The death of [38 Storm Druid] Zit (Centaur)

in Within Rodev Keep

from the perspective of [55 Wildmage] Dzie *-* The Veterans of Bloodlust *-* (Kobold)

<worn as a badge>    the atlantan badge of strength [superior] [76%]
<worn on head>       an illithid's circlet [superior] (magic) [75%]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a carved turquoise stud [poor] (magic) (glowing)
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       a dull copper mask
<worn around neck>   a mithril amulet of the magi [77%]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [82%]
<worn on body>       A mystical robe of flame and ash (magic) (glowing) [89%]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on tail>       a fragment of the tail of Quturac [poor] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [60%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a mystical serpent runed grimoire [superior] (magic) [44%]
<attached to belt>   a snuggly cuddlebunny [superior] (humming) [61%]
<worn on arms>       some blue dragonscale shoulder guards of constitution (magic)
<held as shield>     a large, frozen slab of dust [superior] (magic) [76%]
<worn around wrist>  a bracelet of influence (magic) [46%]
<worn around wrist>  some polished endurium bracers (magic) [85%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [82%]
<worn on finger>     some mithril ringlets [poor] (magic)
<worn on finger>     a ring of regeneration [superior] (magic) (glowing)
<primary weapon>     a staff of power (magic)
<worn on legs>       a transparent sheen of slime [62%]
<worn on feet>       some gnomish rocket boots (magic) (humming) [83%]


< 712h/712H 194v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A commoner who is rather far off to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 712h/712H 192v/194V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your east.
A commoner who is not far off to your east.
A retired soldier who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A commoner who is a brief walk away to your south.
A commoner who is rather far off to your west.

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.

< 712h/712H 192v/194V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
The Incarnate of Air who is a brief walk away to your west.
A commoner who is rather far off to your west.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
Aria who is close by to your north.
A commoner who is close by to your south.
A half-orc mercenary who is not far off to your west.
A commoner who is in the distance to your west.
A half-orc mercenary who is in the distance to your west.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.

< 712h/712H 192v/194V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
Aria who is not far off to your north.
A half-orc warrior who is rather far off to your east.
A half-orc shaman who is not far off to your west.

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
Aria who is a brief walk away to your north.
An elite member of the captain's guard who is a brief walk away to your east.
An elite member of the captain's guard who is a brief walk away to your east.
The captain of the regular guard who is a brief walk away to your east.
An orcish adventurer who is a brief walk away to your east.
A commoner who is rather far off to your east.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W

< 712h/712H 192v/194V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
An orcish adventurer who is close by to your west.
A retired soldier who is close by to your west.
A commoner who is not far off to your west.
A commoner who is a brief walk away to your west.

< 712h/712H 194v/194V Pos: standing >
Ok.

< 712h/712H 194v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#

< 712h/712H 193v/194V Pos: standing >
Ok.

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 712h/712H 192v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 712h/712H 193v/194V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Yacht The Poopsock floats here.
The Galleon Bang me gently. floats here.
The Sloop Puppies floats here.
The Sloop Insect floats here.
The Caravel Silver's Toothache floats here.
The Caravel Wentworth floats here.
The Carrack Zoomer floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Ceci, Je suis pas floats here.
The Caravel Fortune floats here.
The Galleon If_Boat_is_Rockin~ floats here.
The Sloop Destroyer of Worlds floats here.

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 712h/712H 191v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 712h/712H 192v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Portcullis to Rodev Keep
</map>
The Portcullis to Rodev Keep
Obvious exits: -N -S#

< 712h/712H 192v/194V Pos: standing >
The portcullis seems to be closed.

< 712h/712H 192v/194V Pos: standing >
The portcullis seems to be closed.

< 712h/712H 193v/194V Pos: standing >
The portcullis seems to be closed.

< 712h/712H 194v/194V Pos: standing >
Ok.

< 712h/712H 194v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W
The corpse of an elite palace guard is lying here.

< 712h/712H 193v/194V Pos: standing >
Ok.

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your south.

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
A palace servant who is a brief walk away to your south.

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 712h/712H 192v/194V Pos: standing >
You quickly scan the area.
A palace servant who is not far off to your south.
A palace servant who is in the distance to your south.

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 712h/712H 193v/194V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your east.
A Centaur who is not far off to your east.
A palace servant who is close by to your south.
A palace servant who is rather far off to your south.
A palace servant who is in the distance to your south.
A palace servant who is in the distance to your south.
A palace servant who is not far off to your west.

< 712h/712H 193v/194V Pos: standing >

< 712h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -W

< 712h/712H 192v/194V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Within Rodev Keep
Obvious exits: -E -S -W
A Grey Elf (medium) stands, floating here. (Non-Fraggable)
A Centaur (large) stands here. (Non-Fraggable)

< 712h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -E -S -W
A Grey Elf (medium) stands, floating here. (Non-Fraggable)
A Centaur (large) stands here. (Non-Fraggable)

< 712h/712H 193v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 712h/712H 193v/194V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 98 ] You drain a Grey Elf of some of his energy.
You barely control the magic. Energies flow into you!
You snap into visibility.
[Damage: 25 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!
You snap into visibility.
[Damage: 99 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!

< 782h/712H 193v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 782h/712H 194v/194V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 89 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!
You snap into visibility.
[Damage: 57 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!

< 766h/712H 194v/194V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 766h/712H 194v/194V Pos: standing >
A Centaur attempts to flee.
A Centaur trots east.

< 766h/712H 194v/194V Pos: standing >
You failed.

< 766h/712H 194v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -E -S -W

< 766h/712H 194v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -W

< 766h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 766h/712H 192v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W

< 766h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N# -E -S -W
The corpse of an elite palace guard is lying here.

< 766h/712H 192v/194V Pos: standing >
The portcullis seems to be closed.

< 766h/712H 192v/194V Pos: standing >
The portcullis seems to be closed.

< 766h/712H 193v/194V Pos: standing >
The portcullis seems to be closed.

< 766h/712H 194v/194V Pos: standing >
The portcullis seems to be closed.

< 766h/712H 194v/194V Pos: standing >
You failed.
A Grey Elf enters from the east.

< 766h/712H 194v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 766h/712H 194v/194V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage:  8 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!
You snap into visibility.
[Damage: 150 ] Crackling magical bolts erupt from your palms and slam into a Grey Elf!
A Grey Elf's dented ring [poor] freezes and shatters into million pieces from the intense cold!
A Grey Elf's spiked electrum badge freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The last gasps of a Grey Elf cause a sickening chill to run up your spine.
A Grey Elf stops following a Centaur.

< 749h/712H 194v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.

< 749h/712H 194v/194V Pos: standing >
You failed.
A Centaur trots in from the east.

< 749h/712H 194v/194V Pos: standing >
You failed.

< 749h/712H 194v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.
A Centaur (large) stands here. (Non-Fraggable)

< 749h/712H 194v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.
A Centaur (large) stands here. (Non-Fraggable)

< 749h/712H 194v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.
A Centaur (large) stands here. (Non-Fraggable)

< 749h/712H 194v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 749h/712H 194v/194V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 151 ] Crackling magical bolts erupt from your palms and slam into a Centaur!
You snap into visibility.
[Damage: 102 ] Crackling magical bolts erupt from your palms and slam into a Centaur!

< 733h/712H 194v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 733h/712H 194v/194V Pos: standing >
Casting: solbeeps missile barrage 

< 733h/712H 194v/194V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
You snap into visibility.
[Damage: 13 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage: 13 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage: 13 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage: 13 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage: 13 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Centaur.
You snap into visibility.
[Damage: 64 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Centaur.
You snap into visibility.
[Damage: 68 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Centaur.
A Centaur's obsidian and steel round shield was damaged from the massive blow!
You snap into visibility.
[Damage: 49 ] Your missile of force hits a Centaur soundly.
You snap into visibility.
[Damage: 57 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Centaur.
A Centaur attempts to flee.
A Centaur trots south.

< 733h/712H 194v/194V Pos: standing >
Saving Dzie.

< 733h/712H 194v/194V Pos: standing >
You failed.

< 733h/712H 194v/194V Pos: standing >
You failed.

< 733h/712H 194v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N -E -S -W
A Centaur (large) stands here. (Non-Fraggable)

< 733h/712H 193v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
A Centaur (large) stands here. (Non-Fraggable)

< 733h/712H 193v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -N -E -S -W
A Centaur (large) stands here. (Non-Fraggable)
A Centaur trots north.

< 733h/712H 193v/194V Pos: standing >
You failed.

< 733h/712H 193v/194V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>

<map>
Zone: Sarmiz'Duul.
Room: Within Rodev Keep
</map>
Within Rodev Keep
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.
A Centaur (large) stands here. (Non-Fraggable)

< 733h/712H 192v/194V Pos: standing >
Within Rodev Keep
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of an elite palace guard is lying here.
A Centaur (large) stands here. (Non-Fraggable)

< 733h/712H 192v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 733h/712H 193v/194V Pos: standing >
A Centaur opens the portcullis.

< 733h/712H 194v/194V Pos: standing >
Casting: solbeeps missile barrage 

< 733h/712H 194v/194V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 46 ] Your missile of force hits a Centaur soundly.
You snap into visibility.
[Damage: 41 ] Your missile of force hits a Centaur soundly.
You snap into visibility.
[Damage: 31 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Centaur.
A Centaur is dead! R.I.P.
You receive your share of experience.