<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a misshaped dragonscale hood
<worn on eyes> a black dragonkin-scaled eyepatch
<worn in ear> a crystalized angel tear (magic) (glowing)
<worn in ear> an enchanted earring of wisdom
<worn on face> a mask of hades (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a suit of soulstone plate (magic)
<worn about body> a dark-blue robe of stars and moons (magic) (humming)
<worn on back> a double-buckled Alatorin backpack
<worn on tail> a black ring etched with runes (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the black heart of Morklar (magic)
<attached to belt> a weathered cast net
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> a blackened bluestone bracer (glowing)
<worn around wrist> a bracelet of finger bones
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a spider-shaped diorite ring (magic)
<worn on finger> a ring of the giantkind of sight [poor] made by Kabo (magic)
<primary weapon> a rune-covered svalich wood quarterstaff (magic)
<held> a totem of shadows (magic)
<worn on legs> a pair of spectral leggings (magic)
<worn on feet> some gnomish rocket boots (magic) (humming) [66%]
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is in the distance to your east.
A huge boar who is in the distance to your west.
< 679h/679H 242v/251V Pos: standing >
*......
***.....^
***.......
**.......
M *@.......
**.......
. **...^...
**.....
**....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 679h/679H 242v/251V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 679h/679H 242v/251V Pos: standing >
***.
@*.
*^.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 679h/679H 240v/251V Pos: standing >
***.
*@*.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 679h/679H 240v/251V Pos: standing >
*..
*@*.
***.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 679h/679H 238v/251V Pos: standing >
This must be the worst blizzard ever.
< 679h/679H 239v/251V Pos: standing >
You don't have that spell memorized.
< 679h/679H 244v/251V Pos: standing >
< 679h/679H 246v/251V Pos: standing >
You sit down.
< 679h/679H 248v/251V Pos: sitting >
You wiggle to find the most comfortable position.
< 679h/679H 249v/251V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 4 - arieks shattering iceball
1 - lesser resurrect
( 8th circle) 3 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 1 - wellness
5 - greater mending
1 - lionrage
( 5th circle) 1 - shrewtameness
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle) 7 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) spirit jump
4 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 679h/679H 249v/251V Pos: sitting >
You start meditating...
< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 679h/679H 251v/251V Pos: sitting >
You clamber to your feet.
< 679h/679H 251v/251V Pos: standing >
You start chanting...
< 679h/679H 251v/251V Pos: standing >
Casting: spirit jump
< 679h/679H 251v/251V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)
< 679h/679H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 679h/679H 251v/251V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
< 679h/679H 250v/251V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 679h/679H 249v/251V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.
< 679h/679H 249v/251V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 679h/679H 248v/251V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
< 679h/679H 248v/251V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)
< 679h/679H 248v/251V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your north.
A huge alligator who is close by to your north.
A vicious kuo-toan guard who is close by above you.
< 679h/679H 248v/251V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 679h/679H 250v/251V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 679h/679H 249v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 679h/679H 249v/251V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
< 679h/679H 247v/251V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
< 679h/679H 248v/251V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 679h/679H 249v/251V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D
< 679h/679H 247v/251V Pos: standing >
You quickly scan the area.
A huge alligator who is not far off to your south.
A huge alligator who is not far off to your south.
A vicious kuo-toan guard who is a brief walk away to your south.
A large alligator who is close by below you.
A huge alligator who is close by below you.
A giant alligator who is close by below you.
< 679h/679H 247v/251V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.
< 679h/679H 248v/251V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your east.
A large alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A giant alligator who is close by to your east.
A large alligator who is close by to your south.
A large alligator who is close by to your south.
A huge alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.
< 679h/679H 249v/251V Pos: standing >
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.
< 679h/679H 249v/251V Pos: standing >
You quickly scan the area.
A vicious shark who is rather far off to your south.
A large alligator who is close by to your west.
A huge alligator who is close by to your west.
A giant alligator who is close by to your west.
< 679h/679H 249v/251V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.
< 679h/679H 247v/251V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D
< 679h/679H 245v/251V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 679h/679H 243v/251V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 679h/679H 242v/251V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)
< 679h/679H 242v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/679H 242v/251V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
< 679h/679H 242v/251V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 679h/679H 243v/251V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 679h/679H 243v/251V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
< 679h/679H 243v/251V Pos: standing >
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)
< 679h/679H 242v/251V Pos: standing >
You start chanting...
< 679h/679H 251v/251V Pos: standing >
You complete your spell...
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A quiet little man sits before the gates, guarding them.(Red Aura)
< 679h/679H 251v/251V Pos: standing >
You sit down.
< 679h/679H 251v/251V Pos: sitting >
You wiggle to find the most comfortable position.
< 679h/679H 251v/251V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 4 - arieks shattering iceball
1 - lesser resurrect
( 8th circle) 3 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 1 - wellness
5 - greater mending
1 - lionrage
( 5th circle) 1 - shrewtameness
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle) 7 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) spirit jump
4 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 679h/679H 251v/251V Pos: sitting >
You start meditating...
< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
< 679h/679H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 679h/679H 251v/251V Pos: sitting >
You clamber to your feet.
< 679h/679H 251v/251V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
< 679h/679H 249v/251V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S
< 679h/679H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/679H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/679H 247v/251V Pos: standing >
A Dark Trail
Obvious exits: -N -S
< 679h/679H 246v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 679h/679H 247v/251V Pos: standing >
**^**
**@**
M****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 248v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 679h/679H 248v/251V Pos: standing >
Score information for Ghuleh
Level: 50 Race: Kobold Class: Shaman / Spiritualist Sex: Male
Hit points: 679(679) Moves: 249(251)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 4304 platinum 0 gold 0 silver 0 copper
Playing time: 12 days / 10 hours/ 46 minutes
Received data: 10.5639 MB this session.
Send data: 0.0837 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Group Leader: Chorn
Status: Standing.
Epic points: 1601 Skill points: 15
Epic Bonus: Epic Points Bonus (0.19%)
Frags: +1.56 Deaths: 46
Consenting: Chorn
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing
Bartender Quests Remaining: 5
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 951
Active Spells:
--------------
vitality (7 minutes)
elephantstrength (46 minutes)
ravenflight (45 minutes)
pantherspeed (46 minutes)
protection from living (21 minutes)
spirit armor (38 minutes)
< 679h/679H 249v/251V Pos: standing >
Saving Ghuleh.
< 679h/679H 250v/251V Pos: standing >
*****
M*@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 249v/251V Pos: standing >
M****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 247v/251V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 245v/251V Pos: standing >
*****
M*@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 243v/251V Pos: standing >
M****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 242v/251V Pos: standing >
*M***
**@**
.****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 241v/251V Pos: standing >
**M**
**@**
..***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 239v/251V Pos: standing >
*****
..@**
...**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 679h/679H 238v/251V Pos: standing >
.**********
^..**********
^M^..**********
.^^^..*********
.^.^...@*******
^^^M^....****..
.^.^^..........
P^^.^^.^..^.^
.^^.^^.^M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 237v/251V Pos: standing >
^.*********
M^..*********
^^M^..*********
..^^^..********
^.^.^..@.******
.^^^M^....****.
..^.^^.........
.P^^.^^.^..^.
..^^.^^.^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 236v/251V Pos: standing >
M^.********
^M^..********
+^^M^..********
+..^^^..*******
^^.^.^.@..*****
^.^^^M^....****
^..^.^^........
..P^^.^^.^..^
^..^^.^^.^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 235v/251V Pos: standing >
^M^.*******
M^M^..*******
^+^^M^..*******
++..^^^..******
^^^.^.^@...****
M^.^^^M^....***
.^..^.^^.......
...P^^.^^.^..
^^..^^.^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 234v/251V Pos: standing >
+^M^.******
^+^M^..******
^^M^^M^..******
+++..^^^..*****
.^^^.^.@....***
^M^.^^^M^....**
..^..^.^^......
....P^^.^^.^.
^^^..^^.^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 234v/251V Pos: standing >
^+^M^.*****
M^+^M^..*****
^^^M^^M^..*****
++++..^^^..****
..^^^.^@^....**
^^M^.^^^M^....*
^..^..^.^^.....
^....P^^.^^.^
.^^^..^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 233v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 679h/679H 233v/251V Pos: standing >
^^+^M^.****
.M^+^M^..****
.^^^M^^M^..****
+++++..^^^..***
...^^^.@.^....*
.^^M^.^^^M^....
.^..^..^.^^....
^^....P^^.^^.
..^^^..^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 234v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 679h/679H 235v/251V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your south.
< 679h/679H 239v/251V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your south.
< 679h/679H 239v/251V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your south.
< 679h/679H 240v/251V Pos: standing >
^+^M^.*****
M^+^M^..*****
^^^M^^M^..*****
++++..^^^..****
..^^^.^@^....**
^^M^.^^^M^....*
^..^..^.^^.....
^....P^^.^^.^
.^^^..^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
< 679h/679H 240v/251V Pos: standing >
^^M^M^.****
.M^+^M^..****
.^^^M^^M^..****
+++++..^^^..***
...^^^.@.^....*
.^^M^.^^^M^....
.^..^..^.^^....
^^....P^^.^^.
..^^^..^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 243v/251V Pos: standing >
M^+^M^..***
^^^M^^M^..***
+++++..^^^..***
...^^^.^.^....*
.^^M^.^@^M^....
.^..^..^.^^....
.^^....P^^.^^.^
...^^^..^^.^^
.......^^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 243v/251V Pos: standing >
^^M^^M^..**
++++..^^^..**
...^^^.^.^....*
.^^M^.^^^M^....
.^..^..@.^^....
.^^....P^^.^^.^
....^^^..^^.^^.
........^^^^^
...^.^^M^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 679h/679H 241v/251V Pos: standing >
+++..^^^..*
..^^^.^.^....
.^^M^.^^^M^....
.^..^..^.^^....
.^^....@^^.^^.^
....^^^..^^.^^.
.........^^^^^^
....^.^^M^^..
....^.....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Gnome (tiny) Legionary of The Empire is sprawled out, resting.(Gold Aura)
< 679h/679H 240v/251V Pos: standing >
You start chanting...
You snap into visibility.
< 679h/679H 244v/251V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 148 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome is dead! R.I.P.
You receive your share of experience.