/595H 174v/174V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier
<worn in ear>        a gnomish ear amplifier
<worn on face>       a glowing rune covered mask [poor] (glowing)
<worn around neck>   a beautiful ruby necklace from The Savannah of Broken Trusts
<worn around neck>   a well-used sapphire charm from Cloud Giant Kingdom
<worn on body>       a leather crafters apron
<worn as quiver>     a spiked dragonscale quiver from Tower of High Sorcery
<worn about waist>   a soft leather belt
<worn on belt buckle>lucky alchemist sack
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on hands>      some soft white gloves
<worn on finger>     a sapphire ring
<worn on finger>     a sapphire ring
<held>               a small wooden horn
<held>               a swirling wand of light
<worn on legs>       some smooth silk leggings

< 595h/595H 174v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -W
A troglodyte female prowls through the caves here.

< 595h/595H 172v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A troglodyte male runs his fingers along the wall.

< 595h/595H 170v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -U
A large and burly troglodyte sentinel stands here dutifully.

< 595h/595H 168v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 169v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -W -D
A troglodyte female wanders around snarling.

< 595h/595H 168v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
A large and burly troglodyte sentinel stands here dutifully.

< 595h/595H 166v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 167v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S
A troglodyte female wanders around snarling.

< 595h/595H 165v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W

< 595h/595H 164v/174V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 595h/595H 163v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 163v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 164v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 164v/174V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -E -D
A troglodyte female prowls through the caves here.
A large and burly troglodyte sentinel stands here dutifully.

< 595h/595H 163v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 163v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 164v/174V Pos: standing >
Inside the Dark Passageway
Obvious exits: -S -U
A HUGE stone golem stands here protecting the passageway.

< 595h/595H 162v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 163v/174V Pos: standing >
You sing a song to lift the spirits high.
Alas, you cannot go that way. . . .

< 595h/595H 164v/174V Pos: standing >
In an Underwater Passage
Obvious exits: -N -S
A troglodyte female prowls through the caves here.
A troglodyte assassin sneaks through the tunnels here.

< 595h/595H 162v/174V Pos: standing >
You begin to hold your breath...
Underwater in the Clean Pool
Obvious exits: -N -U

< 595h/595H 161v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 161v/174V Pos: standing >
The Site of a Watering Hole
Obvious exits: -S -W
The watering hole is filled with cool water.
You take a deep breath of fresh air.

< 595h/595H 159v/174V Pos: standing >
On The Grasses of the Vast Prairie
Obvious exits: -N -E -S -W
A golden prairie dog sits here looking at your queerly.
A large and hairy female buffalo grazes here.
A filthy vulture flies above you.

< 595h/595H 157v/174V Pos: standing >
Surrounded By the Natural Beauty of the Prairie
Obvious exits: -N -E -S -W
A young buffalo runs gaily through the prairie.
A field mouse scurries through the grass here.

< 595h/595H 155v/174V Pos: standing >
You take a deep breath of fresh air.
By a Weedy Section of The Grassy Plains
Obvious exits: -N -E -S -W
A small rabbit bounds over the prairie here.
A wild horse stands here ready to go for a run.
A starving looking black wolf prowls the prairie here.
A sparrow hops about the ground here.

< 595h/595H 153v/174V Pos: standing >
A large buffalo enters from the east.
Standing On the Thick Sod of the Prairie
Obvious exits: -N -E -S -W

< 595h/595H 152v/174V Pos: standing >
On the Prairie Grasses
Obvious exits: -N -E -S -W
A killer mosquito flies through the air here.

< 595h/595H 150v/174V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
Obvious exits: -N -E -S -W
A large and very shaggy buffalo grazes on the prairie.
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.
A young buffalo runs gaily through the prairie.
A golden prairie dog sits here looking at your queerly.
A large and very shaggy buffalo grazes on the prairie.

< 595h/595H 149v/174V Pos: standing >
Upon the Field of Endolin
Obvious exits: -N -E -S -W
A small rabbit bounds over the prairie here.

< 595h/595H 147v/174V Pos: standing >
The Edge of a Great Wide Plain
Obvious exits: -N -S -W

< 595h/595H 146v/174V Pos: standing >
On the Grassy Plain Outside of Tentro
Obvious exits: -E -S

< 595h/595H 145v/174V Pos: standing >
Near the Eastern Wall of Tentro
Obvious exits: -N -E -W#

< 595h/595H 144v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 144v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 145v/174V Pos: standing >
The gate seems to be closed.

< 595h/595H 146v/174V Pos: standing >
Ok.

< 595h/595H 147v/174V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Obvious exits: -N -E -S -W

< 595h/595H 146v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 147v/174V Pos: standing >
That's absurd.

< 595h/595H 148v/174V Pos: standing >
Along All Saints Boulevard
Obvious exits: -E -S -W

< 595h/595H 148v/174V Pos: standing >
A Tentro street sweeper enters from the west.
The Beginning of All Saints Boulevard
Obvious exits: -E -W

< 595h/595H 148v/174V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Obvious exits: -N -E -S -W

< 595h/595H 147v/174V Pos: standing >
Tentro's Southern Walkway
Obvious exits: -E -W

< 595h/595H 147v/174V Pos: standing >
The Southern Walk of Tentro
Obvious exits: -E -W
A common citizen walks through the streets here.

< 595h/595H 147v/174V Pos: standing >
The Southern Walk of Tentro
Obvious exits: -N -E -W
A common citizen walks through the streets here.

< 595h/595H 146v/174V Pos: standing >
A Side Path Between the City Wall and Buildings
Obvious exits: -E -W

< 595h/595H 146v/174V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
Obvious exits: -E -W

< 595h/595H 145v/174V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -N -E -S -W
A simple fountain made of stone has been constructed here.

< 595h/595H 147v/174V Pos: standing >
The Central Path of Tentro
Obvious exits: -N -S#
An older gentleman stands guard here, protecting Tentro

< 595h/595H 146v/174V Pos: standing >
The double seems to be closed.

< 595h/595H 147v/174V Pos: standing >
Ok.

< 595h/595H 148v/174V Pos: standing >
Before the City Gates
Obvious exits: -N -S

< 595h/595H 148v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 150v/174V Pos: standing >
Ok.

< 595h/595H 150v/174V Pos: standing >
You start chanting...

< 595h/595H 157v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 164v/174V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
Kitchen of a Small Village House
Obvious exits: -E
Preparing the evening meal, a goodwife looks up and smiles.

< 595h/595H 164v/174V Pos: standing >
You sing a song to lift the spirits high.
A cheltite goodwife flies through the air, free as a bird!
You finish your song.

< 595h/595H 174v/174V Pos: standing >
You sit down and relax.

< 595h/595H 174v/174V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
( 7th circle)  3 - fireball
( 6th circle)  2 - teleport
               3 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - burning hands
               2 - sleep
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 5th) wall of stone
   26 seconds:  ( 5th) wall of stone
   42 seconds:  ( 7th) dimension door

You can memorize no more spells.
You continue your study.

< 595h/595H 174v/174V Pos: sitting >
You start meditating...

< 595h/595H 174v/174V Pos: sitting >
You stop meditating.
You start playing your small wooden horn, but this instrument won't work for this song.

< 595h/595H 174v/174V Pos: sitting >
You stop using a small wooden horn.

< 595h/595H 174v/174V Pos: sitting >
You hold a small wooden horn.

< 595h/595H 174v/174V Pos: sitting >
You start playing your small wooden horn and singing aloud.

< 595h/595H 174v/174V Pos: sitting >
You start meditating...

< 595h/595H 174v/174V Pos: sitting >
You have finished memorizing wall of stone.

< 595h/595H 174v/174V Pos: sitting >

< 595h/595H 174v/174V Pos: sitting >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: sitting >
You have finished memorizing wall of stone.

< 595h/595H 174v/174V Pos: sitting >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: sitting >
You feel your skin soften and return to normal.

< 595h/595H 174v/174V Pos: sitting >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
( 7th circle)  3 - fireball
( 6th circle)  2 - teleport
               3 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               2 - conjure elemental
               3 - wall of stone
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  7 - burning hands
               2 - sleep
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) dimension door

You can memorize no more spells.

< 595h/595H 174v/174V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 595h/595H 174v/174V Pos: sitting >
You clamber to your feet.

< 595h/595H 174v/174V Pos: standing >
You quickly scan the area.
A cheltite girl who is not far off to your east.
A cheltite goodwife who is rather far off to your east.

< 595h/595H 174v/174V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is rather far off to your east.

< 595h/595H 174v/174V Pos: standing >
You start chanting...

< 595h/595H 174v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: standing >
Casting: dimension door 

< 595h/595H 174v/174V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Klemo sells his handmade toys with an honest smile.

< 595h/595H 174v/174V Pos: standing >
A human artisan leaves east.

< 595h/595H 174v/174V Pos: standing >
You sing a song to lift the spirits high.
Klemo the toy maker flies through the air, free as a bird!

< 595h/595H 174v/174V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
A chipmunk who is close by to your east.
A human artisan who is close by to your east.
A bard who is close by to your east.
Fiona the ceramic mask seller who is close by to your east.
Lomya the crafter who is not far off to your east.
Vetrix the jeweler who is close by to your south.
Gipie the baker who is not far off to your south.

< 595h/595H 174v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 174v/174V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
An art student, hanging out with friends here. 

< 595h/595H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 173v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 595h/595H 173v/174V Pos: standing >
Before The Art Center
Obvious exits: -N# -SW -SE
The corpse of an art student is lying here.

< 595h/595H 172v/174V Pos: standing >
The door seems to be closed.

< 595h/595H 173v/174V Pos: standing >
Ok.

< 595h/595H 174v/174V Pos: standing >
An art student enters from the southwest.
You quickly scan the area.
An art student who is not far off to your north.
A chipmunk who is a brief walk away to your north.
A human artisan who is close by to your southeast.

< 595h/595H 174v/174V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
[4] The corpse of an art student is lying here.
The corpse of an art student is lying here.

< 595h/595H 173v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 173v/174V Pos: standing >
Ok.

< 595h/595H 173v/174V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
A chipmunk who is not far off to your north.
A wandering visitor who is close by to your east.
A Gnome who is close by to your east.
A wandering visitor who is close by to your west.
The cook who is close by to your west.

< 595h/595H 173v/174V Pos: standing >
Looks like an exit.

< 595h/595H 173v/174V Pos: standing >
You sing a song to lift the spirits high.

< 595h/595H 173v/174V Pos: standing >
You stop your song.

< 595h/595H 173v/174V Pos: standing >
Harrow Dining Hall
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
[9] The corpse of an art student is lying here.
A wandering visitor looks at all the booths.
A Gnome (small) sits resting.

< 595h/595H 173v/174V Pos: standing >
You start chanting...

< 595h/595H 173v/174V Pos: standing >
Casting: wall of stone 

< 595h/595H 174v/174V Pos: standing >
You complete your spell...

< 595h/595H 174v/174V Pos: standing >
You start chanting...
You snap into visibility.

< 595h/595H 174v/174V Pos: standing >
You complete your spell...
[Damage: 78 ] You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.
A Gnome, looking very frustrated, packs up his book.

< 595h/595H 174v/174V Pos: standing >
-=[A Gnome attacks you.]=- [0 Hits]

< 595h/595H 174v/174V Pos: standing >
A Gnome clambers to his feet.

< 595h/595H 174v/174V Pos: standing >
You start chanting...

< 595h/595H 174v/174V Pos: standing >
Casting: fireball **

< 595h/595H 174v/174V Pos: standing >
Casting: fireball *

< 595h/595H 174v/174V Pos: standing >
You complete your spell...
[Damage: 58 ] You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.
A Gnome's some angelic stone moccasins melted from the intense heat!
A Gnome is dead! R.I.P.
You receive your share of experience.
You raise a level!