The death of [5 Ethermancer] Xaras (Goblin)

in A Dusty Trail

from the perspective of [1 Paladin] Aka (Minotaur)

<worn in nose>       a brass nose ring
<worn on body>       a suit of spiked leather armor
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<worn on arms>       a pair of studded leather sleeves
<primary weapon>     a large two-handed sword
<held>               a small bandage
<worn on legs>       a pair of studded leather leggings


< 30h/33H 168v/170V Pos: standing >
< T: Aka TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 A small snake misses you.

< 30h/33H 168v/170V Pos: standing >
< T: Aka TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 A small snake laughs at your feeble attempt to kick it from behind.

< 30h/33H 168v/170V Pos: standing >
< T: Aka TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 A small snake dodges your futile attack.

< 30h/33H 168v/170V Pos: standing >
< T: Aka TP: sta TC:few scratches E: small sta EP:  bleeding, close to death >
 A small snake's bite wounds you.

< 29h/33H 168v/170V Pos: standing >
< T: Aka TP: sta TC: small wounds E: small sta EP:  bleeding, close to death >
 [Damage:  7 ] Your fine slash critically injures a small snake.
A small snake is mortally wounded, and will die soon, if not aided.

< 29h/33H 168v/170V Pos: standing >
A young ape enters from the east.

< 29h/33H 168v/170V Pos: standing >
Kick who?

< 29h/33H 168v/170V Pos: standing >
A Muddy Trail
Obvious exits: -East -West
A young ape swings through the jungle and leaps across the rocks.
A small snake is lying here, mortally wounded.

< 29h/33H 168v/170V Pos: standing >
[Damage:  7 ] Your final slash sends a small snake's head bouncing along the ground.
A small snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small snake's gurgling and choking signals its demise.

< 29h/33H 168v/170V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 29h/33H 169v/170V Pos: standing >
A Muddy Trail
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a small snake is lying here.
A young ape swings through the jungle and leaps across the rocks.

< 29h/33H 170v/170V Pos: standing >
You ARE mad!

< 29h/33H 170v/170V Pos: standing >

< 29h/33H 170v/170V Pos: standing >
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West

< 30h/33H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 30h/33H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 30h/33H 169v/170V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South

< 30h/33H 168v/170V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West

< 30h/33H 167v/170V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West

< 30h/33H 166v/170V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.

< 30h/33H 166v/170V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 30h/33H 166v/170V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 30h/33H 165v/170V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
The corpse of a Minotaur is lying here.

< 31h/33H 166v/170V Pos: standing >
It appears to be the corpse of Taka.
a brass nose ring
[2] a long steel sword
[2] a thick spiked leather bracer
a thick leather belt
a thin batwing cloak
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather leggings
a suit of spiked leather armor
a small wooden mace
a steel long sword
a two-handed sword
a small bag made from rabbit skin
[4] a small bandage

< 31h/33H 170v/170V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West

< 32h/33H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/33H 169v/170V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South

< 32h/33H 168v/170V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
A young ape swings through the jungle and leaps across the rocks.

< 33h/33H 168v/170V Pos: standing >
 
   MMMM^M.^.    
  ^MMM^^..^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^^^^.***  
 ^^MMM^..^^***  
  ^MMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 33h/33H 167v/170V Pos: standing >
 
   MMM^M.^.*    
  MMM^^..^.**   
 ^MMM^.....***  
 MMM^^.....***  
 MMM^^.@...***  
 ^MM^^^^^.****  
 ^MMM^..^^****  
  MMM^^******   
   MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 33h/33H 166v/170V Pos: standing >
 
   MM^^..^.*    
  MMM^.....**   
 MMM^^.....***  
 MMM^^.....***  
 ^MM^^^@^.****  
 ^MMM^..^^****  
 ^MMM^^*******  
  ^MM^^^*****   
   MMM^^^***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 33h/33H 165v/170V Pos: standing >
 
   MM^.....*    
  MM^^.....**   
 MMM^^.....***  
 ^MM^^^^^.****  
 ^MMM^.@^^****  
 ^MMM^^*******  
 ^^MM^^^******  
  ^MMM^^^****   
   ^MMM^^^^*    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 33h/33H 164v/170V Pos: standing >
 
 ^..^^  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 33h/33H 162v/170V Pos: standing >
 
   M^^.....*    
  MM^^^^^.***   
 ^MMM^..^^****  
 ^MMM^^*******  
 ^^MM^^@******  
 ^^MMM^^^*****  
 ^^^MMM^^^^***  
  ^^^^MMMM...   
   .^^^^..^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 33h/33H 160v/170V Pos: standing >
 
   M^^^^^.**    
  MMM^..^^***   
 ^MMM^^*******  
 ^^MM^^^******  
 ^^MMM^@^*****  
 ^^^MMM^^^^***  
 .^^^^MMMM...*  
  ^.^^^^..^.^   
   ..^^^^.^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 33h/33H 157v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down

< 33h/33H 156v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
A little blue snake slithers through the grass.

< 33h/33H 157v/170V Pos: standing >
Do you feel lucky, punk?

< 33h/33H 160v/170V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  3 ] Your crude slash seriously wounds a zombified squirrel.

< 33h/33H 162v/170V Pos: standing >
< T: Aka TP: sta TC:excellent E: squirrel sta EP:  few wounds >
 
< 39h/39H 163v/170V Pos: standing >
< T: Aka TP: sta TC:excellent E: squirrel sta EP:  few wounds >
 You feel your skill in parry improving.
You dodge a zombified squirrel's vicious attack.
You rediscover the law of gravity...
...the hard way!

< 39h/39H 163v/170V Pos: standing >
< T: Aka TP: sta TC:excellent E: squirrel sta EP:  few wounds >
 A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)

< 39h/39H 163v/170V Pos: standing >
You land with stunning force!
[Damage: 13 ] The world starts spinning, and your ears are ringing!

< 26h/39H 163v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 22h/35H 163v/170V Pos: kneeling >
A Dusty Trail
Obvious exits: -North -Up
A black raven flies overhead with a raucous cry.(Red Aura)
A little blue snake slithers through the grass.
A Goblin (small) stands in mid-air here (Newbie).

< 23h/35H 163v/170V Pos: kneeling >
Your divine power fades.

< 21h/33H 163v/170V Pos: kneeling >

< 21h/33H 163v/170V Pos: kneeling >
You wave aloha to a Goblin.

< 22h/33H 163v/170V Pos: kneeling >
Maybe you should get up off your knees first?

< 22h/33H 163v/170V Pos: kneeling >
You are kneeling already.

< 22h/33H 163v/170V Pos: kneeling >

< 23h/33H 163v/170V Pos: kneeling >
You recline.

< 23h/33H 163v/170V Pos: on your ass >

< 23h/33H 163v/170V Pos: on your ass >

< 23h/33H 163v/170V Pos: on your ass >

< 23h/33H 163v/170V Pos: on your ass >
Sorry, you can't do that while laying around.

< 24h/33H 163v/170V Pos: on your ass >
You see nothing special about him.
This Goblin is in excellent condition.
He's small in size.

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       an icy hardwood chainmail from The Mountain Settlement of the Harpies
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       some burnt hardwood sleeves
<worn on hands>      some fanged softwood claws
<primary weapon>     an amber-colored rod
<held>               a small bandage

< 24h/33H 163v/170V Pos: on your ass >
A Dusty Trail
Obvious exits: -North -Up
A black raven flies overhead with a raucous cry.(Red Aura)
A Goblin (small) stands in mid-air here (Newbie).

< 25h/33H 163v/170V Pos: on your ass >
Well, look who's here! It's a Goblin!

< 25h/33H 163v/170V Pos: on your ass >
You cheer wildly for a Goblin, Yay!

< 26h/33H 163v/170V Pos: on your ass >
A Dusty Trail
Obvious exits: -North -Up
A black raven flies overhead with a raucous cry.(Red Aura)
A Goblin (small) stands in mid-air here (Newbie).

< 27h/33H 163v/170V Pos: on your ass >
The world stops spinning.

< 27h/33H 163v/170V Pos: on your ass >

< 27h/33H 163v/170V Pos: on your ass >
You clamber to your feet.

< 28h/33H 165v/170V Pos: standing >
You miss a Goblin.

< 28h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 28h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You dodge a Goblin's vicious attack.

< 28h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You misjudge a Goblin's height and kick well above his head.

< 28h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 You miss a Goblin.

< 28h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin's fine crush strikes you hard.
OUCH!  That really did HURT!
A Goblin misses you.

< 24h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You miss a Goblin.

< 24h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You feel your skill in parry improving.
You dodge a Goblin's vicious attack.
A Goblin's weak crush wounds you.

< 23h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 
< 23h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You misjudge a Goblin's height and kick well above his head.

< 23h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin misses you.

< 23h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You miss a Goblin.

< 23h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin's crush strikes you.
You feel your skill in parry improving.
You dodge a Goblin's vicious attack.

< 22h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 You misjudge a Goblin's height and kick well above his head.

< 22h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 A black raven leaves north.

< 22h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: excellent >
 [Damage:  5 ] Your decent slash strikes a Goblin hard.

< 22h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You feel your skill in parry improving.
A Goblin misses you.

< 22h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You feel your skill in 2h slashing improving.
You miss a Goblin.

< 22h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin's weak crush strikes you.
You misjudge a Goblin's height and kick well above his head.

< 21h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A black raven enters from the north.

< 21h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin misses you.

< 21h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin dodges your futile attack.

< 21h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You misjudge a Goblin's height and kick well above his head.

< 21h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You feel your skill in parry improving.
You dodge a Goblin's vicious attack.

< 21h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin dodges your futile attack.

< 21h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 As a Goblin strikes you, the power of your ancestors fill you with RAGE!
A Goblin's crush strikes you.
A Goblin misses you.

< 20h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You misjudge a Goblin's height and kick well above his head.

< 20h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 As a Goblin strikes you, the power of your ancestors fill you with RAGE!
A Goblin's crush strikes you.
You dodge a Goblin's vicious attack.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You miss a Goblin.
You miss a Goblin.
[Damage:  3 ] Your crude slash strikes a Goblin.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin misses you.
You dodge a Goblin's vicious attack.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A black raven floats up.
You miss a Goblin.
You miss a Goblin.
You miss a Goblin.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You misjudge a Goblin's height and kick well above his head.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 A Goblin misses you.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You miss a Goblin.
A Goblin dodges your futile attack.
A Goblin dodges your futile attack.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You feel your skill in parry improving.
You dodge a Goblin's vicious attack.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  small wounds >
 You feel your skill in kick improving.
[Damage: 10 ] Your kick hits a Goblin right in the stomach, rendering him breathless.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You miss a Goblin.
You miss a Goblin.
A Goblin dodges your futile attack.

< 19h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You feel your skill in parry improving.
A Goblin's crush strikes you.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 
< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You dodge a Goblin's vicious attack.
A Goblin dodges your futile attack.
You miss a Goblin.
A Goblin dodges your futile attack.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You misjudge a Goblin's height and kick well above his head.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You dodge a Goblin's vicious attack.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin dodges your futile attack.
A Goblin dodges your futile attack.
You miss a Goblin.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin arches his hips, humping air.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You dodge a Goblin's vicious attack.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin dodges your futile attack.
A Goblin dodges your futile attack.
A Goblin dodges your futile attack.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You misjudge a Goblin's height and kick well above his head.

< 18h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin's weak crush strikes you.

< 17h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You miss a Goblin.
You feel your skill in 2h slashing improving.
You stumble, but recover in time!
You miss a Goblin.

< 17h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You feel your skill in parry improving.
You dodge a Goblin's vicious attack.

< 17h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You feel your skill in kick improving.
[Damage: 10 ] Your kick hits a Goblin right in the stomach, rendering him breathless.

< 17h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 A Goblin dodges your futile attack.
You miss a Goblin.

< 17h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 A Goblin misses you.
A Goblin's weak crush strikes you.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 A black raven floats in from above.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 You parry a Goblin's lunge at you.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 You miss a Goblin.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 You misjudge a Goblin's height and kick well above his head.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 You dodge a Goblin's vicious attack.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 You miss a Goblin.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 A Goblin misses you.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP: pretty hurt >
 [Damage:  5 ] Your kick hits a Goblin right in the stomach, rendering him breathless.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You dodge a Goblin's vicious attack.
You miss a Goblin.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You feel your skill in riposte improving.
You parry a Goblin's lunge at you.
You feel your skill in riposte improving.
You parry a Goblin's lunge at you.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You misjudge a Goblin's height and kick well above his head.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin dodges your futile attack.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You feel your skill in parry improving.
A Goblin misses you.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You miss a Goblin.

< 16h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You feel your skill in parry improving.
A Goblin's crush strikes you.
You dodge a Goblin's vicious attack.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You misjudge a Goblin's height and kick well above his head.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You dodge a Goblin's vicious attack.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You miss a Goblin.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin misses you.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You misjudge a Goblin's height and kick well above his head.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 [Damage:  1 ] Your weak slash strikes a Goblin.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You dodge a Goblin's vicious attack.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin dodges your futile attack.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin misses you.
You dodge a Goblin's vicious attack.
You misjudge a Goblin's height and kick well above his head.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin misses you.
You dodge a Goblin's vicious attack.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin dodges your futile attack.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You misjudge a Goblin's height and kick well above his head.

< 15h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You feel your skill in parry improving.
You dodge a Goblin's vicious attack.
You feel your skill in parry improving.
A Goblin's decent crush strikes you hard.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin dodges your futile attack.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin misses you.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You misjudge a Goblin's height and kick well above his head.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin misses you.
You parry a Goblin's lunge at you.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You miss a Goblin.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 You parry a Goblin's lunge at you.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Goblin dodges your futile attack.

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 
< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 A Dusty Trail
Obvious exits: -North -Up
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path(Red Aura)
A black raven flies overhead with a raucous cry.(Red Aura)
A Goblin (small) stands in mid-air here (Newbie), fighting YOU!

< 13h/33H 169v/170V Pos: standing >
< T: Aka TP: sta TC: nasty wounds E: A Goblin sta EP:  awful >
 [Damage:  7 ] Your kick hits a Goblin right in the stomach, rendering him breathless.
A Goblin is incapacitated and will slowly die, if not aided.
A Goblin cannot respond to your attack!
[Damage:  2 ] Your weak slash enshrouds a Goblin in a mist of blood.
A Goblin is incapacitated and will slowly die, if not aided.

< 13h/33H 169v/170V Pos: standing >
A Goblin slumps to the ground.

< 13h/33H 169v/170V Pos: standing >
The sun hangs low on the southern sky.

< 13h/33H 170v/170V Pos: standing >
Kick who?

< 14h/33H 170v/170V Pos: standing >
Kick who?

< 14h/33H 170v/170V Pos: standing >
[Damage:  9 ] You punt a Goblin across the room, he lands in a heap of broken flesh.
A Goblin's light blue scarf was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.