The death of [50 Shadowmage] Warez (Gnome)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Spiritualist] Ghuleh Disciple of Lloth (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a misshaped dragonscale hood
<worn on eyes>       a black dragonkin-scaled eyepatch
<worn in ear>        a crystalized angel tear (magic) (glowing)
<worn in ear>        an enchanted earring of wisdom
<worn on face>       a mask of hades (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of soulstone plate (magic)
<worn about body>    a dark-blue robe of stars and moons (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack
<worn on tail>       a black ring etched with runes (glowing)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the black heart of Morklar (magic)
<attached to belt>   a weathered cast net
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn around wrist>  a bracelet of finger bones
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a spider-shaped diorite ring (magic)
<worn on finger>     a ring of the giantkind of sight [poor] made by Kabo (magic)
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<held>               a totem of shadows (magic)
<worn on legs>       a pair of spectral leggings (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming) [66%]             

A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is in the distance to your east.
A huge boar who is in the distance to your west.

< 679h/679H 242v/251V Pos: standing >
 
       *......    
      ***.....^   
      ***.......  
       **.......  
    M  *@.......  
       **.......  
 .     **...^...  
        **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 679h/679H 242v/251V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 679h/679H 242v/251V Pos: standing >
 
  ***.  
   @*.  
   *^.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 679h/679H 240v/251V Pos: standing >
 
  ***.  
  *@*.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 679h/679H 240v/251V Pos: standing >
 
   *..  
  *@*.  
  ***.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 679h/679H 238v/251V Pos: standing >
This must be the worst blizzard ever.

< 679h/679H 239v/251V Pos: standing >
You don't have that spell memorized.

< 679h/679H 244v/251V Pos: standing >

< 679h/679H 246v/251V Pos: standing >
You sit down.

< 679h/679H 248v/251V Pos: sitting >
You wiggle to find the most comfortable position.

< 679h/679H 249v/251V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
               1 - lesser resurrect
( 8th circle)  3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               5 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  5 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle)  7 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 679h/679H 249v/251V Pos: sitting >
You start meditating...

< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.

< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 679h/679H 251v/251V Pos: sitting >
You clamber to your feet.

< 679h/679H 251v/251V Pos: standing >
You start chanting...

< 679h/679H 251v/251V Pos: standing >
Casting: spirit jump 

< 679h/679H 251v/251V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 679h/679H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/679H 251v/251V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 679h/679H 250v/251V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 679h/679H 249v/251V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 679h/679H 249v/251V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 679h/679H 248v/251V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 679h/679H 248v/251V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 679h/679H 248v/251V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your north.
A huge alligator who is close by to your north.
A vicious kuo-toan guard who is close by above you.

< 679h/679H 248v/251V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 679h/679H 250v/251V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 679h/679H 249v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/679H 249v/251V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 679h/679H 247v/251V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 679h/679H 248v/251V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 679h/679H 249v/251V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 679h/679H 247v/251V Pos: standing >
You quickly scan the area.
A huge alligator who is not far off to your south.
A huge alligator who is not far off to your south.
A vicious kuo-toan guard who is a brief walk away to your south.
A large alligator who is close by below you.
A huge alligator who is close by below you.
A giant alligator who is close by below you.

< 679h/679H 247v/251V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 679h/679H 248v/251V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your east.
A large alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A giant alligator who is close by to your east.
A large alligator who is close by to your south.
A large alligator who is close by to your south.
A huge alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.

< 679h/679H 249v/251V Pos: standing >
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 679h/679H 249v/251V Pos: standing >
You quickly scan the area.
A vicious shark who is rather far off to your south.
A large alligator who is close by to your west.
A huge alligator who is close by to your west.
A giant alligator who is close by to your west.

< 679h/679H 249v/251V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 679h/679H 247v/251V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 679h/679H 245v/251V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 679h/679H 243v/251V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 679h/679H 242v/251V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 679h/679H 242v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 242v/251V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 679h/679H 242v/251V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 679h/679H 243v/251V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 679h/679H 243v/251V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 679h/679H 243v/251V Pos: standing >
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 679h/679H 242v/251V Pos: standing >
You start chanting...

< 679h/679H 251v/251V Pos: standing >
You complete your spell...
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A quiet little man sits before the gates, guarding them.(Red Aura)

< 679h/679H 251v/251V Pos: standing >
You sit down.

< 679h/679H 251v/251V Pos: sitting >
You wiggle to find the most comfortable position.

< 679h/679H 251v/251V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  4 - arieks shattering iceball
               1 - lesser resurrect
( 8th circle)  3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               5 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  5 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle)  7 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) spirit jump
    4 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 679h/679H 251v/251V Pos: sitting >
You start meditating...

< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.

< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 679h/679H 251v/251V Pos: sitting >
You clamber to your feet.

< 679h/679H 251v/251V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W

< 679h/679H 249v/251V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S

< 679h/679H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 247v/251V Pos: standing >
A Dark Trail
Obvious exits: -N -S

< 679h/679H 246v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/679H 247v/251V Pos: standing >
 
 **^**  
 **@**  
 M****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 248v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/679H 248v/251V Pos: standing >

		Score information for Ghuleh

Level: 50   Race: Kobold   Class: Shaman / Spiritualist Sex: Male
Hit points: 679(679)  Moves: 249(251)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 4304 platinum     0 gold     0 silver     0 copper
Playing time: 12 days / 10 hours/ 46 minutes
Received data: 10.5639 MB this session.
Send data:     0.0837 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Group Leader: Chorn
Status:  Standing.
Epic points: 1601  Skill points: 15
Epic Bonus: Epic Points Bonus (0.19%)
Frags:   +1.56   Deaths:   46
Consenting: Chorn
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing
Bartender Quests Remaining: 5
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  951 

Active Spells:
--------------
vitality (7 minutes)
elephantstrength (46 minutes)
ravenflight (45 minutes)
pantherspeed (46 minutes)
protection from living (21 minutes)
spirit armor (38 minutes)


< 679h/679H 249v/251V Pos: standing >
Saving Ghuleh.

< 679h/679H 250v/251V Pos: standing >
 
 *****  
 M*@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 249v/251V Pos: standing >
 
 M****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 247v/251V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 245v/251V Pos: standing >
 
 *****  
 M*@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 243v/251V Pos: standing >
 
 M****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 242v/251V Pos: standing >
 
 *M***  
 **@**  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 241v/251V Pos: standing >
 
 **M**  
 **@**  
 ..***  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 239v/251V Pos: standing >
 
 *****  
 ..@**  
 ...**  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 679h/679H 238v/251V Pos: standing >
 
   .**********    
  ^..**********   
 ^M^..**********  
 .^^^..*********  
 .^.^...@*******  
 ^^^M^....****..  
 .^.^^..........  
  P^^.^^.^..^.^   
   .^^.^^.^M^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 237v/251V Pos: standing >
 
   ^.*********    
  M^..*********   
 ^^M^..*********  
 ..^^^..********  
 ^.^.^..@.******  
 .^^^M^....****.  
 ..^.^^.........  
  .P^^.^^.^..^.   
   ..^^.^^.^M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 236v/251V Pos: standing >
 
   M^.********    
  ^M^..********   
 +^^M^..********  
 +..^^^..*******  
 ^^.^.^.@..*****  
 ^.^^^M^....****  
 ^..^.^^........  
  ..P^^.^^.^..^   
   ^..^^.^^.^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 235v/251V Pos: standing >
 
   ^M^.*******    
  M^M^..*******   
 ^+^^M^..*******  
 ++..^^^..******  
 ^^^.^.^@...****  
 M^.^^^M^....***  
 .^..^.^^.......  
  ...P^^.^^.^..   
   ^^..^^.^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 234v/251V Pos: standing >
 
   +^M^.******    
  ^+^M^..******   
 ^^M^^M^..******  
 +++..^^^..*****  
 .^^^.^.@....***  
 ^M^.^^^M^....**  
 ..^..^.^^......  
  ....P^^.^^.^.   
   ^^^..^^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 234v/251V Pos: standing >
 
   ^+^M^.*****    
  M^+^M^..*****   
 ^^^M^^M^..*****  
 ++++..^^^..****  
 ..^^^.^@^....**  
 ^^M^.^^^M^....*  
 ^..^..^.^^.....  
  ^....P^^.^^.^   
   .^^^..^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 233v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/679H 233v/251V Pos: standing >
 
   ^^+^M^.****    
  .M^+^M^..****   
 .^^^M^^M^..****  
 +++++..^^^..***  
 ...^^^.@.^....*  
 .^^M^.^^^M^....  
 .^..^..^.^^....  
  ^^....P^^.^^.   
   ..^^^..^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 234v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/679H 235v/251V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your south.

< 679h/679H 239v/251V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your south.

< 679h/679H 239v/251V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your south.

< 679h/679H 240v/251V Pos: standing >
 
   ^+^M^.*****    
  M^+^M^..*****   
 ^^^M^^M^..*****  
 ++++..^^^..****  
 ..^^^.^@^....**  
 ^^M^.^^^M^....*  
 ^..^..^.^^.....  
  ^....P^^.^^.^   
   .^^^..^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.

< 679h/679H 240v/251V Pos: standing >
 
   ^^M^M^.****    
  .M^+^M^..****   
 .^^^M^^M^..****  
 +++++..^^^..***  
 ...^^^.@.^....*  
 .^^M^.^^^M^....  
 .^..^..^.^^....  
  ^^....P^^.^^.   
   ..^^^..^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 243v/251V Pos: standing >
 
   M^+^M^..***    
  ^^^M^^M^..***   
 +++++..^^^..***  
 ...^^^.^.^....*  
 .^^M^.^@^M^....  
 .^..^..^.^^....  
 .^^....P^^.^^.^  
  ...^^^..^^.^^   
   .......^^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 243v/251V Pos: standing >
 
   ^^M^^M^..**    
  ++++..^^^..**   
 ...^^^.^.^....*  
 .^^M^.^^^M^....  
 .^..^..@.^^....  
 .^^....P^^.^^.^  
 ....^^^..^^.^^.  
  ........^^^^^   
   ...^.^^M^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 241v/251V Pos: standing >
 
   +++..^^^..*    
  ..^^^.^.^....   
 .^^M^.^^^M^....  
 .^..^..^.^^....  
 .^^....@^^.^^.^  
 ....^^^..^^.^^.  
 .........^^^^^^  
  ....^.^^M^^..   
   ....^.....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Gnome (tiny) Legionary of The Empire is sprawled out, resting.(Gold Aura)

< 679h/679H 240v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 679h/679H 244v/251V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 148 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome is dead! R.I.P.
You receive your share of experience.