<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a misshaped dragonscale hood
<worn on eyes> a black dragonkin-scaled eyepatch [80%]
<worn in ear> a crystalized angel tear (magic) (glowing)
<worn in ear> an enchanted earring of wisdom
<worn on face> a mask of hades (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a suit of soulstone plate (magic)
<worn about body> the cloak of shadow dragons
<worn on back> a double-buckled Alatorin backpack
<worn on tail> a black ring etched with runes (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of fresh blood
<worn on belt buckle>the black heart of Morklar (magic)
<attached to belt> a weathered cast net
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> the shield of the Clavikord
<worn around wrist> a blackened bluestone bracer (glowing)
<worn around wrist> a bracelet of finger bones
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a spider-shaped diorite ring (magic)
<worn on finger> a glowing ruby ring (magic)
<held> a shaft of swirling mists (magic) (glowing)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> some gnomish rocket boots (magic) (humming)
End of The Docks
Obvious exits: -N -E -W
The Yacht Necrosis floats here.
The Sloop Yard Gnome floats here.
The Sloop -Wave-Cutter- floats here.
The Clipper HMS Victory floats here.
The Sloop sloopy floats here.
The Corvette Holy Cow! floats here.
The Sloop 'Teakwood Cross' floats here.
The Sloop Northern Thunder floats here.
The Sloop Headbanger floats here.
The Sloop High Times floats here.
The Sloop TheCrawlingEye floats here.
The Sloop testcolor Poop Sloop floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
Nazz rides in on a winged hellhound from the east.
< 666h/666H 267v/273V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 666h/666H 268v/273V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is in the distance to your east.
< 666h/666H 269v/273V Pos: standing >
Nazz boards the Yacht Necrosis.
< 666h/666H 272v/273V Pos: standing >
You board the Yacht Necrosis.
Aboard the Yacht Necrosis
Obvious exits: -N
*Nazz Disciple of Lloth (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)
< 666h/666H 273v/273V Pos: standing >
Nazz leaves north riding on a winged hellhound.
< 666h/666H 273v/273V Pos: standing >
Looks like an exit.
You extend your sights northward.
On the Bridge of the Yacht Necrosis
Obvious exits: -N -S
*Nazz Disciple of Lloth (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)
< 666h/666H 273v/273V Pos: standing >
You are no longer being guarded by Nazz.
The blue glow surrounding you fades away.
< 666h/666H 273v/273V Pos: standing >
On the Bridge of the Yacht Necrosis
Obvious exits: -N -S
< 666h/666H 272v/273V Pos: standing >
Score information for Ghuleh
Level: 50 Race: Kobold Class: Shaman / Spiritualist Sex: Male
Hit points: 666(666) Moves: 272(273)
Coins carried: 1 platinum 8 gold 0 silver 0 copper
Coins in bank: 5213 platinum 0 gold 0 silver 0 copper
Playing time: 11 days / 23 hours/ 52 minutes
Received data: 3.8279 MB this session.
Send data: 0.0279 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Group Leader: Nazz
Followers:
Nazz
Status: Standing.
Epic points: 1589 Skill points: 14
Epic Bonus: Epic Points Bonus (0.15%)
Frags: +1.56 Deaths: 46
Consenting: Nazz
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing
Bartender Quests Remaining: 5
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 911
Active Spells:
--------------
vitality (less than a minute remaining)
pantherspeed (28 minutes)
elephantstrength (23 minutes)
spirit armor (9 minutes)
< 666h/666H 272v/273V Pos: standing >
Saving Ghuleh.
< 666h/666H 272v/273V Pos: standing >
Looks like an exit.
You extend your sights northward.
Aboard the Yacht Necrosis
Obvious exits: -S
< 666h/666H 272v/273V Pos: standing >
Aboard the Yacht Necrosis
Obvious exits: -N
< 666h/666H 272v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 666h/666H 272v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 666h/666H 272v/273V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Necrosis floats here.
The Sloop Yard Gnome floats here.
The Sloop -Wave-Cutter- floats here.
The Clipper HMS Victory floats here.
The Sloop sloopy floats here.
The Corvette Holy Cow! floats here.
The Sloop 'Teakwood Cross' floats here.
The Sloop Northern Thunder floats here.
The Sloop Headbanger floats here.
The Sloop High Times floats here.
The Sloop TheCrawlingEye floats here.
The Sloop testcolor Poop Sloop floats here.
The boat merchant enjoys the ocean sounds here.
< 666h/666H 272v/273V Pos: standing >
You quickly scan the area.
You see nothing.
< 666h/666H 272v/273V Pos: standing >
Aboard the Yacht Necrosis
Obvious exits: -N
< 666h/666H 272v/273V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)
< 666h/666H 272v/273V Pos: standing >
You are using:
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a misshaped dragonscale hood
<worn on eyes> a black dragonkin-scaled eyepatch [80%]
<worn in ear> a crystalized angel tear (magic) (glowing)
<worn in ear> an enchanted earring of wisdom
<worn on face> a mask of hades (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a suit of soulstone plate (magic)
<worn about body> the cloak of shadow dragons
<worn on back> a double-buckled Alatorin backpack
<worn on tail> a black ring etched with runes (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of fresh blood
<worn on belt buckle>the black heart of Morklar (magic)
<attached to belt> a weathered cast net
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> the shield of the Clavikord
<worn around wrist> a blackened bluestone bracer (glowing)
<worn around wrist> a bracelet of finger bones
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a spider-shaped diorite ring (magic)
<worn on finger> a glowing ruby ring (magic)
<held> a shaft of swirling mists (magic) (glowing)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> some gnomish rocket boots (magic) (humming)
< 666h/666H 272v/273V Pos: standing >
Aboard the Yacht Necrosis
Obvious exits: -N
< 666h/666H 272v/273V Pos: standing >
< 666h/666H 272v/273V Pos: standing >
< 666h/666H 272v/273V Pos: standing >
You disembark this ship.
End of The Docks
Obvious exits: -N -E -W
The Yacht Necrosis floats here.
The Sloop Yard Gnome floats here.
The Sloop -Wave-Cutter- floats here.
The Clipper HMS Victory floats here.
The Sloop sloopy floats here.
The Corvette Holy Cow! floats here.
The Sloop 'Teakwood Cross' floats here.
The Sloop Northern Thunder floats here.
The Sloop Headbanger floats here.
The Sloop High Times floats here.
The Sloop TheCrawlingEye floats here.
The Sloop testcolor Poop Sloop floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 666h/666H 272v/273V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
*Nazz Disciple of Lloth (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)
A young sailor moves about doing his duties.
< 666h/666H 271v/273V Pos: standing >
The Center Docks
Obvious exits: -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
The Center Docks
Obvious exits: -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 269v/273V Pos: standing >
You quickly scan the area.
An old seaman who is a brief walk away to your east.
A young sailor who is rather far off to your east.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is a brief walk away to your west.
< 666h/666H 270v/273V Pos: standing >
The Center Docks
Obvious exits: -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
You are surrounded by a blue glow.
You quickly scan the area.
A young sailor who is close by to your east.
A young sailor who is in the distance to your west.
< 666h/666H 271v/273V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
Nazz is now guarding you!
The Center Docks
Obvious exits: -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your south.
A young sailor who is a brief walk away to your south.
A boat inspector who is a brief walk away to your south.
A young sailor who is in the distance to your south.
A young sailor who is in the distance to your south.
A young sailor who is not far off to your west.
An old seaman who is a brief walk away to your west.
< 666h/666H 271v/273V Pos: standing >
The Center Docks
Obvious exits: -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your west.
An old seaman who is rather far off to your west.
< 666h/666H 271v/273V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
You quickly scan the area.
A fish merchant who is close by to your north.
A young sailor who is rather far off to your west.
An old seaman who is in the distance to your west.
< 666h/666H 271v/273V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
You quickly scan the area.
A young sailor who is in the distance to your west.
< 666h/666H 272v/273V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
The corpse of a young guard is lying here.
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
You quickly scan the area.
A retired sailor who is in the distance to your east.
Torrok's assistant who is close by to your south.
< 666h/666H 272v/273V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 272v/273V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 270v/273V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
An elven woman who is in the distance to your east.
A fat halfling who is close by to your south.
< 666h/666H 270v/273V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
You quickly scan the area.
An elven woman who is in the distance to your east.
A young girl who is in the distance to your east.
A retired sailor who is in the distance to your east.
< 666h/666H 272v/273V Pos: standing >
The Market
Obvious exits: -N -E -S -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 272v/273V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
Nazz rides in on a winged hellhound from the west.
< 666h/666H 271v/273V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
An elven woman who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A young girl who is close by to your east.
An elven woman who is a brief walk away to your east.
A young girl who is a brief walk away to your east.
A retired sailor who is a brief walk away to your east.
A young girl who is rather far off to your east.
A retired sailor who is not far off to your west.
< 666h/666H 271v/273V Pos: standing >
You start chanting...
< 666h/666H 273v/273V Pos: standing >
Casting: spirit jump
< 666h/666H 273v/273V Pos: standing >
You complete your spell...
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 666h/666H 273v/273V Pos: standing >
You are no longer being guarded by Nazz.
The blue glow surrounding you fades away.
< 666h/666H 273v/273V Pos: standing >
< 666h/666H 273v/273V Pos: standing >
< 666h/666H 273v/273V Pos: standing >
Luncke is overwhelmed with ANGER, and starts to increase in size!
You start chanting...
< 666h/666H 273v/273V Pos: standing >
Casting: etherportal **
< 666h/666H 273v/273V Pos: standing >
Casting: etherportal *
< 666h/666H 273v/273V Pos: standing >
Casting: etherportal
< 666h/666H 273v/273V Pos: standing >
The sun vanishes behind the southern horizon.
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 666h/666H 273v/273V Pos: standing >
You say in goblin 'invisible'
Your cloak of shadow dragons hums briefly.
You vanish.
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A cheetah who is in the distance to your east.
< 666h/666H 273v/273V Pos: standing >
Nazz steps out of the etherportal.
< 666h/666H 273v/273V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Nazz Disciple of Lloth (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A cheetah who is rather far off to your east.
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A cheetah who is rather far off to your east.
< 666h/666H 273v/273V Pos: standing >
You are surrounded by a blue glow.
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 666h/666H 271v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A winged hellhound who is close by to your west.
Nazz who is close by to your west.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 271v/273V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
*Nazz Disciple of Lloth (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 666h/666H 271v/273V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 666h/666H 269v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A winged hellhound who is close by to your west.
Nazz who is close by to your west.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 269v/273V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
*Nazz Disciple of Lloth (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 666h/666H 271v/273V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Nazz rides in on a winged hellhound from the west.
< 666h/666H 269v/273V Pos: standing >
Nazz is now guarding you!
< 666h/666H 270v/273V Pos: standing >
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 273v/273V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your north.
A proud lion who is not far off to your north.
A Gnome who is not far off to your north.
A rabbit who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is not far off to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 666h/666H 273v/273V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A small rabbit is here, hopping through the grass.
There is a slight disturbance in the spirit realm here.
Nazz rides in on a winged hellhound from the south.
< 666h/666H 271v/273V Pos: standing >
Northwest Corner of The Savannah of Broken Trusts
Obvious exits: -E -S
The corpse of a Gnome is lying here.
A large lion stalks here, wondering what to get for dinner.
*A Gnome (tiny) Legionary of The Empire sits resting.(Gold Aura)
Nazz rides in on a winged hellhound from the south.
< 666h/666H 269v/273V Pos: standing >
Nazz snaps into visibility.
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up his book.
A dark shroud encases Nazz as he charges into battle.
A Gnome snaps into visibility.
Nazz kicks a Gnome in the stomach, rendering him breathless.
Nazz is burned severely as he hits a Gnome!
Alas, you cannot go that way. . . .
< 666h/666H 269v/273V Pos: standing >
You start chanting...
You snap into visibility.
< 666h/666H 271v/273V Pos: standing >
You complete your spell...
You point at a Gnome.
A Gnome snaps into visibility.
[Damage: 230 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome clambers to his feet.
< 666h/666H 273v/273V Pos: standing >
A Gnome misses a winged hellhound.
< 666h/666H 273v/273V Pos: standing >
A winged hellhound misses a Gnome.
A Gnome snaps into visibility.
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 666h/666H 273v/273V Pos: standing >
You start chanting...
< 666h/666H 273v/273V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 666h/666H 273v/273V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 211 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's belt of fresh blood freezes and shatters into million pieces from the intense cold!
A Gnome's blood red tear insignia freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.