The death of [32 Deathlord] Grimgood (Vampire)

in Mock Combat Chamber

from the perspective of [55 Spiritualist] Lyll (Shadow Beast)

<worn as a badge>    a necromantic death shroud
<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a flaming earring [77%]
<worn in ear>        a black pearl earring [superior] [89%]
<worn on face>       a wad of spawn goo [poor] (magic) (humming) [82%]
<worn around neck>   the wooden amulet of the ancient tree spirit [poor]
<worn around neck>   the collar of firestones (magic) [82%]
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    the living oceanic cloak [poor] with a strange yellow and blue cross (magic) (glowing) [81%]
<worn about waist>   a belt of fresh blood [superior] [46%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [83%]
<attached to belt>   a rugged adventurers satchel (magic) [71%]
<worn on arms>       a shoulder drape of emerald dragonscale [poor] (magic)
<held as shield>     the spiked shield of a MaDMaN [53%]
<worn around wrist>  a well crafted limestone bracelet with a strange dark bloodstone (magic)
<worn around wrist>  a ghastly ruby bracelet from The Underworld [79%]
<worn on hands>      the gloves of the storm
<worn on finger>     the royal ring of Aravne (magic) (glowing) [87%]
<worn on finger>     a ring of twisted gray mist
<held>               the totem of the ancient shaman spirits [superior] (glowing) [72%]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [59%]
<worn on feet>       the boots of the dreamer (magic)


Obvious exits: -W
A rugged minotaur drinks obsessively.

< 1167h/1167H 104v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1167h/1167H 104v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1167h/1167H 104v/250V Pos: standing >

<map>
Zone: Nax.
Room: Private Dwelling
</map>

<map>
Zone: Nax.
Room: Private Dwelling
</map>
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.

< 1167h/1167H 103v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1167h/1167H 103v/250V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1167h/1167H 102v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 102v/250V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1167h/1167H 103v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 102v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1167h/1167H 101v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 101v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 1167h/1167H 101v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 1167h/1167H 101v/250V Pos: standing >
The door seems to be closed.

< 1167h/1167H 101v/250V Pos: standing >
The door seems to be closed.

< 1167h/1167H 102v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 1167h/1167H 101v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1167h/1167H 101v/250V Pos: standing >

		Score information for Lyll

Level: 55   Race: Shadow Beast   Class: Shaman / Spiritualist Sex: Male
Hit points: 1167(1167)  Moves: 101(250)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Coldshielded
HardCore pts:   +552.29
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Levitation Waterbreathing GlobeOfDarkness
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  552 

Active Spells:
--------------
ravenflight (50 minutes)
vitality (7 minutes)
rested bonus (85 minutes)
detect invisibility (49 minutes)


< 1167h/1167H 101v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1167h/1167H 100v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 1167h/1167H 100v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 1167h/1167H 99v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 1167h/1167H 98v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 1167h/1167H 97v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 98v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 1167h/1167H 98v/250V Pos: standing >
The door seems to be closed.

< 1167h/1167H 98v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Meat Shop
</map>

<map>
Zone: Nax.
Room: A Meat Shop
</map>
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.

< 1167h/1167H 98v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 1167h/1167H 98v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 1167h/1167H 97v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 1167h/1167H 97v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 1167h/1167H 96v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 1167h/1167H 96v/250V Pos: standing >
Ok.

< 1167h/1167H 97v/250V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.

< 1167h/1167H 96v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>

<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 1167h/1167H 95v/250V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.

< 1167h/1167H 95v/250V Pos: standing >

<map>
Zone: Nax.
Room: The Commonroom of the Brawling Foot Inn
</map>
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 1167h/1167H 94v/250V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.

< 1167h/1167H 93v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1167h/1167H 93v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 1167h/1167H 92v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 1167h/1167H 91v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1167h/1167H 91v/250V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1167h/1167H 90v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 1167h/1167H 89v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 1167h/1167H 89v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 89v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 88v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1167h/1167H 88v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 87v/250V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1167h/1167H 86v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 86v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 1167h/1167H 85v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 85v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 86v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 86v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 86v/250V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1167h/1167H 85v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1167h/1167H 85v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 86v/250V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1167h/1167H 86v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1167h/1167H 85v/250V Pos: standing >

<map>
Zone: Nax.
Room: Private Dwelling
</map>

<map>
Zone: Nax.
Room: Private Dwelling
</map>
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.

< 1167h/1167H 84v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1167h/1167H 84v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1167h/1167H 84v/250V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1167h/1167H 83v/250V Pos: standing >

<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 1167h/1167H 82v/250V Pos: standing >
An agitated minotaur enters from the east.

< 1167h/1167H 83v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D

< 1167h/1167H 83v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 83v/250V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U

< 1167h/1167H 84v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 84v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D

< 1167h/1167H 84v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 84v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 85v/250V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U

< 1167h/1167H 84v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S

< 1167h/1167H 84v/250V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 1167h/1167H 83v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 83v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 1167h/1167H 84v/250V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your east.
A sparring warrior who is close by to your east.
A sparring warrior who is close by to your east.
A training warrior who is close by to your east.
Micheral who is close by to your west.

< 1167h/1167H 85v/250V Pos: standing >

<map>
Zone: Nax.
Room: A Large Armory
</map>

<map>
Zone: Nax.
Room: A Large Armory
</map>
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.

< 1167h/1167H 85v/250V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 1167h/1167H 85v/250V Pos: standing >

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>
Mock Combat Chamber
Obvious exits: -W
[2] A large two-handed sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
The corpse of a Vampire is lying here.
A Vampire (medium) stands here. (Non-Fraggable)(Gold Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1167h/1167H 87v/250V Pos: standing >
You start chanting...

< 1167h/1167H 87v/250V Pos: standing >
You complete your spell...
You point at a Vampire.
[Damage: 60 ] -=[Your blast of molten spray slams into a Vampire, burning holes into his flesh.]=-
A Vampire is dead! R.I.P.
You receive your share of experience.