The death of [51 Guardian] Luxun *-* The Veterans of Bloodlust *-* (Troll)

in Small Mound in the Dark Marshes

from the perspective of [56 Assassin] Isfat (_/Eye of Odin\_) (Dwarf)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the eladrin-bone crown of the obyriths of constitution (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [84%]
<worn in ear>        a lightning earring [superior]
<worn in ear>        an earring of bone of constitution
<worn on face>       mask of the flayed mind of damage
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn around neck>   a necklace of dangling bones and relics of damage (humming) [88%]
<worn on body>       a suit of wickedly-barbed devil hide of endurance (humming)
<worn about body>    the terrifying shroud of undead power of constitution
<worn on back>       a well crafted backpack
<worn as quiver>     the frost giant's axe [superior] [86%]
<worn about waist>   a vortex of air forming a sash of damage
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [82%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [82%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health
<worn around wrist>  the ancestral bracelet of Sevenoaks of damage [88%]
<worn around wrist>  the power infused bracelet of dark-mithril of damage
<worn on hands>      a pair of pale, misty gloves[239h 55m 35s]
<worn on finger>     a ring of regeneration of damage (glowing)
<worn on finger>     the ring of the mind flayer (glowing)
<primary weapon>     Tiamat's poison tail stinger[239h 55m 35s]
<secondary weapon>   the dagger of Wind[239h 55m 35s]
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       a pair of dusty boots (glowing)

A troll guard stands here protecting the city.(Red Aura)

< 1140h/1140H 174v/176V Pos: standing >
You quickly scan the area.
A young female troll who is rather far off to your north.
A lizard man who is not far off to your south.

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S

< 1140h/1140H 172v/176V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A young female troll who is in the distance to your north.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your south.

< 1140h/1140H 172v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -E -S -W
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)

< 1140h/1140H 174v/176V Pos: standing >
You quickly scan the area.
A hungry crocodile who is close by to your south.
A lizard man who is close by to your south.

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -E -W

< 1140h/1140H 172v/176V Pos: standing >
You quickly scan the area.
A lizard man who is close by to your west.
A lizard man who is close by to your west.
A lizard man who is close by to your west.

< 1140h/1140H 172v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -N -E -W

< 1140h/1140H 172v/176V Pos: standing >
You quickly scan the area.
The giant troll who is not far off to your north.
A lizard man who is not far off to your west.
A lizard man who is not far off to your west.
A lizard man who is not far off to your west.

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Curve in the Winding River
</map>
Curve in the Winding River
Obvious exits: -N -W

< 1140h/1140H 174v/176V Pos: standing >
You quickly scan the area.
A lizard man who is a brief walk away to your west.
A lizard man who is a brief walk away to your west.
A lizard man who is a brief walk away to your west.

< 1140h/1140H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1140h/1140H 174v/176V Pos: standing >
You quickly scan the area.
A lizard man who is a brief walk away to your west.
A lizard man who is a brief walk away to your west.
A lizard man who is a brief walk away to your west.

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Fallen Tree over the Winding River
</map>
Fallen Tree over the Winding River
Obvious exits: -N -E -S -W

< 1140h/1140H 172v/176V Pos: standing >
You quickly scan the area.
The two-headed troll who is not far off to your east.
The undead skeleton who is not far off to your east.
The two-headed troll who is not far off to your east.
The zombie who is not far off to your east.
A Troll who is not far off to your east.
The zombie who is in the distance to your east.
The undead skeleton who is in the distance to your east.
The undead skeleton who is in the distance to your east.

< 1140h/1140H 172v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -N -S

< 1140h/1140H 172v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Bend in the Winding River
</map>
Bend in the Winding River
Obvious exits: -E -S

< 1140h/1140H 174v/176V Pos: standing >
You quickly scan the area.
The huge boa constrictor who is not far off to your east.
The huge boa constrictor who is not far off to your east.

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -N -S

< 1140h/1140H 172v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1140h/1140H 172v/176V Pos: standing >
You quickly scan the area.
You see nothing.

< 1140h/1140H 174v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 1140h/1140H 176v/176V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1140h/1140H 176v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Fallen Tree over the Winding River
</map>
Fallen Tree over the Winding River
Obvious exits: -N -E -S -W

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S -W

< 1140h/1140H 172v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>
Small Mound in the Dark Marshes
Obvious exits: -N -E -S -W
The corpse of the giant dragonfly is lying here.
The two-headed troll stands here, fighting a Troll.(Red Aura)
The undead skeleton stands here, fighting a Troll.
The two-headed troll stands here, fighting a Troll.(Red Aura)
The zombie stands here, fighting a Troll.
A Troll (large)  *-* The Veterans of Bloodlust *-* stands here, fighting the two-headed troll.(Red Aura)

< 1140h/1140H 170v/176V Pos: standing >
A Troll's punch wounds the two-headed troll.
A Troll's impressive punch strikes the two-headed troll.
A Troll's fine punch wounds the two-headed troll.

< 1140h/1140H 172v/176V Pos: standing >
The two-headed troll's slash wounds a Troll.
The two-headed troll's impressive slash wounds a Troll.
A Troll dodges the undead skeleton's attack.

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S -W

< 1140h/1140H 174v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>
Small Mound in the Dark Marshes
Obvious exits: -N -E -S -W
The corpse of the giant dragonfly is lying here.
The two-headed troll stands here, fighting a Troll.(Red Aura)
The undead skeleton stands here, fighting a Troll.
The two-headed troll stands here, fighting a Troll.(Red Aura)
The zombie stands here, fighting a Troll.
A Troll (large)  *-* The Veterans of Bloodlust *-* stands here, fighting the two-headed troll.(Red Aura)

< 1140h/1140H 172v/176V Pos: standing >
You snap into visibility.
[Damage: 131 ] -=[The two-headed troll makes a strange sound as you place Tiamat's poison tail stinger in its back.]=-
[Damage: 81 ] -=[The two-headed troll makes a strange sound as you place the dagger of Wind in its back.]=-
The two-headed troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Isfat by 103.
The last gasps of the two-headed troll cause a sickening chill to run up your spine.

< 1140h/1140H 172v/176V Pos: standing >
A Troll dodges the two-headed troll's attack.

< 1140h/1140H 174v/176V Pos: standing >
A Troll dodges the zombie's attack.
A Troll blocks the zombie's kick with his arm.

< 1140h/1140H 176v/176V Pos: standing >
[Damage: 128 ] -=[The two-headed troll makes a strange sound as you place Tiamat's poison tail stinger in its back.]=-
[Damage: 16 ] -=[Your pierce strikes the two-headed troll very hard.]=-

< 1140h/1140H 176v/176V Pos: standing >
< T: A Troll TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 A Troll swings his weapon wide...
A Troll's impressive punch strikes the undead skeleton.
A Troll's punch strikes the zombie.

< 1140h/1140H 176v/176V Pos: standing >
< T: A Troll TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 The undead skeleton's claw grazes a Troll.
A Troll easily ducks under the undead skeleton's lame kick.

< 1140h/1140H 176v/176V Pos: standing >
< T: A Troll TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 A faint hum can be heard from a pair of pale, misty gloves you are carrying.
You skillfully slip behind the two-headed troll and slit their throat resulting in a mist of blood!

< 1140h/1140H 176v/176V Pos: standing >
< T: A Troll TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 A Troll's punch strikes the zombie.
A Troll's impressive punch strikes the zombie.
A Troll's fine punch strikes the zombie.

< 1140h/1140H 176v/176V Pos: standing >
< T: A Troll TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 The two-headed troll misses a Troll.
A Troll dodges the two-headed troll's attack.
The two-headed troll almost sweeps a Troll off of his feet with a well placed leg sweep.
You attempt to flee...

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S -W
You flee westward!

< 1140h/1140H 164v/176V Pos: standing >
Saving Isfat.

< 1140h/1140H 166v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>
Small Mound in the Dark Marshes
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the two-headed troll is lying here.
The corpse of the giant dragonfly is lying here.
The undead skeleton stands here, fighting a Troll.
The two-headed troll stands here, fighting a Troll.(Red Aura)
The zombie stands here, fighting a Troll.
A Troll (large)  *-* The Veterans of Bloodlust *-* stands here, fighting the zombie.(Red Aura)

< 1140h/1140H 168v/176V Pos: standing >
A Troll dodges the undead skeleton's attack.

< 1140h/1140H 175v/176V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 1140h/1140H 176v/176V Pos: standing >
The two-headed troll's wound gushes blood all over the surrounding area.

< 1140h/1140H 176v/176V Pos: standing >
A Troll's impressive punch strikes the zombie.
A Troll's impressive punch strikes the zombie hard.
A Troll's punch strikes the zombie hard.
You snap into visibility.
[Damage: 127 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 116 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 A Troll dodges the zombie's attack.
The zombie almost sweeps a Troll off of his feet with a well placed leg sweep.
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 A Troll dodges the two-headed troll's attack.
The two-headed troll's maul wounds a Troll.
A Troll swings his weapon wide...

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 You must wait before attempting to garrote again.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 The undead skeleton's claw grazes a Troll.
The undead skeleton starts moaning.
A Troll's critical hit dislodged one of the undead skeleton's bones, sending it tearing into a Troll's flesh.
The undead skeleton hits a Troll with a mighty kick to his chest.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 The two-headed troll's blood splatters as it hits the ground.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce wounds a Troll.]=-
[Damage: 12 ] -=[Your impressive pierce wounds a Troll.]=-
[Damage: 14 ] -=[Your impressive pierce wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful pierce strikes a Troll.]=-
[Damage: 16 ] -=[Your impressive pierce wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 35 ] -=[Your powerful pierce strikes a Troll.]=-

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 You dodge a Troll's vicious attack.
A Troll suddenly appears a bit confused!
You watch in glee as a Troll looks dazzled.
A Troll misses you.
You parry a Troll's lunge at you.
You snap into visibility.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 The zombie's impressive slash wounds a Troll.
You try to slip behind a Troll, but they notice the attempt and block your advance!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 The two-headed troll's blood splatters as it hits the ground.
The two-headed troll's fine maul wounds a Troll.
The two-headed troll hits a Troll with a mighty kick to his chest.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 The undead skeleton's fine claw wounds a Troll.
A Troll dodges the undead skeleton's attack.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 12 ] -=[Your pierce wounds a Troll.]=-
[Damage: 11 ] -=[Your pierce wounds a Troll.]=-
[Damage: 15 ] -=[Your impressive pierce wounds a Troll.]=-
[Damage: 13 ] -=[Your impressive pierce wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful pierce strikes a Troll.]=-

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll fills with BloodLust

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 You dodge a Troll's vicious attack.
A Troll misses you.
You dodge a Troll's vicious attack.
You snap into visibility.
A Troll suddenly assumes a defensive position, shield and weapon at the ready!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 The two-headed troll's blood splatters as it hits the ground.
The zombie misses a Troll.
The zombie misses a Troll with a clumsy kick.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 The undead skeleton misses a Troll.
The undead skeleton misses a Troll with a clumsy kick.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 The two-headed troll's weak maul grazes a Troll.
The two-headed troll's decent maul wounds a Troll.
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 You snap into visibility.
[Damage:  4 ] -=[Your decent pierce grazes a Troll.]=-
[Damage:  4 ] -=[Your decent pierce grazes a Troll.]=-
[Damage:  4 ] -=[Your decent pierce grazes a Troll.]=-
[Damage:  6 ] -=[Your fine pierce grazes a Troll.]=-
[Damage:  5 ] -=[Your decent pierce grazes a Troll.]=-
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 The two-headed troll's blood splatters as it hits the ground.
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll dodges the zombie's attack.
The zombie's crude slash grazes a Troll.
You attempt to flee...

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S -W
You flee eastward!

< 1140h/1140H 169v/176V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1140h/1140H 169v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>
Small Mound in the Dark Marshes
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the two-headed troll is lying here.
The corpse of the giant dragonfly is lying here.
The undead skeleton stands here, fighting a Troll.
The two-headed troll stands here, fighting a Troll.(Red Aura)
The zombie stands here, fighting a Troll.
A Troll (large)  *-* The Veterans of Bloodlust *-* stands here, fighting the undead skeleton.(Red Aura)

< 1140h/1140H 167v/176V Pos: standing >
A Troll's weak punch grazes the undead skeleton.
The undead skeleton dodges a Troll's attack.
A Troll's weak punch grazes the undead skeleton.
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 131 ] -=[The two-headed troll makes a strange sound as you place Tiamat's poison tail stinger in its back.]=-
The two-headed troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Isfat by 103.
The last gasps of the two-headed troll cause a sickening chill to run up your spine.

< 1140h/1140H 167v/176V Pos: standing >
Backstab who?

< 1140h/1140H 176v/176V Pos: standing >
[Damage: 121 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
You score a CRITICAL HIT!!!
[Damage: 148 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
You twist the blade and watch as a a Troll writhes in agony.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 A Troll dodges the zombie's attack.
A Troll dodges the zombie's attack.
You try to slip behind a Troll, but they notice the attempt and block your advance!

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 A Troll dodges the undead skeleton's attack.
The undead skeleton groans loudly.
A Troll's eyes roll as the undead skeleton plants a foot in his face.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 A Troll lowers his guard, and assumes an offensive stance.

< 1140h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 You snap into visibility.
-=[A Troll's weak punch grazes you.]=-
Your disguise falls apart!
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.

< 1139h/1140H 176v/176V Pos: standing >
< T: Isfat TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You attempt to flee...

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -W
You flee southward!

< 1139h/1140H 162v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>
Small Mound in the Dark Marshes
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of the two-headed troll is lying here.
The corpse of the giant dragonfly is lying here.
The undead skeleton stands here, fighting a Troll.
The zombie stands here, fighting a Troll.
A Troll (large)  *-* The Veterans of Bloodlust *-* stands here.(Red Aura)

< 1139h/1140H 160v/176V Pos: standing >
You snap into visibility.
[Damage: 130 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Troll's spine!.
[Damage: 51 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 119 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-

< 1139h/1140H 160v/176V Pos: standing >
< T: Isfat TP: sta TC:few scratches E: A Troll sta EP:  awful >
 You skillfully slip behind a Troll and slit their throat resulting in a mist of blood!

< 1139h/1140H 162v/176V Pos: standing >
< T: Isfat TP: sta TC:few scratches E: A Troll sta EP:  awful >
 The undead skeleton's claw strikes a Troll.
A Troll dodges the undead skeleton's attack.
The zombie misses a Troll.
The zombie misses a Troll.
The zombie misses a Troll with a clumsy kick.

< 1139h/1140H 162v/176V Pos: standing >
< T: Isfat TP: sta TC:few scratches E: A Troll sta EP:  awful >
 You attempt to flee...

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S -W
You flee eastward!

< 1139h/1140H 145v/176V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>
Small Mound in the Dark Marshes
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of the two-headed troll is lying here.
The corpse of the giant dragonfly is lying here.
The undead skeleton stands here, fighting a Troll.
The zombie stands here, fighting a Troll.
A Troll (large)  *-* The Veterans of Bloodlust *-* stands here.(Red Aura)

< 1139h/1140H 143v/176V Pos: standing >
You snap into visibility.
[Damage: 121 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Troll's spine!.
[Damage: 13 ] -=[A Troll makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Isfat by 13333333.
The smell of fresh blood enters your body, infusing you with power!