The death of [56 Spiritualist] Zzile (Barbarian)

in Temple Entrance

from the perspective of [56 Spiritualist] Zzile (Barbarian)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on eyes>       a foggy visor
<worn in ear>        an ancient dragon tooth earring (magic) [83%]             
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       the beak of the Queen of Chaos (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [89%]             
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    a long shadowy mane
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a fifth of whiskey
<attached to belt>   a petrified fanged snake (illuminating) [74%]             
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn on finger>     a glowing black ring
<primary weapon>     the sphere of wind (magic) (glowing)[222h 51m 17s]
<held>               a fire-imbued totem of Kossuth (magic)
<worn on feet>       a pair of dusty boots (glowing)

Mantcha leaves north.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both south and east, but you can never be sure.
Obvious exits: -East -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves east.
San leaves east.
Uzzac leaves east.
Cora leaves east.
Mantcha leaves east.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both east and west, but you can never be sure. A room
to the north appears to be in the middle of the air?
Obvious exits: -North -East -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 179v/182V Pos: standing >
Tolm leaves west.
San leaves west.
Uzzac leaves west.
Cora leaves west.
Mantcha leaves west.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both south and east, but you can never be sure.
Obvious exits: -East -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 181v/182V Pos: standing >
Tolm leaves south.
San leaves south.
Uzzac leaves south.
Cora leaves south.
Mantcha leaves south.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both north and south, but you can never be sure.
Obvious exits: -North -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves south.
San leaves south.
Uzzac leaves south.
Cora leaves south.
Mantcha leaves south.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both north and south, but you can never be sure.
Obvious exits: -North -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 179v/182V Pos: standing >
Tolm leaves south.
San leaves south.
Uzzac leaves south.
Cora leaves south.
Mantcha leaves south.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both north and south, but you can never be sure.
Obvious exits: -North -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 178v/182V Pos: standing >
Tolm leaves south.
San leaves south.
Uzzac leaves south.
Cora leaves south.
Mantcha leaves south.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both north and south, but you can never be sure.
Obvious exits: -North -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 178v/182V Pos: standing >
Tolm leaves south.
San leaves south.
Uzzac leaves south.
Cora leaves south.
Mantcha leaves south.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both north and south, but you can never be sure.
Obvious exits: -North -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 178v/182V Pos: standing >
Tolm leaves south.
San leaves south.
Uzzac leaves south.
Cora leaves south.
Mantcha leaves south.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both north and east, but you can never be sure.
Obvious exits: -North -East
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 177v/182V Pos: standing >
Tolm leaves east.
San leaves east.
Uzzac leaves east.
Cora leaves east.
Mantcha leaves east.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both east and west, but you can never be sure. A
huge canyon lies south of the hallway here.
Obvious exits: -East -South -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 179v/182V Pos: standing >
Tolm leaves east.
San leaves east.
Uzzac leaves east.
Cora leaves east.
Mantcha leaves east.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both east and west, but you can never be sure.
Obvious exits: -East -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 179v/182V Pos: standing >
Tolm leaves east.
San leaves east.
Uzzac leaves east.
Cora leaves east.
Mantcha leaves east.
You follow San.

The Hall of Elements
   This elaborate hallway boggles the mind and disturbs the senses of any that
walk through it. Images of flames appear before you, then disappear a second
later, as if they were never there. Huge gusts of wind come from nowhere,
knocking you sideways against the walls. Large waves come crashing towards
you, only to vanish right before striking. The ground itself seems to shake at
he slightest step, making it terribly difficult to walk. It appears that this
amazing hallway continues both east and west, but you can never be sure.
Obvious exits: -North -East -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 181v/182V Pos: standing >
Tolm leaves north.
San leaves north.
Uzzac leaves north.
Cora leaves north.
Mantcha leaves north.
You follow San.

A Long Hallway Deeper in the Temple
   Wall-sized tapestries hang on the stone walls of this hallway, inbetween
sketches of battles of old. This long hall did not appear to see much battle,
as very few remains of bodies can be seen around. Shrouded in almost total
darkness, nothing illuminates the hallway, and one must squint just to see
ahead. This long hallway deep in the temple continues east and west.
Obvious exits: -East -South -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves west.
San leaves west.
Uzzac leaves west.
Cora leaves west.
Mantcha leaves west.
You follow San.

A Long Hallway Deeper in the Temple
   Wall-sized tapestries hang on the stone walls of this hallway, inbetween
sketches of battles of old. This long hall did not appear to see much battle,
as very few remains of bodies can be seen around. Shrouded in almost total
darkness, nothing illuminates the hallway, and one must squint just to see
ahead. This long hallway deep in the temple continues east and west.
Obvious exits: -East -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 181v/182V Pos: standing >
Tolm leaves west.
San leaves west.
Uzzac leaves west.
Cora leaves west.
Mantcha leaves west.
You follow San.

A Long Hallway Deeper in the Temple
   Wall-sized tapestries hang on the stone walls of this hallway, inbetween
sketches of battles of old. This long hall did not appear to see much battle,
as very few remains of bodies can be seen around. Shrouded in almost total
darkness, nothing illuminates the hallway, and one must squint just to see
ahead. This long hallway deep in the temple continues north and east.
Obvious exits: -North -East
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves north.
San leaves north.
Uzzac leaves north.
Cora leaves north.
Mantcha leaves north.
You follow San.

A Long Hallway Deeper in the Temple
   Wall-sized tapestries hang on the stone walls of this hallway, inbetween
sketches of battles of old. This long hall did not appear to see much battle,
as very few remains of bodies can be seen around. Shrouded in almost total
darkness, nothing illuminates the hallway, and one must squint just to see
ahead. This long hallway deep in the temple continues north and south.
Obvious exits: -North -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 179v/182V Pos: standing >
Tolm leaves north.
San leaves north.
Uzzac leaves north.
Cora leaves north.
Mantcha leaves north.
You follow San.

A Long Hallway Deeper in the Temple
   Wall-sized tapestries hang on the stone walls of this hallway, inbetween
sketches of battles of old. This long hall did not appear to see much battle,
as very few remains of bodies can be seen around. Shrouded in almost total
darkness, nothing illuminates the hallway, and one must squint just to see
ahead. A smaller hallway lies east, this one continues north and south.
Obvious exits: -North -East -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 178v/182V Pos: standing >
Tolm leaves east.
San leaves east.
Uzzac leaves east.
Cora leaves east.
Mantcha leaves east.
You follow San.

A Short Hallway Within the Temple
   By the enormous number of shattered bones lying on the ground here, you can
tell that another large battle took place in this hallway. Most likely the
defenders of this temple fought courageously to ward off the undead, unwilling
to simply give in. Their bodies burned to the point of incineration, all that
remained were their skeletons, later raised along with the other undead
denizens of hell, to assist their new masters in taking over and ruling the
land for eternity. The small hallway stretches north and south.
Obvious exits: -North -South -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 181v/182V Pos: standing >
Tolm leaves north.
San leaves north.
Uzzac leaves north.
Cora leaves north.
Mantcha leaves north.
You follow San.

A Short Hallway Within the Temple
   By the enormous number of shattered bones lying on the ground here, you can
tell that another large battle took place in this hallway. Most likely the
defenders of this temple fought courageously to ward off the undead, unwilling
to simply give in. Their bodies burned to the point of incineration, all that
remained were their skeletons, later raised along with the other undead
denizens of hell, to assist their new masters in taking over and ruling the
land for eternity. The small hallway stretches east and south.
Obvious exits: -East -South
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves east.
San leaves east.
Uzzac leaves east.
Cora leaves east.
Mantcha leaves east.
You follow San.

A Short Hallway Within the Temple
   By the enormous number of shattered bones lying on the ground here, you can
tell that another large battle took place in this hallway. Most likely the
defenders of this temple fought courageously to ward off the undead, unwilling
to simply give in. Their bodies burned to the point of incineration, all that
remained were their skeletons, later raised along with the other undead
denizens of hell, to assist their new masters in taking over and ruling the
land for eternity. The small hallway stretches east and west.
Obvious exits: -East -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 179v/182V Pos: standing >
Your group consists of ( 6/30):
( Head)  1430/1345  hit,  160/161  move Tolm
(Front)  1154/1154  hit,  181/182  move Zzile
(Front)   563/563   hit,  163/164  move Cora
(Front)   963/963   hit,  114/115  move San
(Front)   825/825   hit,  214/214  move Mantcha
(Front)   752/752   hit,  100/100  move Uzzac

< 1154h/1154H 181v/182V Pos: standing >
Tolm leaves east.
San leaves east.
Uzzac leaves east.
Cora leaves east.
Mantcha leaves east.
You follow San.

A Short Hallway Within the Temple
   By the enormous number of shattered bones lying on the ground here, you can
tell that another large battle took place in this hallway. Most likely the
defenders of this temple fought courageously to ward off the undead, unwilling
to simply give in. Their bodies burned to the point of incineration, all that
remained were their skeletons, later raised along with the other undead
denizens of hell, to assist their new masters in taking over and ruling the
land for eternity. The small hallway stretches west and south.
Obvious exits: -South -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 181v/182V Pos: standing >
Tolm leaves south.
San leaves south.
Uzzac leaves south.
Cora leaves south.
Mantcha leaves south.
You follow San.

A Short Hallway Within the Temple
   By the enormous number of shattered bones lying on the ground here, you can
tell that another large battle took place in this hallway. Most likely the
defenders of this temple fought courageously to ward off the undead, unwilling
to simply give in. Their bodies burned to the point of incineration, all that
remained were their skeletons, later raised along with the other undead
denizens of hell, to assist their new masters in taking over and ruling the
land for eternity. The small hallway stretches north and south, and the small
tunnel is westward.
Obvious exits: -North -South -West
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves west.
San leaves west.
Uzzac leaves west.
Cora leaves west.
Mantcha leaves west.
You follow San.

A Tiny Room
   This tunnel seems to dig even deeper down into the ancient temple. And as
it goes lower, it seems the rooms get smaller and smaller. There is almost a
claustrophobic feeling as you try and cramp into this tiny passage. The only
illumination in this room comes from the hallway seen to the east.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up -Down#
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 179v/182V Pos: standing >
Tolm leaves up.
San leaves up.
Uzzac leaves up.
Cora leaves up.
Mantcha leaves up.
You follow San.

A Cramped Room
   There is hardly room to breathe in this cramped tunnel filled with darkness.
The cold stone walls press against your back as you try to find some room to
move. The north looks a little more open, yet the smell of death is stronger
still from there.
This area seems to be exceptionally narrow!
Obvious exits: -North -Up -Down
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves up.
San leaves up.
Uzzac leaves up.
Cora leaves up.
Mantcha leaves up.
You follow San.

A Tight Passage
   This appears to be a small tunnel built down the center of the temple. The
rough stone walls appear to be in good shape, holding up well over the years.
Through the pitch black darkness, the form of a trapdoor can barely be
discerned in the ceiling above, and the room seems to open up a bit to the
south.
This area seems to be exceptionally narrow!
Obvious exits: -South -Up -Down
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves up.
San leaves up.
Uzzac leaves up.
Cora leaves up.
Mantcha leaves up.
You follow San.

Entrance to an Ancient Temple
   The entrance to this ancient temple seems to have long since been forgotton,
as lots of debris and crumbled stone litter the floor. A huge set of double
doors in the north wall has been heavily barricaded, obviously to deter anyone
foolish enough to have come this far from going any further. A seal of some
sort can be seen embedded in the door, and a large sign attracts the attention
of anyone entering this room.
Obvious exits: -Up -Down
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 1154h/1154H 180v/182V Pos: standing >
Tolm leaves up.
San leaves up.
Uzzac leaves up.
Cora leaves up.
Mantcha leaves up.
You follow San.

Temple Entrance
   Giant marble steps lead downward into the entrance of this once sacred
temple. Having been barricaded off for so long, the steps are no longer clean
and sparkling as they once were, but are now covered in dust and debris from
the years of neglect this entranceway has seen. Another large door can be
downward, while fresh open air lies to the east.
Obvious exits: -East# -Down
Mantcha Legionary of The Empire (Thri-Kreen)(medium) stands here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Uzzac Magister Militum of The Empire (Gnome)(tiny) stands here.(Gold Aura)
San Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tolm Magister Militum of The Empire (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)
An Ogre (huge) Disciple of Lloth stands in mid-air here.(Red Aura)
A Troll (large) Disciple of Lloth stands in mid-air here.(Red Aura)
An Ogre (huge) Disciple of Lloth stands in mid-air here.(Red Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.
An Orc (medium) Disciple of Lloth stands in mid-air here.
*An Orc (medium) Disciple of Lloth stands in mid-air here.(Red Aura)
A Drow Elf (medium) Disciple of Lloth stands in mid-air here. (casting) (Red Aura)
A Drow Elf (medium) Disciple of Lloth stands in mid-air here. (casting) (Red Aura)

< 1154h/1154H 181v/182V Pos: standing >
A Kobold bites an Orc on the leg.

< 1154h/1154H 181v/182V Pos: standing >
Ripping through reality, a black rift opens up here.


< 1154h/1154H 181v/182V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'zuharuhl'

< 1154h/1154H 181v/182V Pos: standing >
A Kobold starts casting an offensive spell.
An Ogre suddenly looks a bit dumb, and madly slams _YOU_!

< 1151h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 
< 1151h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 A Troll sings a song so well you feel your pain and suffering ebbing away.
Out of nowhere, a Troll stabs you in the back.

< 1101h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 An Orc gives an order to his followers.
Tolm leaves down.
San leaves down.
Uzzac leaves down.
Cora leaves down.
Mantcha leaves down.

< 1101h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 A Kobold stops invoking abruptly!
An Ogre fills with BLoodLuST and makes a ferocious leap at YOU!
An Ogre attempts to maul you, but falters and falls to his knees!

< 1101h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 An Ogre attacks you. [1 hits]

< 1063h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 The blood-red glow surrounding you fades away.

< 1063h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 An Orc starts casting an offensive spell.

< 1063h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 1063h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 You attack an Ogre. [0 hits]

< 1063h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 A Troll attacks you. [2 hits]
A Thri-Kreen stumbles out of the wormhole.

< 1044h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 Tolm enters from below.
San enters from below.
Uzzac enters from below.
Cora enters from below.
Mantcha enters from below.

< 1044h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 An Orc stops chanting abruptly!
A Kobold completes her spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
An Ogre's rod of Dispator summons the power of hellfire at you.
An Ogre calls down a roaring flamestrike which hits you dead on!
An Ogre calls down a roaring flamestrike which hits you dead on!
An Ogre attacks you. [5 hits]

< 682h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 682h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 An Ogre rises to his feet.

< 682h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 An Orc starts casting an offensive spell called 'sunray'.

< 682h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Troll sings a song so well you feel your pain and suffering ebbing away.
A Kobold completes her spell...
A Kobold utters the word 'pawwzf'
Tolm snaps into visibility.
A Kobold creates a hammer out of thin air that smashes into Tolm, bits of flesh and bone fly everywhere!
A Drow Elf sends out a wave of psionic death!
Your foggy visor was damaged from the massive blow!
An Ogre attacks you. [4 hits]
An Orc gives an order to his followers.

< 585h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 Mantcha suddenly attacks a Kobold!

< 585h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Troll suddenly breaks out a quick verse from their repitiore of songs...
A Troll sings a song to protect him from the world.
A Troll busts out in dance!
An Ogre begins to shimmer.
A Kobold begins to shimmer.
An Orc begins to shimmer.
An Orc begins to shimmer.
A Drow Elf begins to shimmer.
A halo of white light settles over Tolm as he charges into battle.
A Drow Elf is knocked to the ground by Tolm's mighty bash!
Tolm dives at a Drow Elf skewering him with his Avernus life stealer.

< 585h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 A Kobold starts casting a spell.
Cora attempts to flee.
Cora leaves down.

< 585h/1154H 181v/182V Pos: on your ass >
< T: Zzile TP: ass TC: few wounds E: An Ogre sta EP: excellent >
 OUCH! a Troll just burned you with his a jagged obsidian dagger with a sapphire hilt!
You are almost dissolved by pain as a Troll touches you.
A Troll attacks you. [3 hits]

< 517h/1154H 176v/182V Pos: on your ass >
< T: Zzile TP: ass TC: nasty wounds E: An Ogre sta EP: excellent >
 An Orc stops chanting abruptly!
You attack an Ogre. [0 hits]
An Ogre fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 517h/1154H 176v/182V Pos: on your ass >
< T: Zzile TP: ass TC: nasty wounds E: An Ogre sta EP: excellent >
 Tolm snaps into visibility.
Tolm's Avernus the life stealer eminates a soft glow and Tolm looks refreshed!
The room lights up!
Tolm attacks a Drow Elf. [3 hits]
An Orc starts casting a spell.

< 517h/1154H 176v/182V Pos: on your ass >
< T: Zzile TP: ass TC: nasty wounds E: An Ogre sta EP: excellent >
 Before you can react a Troll suddenly lashes at you.
Out of nowhere, a Troll stabs you in the back.

< 441h/1154H 176v/182V Pos: on your ass >
< T: Zzile TP: ass TC: nasty wounds E: An Ogre sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'yufzghafw'
A Kobold bathes Mantcha in cleansing flame, but he does not look thankful.
Tolm snaps into visibility.
A Kobold bathes Tolm in cleansing flame, but he does not look thankful.
A Kobold bathes a Thri-Kreen in cleansing flame, but he does not look thankful.
A Thri-Kreen attacks a Kobold. [11 hits]
An Ogre attacks you. [5 hits]

< 323h/1154H 176v/182V Pos: on your ass >
< T: Zzile TP: ass TC:pretty hurt E: An Ogre sta EP: excellent >
 You are surrounded by a blood-red glow.
YIKES!  Another hit like that, and you've had it!!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A wicked bludgeon from an Ogre sends you spiraling into darkness.
Your gloves of immolation was completely destroyed by the massive blow!
Your helm of light was completely destroyed by the massive blow!
Your sleeves of sorcery was completely destroyed by the massive blow!
Your ring of barriers was completely destroyed by the massive blow!
Your some bright blue leg plates was completely destroyed by the massive blow!
The blood-red glow surrounding you fades away.