The death of [31 Spiritualist] Kroths (Dwarf)

in The Savannah of Broken Trusts

from the perspective of [31 Spiritualist] Kroths (Dwarf)

<worn as a badge>    an unearthly steel badge
<worn on head>       a well-crafted marble tiara from Rift Valley Jungle
<worn in ear>        a flaming earring [65%]             
<worn in ear>        an enchanted earring of wisdom
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a fine cured leather gorget from Rift Valley Jungle
<worn on body>       a well-crafted bronze chestplate from Rift Valley Jungle
<worn about body>    a cloak of deva's feathers
<worn as quiver>     a decent diamond quiver
<worn about waist>   a belt of fresh blood [88%]             
<worn on belt buckle>a soldier's steel belt buckle from Rift Valley Jungle
<attached to belt>   a crude gold belt buckle
<worn on arms>       some rusty diamond sleeves from Rift Valley Jungle
<held as shield>     a decent stone heater shield from Rift Valley Jungle
<worn around wrist>  a blackened bluestone bracer (glowing) [85%]             
<worn around wrist>  a static gem bracer from Rift Valley Jungle
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a fine ruby signet from Rift Valley Jungle
<worn on finger>     a ring of wisdom
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       some flaming steel leggings
<worn on feet>       some hardened bronze shoes from Rift Valley Jungle

Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 532h/532H 104v/172V Pos: standing >
 
    **...^..    
     **......   
     **......^  
      *.......  
      *@......  
      ........  
       .......  
        .....   
    **  ....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 532h/532H 103v/172V Pos: standing >
 
   M**......    
    **...^...   
     **......D  
     **......^  
      *@......  
      *.......  
      ........  
       ......   
        ....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 532h/532H 101v/172V Pos: standing >
 
    *^......    
   M**.......   
    **...^....  
     **......D  
     **@.....^  
      *.......  
      *.......  
      .......   
       .....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 532h/532H 99v/172V Pos: standing >
 
    **......    
    *^.......   
   M**.......^  
    **...^....  
     **@.....D  
     **......^  
      *.......  
      *......   
      ......    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 532h/532H 98v/172V Pos: standing >
 
 **...  
  *@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 532h/532H 96v/172V Pos: standing >
 
  **..  
   @*.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 532h/532H 94v/172V Pos: standing >
 
 M**..  
  *@..  
   **.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 532h/532H 93v/172V Pos: standing >
 
  *^..  
 M*@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 532h/532H 91v/172V Pos: standing >
 
      *.....    
     ***M....   
     ***.....M  
      **......  
      *@......  
     M**......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 532h/532H 90v/172V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 532h/532H 89v/172V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 532h/532H 88v/172V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A proud lion who is close by to your east.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A loggerhead shrike who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A cheetah who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 532h/532H 89v/172V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South

< 532h/532H 89v/172V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South

< 532h/532H 87v/172V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East -South
(Q)A tiny bird skims just above the grasses here.

< 532h/532H 85v/172V Pos: standing >
You miss a loggerhead shrike.

< 532h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:excellent E: shrike sta EP: excellent >
 
< 532h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:excellent E: shrike sta EP: excellent >
 A loggerhead shrike misses you.
You suddenly see a loggerhead shrike's foot in your chest.
You start chanting...

< 531h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: excellent >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 50 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 531h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 
< 531h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 You start chanting...

< 531h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 51 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 531h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 You dodge a loggerhead shrike's vicious attack.
A loggerhead shrike's feeble punch grazes you.

< 530h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 You start chanting...

< 530h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 47 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 530h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 You start chanting...

< 530h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 A loggerhead shrike misses you.
A loggerhead shrike misses you.
You suddenly see a loggerhead shrike's foot in your chest.

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 50 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 You start chanting...

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 Casting: molten spray *

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 
< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 50 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.
A loggerhead shrike misses you.
A loggerhead shrike misses you.

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: pretty hurt >
 You start chanting...

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: pretty hurt >
 Casting: molten spray *

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: pretty hurt >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 50 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 529h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 A loggerhead shrike misses you.
A loggerhead shrike's punch wounds you.

< 516h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 You don't have that spell memorized.

< 516h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 You start chanting...

< 516h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 You lost your concentration!
You abort your spell before it's done!

< 516h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 You start chanting...

< 516h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 A loggerhead shrike's feeble punch grazes you.
You suddenly see a loggerhead shrike's foot in your chest.

< 514h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 Casting: greater soul disturbance *

< 514h/532H 89v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 77 ] With a gasp, a loggerhead shrike realizes his soul will disturb him no more.
A loggerhead shrike is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a loggerhead shrike's gurgling and choking signals his demise.
Congratulations, you found the right mob, but you're not done yet.

< 514h/532H 89v/172V Pos: standing >
the corpse of a loggerhead shrike does not contain the coins.

< 514h/532H 89v/172V Pos: standing >
You get a tribesman's spear from the corpse of a loggerhead shrike.

< 514h/532H 89v/172V Pos: standing >
You sit down and relax.

< 514h/532H 89v/172V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - greater mending
( 4th circle)  1 - pantherspeed
               1 - summon beast
               5 - mending
( 3rd circle)  7 - pythonsting
               1 - purify spirit
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) molten spray
    8 seconds:  ( 5th) molten spray
   12 seconds:  ( 5th) molten spray
   16 seconds:  ( 5th) molten spray
   20 seconds:  ( 5th) molten spray
   24 seconds:  ( 5th) molten spray
   28 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.
You continue your study.

< 514h/532H 89v/172V Pos: sitting >
You start meditating...

< 514h/532H 91v/172V Pos: sitting >
You have finished memorizing molten spray.

< 514h/532H 96v/172V Pos: sitting >
You stop meditating.
You put 1 items into a rugged adventurers satchel.

< 515h/532H 101v/172V Pos: sitting >
You start meditating...

< 515h/532H 102v/172V Pos: sitting >

< 515h/532H 105v/172V Pos: sitting >
You have finished memorizing molten spray.

< 515h/532H 108v/172V Pos: sitting >
You have finished memorizing molten spray.

< 516h/532H 114v/172V Pos: sitting >
You have finished memorizing molten spray.

< 516h/532H 120v/172V Pos: sitting >

< 517h/532H 123v/172V Pos: sitting >
You have finished memorizing molten spray.

< 517h/532H 126v/172V Pos: sitting >
You have finished memorizing molten spray.

< 517h/532H 133v/172V Pos: sitting >
Autosaving...

< 518h/532H 139v/172V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.

< 519h/532H 146v/172V Pos: sitting >
You clamber to your feet.

< 519h/532H 147v/172V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A cheetah who is rather far off to your north.
A roc who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A large gazelle who is rather far off to your east.
A goshawk who is rather far off to your east.
A cheetah who is close by to your south.
A giraffe who is not far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.

< 519h/532H 148v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 519h/532H 149v/172V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A cheetah who is in the distance to your north.
A thorn-root tree who is in the distance to your north.
A roc who is not far off to your east.
A giraffe who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A thorn-root tree who is close by to your south.
A giraffe who is not far off to your south.
A cheetah who is a brief walk away to your south.
A proud lion who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.

< 519h/532H 149v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.

< 520h/532H 149v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.

< 520h/532H 148v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.

< 520h/532H 146v/172V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to shield his tribes from
the outside world.
Obvious exits: -North -East -West
A large lion stalks here, wondering what to get for dinner.
(Q)A tiny bird skims just above the grasses here.

< 520h/532H 145v/172V Pos: standing >
[Damage:  2 ] Your punch grazes a loggerhead shrike.

< 521h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: few scratches >
 A proud lion leaves north.

< 521h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: few scratches >
 A loggerhead shrike misses you.
A loggerhead shrike misses you.
You suddenly see a loggerhead shrike's foot in your chest.
You start chanting...

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: few scratches >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 54 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 You start chanting...

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 64 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 A loggerhead shrike misses you.
A loggerhead shrike misses you.

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 You start chanting...

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 A proud lion enters from the east.

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 Casting: molten spray *

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 70 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 520h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 You dodge a loggerhead shrike's vicious attack.
A loggerhead shrike misses you.
You suddenly see a loggerhead shrike's foot in your chest.

< 519h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 You start chanting...

< 519h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 Casting: molten spray *

< 519h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  nasty wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 64 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 519h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: pretty hurt >
 You start chanting...

< 519h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: pretty hurt >
 A loggerhead shrike misses you.
A loggerhead shrike's punch grazes you.

< 518h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: pretty hurt >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 50 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 518h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 
< 518h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 A loggerhead shrike dodges your futile attack.
You start chanting...

< 518h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 A loggerhead shrike misses you.
A loggerhead shrike misses you.

< 518h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 Casting: molten spray *

< 518h/532H 148v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  awful >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 68 ] Your molten spray melts what remains of a loggerhead shrike into a puddle of liquid flesh.
A loggerhead shrike is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a loggerhead shrike's gurgling and choking signals his demise.
Congratulations, you found the right mob, but you're not done yet.

< 518h/532H 148v/172V Pos: standing >
You don't have that spell memorized.

< 518h/532H 148v/172V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 518h/532H 148v/172V Pos: standing >
the corpse of a loggerhead shrike does not contain the coins.

< 518h/532H 148v/172V Pos: standing >
You do not see or have the corspe.

< 518h/532H 148v/172V Pos: standing >
You sit down and relax.

< 518h/532H 148v/172V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - greater soul disturbance
( 6th circle)  4 - greater mending
( 4th circle)  1 - pantherspeed
               1 - summon beast
               5 - mending
( 3rd circle)  7 - pythonsting
               1 - purify spirit
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) molten spray
    8 seconds:  ( 5th) molten spray
   12 seconds:  ( 5th) molten spray
   16 seconds:  ( 5th) molten spray
   20 seconds:  ( 5th) molten spray
   24 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 518h/532H 148v/172V Pos: sitting >
You get the legendary flute of sleeping and charming from the corpse of a loggerhead shrike.

< 518h/532H 151v/172V Pos: sitting >

< 518h/532H 152v/172V Pos: sitting >
You start meditating...

< 518h/532H 153v/172V Pos: sitting >
You have finished memorizing molten spray.

< 518h/532H 155v/172V Pos: sitting >
You have finished memorizing molten spray.

< 519h/532H 161v/172V Pos: sitting >
You stop meditating.
You drop the legendary flute of sleeping and charming.

< 519h/532H 163v/172V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - greater soul disturbance
( 6th circle)  4 - greater mending
( 5th circle)  2 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               5 - mending
( 3rd circle)  7 - pythonsting
               1 - purify spirit
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) molten spray
    7 seconds:  ( 5th) molten spray
   11 seconds:  ( 5th) molten spray
   15 seconds:  ( 5th) molten spray

You can memorize no more spells.

< 519h/532H 163v/172V Pos: sitting >
You start meditating...

< 519h/532H 164v/172V Pos: sitting >
You have finished memorizing molten spray.

< 519h/532H 167v/172V Pos: sitting >

< 520h/532H 171v/172V Pos: sitting >
You have finished memorizing molten spray.

< 520h/532H 172v/172V Pos: sitting >
You have finished memorizing molten spray.

< 520h/532H 172v/172V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 521h/532H 172v/172V Pos: sitting >
You clamber to your feet.

< 521h/532H 172v/172V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A cheetah who is close by to your north.
A cheetah who is close by to your north.
A loggerhead shrike who is not far off to your north.
A cheetah who is a brief walk away to your north.
A thorn-root tree who is a brief walk away to your north.
A cheetah who is close by to your west.

< 521h/532H 172v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.
A sinewy cheetah slinks through the grasses, waiting to strike.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 521h/532H 170v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
(Q)A tiny bird skims just above the grasses here.

< 521h/532H 168v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 522h/532H 166v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 522h/532H 164v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 522h/532H 162v/172V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
(Q)A tiny bird skims just above the grasses here.

< 522h/532H 161v/172V Pos: standing >
[Damage:  1 ] Your punch grazes a loggerhead shrike.

< 522h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: few scratches >
 A loggerhead shrike misses you.
A loggerhead shrike misses you.
A loggerhead shrike's kick parts your hair but does little else.
You start chanting...

< 522h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: few scratches >
 Casting: molten spray *

< 522h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: few scratches >
 
< 522h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP: few scratches >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 59 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 522h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 You start chanting...

< 522h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 A Kobold enters from the north.

< 522h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 A loggerhead shrike misses you.
You feel your skin soften and return to normal.
A loggerhead shrike's punch grazes you.

< 521h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 50 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 521h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 521h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 A loggerhead shrike dodges your futile attack.

< 521h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC:few scratches E: shrike sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!
You start chanting...

< 362h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: few wounds E: shrike sta EP:  few wounds >
 A Kobold starts casting a spell.

< 362h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: few wounds E: shrike sta EP:  few wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 59 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.

< 362h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: few wounds E: shrike sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 207h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 A loggerhead shrike misses you.
A loggerhead shrike misses you.

< 207h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 You start chanting...

< 207h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
A Kobold starts casting an offensive spell.

< 207h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 A cheetah enters from the south.

< 207h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 You complete your spell...
You point at a loggerhead shrike.
[Damage: 47 ] Your blast of molten spray slams into a loggerhead shrike, burning holes into his flesh.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 58h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: awful E: shrike sta EP:  nasty wounds >
 [Damage:  1 ] Your crude punch grazes a loggerhead shrike.

< 58h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: awful E: shrike sta EP:  nasty wounds >
 A Kobold starts casting an offensive spell.
You attempt to flee...
PANIC!  You couldn't escape!

< 58h/532H 164v/172V Pos: standing >
< T: Kroths TP: sta TC: awful E: shrike sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your carnelian and ruby inlaid gorget freezes and shatters into million pieces from the intense cold!
Your pair of goggles of faerie sight freezes and shatters into million pieces from the intense cold!