<worn on head> a spiked brass hat
<worn around neck> a glittering granite charm
<worn around neck> a fine bone gorget
<worn on body> some spiked ringmail
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<worn on hands> some exquisite brass gloves
<worn on finger> a fanged copper ring
<worn on finger> an unearthly granite ring
<worn on legs> some dwarven-made leather leg plates
<worn on feet> a pair of light rothe-hide boots
Obvious exits: -North -South -West -Northwest -Southwest
An enclave guard stands here, fighting YOU!
< 275h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: few scratches >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 2 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 2 ] -=[Your weak slash grazes an enclave guard.]=-
An enclave guard ducks, and your foot flies a mile high.
< 275h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: few scratches >
You parry an enclave guard's lunge at you.
You parry an enclave guard's lunge at you.
< 275h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: few scratches >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 3 ] -=[Your crude slash grazes an enclave guard.]=-
[Damage: 3 ] -=[Your crude slash grazes an enclave guard.]=-
< 275h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: few scratches >
< 275h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: few scratches >
-=[An enclave guard's fine punch strikes you.]=-
-=[An enclave guard's decent punch strikes you.]=-
You suddenly see an enclave guard's foot in your chest.
< 235h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC: small wounds E: guard sta EP: few scratches >
[Damage: 13 ] You hit an enclave guard in the face, sending him reeling.
< 273h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: few scratches >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 2 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
< 273h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: small wounds >
An enclave guard misses you.
You parry an enclave guard's lunge at you.
< 273h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: small wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 3 ] -=[Your slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 2 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 4 ] -=[Your decent slash grazes an enclave guard.]=-
< 273h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: small wounds >
You parry an enclave guard's lunge at you.
You suddenly see an enclave guard's foot in your chest.
< 252h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:few scratches E: guard sta EP: small wounds >
[Damage: 11 ] You hit an enclave guard in the face, sending him reeling.
< 284h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard sta EP: small wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 3 ] -=[Your slash grazes an enclave guard.]=-
An enclave guard dodges your futile attack.
[Damage: 3 ] -=[Your slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
< 284h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard sta EP: small wounds >
You parry an enclave guard's lunge at you.
< 284h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard sta EP: small wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 3 ] -=[Your crude slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 3 ] -=[Your crude slash grazes an enclave guard.]=-
< 284h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard sta EP: small wounds >
-=[An enclave guard's crude punch wounds you.]=-
You dodge a bash from an enclave guard, who loses his balance and falls.
< 278h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: small wounds >
Inside the Trunk of an Enormous Oak Tree
Obvious exits: -North -South -West -Northwest -Southwest
An enclave guard is lying here, fighting YOU!
< 278h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: small wounds >
You tell your racewar 'uh oh hope I can get past all these guards before walking dead comes on'
< 278h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: small wounds >
Inside the Trunk of an Enormous Oak Tree
Obvious exits: -North -South -West -Northwest -Southwest
An enclave guard is lying here, fighting YOU!
< 278h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: small wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 7 ] -=[Your slash wounds an enclave guard.]=-
[Damage: 6 ] -=[Your fine slash wounds an enclave guard.]=-
[Damage: 2 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
< 278h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: small wounds >
[Damage: 17 ] Your kick hits an enclave guard in the side.
< 305h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
You parry an enclave guard's lunge at you.
< 305h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 2 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 4 ] -=[Your decent slash wounds an enclave guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive slash strikes an enclave guard.]=-
< 305h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
-=[An enclave guard's punch strikes you.]=-
A Human snaps into visibility.
< 289h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
< 289h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 3 ] -=[Your crude slash grazes an enclave guard.]=-
[Damage: 3 ] -=[Your slash grazes an enclave guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your slash strikes an enclave guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your fine slash wounds an enclave guard.]=-
< 289h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
A Human stops chanting abruptly!
< 289h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
[Damage: 14 ] You hit an enclave guard in the thigh with a hefty sweep.
< 305h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard ass EP: few wounds >
An enclave guard clambers to his feet.
< 305h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard sta EP: few wounds >
You parry an enclave guard's lunge at you.
You deflect an enclave guard's blow and strike back at him!
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
An enclave guard's kick parts your hair but does little else.
A Human starts casting an offensive spell.
< 305h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard sta EP: few wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 2 ] -=[Your slash grazes an enclave guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your fine slash wounds an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
< 305h/278H 116v/116V Pos: standing >
< T: Gho TP: sta TC:excellent E: guard sta EP: few wounds >
A Human completes his spell...
A Human utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 166h/278H 116v/116V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few wounds >
-=[Someone's fine punch strikes you.]=-
-=[Someone's punch seriously wounds you.]=-
OUCH! That really did HURT!
< 114h/278H 116v/116V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 1 ] -=[Your slash grazes someone.]=-
[Damage: 3 ] -=[Your crude slash wounds someone.]=-
[Damage: 1 ] -=[Your weak slash grazes someone.]=-
[Damage: 1 ] -=[Your weak slash grazes someone.]=-
< 114h/278H 116v/116V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few wounds >
Um.. you don't see any such target here?
< 114h/278H 116v/116V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few wounds >
You can't see a damn thing, you're blinded!
< 114h/278H 116v/116V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few wounds >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northwestward!
< 114h/278H 70v/116V Pos: standing >
You tell your racewar 'human'
< 114h/278H 70v/116V Pos: standing >
You tell your racewar 'human'
< 114h/278H 70v/116V Pos: standing >
You say in goblin 'vision'
< 114h/278H 70v/116V Pos: standing >
Saving Gho.
< 114h/278H 70v/116V Pos: standing >
You tell your racewar 'opal pheonix'
< 114h/278H 71v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 114h/278H 72v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 114h/278H 73v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 114h/278H 74v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/278H 75v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/278H 76v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/278H 77v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 115h/278H 78v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/278H 79v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 116h/278H 81v/116V Pos: standing >
< 116h/278H 82v/116V Pos: standing >
You tell your racewar 'druid'
< 116h/278H 83v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/278H 84v/116V Pos: standing >
You feel a cloak of blindness dissolve.
< 116h/278H 84v/116V Pos: standing >
A Human suddenly attacks YOU!
A Human misses a snarling warg.
< 116h/278H 84v/116V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Obvious exits: -East -South -West -Southwest -Southeast
A Human (medium) Legionary of The Empire stands in mid-air here, fighting a snarling warg.
A gentle doe warily makes her way through the forest.
< 117h/278H 86v/116V Pos: standing >
You attempt to flee...
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -Southwest -Northeast
You flee southwestward!
< 117h/278H 50v/116V Pos: standing >
Saving Gho.
< 117h/278H 50v/116V Pos: standing >
A Human enters from the northeast.
< 117h/278H 52v/116V Pos: standing >
A Human starts casting an offensive spell.
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -East -South -West -Southwest -Southeast
< 118h/278H 53v/116V Pos: standing >
A Human enters from the southwest.
< 118h/278H 57v/116V Pos: standing >
A Human starts casting an offensive spell.
< 118h/278H 57v/116V Pos: standing >
You nudge your mount into BATTLE!!!
You order your mount to trample a Human.
You feel unholy power coursing through your limbs!
A snarling warg's hooves crash into a Human's chest with a stunning force.
A Human is knocked to the ground!
< 119h/278H 58v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
A Human stops chanting abruptly!
< 119h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
You parry a Human's lunge at you.
A Human misses you.
< 119h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
Your improved dexterity allows you to swiftly attack your enemy!
You miss a Human.
A Human blocks your futile lunge at him.
You miss a Human.
You miss a Human.
< 119h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
You deflect a Human's blow and strike back at him!
You miss a Human.
You parry a Human's lunge at you.
< 119h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
An enclave guard enters from the southeast.
< 119h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
An enclave guard suddenly attacks YOU!
-=[An enclave guard's crude punch strikes you.]=-
< 112h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
You see nothing special about him.
This Human has a few scratches.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
<worn as a badge> a dark shadowy circle
<worn on head> a golden crown set with diamonds
<worn on eyes> a bone visor [82%]
<worn in ear> a lightning earring [75%]
<worn in ear> a shimmering crystal dragon scale (glowing)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> the holy symbol of sanctity (glowing) (humming)
<worn around neck> a royal token of Valois (glowing) [86%]
<worn on body> a suit of flame-wreathed platemail
<worn as quiver> the epic flute of sleeping and charming
<worn about waist> the winged belt of flight
<worn on belt buckle>a white magic book (glowing)
<worn on arms> a pair of intricately designed armplates (glowing)
<held as shield> a chimaera scale (illuminating)
<worn around wrist> a bracelet of influence
<worn around wrist> a black and white zebra-hide wristband
<worn on hands> the woven gloves of the harvest
<worn on finger> a ring called 'Soulcatcher'
<worn on finger> a ring of invisibility
<primary weapon> a strange warhammer
<worn on legs> some angel feather leggings [83%]
<worn on feet> a pair of dusty boots (glowing)
< 112h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sit EP: few scratches >
A snarling warg suddenly attacks a Human!
A snarling warg misses a Human.
Your improved dexterity allows you to swiftly attack your enemy!
You miss a Human.
You miss a Human.
You miss a Human.
You miss a Human.
A Human clambers to his feet.
You say in goblin 'heya'
< 112h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
You tell your racewar 'on him'
< 112h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
A Human starts casting an offensive spell.
< 112h/278H 59v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
You attempt to flee...
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -West -Southeast
You flee eastward!
< 112h/278H 21v/116V Pos: standing >
Saving Gho.
< 112h/278H 21v/116V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -East -South -West -Southwest -Southeast
A member of the enclave is here keeping order within the Oak.
A Human (medium) Legionary of The Empire stands in mid-air here.
< 112h/278H 22v/116V Pos: standing >
An enclave guard suddenly attacks YOU!
An enclave guard misses a snarling warg.
< 112h/278H 23v/116V Pos: standing >
Your mount is in combat, maybe you should stay and fight!
< 112h/278H 23v/116V Pos: standing >
A Human leaves east.
< 112h/278H 23v/116V Pos: standing >
An enclave guard dodges a snarling warg's attack.
You attempt to flee...
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -West -Southeast
A Human (medium) Legionary of The Empire stands in mid-air here.
You flee eastward!
< 112h/278H 0v/116V Pos: standing >
A Human starts casting an offensive spell.
< 112h/278H 1v/116V Pos: standing >
Saving Gho.
< 112h/278H 1v/116V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 112h/278H 1v/116V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -East -South -West -Southwest -Southeast
A member of the enclave is here keeping order within the Oak.
< 113h/278H 2v/116V Pos: standing >
You dodge a bash from an enclave guard, who loses his balance and falls.
You feel unholy power coursing through your limbs!
< 113h/278H 3v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: guard kne EP: few wounds >
You attempt to flee...
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -Northwest -Southeast
[3] The corpse of an enclave guard is lying here.
You flee southeastward!
< 113h/278H 0v/116V Pos: standing >
Saving Gho.
< 113h/278H 0v/116V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -North -South -West -Northwest -Southwest
A few drops of fresh blood are scattered around the area.
< 113h/278H 4v/116V Pos: standing >
A Human enters from the northwest.
< 114h/278H 6v/116V Pos: standing >
A Human starts casting an offensive spell.
< 114h/278H 7v/116V Pos: standing >
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -East -West
The corpse of an enclave guard is lying here.
< 114h/278H 7v/116V Pos: standing >
In the Heart of the Oak Tree of the Opal Phoenix
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up
< 114h/278H 9v/116V Pos: standing >
You quickly scan the area.
A gentle doe who is close by to your north.
An enclave guard who is not far off to your north.
A Human who is not far off to your east.
An enclave guard who is close by above you.
< 114h/278H 10v/116V Pos: standing >
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -North -South
A gentle doe warily makes her way through the forest.
< 115h/278H 11v/116V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -East -South -West -Southwest -Southeast
A member of the enclave is here keeping order within the Oak.
< 115h/278H 12v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 115h/278H 13v/116V Pos: standing >
An enclave guard suddenly attacks YOU!
An enclave guard misses you.
You feel unholy power coursing through your limbs!
Sorry, you aren't allowed to do that in combat.
< 115h/278H 13v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: guard sta EP: few wounds >
Your improved dexterity allows you to swiftly attack your enemy!
[Damage: 3 ] -=[Your crude slash wounds an enclave guard.]=-
[Damage: 2 ] -=[Your weak slash grazes an enclave guard.]=-
[Damage: 1 ] -=[Your weak slash grazes an enclave guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your fine slash strikes an enclave guard.]=-
< 115h/278H 13v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: guard sta EP: few wounds >
You parry an enclave guard's lunge at you.
You parry an enclave guard's lunge at you.
< 115h/278H 13v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: guard sta EP: few wounds >
You attempt to flee...
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -Northwest -Southeast
[3] The corpse of an enclave guard is lying here.
You flee southeastward!
< 115h/278H 0v/116V Pos: standing >
Saving Gho.
< 115h/278H 0v/116V Pos: standing >
The Inner Ring of an Ancient Oak Tree
Obvious exits: -Northwest -Southeast
[3] The corpse of an enclave guard is lying here.
< 115h/278H 1v/116V Pos: standing >
You sit down and relax.
< 115h/278H 2v/116V Pos: sitting >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)
< 115h/278H 5v/116V Pos: sitting >
A Human enters from the northwest.
< 117h/278H 25v/116V Pos: sitting >
You tell your racewar 'noone coming eh?'
< 117h/278H 26v/116V Pos: sitting >
You clamber to your feet.
< 117h/278H 28v/116V Pos: standing >
The Inner Ring of an Ancient Oak Tree
Obvious exits: -Northwest -Southeast
[3] The corpse of an enclave guard is lying here.
A Human (medium) Legionary of The Empire stands in mid-air here.
< 117h/278H 29v/116V Pos: standing >
A Human suddenly attacks YOU!
A Human misses you.
You feel unholy power coursing through your limbs!
< 117h/278H 30v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You say in goblin 'heya'
< 117h/278H 30v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: excellent >
Your improved dexterity allows you to swiftly attack your enemy!
A Human dodges your futile attack.
A Human dodges your futile attack.
A Human blocks your futile lunge at him.
You miss a Human.
< 117h/278H 30v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A Human starts casting an offensive spell.
< 117h/278H 30v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You do not see that here.
< 117h/278H 30v/116V Pos: standing >
< T: Gho TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A vampire necromancer dances an amazing maneuver in battle, tripping you.
< 117h/278H 30v/116V Pos: on your ass >
< T: Gho TP: ass TC: nasty wounds E: A Human sta EP: excellent >
A Human completes his spell...
A Human utters the word 'qlqraiz'
A Human's cyclone hammers at your body!
OUCH! That really did HURT!
< 62h/278H 30v/116V Pos: on your ass >
< T: Gho TP: ass TC:pretty hurt E: A Human sta EP: excellent >
Your improved dexterity allows you to swiftly attack your enemy!
You miss a Human.
You miss a Human.
< 62h/278H 30v/116V Pos: on your ass >
< T: Gho TP: ass TC:pretty hurt E: A Human sta EP: excellent >
A snarling warg suddenly attacks a Human!
A snarling warg misses a Human.
< 62h/278H 30v/116V Pos: on your ass >
< T: Gho TP: ass TC:pretty hurt E: A Human sta EP: excellent >
A Human starts casting an offensive spell.
< 62h/278H 30v/116V Pos: on your ass >
< T: Gho TP: ass TC:pretty hurt E: A Human sta EP: excellent >
-=[A vampire necromancer's impressive pierce seriously wounds you.]=-
-=[A vampire necromancer's impressive pierce seriously wounds you.]=-
-=[A vampire necromancer's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire necromancer's powerful pierce hits you.]=-
Your consciousness begins to fade in and out as your mortality
slips away.....
< -8h/278H 30v/116V Pos: on your ass >
The blue glow surrounding you fades away.