The death of [35 Necrolyte] Based (Drow Elf)

in A Split in the Trail

from the perspective of [56 Assassin] Isfat (_/Eye of Odin\_) (Dwarf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of constitution (magic)
<worn on head>       the eladrin-bone crown of the obyriths of constitution (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [84%]
<worn in ear>        an earring of bone of constitution
<worn in ear>        an ancient elven symbol of wisdom [superior] (magic) (illuminating)
<worn on face>       mask of the flayed mind of damage (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [88%]
<worn on body>       a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     the frost giant's axe [superior] (magic) [86%]
<worn about waist>   a vortex of air forming a sash of damage
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a metal flask marked "molecular control" (glowing) [82%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  the power infused bracelet of dark-mithril of damage
<worn around wrist>  the ancestral bracelet of Sevenoaks of damage (magic) [88%]
<worn on hands>      a pair of pale, misty gloves[234h 30m 13s]
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)[234h 31m 12s]
<secondary weapon>   the dagger of Wind (magic)[234h 31m 5s]
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       a pair of dusty boots (glowing)

Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -N -S -W
A fierce manticore stands here, growling at you.

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A manticore who is not far off to your south.
A manticore who is not far off to your south.
A manticore who is close by to your west.
A manticore who is not far off to your west.
A manticore who is rather far off to your west.

< 1170h/1170H 199v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A manticore who is not far off to your south.
A manticore who is not far off to your south.
A manticore who is close by to your west.
A manticore who is not far off to your west.
A manticore who is rather far off to your west.

< 1170h/1170H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -N -E -S -W

< 1170h/1170H 197v/201V Pos: standing >
You quickly scan the area.
A manticore who is close by to your north.
A manticore who is a brief walk away to your east.
A manticore who is a brief walk away to your east.
A manticore who is rather far off to your east.
A manticore who is close by to your south.
A manticore who is close by to your south.
A manticore who is close by to your west.

< 1170h/1170H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Rocky Ledge
</map>

<map>
Zone: The Halfcut Hills.
Room: A Rocky Ledge
</map>
A Rocky Ledge
Obvious exits: -N
A fierce manticore stands here, growling at you.
A fierce manticore rests on its haunches here.

< 1170h/1170H 197v/201V Pos: standing >
You quickly scan the area.
A manticore who is not far off to your north.

< 1170h/1170H 199v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1170h/1170H 201v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -N -E -S -W

< 1170h/1170H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -N -S -W
A fierce manticore stands here, growling at you.
A large swamp rat sneaks in from the south.

< 1170h/1170H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -S -W -D

< 1170h/1170H 195v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1170h/1170H 197v/201V Pos: standing >
You quickly scan the area.
A manticore who is close by to your south.
A manticore who is a brief walk away to your south.
A manticore who is a brief walk away to your south.
A manticore who is close by to your west.
A manticore who is close by to your west.
A manticore who is close by below you.
A manticore who is close by below you.

< 1170h/1170H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: On a Narrow Ledge
</map>

<map>
Zone: The Halfcut Hills.
Room: On a Narrow Ledge
</map>
On a Narrow Ledge
Obvious exits: -U
A fierce manticore stands here, growling at you.
A fierce manticore rests on its haunches here.

< 1170h/1170H 199v/201V Pos: standing >

< 1170h/1170H 199v/201V Pos: standing >
It's hot out here.
You quickly scan the area.
You see nothing.

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1170h/1170H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -S -W -D

< 1170h/1170H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -E -S -W
A fierce manticore stands here, growling at you.
A fierce manticore stands here, growling at you.

< 1170h/1170H 195v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -N -E -S -W
A large swamp rat sneaks in from the east.

< 1170h/1170H 195v/201V Pos: standing >
You quickly scan the area.
A manticore who is close by to your north.
A manticore who is close by to your north.
A manticore who is close by to your north.
A manticore who is close by to your east.
A manticore who is close by to your east.
A manticore who is close by to your south.
A manticore who is a brief walk away to your south.

< 1170h/1170H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -E -S

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A manticore who is not far off to your east.
A manticore who is not far off to your east.

< 1170h/1170H 199v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A manticore who is not far off to your east.
A manticore who is not far off to your east.

< 1170h/1170H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: Atop a Wide Plateau
</map>
Atop a Wide Plateau
Obvious exits: -N -E -S -W

< 1170h/1170H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: At the Summit of a Hill
</map>

<map>
Zone: The Halfcut Hills.
Room: At the Summit of a Hill
</map>
At the Summit of a Hill
Obvious exits: -E -W
A fierce manticore stands here, growling at you.

< 1170h/1170H 195v/201V Pos: standing >
You quickly scan the area.
A manticore who is not far off to your east.
A manticore who is a brief walk away to your east.
A manticore who is rather far off to your east.

< 1170h/1170H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>
A Trail Through the Hills
Obvious exits: -E -W

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A manticore who is close by to your east.
A manticore who is a brief walk away to your east.
A manticore who is rather far off to your east.
A manticore who is in the distance to your east.

< 1170h/1170H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>
A Trail Through the Hills
Obvious exits: -E -W

< 1170h/1170H 197v/201V Pos: standing >
You quickly scan the area.
A manticore who is not far off to your east.
A manticore who is rather far off to your east.

< 1170h/1170H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Split in the Trail
</map>
A Split in the Trail
Obvious exits: -N -E -S
The corpse of a carnivorous ape is lying here.

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A manticore who is a brief walk away to your east.
A manticore who is in the distance to your east.

< 1170h/1170H 199v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A manticore who is a brief walk away to your east.
A manticore who is in the distance to your east.

< 1170h/1170H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>
A Trail Through the Hills
Obvious exits: -N -S

< 1170h/1170H 197v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1170h/1170H 197v/201V Pos: standing >

< 1170h/1170H 201v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
A large swamp rat sneaks in from the south.

< 1170h/1170H 199v/201V Pos: standing >
You quickly scan the area.
A'den the Bard who is in the distance to your north.

< 1170h/1170H 199v/201V Pos: standing >
Your heroic urges slowly fade away.

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
The corpse of a goblin is lying here.

< 1133h/1133H 197v/201V Pos: standing >
You quickly scan the area.
A'den the Bard who is rather far off to your north.
A sabertooth tiger who is in the distance to your north.

< 1133h/1133H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
A large swamp rat sneaks in from the north.

< 1133h/1133H 199v/201V Pos: standing >
You quickly scan the area.
A'den the Bard who is in the distance to your north.

< 1133h/1133H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -W

< 1133h/1133H 197v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 197v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/1133H 199v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 201v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W

< 1133h/1133H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W

< 1133h/1133H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E

< 1133h/1133H 195v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 197v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/1133H 201v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/1133H 201v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 201v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S

< 1133h/1133H 199v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 199v/201V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1133h/1133H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S

< 1133h/1133H 197v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 197v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S

< 1133h/1133H 197v/201V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
You quickly scan the area.
You see nothing.

< 1133h/1133H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -E -S -W

< 1133h/1133H 199v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 199v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/1133H 199v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>
A Trail Through the Halfcut Hills
Obvious exits: -N -E

< 1133h/1133H 197v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 197v/201V Pos: standing >
Alas, you cannot go that way. . . .

< 1133h/1133H 199v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 201v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>
A Trail Through the Halfcut Hills
Obvious exits: -N -S

< 1133h/1133H 199v/201V Pos: standing >
You quickly scan the area.
You see nothing.

< 1133h/1133H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>
A Trail Through the Halfcut Hills
Obvious exits: -S -W

< 1133h/1133H 197v/201V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.

< 1133h/1133H 197v/201V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (good)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (extremely good)
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1133h/1133H 199v/201V Pos: standing >

		Score information for Isfat

Level: 56   Race: Dwarf   Class: Rogue / Assassin Sex: Male
Hit points: 1133(1133)  Moves: 201(201)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Negative Shielded
Frags:   +4.25   Deaths:   6
Disguised as: an orog warrior (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.93 
Leaderboard Points: 1143 

Active Spells:
--------------
dexterity (48 minutes)
strength (48 minutes)
stone skin (2 minutes)
deflect (no expiration timer)
elephantstrength (40 minutes)
armor (4 minutes)
vitality (4 minutes)
bless (9 minutes)


< 1133h/1133H 201v/201V Pos: standing >

< 1133h/1133H 201v/201V Pos: standing >

< 1133h/1133H 201v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>
A Trail Through the Halfcut Hills
Obvious exits: -E -W
The corpse of a hill giant is lying here.

< 1133h/1133H 199v/201V Pos: standing >

<map>
Zone: The Halfcut Hills.
Room: A Split in the Trail
</map>

<map>
Zone: The Halfcut Hills.
Room: A Split in the Trail
</map>
A Split in the Trail
Obvious exits: -N -E -S
The corpse of a carrion crawler is lying here.
The corpse of a harpy is lying here.
A dark, twisted tree stands alone here.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)

< 1133h/1133H 197v/201V Pos: standing >
You snap into visibility.
[Damage: 128 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 46 ] -=[A Drow Elf makes a strange sound as you place Tiamat's poison tail stinger in her back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 105 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in her back.]=-
A Drow Elf's the skinned hands of a troll [poor] was completely destroyed by the massive blow!
A Drow Elf's cloak of the elves of power was completely destroyed by the massive blow!
A Drow Elf's skin-wrapped reptile scale belt from the Forest City of Aravne was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.