<worn as a badge> a masterly-crafted cured leather badge from Mountain Tracts of the Untamed [64%]
<worn on head> a mighty crown of thunder (magic)
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a tiny earring woven of fireweed (magic) [60%]
<worn around neck> an enchanted feathered shawl (glowing)
<worn around neck> an enchanted feathered shawl (glowing)
<worn on body> the unholy robes of Graskal (magic) [77%]
<worn about body> a long shadowy mane [83%]
<worn about waist> a black leather belt fastened by golden buckles (magic)
<worn around wrist> a glistening bracelet
<worn around wrist> a glistening bracelet
<worn on hands> a wet pair of black gloves (magic)
<worn on finger> the green ring of perfection (magic)
<worn on finger> a polished scarlet ring (magic)
<worn on legs> some mantis leggings
< 588h/581H 212v/212V Pos: standing >
^**+.^.
++++.M..
**....^^^
..^D^^MM
@.^^^MM
M^.^MMMM
^^MMMMM
^MMMM
MMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
**+*..
^**+.^.^
++++.M..^
**....^^^
.@^D^^MM
..^^^MM
M^.^MMMM
^^MMMM
^MMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
D**+*.*
**+*...
^ ^**+.^.^.
++++.M..^
**@...^^^
..^D^^MM
..^^^MM
M^.^MMM
^^MMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
..**+***
D**+*.*.
^ **+*....
^ ^**+.^.^.
++@+.M..^
**....^^^
..^D^^MM
..^^^M
M^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
. ..**+**
. D**+*.*
.^ **+*...
^^ ^**+.^.^
^ +@++.M..
**....^^
..^D^^M
..^^^
M^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
.. ..**M*
.. D**+*.
..^ **+*..
.^^ ^**+.^.
^^ @+++.M.
**....^
..^D^^
..^^
M^.^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
There is a slight disturbance in nature.
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
< 588h/581H 212v/212V Pos: standing >
Elemak, captain of the guards enters from the north.
An elite guard enters from the north.
< 588h/581H 212v/212V Pos: standing >
Zone Name: City of Torrhan
Average mob level in zone: 42
< 588h/581H 212v/212V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
< 588h/581H 212v/212V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
An elven woman enters from the east.
< 588h/581H 212v/212V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East
A young girl runs around here carelessly.
An elite member of the city guard patrols the streets.
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
An elven woman shops around town here.
< 588h/581H 212v/212V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
A young member of the city guard strolls by here.
A human stands here, looking gloomy.
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/581H 212v/212V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
A small rabbit is here, hopping through the grass.
< 588h/581H 212v/212V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
< 588h/581H 212v/212V Pos: standing >
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
< 588h/581H 212v/212V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
< 588h/581H 212v/212V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
< 588h/581H 212v/212V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
< 588h/581H 212v/212V Pos: standing >
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North -East -West
An old sailor looks uneasy on land here.
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
< 588h/581H 212v/212V Pos: standing >
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East -West
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East -West
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
The Center of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
Hurrying along, a boat inspector makes sure things are in order.
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
The Western Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue north, south, and east.
Obvious exits: -North -East -South -West
A burly seaman walks by here, enjoying some time off.
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A burly seaman walks by here, enjoying some time off.
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A burly seaman walks by here, enjoying some time off.
Hurrying along, a boat inspector makes sure things are in order.
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A tiny brown squirrel with a bushy tail is darting around the trees.
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east and west.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
< 588h/581H 212v/212V Pos: standing >
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Sloop High Times floats here.
The Galleon allah floats here.
The Sloop testcolor Poop Sloop floats here.
The Sloop TheCrawlingEye floats here.
The Yacht Necrosis floats here.
The Yacht "DefendoR" floats here.
The Yacht BlueFish floats here.
The Sloop 'Teakwood Cross' floats here.
The Caravel BattleRager floats here.
The Ketch Hunter floats here.
The Sloop The Infernal Rage floats here.
The Galleon Lil_Brown_Trout floats here.
The Sloop -Wave-Cutter- floats here.
The Sloop Tiny Rage floats here.
The Sloop Northern Thunder floats here.
The boat merchant enjoys the ocean sounds here.
< 588h/581H 212v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 588h/581H 212v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 588h/581H 212v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 588h/581H 212v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 588h/581H 212v/212V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
You know no such ability!
< 588h/581H 212v/212V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.
< 588h/581H 212v/212V Pos: standing >
End of The Docks
Obvious exits: -North -East -West
The Sloop High Times floats here.
The Galleon allah floats here.
The Sloop testcolor Poop Sloop floats here.
The Sloop TheCrawlingEye floats here.
The Yacht Necrosis floats here.
The Yacht "DefendoR" floats here.
The Yacht BlueFish floats here.
The Sloop 'Teakwood Cross' floats here.
The Caravel BattleRager floats here.
The Ketch Hunter floats here.
The Sloop The Infernal Rage floats here.
The Galleon Lil_Brown_Trout floats here.
The Sloop -Wave-Cutter- floats here.
The Sloop Tiny Rage floats here.
The Sloop Northern Thunder floats here.
The boat merchant enjoys the ocean sounds here.
< 588h/581H 212v/212V Pos: standing >
< 588h/581H 212v/212V Pos: standing >
You board the Caravel BattleRager.
Aboard the Caravel BattleRager
Obvious exits: -North -East -West
< 588h/581H 212v/212V Pos: standing >
On the Bridge of the Caravel BattleRager
Obvious exits: -North -East -South -West
< 588h/581H 212v/212V Pos: standing >
As the oaken staff of the woodlands's aura dims considerably, it imparts you with a longing to be back outdoors.
You suddenly feel weaker as the oaken staff of the woodlands drains your life force.
[Damage: 38 ]
< 550h/581H 212v/212V Pos: standing >
You must be on the open sea to scan!
< 550h/581H 212v/212V Pos: standing >
You stop using the oaken staff of the woodlands.
< 550h/581H 212v/212V Pos: standing >
Aboard the Caravel BattleRager
Obvious exits: -South
< 550h/581H 212v/212V Pos: standing >
Score information for Evol
Level: 44 Race: Kobold Class: Druid / Storm Druid Sex: Male
Hit points: 551(581) Moves: 212(212)
Coins carried: 0 platinum 20 gold 0 silver 0 copper
Coins in bank: 414 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 4 hours/ 18 minutes
Received data: 19.5913 MB this session.
Send data: 0.0428 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status: Standing in a deer's saddle.
Epic points: 323 Skill points: 2
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.36 Deaths: 31
Consenting: deer
Detecting: Invisible Magic Life
Protected from: Fire Cold Lightning Acid Low Circle spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Fly Armor
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 401
Active Spells:
--------------
Auctions Disabled (6 minutes)
pass without trace (8 minutes)
mielikki vitality (13 minutes)
endurance (6 minutes)
Auctions Disabled (less than a minute remaining)
protection from fire (4 minutes)
protection from cold (2 minutes)
barkskin (7 minutes)
elephantstrength (43 minutes)
detect invisibility (27 minutes)
strength (27 minutes)
aid (12 minutes)
hawkvision (13 minutes)
ravenflight (43 minutes)
greater spirit ward (43 minutes)
pantherspeed (44 minutes)
spirit armor (43 minutes)
< 551h/581H 212v/212V Pos: standing >
Aboard the Caravel BattleRager
Obvious exits: -South
< 552h/581H 212v/212V Pos: standing >
< 552h/581H 212v/212V Pos: standing >
You disembark this ship.
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Sloop High Times floats here.
The Galleon allah floats here.
The Sloop testcolor Poop Sloop floats here.
The Sloop TheCrawlingEye floats here.
The Yacht Necrosis floats here.
The Yacht "DefendoR" floats here.
The Yacht BlueFish floats here.
The Sloop 'Teakwood Cross' floats here.
The Caravel BattleRager floats here.
The Ketch Hunter floats here.
The Sloop The Infernal Rage floats here.
The Galleon Lil_Brown_Trout floats here.
The Sloop -Wave-Cutter- floats here.
The Sloop Tiny Rage floats here.
The Sloop Northern Thunder floats here.
The boat merchant enjoys the ocean sounds here.
< 553h/581H 212v/212V Pos: standing >
While mounted? I don't think so...
< 553h/581H 212v/212V Pos: standing >
< 554h/581H 212v/212V Pos: standing >
You board the Sloop EvolSaint.
Aboard the Sloop EvolSaint
Obvious exits: -North
< 555h/581H 212v/212V Pos: standing >
You disembark this ship.
End of The Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The docks continue east.
Obvious exits: -North -East -West
The Sloop EvolSaint floats here.
The Sloop High Times floats here.
The Galleon allah floats here.
The Sloop testcolor Poop Sloop floats here.
The Sloop TheCrawlingEye floats here.
The Yacht Necrosis floats here.
The Yacht "DefendoR" floats here.
The Yacht BlueFish floats here.
The Sloop 'Teakwood Cross' floats here.
The Caravel BattleRager floats here.
The Ketch Hunter floats here.
The Sloop The Infernal Rage floats here.
The Galleon Lil_Brown_Trout floats here.
The Sloop -Wave-Cutter- floats here.
The Sloop Tiny Rage floats here.
The Sloop Northern Thunder floats here.
The boat merchant enjoys the ocean sounds here.
< 555h/581H 212v/212V Pos: standing >
You dismount a deer.
< 555h/581H 212v/212V Pos: standing >
You board the Sloop EvolSaint.
Aboard the Sloop EvolSaint
Obvious exits: -North
< 556h/581H 212v/212V Pos: standing >
On the Bridge of the Sloop EvolSaint
Obvious exits: -South
< 556h/581H 211v/212V Pos: standing >
Your crew begins undocking procedures.
< 556h/581H 211v/212V Pos: standing >
The crew begins raising the anchor.
< 557h/581H 211v/212V Pos: standing >
The crew finishes raising the anchor.
< 558h/581H 212v/212V Pos: standing >
< 558h/581H 212v/212V Pos: standing >
The crew scrambles to their stations.
< 559h/581H 212v/212V Pos: standing >
< 560h/581H 212v/212V Pos: standing >
The crew readies the sails.
< 560h/581H 212v/212V Pos: standing >
< 560h/581H 212v/212V Pos: standing >
The first officer begins a checkup of all ship systems.
< 560h/581H 212v/212V Pos: standing >
You do not see that here.
< 560h/581H 212v/212V Pos: standing >
Autosaving...
< 561h/581H 212v/212V Pos: standing >
< 561h/581H 212v/212V Pos: standing >
A Dwarf enters from the south.
< 561h/581H 212v/212V Pos: standing >
A Dwarf disembarks this ship.
< 561h/581H 212v/212V Pos: standing >
< 562h/581H 212v/212V Pos: standing >
The first officer reports everything is in order and the ship is ready to go.
< 562h/581H 212v/212V Pos: standing >
A Dwarf enters from the south.
< 562h/581H 212v/212V Pos: standing >
< 562h/581H 212v/212V Pos: standing >
A faint hum can be heard from the sphere of wind carried by a Dwarf.
< 562h/581H 212v/212V Pos: standing >
Arrgh! There are too many people on this ship to move!
< 562h/581H 212v/212V Pos: standing >
A Dwarf suddenly attacks YOU!
< 563h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
Arrgh! There are too many people on this ship to move!
< 563h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
A Barbarian snaps into visibility.
In his haste to slam you around, a Barbarian slips and falls!
A Barbarian is stunned!
< 563h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
You start chanting...
< 563h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
Casting: sunray
< 563h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
You complete your spell...
[Damage: 85 ] You unleash light in a focused, searing ray at a Dwarf!
< 563h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Dwarf attacks you. [1 hits]
< 560h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Dwarf starts casting a spell.
< 560h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
You attack a Dwarf. [0 hits]
< 560h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
You start chanting...
< 560h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
The might of a Dwarf's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 467h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
< 467h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
Casting: sunray
< 467h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
You complete your spell...
[Damage: 80 ] You unleash light in a focused, searing ray at a Dwarf!
< 467h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A Dwarf starts casting a spell.
A Barbarian clambers to his feet.
< 467h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A faint hum can be heard from the oaken staff of the woodlands you are carrying.
< 467h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A Halfling snaps into visibility.
A Halfling disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
A Barbarian snaps into visibility.
In his haste to slam you around, a Barbarian slips and falls!
A Barbarian is stunned!
< 467h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A Halfling snaps into visibility.
A Halfling attacks you. [5 hits]
You attack a Dwarf. [0 hits]
A Thri-Kreen enters from the south.
< 418h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Dwarf sta EP: small wounds >
You're in no position to disembark!
< 418h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Dwarf sta EP: small wounds >
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
The might of a Dwarf's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 322h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Dwarf sta EP: small wounds >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen snaps into visibility.
< 292h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Dwarf sta EP: small wounds >
A Human enters from the south.
< 292h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Dwarf sta EP: small wounds >
A Thri-Kreen enters from the south.
A Halfling enters from the south.
A Human suddenly attacks YOU!
< 292h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Dwarf sta EP: small wounds >
A Dwarf starts casting a spell.
A Halfling suddenly attacks YOU!
< 292h/581H 212v/212V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Dwarf sta EP: small wounds >
A Halfling snaps into visibility.
Before you can react a Halfling suddenly lashes at you.
OUCH! That really did HURT!
A Halfling steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 208h/581H 212v/212V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
Someone attacks you. [7 hits]
It is hard to disembark when you cannot see anything... but you keep trying!
Sorry, but you cannot do that here!
< 150h/581H 212v/212V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: small wounds >
You attack someone. [0 hits]
< 150h/581H 212v/212V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: small wounds >
Someone completes his spell...
Someone utters the words 'yjrr pzar'
The power of someone's god is the last thing your body feels before exploding into chunky bits.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!