<worn on head> an angelic sapphire tiara from Morg's Place
<worn on eyes> a rusty brass eyepatch
<worn in ear> a goblin earring (glowing)
<worn in ear> a goblin earring (glowing)
<worn on face> a bronze mask
<worn around neck> a studded leather neck collar (magic)
<worn about body> a skin-wrapped diamond bodycloak
<worn on back> a large leather backpack
<worn about waist> a drow-made brass girth from Strathor Valley of the Storm Giants
<worn on arms> some unique glass vambraces from Village of Split Shield
<held as shield> a pitted stone buckler
<worn on hands> some static diamond gauntlets
<worn on finger> a frozen emerald band
<primary weapon> a magical sapphire short sword from Morg's Place (magic)
<worn on legs> some smooth silk leggings
Obvious exits: -N -E -W#
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 168v/177V Pos: standing >
Kazzin leaves north riding on a deadly nightmare.
You follow Kazzin.
A Cobblestone Intersection
Obvious exits: -N -E -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 168v/177V Pos: standing >
Kazzin leaves north riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -S
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
An commoner walks the road, intent on his destination.
< 346h/346H 167v/177V Pos: standing >
Kazzin leaves north riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -S
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 166v/177V Pos: standing >
Kazzin leaves north riding on a deadly nightmare.
You follow Kazzin.
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 166v/177V Pos: standing >
Kazzin leaves north riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 165v/177V Pos: standing >
Kazzin leaves north riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -E# -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 165v/177V Pos: standing >
Kazzin leaves south riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 167v/177V Pos: standing >
Kazzin leaves west riding on a deadly nightmare.
You follow Kazzin.
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.
< 346h/346H 168v/177V Pos: standing >
Kazzin leaves east riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 171v/177V Pos: standing >
Kazzin leaves north riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -E# -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 171v/177V Pos: standing >
Kazzin opens the door.
< 346h/346H 173v/177V Pos: standing >
Kazzin leaves east riding on a deadly nightmare.
You follow Kazzin.
The Brawling Foot Inn
Obvious exits: -E -W -U
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 172v/177V Pos: standing >
Kazzin leaves east riding on a deadly nightmare.
You follow Kazzin.
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 172v/177V Pos: standing >
Kazzin leaves east riding on a deadly nightmare.
You follow Kazzin.
The Brawling Foot Tavern
Obvious exits: -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 346h/346H 171v/177V Pos: standing >
< 346h/346H 176v/177V Pos: standing >
Kazzin gets something from a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'
< 346h/346H 177v/177V Pos: standing >
The snow is coming down faster now.
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
Kazzin puts a small pile of coins into a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You receive a quest.
The Syrm gave you the following quest:
Go ask Morg's mate in Morg's Place about the Month of HeatsEnd.
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 346h/346H 177v/177V Pos: standing >
Kazzin leaves west riding on a deadly nightmare.
You follow Kazzin.
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 176v/177V Pos: standing >
You roll on the floor laughing.
Kazzin leaves west riding on a deadly nightmare.
You follow Kazzin.
The Brawling Foot Inn
Obvious exits: -E -W -U
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 175v/177V Pos: standing >
Kazzin leaves west riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -E -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 176v/177V Pos: standing >
Kazzin leaves south riding on a deadly nightmare.
You follow Kazzin.
Small Cobblestone Road
Obvious exits: -N -S -W
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
< 346h/346H 175v/177V Pos: standing >
Kazzin leaves west riding on a deadly nightmare.
You follow Kazzin.
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Kazzin Disciple of Lloth (Kobold)(tiny), floating (Newbie) sits atop a deadly nightmare.(Red Aura)
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.
< 346h/346H 175v/177V Pos: standing >
Kazzin dismounts a deadly nightmare.
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
A member of the Storage Locker Safety Commission escorts Kazzin to a private room.
< 346h/346H 177v/177V Pos: standing >
a magical brass pronged fork (magic)
a shimmering obsidian amulet
[4] a bent steel scrap
some linen
[2] a pair of goblin-made gloves
a smooth, polished chitinous scale
a troll-skin eyepatch
[2] a goblin knife
a royal robe garb lined with gold
a bundle of finely-cut timber
some wool
a black leather spellbook with silver engravings
some ancient bark of the EarthMother (magic) (glowing)
a fragment of ivory
some fine, nicely-polished leather
a fragment of rubber
a small chunk of dark marble (magic) (humming)
some tempered brass
a tightly rolled vellum recipe for an obsidian and steel battle sledge
a tightly rolled vellum recipe for the doubling sword of Chaos
[2] a pair of leather shoes
[3] a small bandage
a thick and bloodstained cowl
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
The sun vanishes behind the southern horizon.
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
< 346h/346H 177v/177V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Dermo
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
The escort says 'You have 110 items, this cost you 3 gold, 3 silver, and 1 copper'
< 346h/346H 177v/177V Pos: standing >
a magical brass pronged fork (magic)
a shimmering obsidian amulet
[4] a bent steel scrap
some linen
[2] a pair of goblin-made gloves
a smooth, polished chitinous scale
a troll-skin eyepatch
[2] a goblin knife
a royal robe garb lined with gold
a bundle of finely-cut timber
some wool
a black leather spellbook with silver engravings
some ancient bark of the EarthMother (magic) (glowing)
a fragment of ivory
some fine, nicely-polished leather
a fragment of rubber
a small chunk of dark marble (magic) (humming)
some tempered brass
a tightly rolled vellum recipe for an obsidian and steel battle sledge
a tightly rolled vellum recipe for the doubling sword of Chaos
[2] a pair of leather shoes
[3] a small bandage
a thick and bloodstained cowl
< 346h/346H 177v/177V Pos: standing >
You stop using a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You get a magical brass pronged fork from a large leather backpack.
You get a shimmering obsidian amulet from a large leather backpack.
You get a bent steel scrap from a large leather backpack.
You get a bent steel scrap from a large leather backpack.
You get a bent steel scrap from a large leather backpack.
You get a bent steel scrap from a large leather backpack.
You get some linen from a large leather backpack.
You get a pair of goblin-made gloves from a large leather backpack.
You get a pair of goblin-made gloves from a large leather backpack.
You get a smooth, polished chitinous scale from a large leather backpack.
You can't carry any more.
< 346h/346H 177v/177V Pos: standing >
You strap a large leather backpack on your back.
< 346h/346H 177v/177V Pos: standing >
You drop a smooth, polished chitinous scale.
You drop a pair of goblin-made gloves.
You drop a pair of goblin-made gloves.
You drop some linen.
You drop a bent steel scrap.
You drop a bent steel scrap.
You drop a bent steel scrap.
You drop a bent steel scrap.
You drop a shimmering obsidian amulet.
You drop a magical brass pronged fork.
< 346h/346H 177v/177V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 346h/346H 177v/177V Pos: standing >
You stop using a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You get a troll-skin eyepatch from a large leather backpack.
You get a goblin knife from a large leather backpack.
You get a goblin knife from a large leather backpack.
You get a royal robe garb lined with gold from a large leather backpack.
You get a bundle of finely-cut timber from a large leather backpack.
You get some wool from a large leather backpack.
You get a black leather spellbook with silver engravings from a large leather backpack.
You get some ancient bark of the EarthMother from a large leather backpack.
You get a fragment of ivory from a large leather backpack.
You get some fine, nicely-polished leather from a large leather backpack.
You get a fragment of rubber from a large leather backpack.
You get a small chunk of dark marble from a large leather backpack.
You get some tempered brass from a large leather backpack.
You get a tightly rolled vellum recipe for an obsidian and steel battle sledge from a large leather backpack.
You get a tightly rolled vellum recipe for the doubling sword of Chaos from a large leather backpack.
You can't carry any more.
< 346h/346H 177v/177V Pos: standing >
You strap a large leather backpack on your back.
< 346h/346H 177v/177V Pos: standing >
You drop a tightly rolled vellum recipe for the doubling sword of Chaos.
You drop a tightly rolled vellum recipe for an obsidian and steel battle sledge.
You drop some tempered brass.
You drop a small chunk of dark marble.
You drop a fragment of rubber.
You drop some fine, nicely-polished leather.
You drop a fragment of ivory.
You drop some ancient bark of the EarthMother.
You drop a black leather spellbook with silver engravings.
You drop some wool.
You drop a bundle of finely-cut timber.
You drop a royal robe garb lined with gold.
You drop a goblin knife.
You drop a goblin knife.
You drop a troll-skin eyepatch.
< 346h/346H 177v/177V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 346h/346H 177v/177V Pos: standing >
You stop using a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You get a pair of leather shoes from a large leather backpack.
You get a pair of leather shoes from a large leather backpack.
You get a small bandage from a large leather backpack.
You get a small bandage from a large leather backpack.
You get a small bandage from a large leather backpack.
You get a thick and bloodstained cowl from a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You strap a large leather backpack on your back.
< 346h/346H 177v/177V Pos: standing >
You drop a thick and bloodstained cowl.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a pair of leather shoes.
You drop a pair of leather shoes.
< 346h/346H 177v/177V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 346h/346H 177v/177V Pos: standing >
You get a small bandage from a large wooden chest.
You get a small bandage from a large wooden chest.
You get a small bandage from a large wooden chest.
< 346h/346H 177v/177V Pos: standing >
You stop using a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You put 3 bandage(s) into a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You strap a large leather backpack on your back.
< 346h/346H 177v/177V Pos: standing >
The Storage Locker for Dermo
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
< 346h/346H 177v/177V Pos: standing >
a thick and bloodstained cowl
a tightly rolled vellum recipe for the doubling sword of Chaos
a tightly rolled vellum recipe for a knight's black and silver belt
a tightly rolled vellum recipe for an obsidian and steel battle sledge
a smooth, polished chitinous scale
[3] a pair of goblin-made gloves
a tiny pearl
[3] a pair of leather shoes
some soft white gloves
a thin steel dagger
a small emerald
a green potion (magic)
a bent platinum scrap
a sausage
a mighty crown of thunder (magic)
a stiletto covered with barbs
a flawless pearl
[2] a crude robe inscribed with magical runes (magic)
a strange green stone
[2] a strange yellow stone
a resilient chitinous membrane
a fragment of blessed marble (magic) (glowing)
a clump of cosmic plasma (magic) (glowing)
some ancient adamanntium
[2] a bundle of finely-cut timber
[2] some tempered brass
a small sapphire
a large pearl
a shingle of ancient timber (magic)
[2] a small bundle of hemp
a large bronze fragment
a large steel fragment
some enchanted hemp (magic) (glowing)
a small piece of copper
some finely-shaped reeds
[9] a thick shingle
a large diamond
a large emerald
a small piece of platinum
[2] a small piece of steel
a strangely-twisted piece of wood
[2] some fine, nicely-polished leather
some extremely-thick raw leather
a piece of cured timber
[2] some ancient bark of the EarthMother (magic) (glowing)
a green dragonscale
a thick chunk of fine rubber
[2] a large electrum fragment
some small, glowing reeds (glowing)
a flawless ruby
a small chitinous scale
some tempered bronze
some glassteel dust
a small pearl
a small, green reed
some obsidian dust
an ancient piece of elven-glyphed bark (magic) (glowing)
[2] a small chunk of ivory
[2] a short sword
a small reptile scale
some silk
some enchanted reed-thatch (magic) (glowing)
some tempered steel
some interplanetary dust (magic)
a piece of legendary everbloom bamboo (magic) (glowing)
a small chunk of marble
a fragile steel truncheon (magic)
a magical brass pronged fork (magic)
[2] a tiny diamond
a purple potion
[2] a light red potion
a bent electrum scrap
some horny reptile scales
[2] some linen
[7] a bent steel scrap
some strangely-flowered pungent hemp
a huge blood crystal (magic) (glowing)
a well-used crystal breastplate
a knight's granite skullcap
a fragile bone ringmail
some well-used marble pants
a drow-made hide charm
a hardened bone charm from Morg's Place
an unearthly limestone cap
a gleaming iron hood
a blood-stained marble crown
a rusty brass helm from Village of Split Shield
a glittering leather cap
a blood-stained bone choker
a tarnished bronze skull from Strathor Valley of the Storm Giants
a shimmering obsidian amulet
an owl feather
an owl feather
[2] a royal robe garb lined with gold
[2] a crown of light
a goblin earring (glowing)
a small chunk of dark marble (magic) (humming)
a fragment of rubber
a fragment of ivory
a black leather spellbook with silver engravings
some wool
[2] a goblin knife
a troll-skin eyepatch
a thick and bloodstained cowl
a tightly rolled vellum recipe for the doubling sword of Chaos
a tightly rolled vellum recipe for a knight's black and silver belt
a tightly rolled vellum recipe for an obsidian and steel battle sledge
a smooth, polished chitinous scale
[3] a pair of goblin-made gloves
a tiny pearl
[3] a pair of leather shoes
some soft white gloves
a thin steel dagger
a small emerald
a green potion (magic)
a bent platinum scrap
a sausage
a mighty crown of thunder (magic)
a stiletto covered with barbs
a flawless pearl
[2] a crude robe inscribed with magical runes (magic)
a strange green stone
[2] a strange yellow stone
a resilient chitinous membrane
a fragment of blessed marble (magic) (glowing)
a clump of cosmic plasma (magic) (glowing)
some ancient adamanntium
[2] a bundle of finely-cut timber
[2] some tempered brass
a small sapphire
a large pearl
a shingle of ancient timber (magic)
[2] a small bundle of hemp
a large bronze fragment
a large steel fragment
some enchanted hemp (magic) (glowing)
a small piece of copper
some finely-shaped reeds
[9] a thick shingle
a large diamond
a large emerald
a small piece of platinum
[2] a small piece of steel
a strangely-twisted piece of wood
[2] some fine, nicely-polished leather
some extremely-thick raw leather
a piece of cured timber
a thick and bloodstained cowl
a tightly rolled vellum recipe for the doubling sword of Chaos
a tightly rolled vellum recipe for a knight's black and silver belt
a tightly rolled vellum recipe for an obsidian and steel battle sledge
a smooth, polished chitinous scale
[3] a pair of goblin-made gloves
a tiny pearl
[3] a pair of leather shoes
some soft white gloves
a thin steel dagger
a small emerald
a green potion (magic)
a bent platinum scrap
a sausage
a mighty crown of thunder (magic)
a stiletto covered with barbs
a flawless pearl
[2] a crude robe inscribed with magical runes (magic)
a strange green stone
[2] a strange yellow stone
a resilient chitinous membrane
a fragment of blessed marble (magic) (glowing)
a clump of cosmic plasma (magic) (glowing)
some ancient adamanntium
[2] a bundle of finely-cut timber
[2] some tempered brass
a small sapphire
a large pearl
a shingle of ancient timber (magic)
[2] a small bundle of hemp
a large bronze fragment
a large steel fragment
some enchanted hemp (magic) (glowing)
a small piece of copper
some finely-shaped reeds
[9] a thick shingle
a large diamond
a large emerald
a small piece of platinum
[2] a small piece of steel
a strangely-twisted piece of wood
[2] some fine, nicely-polished leather
some extremely-thick raw leather
a piece of cured timber
< 346h/346H 177v/177V Pos: standing >
You do not seem to have the 'bp'.
< 346h/346H 177v/177V Pos: standing >
You stop using a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
Ok.
You put 0 platinum, 8 gold, 6 silver, and 9 copper coins into a large leather backpack.
< 346h/346H 177v/177V Pos: standing >
You strap a large leather backpack on your back.
< 346h/346H 177v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 346h/346H 177v/177V Pos: standing >
The door seems to be closed.
< 346h/346H 177v/177V Pos: standing >
Ok.
< 346h/346H 177v/177V Pos: standing >
The yellow glow surrounding you fades away.
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Nax'Varan
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A large wooden counter is here, with a sign posted on it.
A fire elemental is here blazing with heat! (minion)
A water elemental is here, flowing like a living current. (minion)
A fire elemental is here blazing with heat! (minion)
You sense a lifeform nearby.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
Gonx, the banker, settles his eyes upon his new patrons.
< 346h/346H 146v/147V Pos: standing >
Someone gives an order to his followers.
Oof! You bump into a greyish stone wall...
< 346h/346H 147v/147V Pos: standing >
Someone gives an order to his followers.
A fire elemental suddenly attacks YOU!
A fire elemental misses you.
A water elemental suddenly attacks YOU!
A water elemental's crush wounds you.
A fire elemental suddenly attacks YOU!
A fire elemental's crude crush wounds you.
< 332h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC:few scratches E: fire sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 332h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC:few scratches E: fire sta EP: excellent >
You salute the room briskly.
< 332h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC:few scratches E: fire sta EP: excellent >
A Human snaps into visibility.
< 332h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC:few scratches E: fire sta EP: excellent >
A fire elemental's crush wounds you.
A fire elemental's decent crush wounds you.
You dodge a fire elemental's vicious attack.
A fire elemental's fine crush wounds you.
< 312h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC:few scratches E: fire sta EP: excellent >
A water elemental misses you.
< 312h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC:few scratches E: fire sta EP: excellent >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
You reel in pain as a Human's iceball shatters upon impacting you.
OUCH! That really did HURT!
A fire elemental dodges your futile attack.
< 192h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: few wounds E: fire sta EP: excellent >
A Human starts casting an offensive spell.
< 192h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: few wounds E: fire sta EP: excellent >
You begin to focus your will...
< 192h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: few wounds E: fire sta EP: excellent >
A fire elemental misses you.
A fire elemental's fine crush strikes you.
A fire elemental misses you.
A fire elemental's fine crush strikes you.
< 173h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: few wounds E: fire sta EP: excellent >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
You reel in pain as a Human's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 48h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: awful E: fire sta EP: excellent >
Casting: inflict pain *
A water elemental misses you.
A water elemental's crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 38h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: awful E: fire sta EP: excellent >
Casting: inflict pain
< 38h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: awful E: fire sta EP: excellent >
A Human starts casting an offensive spell.
< 38h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: awful E: fire sta EP: excellent >
Your mental manipulations become a reality...
The globe around a Human's body flares as it bears the brunt of your assault!
A fire elemental dodges your futile attack.
< 38h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: awful E: fire sta EP: excellent >
You begin to focus your will...
< 38h/346H 147v/147V Pos: standing >
< T: Dermo TP: sta TC: awful E: fire sta EP: excellent >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
As a Human's iceball shatters in your face, you swear you hear taps..
Your misshaped leather boots freezes and shatters into million pieces from the intense cold!
Your symbol of Malch'hor Ganl freezes and shatters into million pieces from the intense cold!