< 1h/251H 89v/116V Pos: standing >
< 1h/251H 90v/116V Pos: standing >
< 2h/251H 95v/116V Pos: standing >
You tell your racewar '*Evol* it was only ONE'
< 2h/251H 97v/116V Pos: standing >
< 3h/251H 100v/116V Pos: standing >
You tell your racewar '*Evol* omg you guys'
< 3h/251H 102v/116V Pos: standing >
You currently have the following spell slots available:
1st circle: 0 of 11 ( 27 seconds)
2nd circle: 0 of 10 ( 37 seconds)
3rd circle: 0 of 9 ( 40 seconds)
4th circle: 0 of 8 ( 42 seconds)
5th circle: 0 of 7 ( 42 seconds)
6th circle: 0 of 7 ( 45 seconds)
7th circle: 0 of 6 ( 42 seconds)
8th circle: 0 of 5 ( 37 seconds)
9th circle: 0 of 4 ( 32 seconds)
10th circle: 0 of 2 ( 17 seconds)
< 4h/251H 107v/116V Pos: standing >
< 4h/251H 109v/116V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 5h/251H 114v/116V Pos: standing >
You tell your racewar '*Evol* i had concecrate lands/binding winds up'
< 6h/251H 116v/116V Pos: standing >
You tell your racewar '*Evol* i was doing alright'
< 7h/251H 116v/116V Pos: standing >
An orc anti-paladin starts casting a spell.
< 7h/251H 116v/116V Pos: standing >
You tell your racewar '*Evol* fucker'
< 7h/251H 116v/116V Pos: standing >
< 8h/251H 116v/116V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'zrzspaihghcandusiohp'
An orc anti-paladin strengthens visibly.
< 8h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 8h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 9h/251H 116v/116V Pos: standing >
< 9h/251H 116v/116V Pos: standing >
< 10h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 10h/251H 116v/116V Pos: standing >
< 10h/251H 116v/116V Pos: standing >
You tell your racewar '*Evol* this is so shit shit shit lol'
< 11h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 12h/251H 116v/116V Pos: standing >
< 12h/251H 116v/116V Pos: standing >
< 12h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 13h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 14h/251H 116v/116V Pos: standing >
< 14h/251H 116v/116V Pos: standing >
You tell your racewar '*Evol* you guys come fuck start there faces pls'
< 14h/251H 116v/116V Pos: standing >
You tell your racewar '*Evol* ill lure em'
< 15h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 16h/251H 116v/116V Pos: standing >
< 17h/251H 116v/116V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 17h/251H 116v/116V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
[19] A small bandage rests upon the ground here.
[3] A cudgel has been dropped here.
Seravyn (Orc)(medium) is sprawled out, resting.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 18h/251H 116v/116V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 18h/251H 115v/116V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
< 18h/251H 114v/116V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An orc guard of the Black Order is here watching your every action.
< 18h/251H 113v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 18h/251H 113v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
(Q)An old orcish woman cries over the loss of her spouse.
< 18h/251H 113v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
A large two-handed sword has been left here.
The corpse of a drunken orc is lying here.
Crawling about, this baby orc is crying loudly.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish street sweeper is here cleaning the streets from rubbish.
A warg prowls here looking for things to eat.
< 19h/251H 112v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 19h/251H 111v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 19h/251H 111v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray hound is lying here.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.
< 19h/251H 110v/116V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A few drops of fresh blood are scattered around the area.
Nazz Disciple of Lloth (Minotaur)(huge) sits resting sits atop a winged hellhound.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 19h/251H 110v/116V Pos: standing >
The black seems to be closed.
< 19h/251H 111v/116V Pos: standing >
Nazz raises his unholy symbol and smiles malevolently.
Ok.
< 19h/251H 112v/116V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
< 19h/251H 111v/116V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Fresh blood covers everything in the area.
An orcish elite searches the area here for any signs of problems.
< 19h/251H 111v/116V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of a mature leucrotta is lying here.
The corpse of a female leucrotta is lying here.
< 19h/251H 110v/116V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+.M^***
......+...***
..^..M....*
^*..M....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A Githzerai (medium) Pontifex Maximus of The Empire stands in mid-air here.
< 19h/251H 109v/116V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^P..***M
*.^...@.M^***
......+...***
...^..M....**
.^*..M.....
^**.+...M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 20h/251H 109v/116V Pos: standing >
M*******M
*****^^^*^M
****^*^^^^**M
***^.^^P..***
**.^..@+.M^**
*......+...**
....^..M....*
..^*..M....
^^**.+...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 20h/251H 109v/116V Pos: standing >
MM*******
M*****^^^*^
M****^*^^^^**
****^.^^P..**
***.^.@.+.M^*
**......+...*
.....^..M....
...^*..M...
.^^**.+..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 20h/251H 107v/116V Pos: standing >
MMM******
MM*****^^^*
MM****^*^^^^*
M****^.^^P..*
****.^@..+.M^
***......+...
*.....^..M...
....^*..M..
..^^**.+.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 20h/251H 105v/116V Pos: standing >
MMMM*****
MMM*****^^^
MMM****^*^^^^
MM****^.^^P..
M****.@...+.M
****......+..
**.....^..M..
.....^*..M.
...^^**.+
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 20h/251H 103v/116V Pos: standing >
MMMM****
MMM*****^^
MMMM****^*^^^
^MM****^.^^P.
MM****@^...+.
M****......+.
***.....^..M.
*.....^*..M
....^^**.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 20h/251H 102v/116V Pos: standing >
MMMM***
M MMM*****^
MMMMM****^*^^
M^MM***C^.^^P
MMM***@.^...+
MM****......+
M***.....^..M
**.....^*..
.....^^**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 20h/251H 100v/116V Pos: standing >
MMMM**
MM MMM*****
MMMMMM****^*^
MM^MM***C^.^^
MMMM**@*.^...
MMM****......
MM***.....^..
***.....^*.
......^^*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 20h/251H 98v/116V Pos: standing >
< 20h/251H 98v/116V Pos: standing >
M MMMM*
MM MMM****
MMMMMM****^*
MM^MM***C^.^
MMMMM*@**.^..
MMMM****.....
MMM***.....^.
****.....^*
.......^^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 20h/251H 98v/116V Pos: standing >
M MMM
M MMMM**
MM MMM*****
MMMMMM****^*
MM^MM@**C^.^
MMMMM****.^..
MMMM****.....
MM***.....^
***.....^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 20h/251H 96v/116V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
MMMM
M MMMM***
MM MMM*****^
MMMMMM****^*^
MM^MM*@*C^.^^
MMMM****.^...
MMM****......
M***.....^.
**.....^*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 20h/251H 94v/116V Pos: standing >
MMMM^
MMMM****
MM MMM*****^^
MMMMM****^*^^
M^MM**@C^.^^+
MMM****.^...+
MM****......+
***.....^..
*.....^*.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 20h/251H 93v/116V Pos: standing >
MMMM^^
MMMM*****
M MMM*****^^^
MMMM****^*^^^
^MM***@^.^^+.
MM****.^...+.
M****......+.
**.....^..M
.....^*..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
The corpse of a Kobold is lying here.
< 21h/251H 92v/116V Pos: standing >
It appears to be the corpse of Evol.
Nothing.
< 21h/251H 92v/116V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 21h/251H 93v/116V Pos: standing >
A Githzerai enters from the east.
< 21h/251H 96v/116V Pos: standing >
A Githzerai leaves west.
< 21h/251H 96v/116V Pos: standing >
A Githzerai enters from the west.
< 22h/251H 97v/116V Pos: standing >
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 21h/251H 97v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
A Githzerai starts casting an offensive spell.
< 21h/251H 98v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: someone sta EP: few scratches >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You attack a Thri-Kreen. [0 hits]
< 10h/251H 98v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 10h/251H 98v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: someone sta EP: few scratches >
A Githzerai completes his spell...
A Githzerai utters the words 'buoblg qrunsoqpze yugh'
A Githzerai's giant fist of force is the last thing you ever see.