<worn in nose> a brass nose ring
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt made from assorted skins
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
Obvious exits: -S
A small, red-hot forging furnace has been set up here. (humming)
Ghugarn, the armorer, sells his gear here.
< 30h/30H 163v/170V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
< 30h/30H 163v/170V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 30h/30H 162v/170V Pos: standing >
The gate seems to be closed.
< 30h/30H 162v/170V Pos: standing >
The gate seems to be closed.
< 30h/30H 163v/170V Pos: standing >
The gate seems to be closed.
< 30h/30H 163v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 30h/30H 162v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.
< 30h/30H 162v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 30h/30H 162v/170V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.
< 30h/30H 161v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 30h/30H 161v/170V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 30h/30H 160v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S
< 30h/30H 160v/170V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
An agitated commoner walks the road.
< 30h/30H 160v/170V Pos: standing >
Justice Alley
Obvious exits: -E -W
< 30h/30H 161v/170V Pos: standing >
Before a Domed Courthouse
Obvious exits: -E# -W
< 30h/30H 161v/170V Pos: standing >
The door seems to be closed.
< 30h/30H 161v/170V Pos: standing >
The door seems to be closed.
< 30h/30H 162v/170V Pos: standing >
Ok.
< 30h/30H 164v/170V Pos: standing >
An Abandoned Courthouse
Obvious exits: -W
A small rat scurries along the floor.
A disheveled commoner squats in a corner.
< 30h/30H 163v/170V Pos: standing >
Ok.
< 30h/30H 163v/170V Pos: standing >
Ok.
< 30h/30H 165v/170V Pos: standing >
Before a Domed Courthouse
Obvious exits: -E -W
< 30h/30H 165v/170V Pos: standing >
Ok.
< 30h/30H 165v/170V Pos: standing >
Justice Alley
Obvious exits: -E -W
< 30h/30H 164v/170V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
An agitated commoner walks the road.
< 30h/30H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 164v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -S
< 30h/30H 163v/170V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 30h/30H 162v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 30h/30H 162v/170V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.
< 30h/30H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 163v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 30h/30H 163v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.
< 30h/30H 163v/170V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.
< 30h/30H 162v/170V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 30h/30H 162v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
< 30h/30H 163v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 30h/30H 162v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 30h/30H 161v/170V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 30h/30H 162v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 30h/30H 167v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 30h/30H 166v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
< 30h/30H 165v/170V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 30h/30H 165v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 30h/30H 165v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 30h/30H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 165v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 30h/30H 164v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 30h/30H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 166v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 30h/30H 165v/170V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 30h/30H 164v/170V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 30h/30H 164v/170V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 30h/30H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 164v/170V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 30h/30H 163v/170V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 30h/30H 163v/170V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 30h/30H 162v/170V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 30h/30H 161v/170V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 30h/30H 161v/170V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 30h/30H 160v/170V Pos: standing >
Nearing a River
Obvious exits: -E -W
< 30h/30H 159v/170V Pos: standing >
A Dense Forest
Obvious exits: -N -W
< 30h/30H 158v/170V Pos: standing >
Nearing a River
Obvious exits: -E -W
< 30h/30H 158v/170V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 30h/30H 158v/170V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 30h/30H 157v/170V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 30h/30H 157v/170V Pos: standing >
A Bend in a Trail
Obvious exits: -N -S
< 30h/30H 157v/170V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -N -S
< 30h/30H 157v/170V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 30h/30H 156v/170V Pos: standing >
Before a Forest
Obvious exits: -E -S -W#
A commoner walks toward his destination.
< 30h/30H 155v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 157v/170V Pos: standing >
A Steep Slope
Obvious exits: -N -W
< 30h/30H 156v/170V Pos: standing >
A Small Plateau
Obvious exits: -N -S
< 30h/30H 156v/170V Pos: standing >
A Light Forest
Obvious exits: -N -S
< 30h/30H 156v/170V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 30h/30H 155v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 30h/30H 154v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -S
< 30h/30H 155v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 155v/170V Pos: standing >
Before a River
Obvious exits: -N -W
< 30h/30H 155v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 156v/170V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
< 30h/30H 156v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 156v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 156v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 157v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 30h/30H 156v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 157v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 157v/170V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
< 30h/30H 169v/170V Pos: standing >
Before a River
Obvious exits: -N -W
< 30h/30H 168v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -S
< 30h/30H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 168v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 30h/30H 168v/170V Pos: standing >
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 30h/30H 167v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 30h/30H 168v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E# -W
< 30h/30H 167v/170V Pos: standing >
The stable seems to be closed.
< 30h/30H 167v/170V Pos: standing >
Ok.
< 30h/30H 170v/170V Pos: standing >
Horses Stables
Obvious exits: -W
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
A stable horse is here.
< 30h/30H 169v/170V Pos: standing >
Ok.
< 30h/30H 169v/170V Pos: standing >
Ok.
< 30h/30H 169v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -W
< 30h/30H 168v/170V Pos: standing >
Ok.
< 30h/30H 168v/170V Pos: standing >
< 30h/30H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 170v/170V Pos: standing >
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 30h/30H 169v/170V Pos: standing >
A Withered Cobblestone Road
Obvious exits: -E -S
< 30h/30H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/30H 169v/170V Pos: standing >
Before a River
Obvious exits: -N -W
< 30h/30H 168v/170V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
< 30h/30H 167v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
A Minotaur (huge) stands here.
< 30h/30H 169v/170V Pos: standing >
You miss a Minotaur.
< 30h/30H 169v/170V Pos: standing >
< T: Infe TP: sta TC:excellent E: A Minotaur sta EP: nasty wounds >
A Minotaur's crude punch wounds you.
[Damage: 1 ] Your weak slash strikes a Minotaur.
< 29h/30H 169v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 29h/30H 169v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
[Damage: 5 ] Your fine slash enshrouds a Minotaur in a mist of blood.
< 29h/30H 169v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
You dodge a Minotaur's vicious attack.
< 29h/30H 169v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 29h/30H 169v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
You attempt to flee...
On a Wooden Bridge
Obvious exits: -E -S
You flee westward!
< 29h/30H 156v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
A Minotaur (huge) stands here.
< 29h/30H 156v/170V Pos: standing >
You miss a Minotaur.
< 29h/30H 156v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
[Damage: 2 ] Your crude slash seriously wounds a Minotaur.
A Minotaur is stunned!
< 29h/30H 156v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
A Minotaur misses you.
< 29h/30H 156v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
You attempt to flee...
On a Wooden Bridge
Obvious exits: -E -S
You flee westward!
< 29h/30H 141v/170V Pos: standing >
Kick who?
< 29h/30H 141v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
A Minotaur (huge) stands here.
< 29h/30H 142v/170V Pos: standing >
[Damage: 1 ] Your weak pierce strikes a Minotaur hard.
A Minotaur fills with BloodLust
< 29h/30H 143v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: bleeding, close to death >
You miss a Minotaur.
< 29h/30H 143v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
You attempt to flee...
On a Wooden Bridge
Obvious exits: -E -S
You flee westward!
< 29h/30H 130v/170V Pos: standing >
Kick who?
< 29h/30H 130v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
A Minotaur (huge) stands here.
< 29h/30H 131v/170V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur misses you.
< 29h/30H 132v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 29h/30H 132v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
A Minotaur ducks, and your foot flies a mile high.
< 29h/30H 132v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
A Minotaur dodges your futile attack.
< 29h/30H 132v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
You dodge a Minotaur's vicious attack.
< 29h/30H 132v/170V Pos: standing >
< T: Infe TP: sta TC:few scratches E: A Minotaur sta EP: awful >
A Minotaur attempts to flee.
A Minotaur leaves west.
< 29h/30H 132v/170V Pos: standing >
Kick who?
< 29h/30H 132v/170V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
A Minotaur (huge) stands here.
< 29h/30H 131v/170V Pos: standing >
A Minotaur seems to have overcome his battle madness.
< 29h/30H 131v/170V Pos: standing >
[Damage: 3 ] Your decent pierce enshrouds a Minotaur in a mist of blood.
A Minotaur is incapacitated and will slowly die, if not aided.
A Minotaur slumps to the ground.
< 29h/30H 132v/170V Pos: standing >
<[Damage: 5 ] Your fine slash critically injures a Minotaur.
A Minotaur is mortally wounded, and will die soon, if not aided.
A Minotaur fills with BloodLust
< 29h/30H 132v/170V Pos: standing >
<[Damage: 17 ] Your kick shatters a Minotaur's skull.
A Minotaur is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Minotaur's last actions in this world.
< 29h/30H 132v/170V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 30h/30H 138v/170V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a Minotaur is lying here.
< 30h/30H 141v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
A tower of high sorcery blocks out all light.
< 30h/30H 142v/170V Pos: standing >
On a Wooden Bridge
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a Minotaur is lying here.
< 30h/30H 145v/170V Pos: standing >
A Forest Grove
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
A tower of high sorcery blocks out all light.
You drag the corpse of Guw along behind you.
< 30h/30H 140v/170V Pos: standing >
< 30h/30H 143v/170V Pos: standing >
A Minotaur enters from elsewhere.
< 30h/30H 156v/170V Pos: standing >
< 30h/30H 167v/170V Pos: standing >
A Minotaur drops flat to the ground.
< 30h/30H 170v/170V Pos: standing >
[Damage: 50 ] A Minotaur makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A Minotaur is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Minotaur's last actions in this world.
< 30h/30H 170v/170V Pos: standing >
You are well on your way towards your next level.
< 30h/30H 170v/170V Pos: standing >
A Minotaur enters from elsewhere.
< 30h/30H 170v/170V Pos: standing >
A Minotaur drops flat to the ground.
< 30h/30H 170v/170V Pos: standing >
< 30h/30H 170v/170V Pos: standing >
[Damage: 50 ] A Minotaur makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A Minotaur is dead! R.I.P.
You receive your share of experience.