The death of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

in A Comfortable Resting Room

from the perspective of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

<worn on eyes>       a moonstone visor (illuminating)
<worn on body>       the royal platemail of Aravne [superior] (magic) (glowing)
<worn about body>    the ancient mantle of Oberon, the elven king (humming) [88%]
<worn on back>       an adventurers backpack
<worn about waist>   a belt of fresh blood [superior] [64%]
<worn on arms>       the ancient arm plates of Oberon, the elven king (humming)
<held as shield>     a well-polished mithril body shield [superior]
<worn on finger>     a ring of barriers [superior] (magic)
<held>               a book of dwarven religion [superior] (magic) (glowing)
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       some boots of forest running [superior]


< 116h/650H 294v/294V Pos: sitting >

< 116h/650H 294v/294V Pos: sitting >
Off in the distance there is a thundering roar and billowing smoke.

< 116h/650H 294v/294V Pos: sitting >

< 116h/650H 294v/294V Pos: sitting >
You have finished praying for arieks shattering iceball.

< 117h/650H 294v/294V Pos: sitting >

< 118h/650H 294v/294V Pos: sitting >
You have finished praying for arieks shattering iceball.

< 118h/650H 294v/294V Pos: sitting >
You have finished praying for full heal.

< 119h/650H 294v/294V Pos: sitting >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 119(650)  Moves: 294(294)
Coins carried:   44 platinum    18 gold    12 silver    12 copper
Compression ratio: 86%
Status:  Sitting around, resting.
         Soulshielded Memorizing Meditating
Frags:   -0.69   Deaths:   7
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  570 
Afflicted with:  Poison

Active Spells:
--------------
disease (17 minutes)
wither (less than a minute remaining)
vitality (9 minutes)
well-rested bonus (130 minutes)
ravenflight (10 minutes)
spirit armor (10 minutes)
pantherspeed (11 minutes)
true seeing (53 minutes)
detect invisibility (15 minutes)


< 119h/650H 294v/294V Pos: sitting >
You have finished praying for full heal.

< 120h/650H 294v/294V Pos: sitting >

< 120h/650H 294v/294V Pos: sitting >

< 121h/650H 294v/294V Pos: sitting >
You have finished praying for arieks shattering iceball.

< 121h/650H 294v/294V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 122h/650H 294v/294V Pos: standing >
You start chanting...

< 122h/650H 294v/294V Pos: standing >
Casting: full heal 

< 123h/650H 294v/294V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 461h/650H 294v/294V Pos: standing >

< 461h/650H 294v/294V Pos: standing >
A Vast Library
Obvious exits: -N -W
(Q)An odd librarian with purple skin tends the books.

< 462h/650H 294v/294V Pos: standing >


< 462h/650H 294v/294V Pos: standing >
A Vast Library
Obvious exits: -N -W
(Q)An odd librarian with purple skin tends the books.

< 463h/650H 294v/294V Pos: standing >

<map>
Zone: The Transparent Tower.
Room: A Vast Library
</map>
A Vast Library
Obvious exits: -S
Shattered bits of ice are scattered about the area.
A book titled "Light and Illusion" stands on a pedestal. (magic) (glowing)

< 463h/650H 293v/294V Pos: standing >

< 463h/650H 293v/294V Pos: standing >

< 463h/650H 293v/294V Pos: standing >
The book of Light and Illusion (magic) (glowing)
Glowing with a strange inner light this book has a magical aura that fills the
room with power.  The pedestal it rests on is plain and unadorned except for
the title that has been carved in a piece of wood that rests over the book.
The title of the book is simply, "Light and Illusion" and the strange runes
that are inscribed in the page beckon one to read it.  The more one stands
near it the greater the desire to read the book becomes, something about the
book suggests that it is the key to escaping this strange place.

< 464h/650H 293v/294V Pos: standing >

< 464h/650H 293v/294V Pos: standing >
A Vast Library
Obvious exits: -S
Shattered bits of ice are scattered about the area.
A book titled "Light and Illusion" stands on a pedestal. (magic) (glowing)

< 464h/650H 293v/294V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 465(650)  Moves: 293(294)
Coins carried:   44 platinum    18 gold    12 silver    12 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded
Frags:   -0.69   Deaths:   7
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  570 
Afflicted with:  Poison

Active Spells:
--------------
disease (17 minutes)
wither (less than a minute remaining)
vitality (9 minutes)
well-rested bonus (130 minutes)
ravenflight (10 minutes)
spirit armor (10 minutes)
pantherspeed (11 minutes)
true seeing (53 minutes)
detect invisibility (15 minutes)


< 465h/650H 293v/294V Pos: standing >
You read the book of Light and Illusion.

<map>
Zone: The Transparent Tower.
Room: On a Circular Staircase
</map>
On a Circular Staircase
Obvious exits: -U -D

< 465h/650H 293v/294V Pos: standing >

< 465h/650H 293v/294V Pos: standing >
On a Circular Staircase
Obvious exits: -U -D

< 466h/650H 293v/294V Pos: standing >
You quickly scan the area.
You see nothing.

< 466h/650H 293v/294V Pos: standing >

< 467h/650H 293v/294V Pos: standing >
On a Circular Staircase
Obvious exits: -U -D

< 468h/650H 293v/294V Pos: standing >

< 468h/650H 293v/294V Pos: standing >

< 469h/650H 293v/294V Pos: standing >
Who do you want to scare?

< 469h/650H 293v/294V Pos: standing >
Autosaving...

< 470h/650H 293v/294V Pos: standing >
Notcro floats in from above.
Dilyan enters from above.
A black dracolich enters from above.
A blue dracolich enters from above.
A blue dracolich enters from above.

< 470h/650H 293v/294V Pos: standing >

< 470h/650H 293v/294V Pos: standing >
Notcro floats up.
Dilyan leaves up.
You follow Dilyan.


<map>
Zone: The Transparent Tower.
Room: A Landing Draped with Green Mist
</map>

<map>
Zone: The Transparent Tower.
Room: A Landing Draped with Green Mist
</map>
A Landing Draped with Green Mist
Obvious exits: -N# -E -S -W -U -D
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.(Gold Aura)
Notcro Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
A black dracolich enters from below.
A blue dracolich enters from below.
A blue dracolich enters from below.

< 470h/650H 293v/294V Pos: standing >

< 470h/650H 293v/294V Pos: standing >
Dilyan leaves south.
You follow Dilyan.


<map>
Zone: The Transparent Tower.
Room: Before a Steel Door
</map>

<map>
Zone: The Transparent Tower.
Room: Before a Steel Door
</map>
Before a Steel Door
Obvious exits: -N -E -W
The corpse of a sickly illithid is lying here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.(Gold Aura)
Notcro Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
A black dracolich enters from the north.
A blue dracolich enters from the north.
A blue dracolich enters from the north.

< 470h/650H 292v/294V Pos: standing >

< 470h/650H 292v/294V Pos: standing >
Dilyan leaves east.
You follow Dilyan.


<map>
Zone: The Transparent Tower.
Room: A Comfortable Resting Room
</map>

<map>
Zone: The Transparent Tower.
Room: A Comfortable Resting Room
</map>
A Comfortable Resting Room
Obvious exits: -W
An ancient guest bed stands shrouded in mist.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.(Gold Aura)
Notcro Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Red Aura)
A black dracolich enters from the west.
A blue dracolich enters from the west.
A blue dracolich enters from the west.

< 471h/650H 291v/294V Pos: standing >

< 471h/650H 292v/294V Pos: standing >
Dilyan says 'gimmie bag'

< 471h/650H 294v/294V Pos: standing >
You start chanting...

< 472h/650H 294v/294V Pos: standing >

< 472h/650H 294v/294V Pos: standing >
You complete your spell...
You suddenly feel much, much better.

< 543h/720H 294v/294V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 543(720)  Moves: 294(294)
Coins carried:   44 platinum    18 gold    12 silver    12 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded
Frags:   -0.69   Deaths:   7
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  570 
Afflicted with:  Poison

Active Spells:
--------------
wither (less than a minute remaining)
vitality (9 minutes)
well-rested bonus (130 minutes)
ravenflight (10 minutes)
spirit armor (10 minutes)
pantherspeed (11 minutes)
true seeing (53 minutes)
detect invisibility (15 minutes)


< 543h/720H 294v/294V Pos: standing >
You sit down and relax.

< 543h/720H 294v/294V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - word of recall
               3 - plane shift
               1 - spirit jump
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - ravenflight
( 7th circle)  1 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - molten spray
( 5th circle)  3 - vitality
               2 - destroy undead
               1 - soulshield
               1 - pantherspeed
               1 - hawkvision
( 4th circle)  1 - remove curse
               1 - summon
               1 - purify spirit
               1 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               1 - sense life
               4 - cause critical
               1 - reveal spirit essence
( 2nd circle)  3 - blindness
               5 - ice missile
               1 - spirit armor
               1 - wolfspeed
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    5 seconds:  (11th) group recall
    9 seconds:  ( 7th) full heal
   13 seconds:  ( 7th) full heal
   18 seconds:  ( 7th) full heal
   22 seconds:  ( 7th) full heal
   26 seconds:  ( 7th) full heal
   29 seconds:  ( 4th) cure disease

You can pray no more spells.
You continue your study.

< 543h/720H 294v/294V Pos: sitting >
Notcro puts some stuff into a bottomless bag of the illithids.
You start meditating...

< 544h/720H 294v/294V Pos: sitting >
You have finished praying for group recall.

< 544h/720H 294v/294V Pos: sitting >
Dilyan says 'i can hold'

< 545h/720H 294v/294V Pos: sitting >
You have finished praying for full heal.

< 545h/720H 294v/294V Pos: sitting >
Dilyan says 'not a prob'

< 546h/720H 294v/294V Pos: sitting >
Notcro gives a bottomless bag of the illithids to Dilyan.

< 546h/720H 294v/294V Pos: sitting >
You have finished praying for full heal.

< 546h/720H 294v/294V Pos: sitting >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (good)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
  *Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (very good)     
  *Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (extremely good)
  *Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 547h/720H 294v/294V Pos: sitting >
Dilyan nods.

< 548h/720H 294v/294V Pos: sitting >
You have finished praying for full heal.

< 548h/720H 294v/294V Pos: sitting >
Dilyan says 'grecall pls'

< 549h/720H 294v/294V Pos: sitting >

< 549h/720H 294v/294V Pos: sitting >
Dilyan closes the steel.

< 549h/720H 294v/294V Pos: sitting >
You have finished praying for full heal.

< 550h/720H 294v/294V Pos: sitting >
You have finished praying for full heal.

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 552(720)  Moves: 294(294)
Coins carried:   44 platinum    18 gold    12 silver    12 copper
Compression ratio: 86%
Status:  Sitting around, resting.
         Soulshielded Memorizing Meditating
Frags:   -0.69   Deaths:   7
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  570 
Afflicted with:  Poison

Active Spells:
--------------
wither (less than a minute remaining)
vitality (9 minutes)
well-rested bonus (130 minutes)
ravenflight (10 minutes)
spirit armor (10 minutes)
pantherspeed (11 minutes)
true seeing (53 minutes)
detect invisibility (15 minutes)


< 552h/720H 294v/294V Pos: sitting >
You have finished praying for cure disease.
You snap out of your meditative trance, memorization complete.

< 552h/720H 294v/294V Pos: sitting >
You clamber to your feet.

< 553h/720H 294v/294V Pos: standing >
You attempt to give consent...

< 553h/720H 294v/294V Pos: standing >
You attempt to give consent...

< 554h/720H 294v/294V Pos: standing >
You feel less withered.

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 554(720)  Moves: 294(294)
Coins carried:   44 platinum    18 gold    12 silver    12 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded
Frags:   -0.69   Deaths:   7
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Haste
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  570 
Afflicted with:  Poison

Active Spells:
--------------
vitality (8 minutes)
well-rested bonus (129 minutes)
ravenflight (9 minutes)
spirit armor (9 minutes)
pantherspeed (10 minutes)
true seeing (52 minutes)
detect invisibility (14 minutes)


< 554h/720H 294v/294V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 554h/720H 294v/294V Pos: standing >
Dilyan says 'wait'

		Character attributes for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman 
Age: 38 yrs / 5 mths  Height: 73 inches Weight: 157 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  93 ( 93)    Pow:  94 ( 94)
Dex:  94 ( 94)    Int:  93 ( 93)   
Agi:  97 ( 97)    Wis: 111 (111)
Con: 104 (104)    Cha:  91 ( 91)   Luk: 101 (101)
Equipped Items:  10     Carried weight:   15

Armor Points: -209  Reduces melee damage taken by 20.9% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: 3   Damroll: 17
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[29]  FEA[29]
               BRE[16]  SPE[-9]

Load carried: No Sweat

< 555h/720H 294v/294V Pos: standing >
You sit down and relax.

< 555h/720H 294v/294V Pos: sitting >

< 555h/720H 294v/294V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - word of recall
               3 - plane shift
               1 - spirit jump
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - ravenflight
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - molten spray
( 5th circle)  3 - vitality
               2 - destroy undead
               1 - soulshield
               1 - pantherspeed
               1 - hawkvision
( 4th circle)  1 - remove curse
               1 - summon
               1 - purify spirit
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               1 - sense life
               4 - cause critical
               1 - reveal spirit essence
( 2nd circle)  3 - blindness
               5 - ice missile
               1 - spirit armor
               1 - wolfspeed
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               3 - turn undead

You can pray no more spells.

< 555h/720H 294v/294V Pos: sitting >
Dilyan says 'where do u reclal to'

< 556h/720H 294v/294V Pos: sitting >
Dilyan says 'where do u reclal to'

< 556h/720H 294v/294V Pos: sitting >
You clamber to your feet.

< 557h/720H 294v/294V Pos: standing >
You start chanting...

< 558h/720H 294v/294V Pos: standing >
Casting: remove poison 

< 558h/720H 294v/294V Pos: standing >
You complete your spell...
The power of your god removes the poison.

< 559h/720H 294v/294V Pos: standing >
You say 'haa'

< 560h/720H 294v/294V Pos: standing >
You say 'hall'

< 561h/720H 294v/294V Pos: standing >
You sit down and relax.

< 561h/720H 294v/294V Pos: sitting >

< 561h/720H 294v/294V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - word of recall
               3 - plane shift
               1 - spirit jump
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - ravenflight
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - molten spray
( 5th circle)  3 - vitality
               2 - destroy undead
               1 - soulshield
               1 - pantherspeed
               1 - hawkvision
( 4th circle)  1 - remove curse
               1 - summon
               1 - purify spirit
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               1 - remove poison
               1 - sense life
               4 - cause critical
               1 - reveal spirit essence
( 2nd circle)  3 - blindness
               5 - ice missile
               1 - spirit armor
               1 - wolfspeed
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 3rd) remove poison

You can pray no more spells.
You continue your study.

< 561h/720H 294v/294V Pos: sitting >
A Drow Elf enters from the west.
A Githyanki enters from the west.
A Minotaur enters from the west.

< 561h/720H 294v/294V Pos: sitting >
You abandon your meditative trance.
Out of nowhere, a Minotaur stabs you in the back.
OUCH!  That really did HURT!
Dilyan closes the steel.

< 483h/720H 294v/294V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
 Notcro sits down in a comfortable spot.
Sorry, you aren't allowed to do that in combat.

< 483h/720H 294v/294V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
 A Shadow Beast snaps into visibility.
A Shadow Beast places Khazid'hea, the blade of Cutting with a strange black stone in the back of Dilyan, resulting in some strange noises and some blood.
Notcro opens a black leather bound spellbook [poor] and begins studying it intently.

< 483h/720H 294v/294V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
 A Shadow Beast attacks Dilyan. [1 Hits]
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 483h/720H 294v/294V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
 -=[You attack a Minotaur.]=- [0 Hits]

< 483h/720H 294v/294V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
 You clamber to your feet.

< 483h/720H 294v/294V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Kobold snaps into visibility.
A Kobold shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Dilyan.
Ice crystals form around Dilyan as intense cold causes his body to freeze.
A Kobold snaps into visibility.
A Kobold shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Dilyan.
The intense flames cause Dilyan's skin to smolder and burn!
A Kobold snaps into visibility.
BOOOOOOOOOM!
Dilyan explodes in flames as a GIGANTIC fireball engulfs him.
Clutching his head Dilyan tries to escape the
maddening images circling him.
Dilyan is stunned!
A tentacle of solified mist coils itself around Dilyan
tossing him to the ground.
A Kobold snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
A Kobold snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
A glint of maddening touches your eyes
as unseen powers corrupt you.
Um.. you don't see any such target here?
Twin bolts of writhing power slam into your chest.
Someone tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 237h/720H 294v/294V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
The heat damages your muscles, you feel less agile.

< 103h/720H 294v/294V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
Your something was damaged from the massive blow!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.