The death of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

in Along a Crumbling Cobblestone Road

from the perspective of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

<worn on head>       a burnt emerald helm from Lost Temple of Tikitzopl
<worn around neck>   a gleaming ruby medallion
<worn on body>       a frost-rimed stone chainmail
<worn about waist>   a mystical blue sash (glowing)
<worn on hands>      a pair of taut dwarfhide gloves
<held>               the heart of Kyeril

Obvious exits: -North -East -South
A large two-handed sword has been left here.
The corpse of a drunken orc is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A stray dog runs around searching for someone to play with.
A warg prowls here looking for things to eat.(Red Aura)

< 526h/526H 113v/116V Pos: standing >
A wandering soul leaves north.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 526h/526H 112v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 526h/526H 112v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of a stray hound is lying here.
Crawling about, this baby orc is crying loudly.

< 526h/526H 111v/116V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
[5] A steel dagger has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 526h/526H 112v/116V Pos: standing >

< 526h/526H 115v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* hiding my locker like a bitch'

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* this is bullshit'

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
A baby orc enters from the west.

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* matik, if i log off here.......ill make unwise choices irl'

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
A baby orc leaves west.

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* dont let me do that'

< 526h/526H 116v/116V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -West
[5] A steel dagger has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* i got a duerg'

< 526h/526H 116v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of a stray hound is lying here.
Crawling about, this baby orc is crying loudly.

< 526h/526H 115v/116V Pos: standing >
The Base of A Small Tower
   This base of the tower is simply furnished and well kept. The room
here is large and is constructed from large granite blocks. The blocks
form a interlocking solid structure.  The floor here is of earth and
pebbles.  There are satin banners draped from the walls. The banners
have orcish sayings woven into them.  There is a large staircase
leading up.
Obvious exits: -East -Up

< 526h/526H 114v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of a stray hound is lying here.
Crawling about, this baby orc is crying loudly.

< 526h/526H 114v/116V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
An unnatural darkness fills this area.
Obvious exits: -North -East -West -Down#
The corpse of a Githzerai is lying here.
[5] A small bandage rests upon the ground here.
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
Nazz (Minotaur)(huge) stands here.(Red Aura)
Seravyn (Orc)(medium) stands in mid-air here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 526h/526H 114v/116V Pos: standing >

< 526h/526H 115v/116V Pos: standing >
Choron puts a bunch of stuff into a large leather backpack.

< 526h/526H 116v/116V Pos: standing >
Choron gets blood of the vargouille from the corpse of Kabo.
Choron gets the opaque white potion of regeneration from the corpse of Kabo.
Choron gets a large medicated bandage from the corpse of Kabo.
Choron gets a spellbook from the corpse of Kabo.
Choron gets some stuff from the corpse of Kabo.

< 526h/526H 116v/116V Pos: standing >
You are surrounded by a blood-red glow.

< 526h/526H 116v/116V Pos: standing >
the corpse of Kabo appears to be empty.

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
Choron puts some stuff into a large leather backpack.

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* NICE'

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* good job nazz'

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* fuckin ur the man '

< 526h/526H 116v/116V Pos: standing >
Nazz opens the black.
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
The corpse of a Githzerai is lying here.
[5] A small bandage rests upon the ground here.
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
Nazz (Minotaur)(huge) stands here.(Red Aura)
Seravyn (Orc)(medium) stands in mid-air here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 526h/526H 116v/116V Pos: standing >
Nazz leaves down.
A winged hellhound leaves down.
No hugs for them!

< 526h/526H 116v/116V Pos: standing >
Nazz enters from below.
A winged hellhound trots in from below.

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
Choron floats down.
Can you spit that far?

< 526h/526H 116v/116V Pos: standing >
Nazz climbs on and rides a winged hellhound.

< 526h/526H 116v/116V Pos: standing >
Choron floats in from below.

< 526h/526H 116v/116V Pos: standing >
Seravyn leaves down.

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
Seravyn enters from below.

< 526h/526H 116v/116V Pos: standing >
You tell your racewar '*Evol* nazz is the shit'

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
Choron now follows Nazz.

< 526h/526H 116v/116V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
The corpse of a Githzerai is lying here.
[5] A small bandage rests upon the ground here.
Seravyn (Orc)(medium) stands in mid-air here.(Red Aura)
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
Nazz (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
You now follow Nazz.

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
You say in goblin 'fully memmed'

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
Autosaving...

< 526h/526H 116v/116V Pos: standing >
Nazz dismounts a winged hellhound.

< 526h/526H 116v/116V Pos: standing >

< 526h/526H 116v/116V Pos: standing >
Nazz leaves down.
You follow Nazz.

Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Fresh blood covers everything in the area.
Nazz (Minotaur)(huge) stands here.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)
Choron floats in from above.
A winged hellhound trots in from above.

< 526h/526H 115v/116V Pos: standing >
Nazz leaves south.
You follow Nazz.

Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of an orcish guard is lying here.
The corpse of an orcish elite is lying here.
Nazz (Minotaur)(huge) stands here.(Red Aura)
Choron enters from the north.
A winged hellhound trots in from the north.

< 526h/526H 114v/116V Pos: standing >
Nazz leaves south.
You follow Nazz.

A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of a mature leucrotta is lying here.
Nazz (Minotaur)(huge) stands here.(Red Aura)
Choron enters from the north.
A winged hellhound trots in from the north.

< 526h/526H 113v/116V Pos: standing >
Nazz leaves south.
You follow Nazz.

 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..M....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Nazz (Minotaur)(huge) stands here.(Red Aura)
Choron enters from the north.
A winged hellhound trots in from the north.

< 526h/526H 113v/116V Pos: standing >
Nazz's skin seems to turn to stone.

< 526h/526H 114v/116V Pos: standing >
Nazz charges through the room and crashes into someone knocking him to the ground!
A dark shroud encases Nazz as he charges into battle.
Nazz charges wildly into a Dwarf!
Nazz is burned severely as he hits a Dwarf!

< 526h/526H 115v/116V Pos: standing >
You failed.

< 526h/526H 116v/116V Pos: standing >
Someone suddenly attacks Nazz!

< 526h/526H 116v/116V Pos: standing >
A Dwarf attacks Nazz. [0 hits]

< 526h/526H 116v/116V Pos: standing >
You failed.

< 526h/526H 116v/116V Pos: standing >
Choron starts casting a spell.

< 526h/526H 116v/116V Pos: standing >
Choron completes her spell...
Choron utters the words 'unholy word'
Choron sends a Thri-Kreen reeling with an unholy word.
Choron sends a Dwarf reeling with an unholy word.

< 526h/526H 116v/116V Pos: standing >
Nazz is burned severely as he hits a Dwarf!
Nazz is burned severely as he hits a Dwarf!
Nazz attacks a Dwarf. [2 hits]

< 526h/526H 116v/116V Pos: standing >
You start chanting...

< 526h/526H 116v/116V Pos: standing >
A winged hellhound suddenly attacks someone!
A winged hellhound ignites into black flames as he hits a Dwarf!
A winged hellhound is burned severely as he hits a Dwarf!
Nazz deflects a Thri-Kreen's blow and strikes back at him!
A Thri-Kreen attacks Nazz. [9 hits]

< 526h/526H 116v/116V Pos: standing >
A Thri-Kreen heroically rescues someone.

< 526h/526H 116v/116V Pos: standing >
Casting: faerie fog 

< 526h/526H 116v/116V Pos: standing >
You complete your spell...
You snap your fingers, causing a cloud of purple smoke to billow forth.
A Dwarf is briefly revealed, but disappears again.

< 526h/526H 116v/116V Pos: standing >
A Dwarf attacks Nazz. [0 hits]
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 526h/526H 116v/116V Pos: standing >
Choron starts casting a spell.

< 526h/526H 116v/116V Pos: standing >
A winged hellhound attacks a Thri-Kreen. [1 hits]
A dark shroud encases Nazz as he charges into battle.
A Thri-Kreen's holy flamberge of the efreeti summons the power of fire and flames at Nazz.
Billowing clouds of incendiary gases pour from a Thri-Kreen's fingertips!
A Thri-Kreen cackles as his incendiary cloud torches a winged hellhound.
A Thri-Kreen cackles as his incendiary cloud torches Choron.
You are enveloped in a cloud of incendiary gases sent by a Thri-Kreen - OUCH!!
OUCH!  That really did HURT!
You can't seem to find room!
A Thri-Kreen cackles as his incendiary cloud torches Nazz.
A Thri-Kreen smirks as his fireball explodes into the face of Nazz.
A Thri-Kreen's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Thri-Kreen unleashes light in a focused, searing ray at Nazz!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Thri-Kreen into a Thri-Kreen's body!
A Thri-Kreen attacks Nazz. [10 hits]
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.
You failed.

< 440h/526H 116v/116V Pos: standing >
Choron completes her spell...
Choron utters the words 'yjrr pzar'
A torrent of divine energy flows from Choron into Nazz's body, and his wounds begin to heal!

< 441h/526H 116v/116V Pos: standing >
Nazz climbs on and rides a winged hellhound.

< 441h/526H 116v/116V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
Your communion with nature is now complete...

< 444h/526H 116v/116V Pos: standing >
You failed.

< 445h/526H 116v/116V Pos: standing >
A dark shroud encases Nazz as he charges into battle.
A winged hellhound's hooves crash into a Dwarf's chest with a stunning force.
A winged hellhound ignites into black flames as he hits a Dwarf!
A winged hellhound is burned severely as he hits a Dwarf!
Choron is knocked to the ground by a Thri-Kreen's mighty bash!

< 445h/526H 116v/116V Pos: standing >
A faint hum can be heard from the sphere of wind carried by a Dwarf.
Choron says 'May your bloodshed be a willing sacrifice!
Choron attacks a Thri-Kreen. [0 hits]

< 446h/526H 116v/116V Pos: standing >
Nazz is burned severely as he hits a Dwarf!
Nazz attacks a Dwarf. [1 hits]

< 447h/526H 116v/116V Pos: standing >
You failed.

< 449h/526H 116v/116V Pos: standing >
Choron attacks a Thri-Kreen. [1 hits]
Raging hellfire bursts forth from a Thri-Kreen's Sunblade, longsword of Justice as it slices into Choron!
Raging hellfire bursts forth from a Thri-Kreen's holy flamberge of the efreeti as it slices into Choron!
A Thri-Kreen attacks Choron. [11 hits]

< 452h/526H 116v/116V Pos: standing >
You failed.

< 454h/526H 116v/116V Pos: standing >
Choron clambers to her feet.
Nazz brings down the great claymore 'Mist' in a mighty slash, cleaving someone from his target!
A dark shroud encases Nazz as he charges into battle.
Nazz heroically rescues Choron.

< 458h/526H 116v/116V Pos: standing >
Choron attempts to flee.
Choron leaves north.

< 458h/526H 116v/116V Pos: standing >
Pardon?

< 459h/526H 116v/116V Pos: standing >
A Thri-Kreen attacks Nazz. [8 hits]

< 459h/526H 116v/116V Pos: standing >
A winged hellhound attacks a Thri-Kreen. [0 hits]

< 460h/526H 116v/116V Pos: standing >
Nazz shivers as he hits a Thri-Kreen.
Nazz shivers as he hits a Thri-Kreen.
Nazz attacks a Thri-Kreen. [2 hits]
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!

< 462h/526H 116v/116V Pos: standing >
Someone completes his spell...
Someone utters the words 'yjrr pzar'
The might of a Dwarf's god is thrust upon your body, causing massive damage!
OUCH!  That really did HURT!
You failed.

< 364h/526H 116v/116V Pos: standing >
A winged hellhound's hooves crash into a Thri-Kreen's chest with a stunning force.
A winged hellhound shivers as he hits a Thri-Kreen.

< 365h/526H 116v/116V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.

< 366h/526H 116v/116V Pos: standing >
You attempt to flee...
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of a mature leucrotta is lying here.
You flee northward!

< 368h/526H 83v/116V Pos: standing >
Choron enters from the north.

< 370h/526H 84v/116V Pos: standing >
Choron leaves south.

< 370h/526H 85v/116V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..M....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Choron (Kobold)(tiny) stands in mid-air here.(Red Aura)
Nazz (Minotaur)(huge) sits atop a winged hellhound.(Red Aura)

< 371h/526H 85v/116V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@P..**  
 *.^...+..^*  
 ......+...*  
  ..^..M...   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 372h/526H 85v/116V Pos: standing >
The blood-red glow surrounding you fades away.
 
  MM*******   
 M*****^^^*^  
 ****^*^^^^*  
 ***^.@^P..*  
 **.^...+..^  
 *......+...  
  ...^..M..   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 374h/526H 85v/116V Pos: standing >

< 375h/526H 86v/116V Pos: standing >
 
  MMM******   
 MM*****^^^*  
 M****^*^^^^  
 ****^@^^P..  
 ***.^...+..  
 **......+..  
  ....^..M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 376h/526H 85v/116V Pos: standing >
 
  MMMM*****   
 MMM*****^^^  
 MM****^*^^^  
 M****@.^^P.  
 ****.^...+.  
 ***......+.  
  .....^..M   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 377h/526H 84v/116V Pos: standing >
 
   MMMM****   
  MMM*****^^  
 MMM****^*^^  
 MM***@^.^^P  
 M****.^.P.+  
 ****......+  
  *.....^..   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
[2] The corpse of a Kobold is lying here.

< 383h/526H 89v/116V Pos: standing >
You start chanting...

< 385h/526H 92v/116V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 388h/526H 95v/116V Pos: standing >
You start chanting...

< 514h/526H 99v/116V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 540h/526H 102v/116V Pos: standing >

< 540h/526H 105v/116V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 540h/526H 107v/116V Pos: standing >

< 540h/526H 110v/116V Pos: standing >

< 540h/526H 111v/116V Pos: standing >

< 540h/526H 113v/116V Pos: standing >

< 540h/526H 114v/116V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 540h/526H 116v/116V Pos: standing >

< 540h/526H 116v/116V Pos: standing >
 
  MMMM*****   
 MMM*****^^^  
 MM****^*^^^  
 M****@.^^P.  
 ****.^...+.  
 ***......+.  
  .....^..M   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 540h/526H 114v/116V Pos: standing >
 
  MMM******   
 MM*****^^^*  
 M****^*^^^^  
 ****^@^^P..  
 ***.^...+..  
 **......+..  
  ....^..M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 540h/526H 112v/116V Pos: standing >
 
  MM*******   
 M*****^^^*^  
 ****^*^^^^*  
 ***^.@^P..*  
 **.^...+..^  
 *......+...  
  ...^..M..   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 540h/526H 110v/116V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@P..**  
 *.^...+..^*  
 ......+...*  
  ..^..M...   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 540h/526H 110v/116V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..M....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A Gnome (tiny) Tinker Belle of The Empire stands in mid-air here.
There is a slight disturbance in nature.

< 540h/526H 109v/116V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 539h/526H 110v/116V Pos: sitting >
< T: Evol TP: sit TC:excellent E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Thri-Kreen unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Thri-Kreen into a Thri-Kreen's body!
A Thri-Kreen swiftly follows up his devastating slash with a surprise attack!
A Thri-Kreen attacks you. [13 hits]

< 75h/526H 110v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 You attack a Thri-Kreen. [0 hits]

< 75h/526H 110v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 
< 75h/526H 110v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 75h/526H 110v/116V Pos: sitting >
< T: Evol TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's giant fist of force is the last thing you ever see.