<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the helm of leadership (magic)
<worn on eyes> the eye of the ogre (magic) (glowing) (humming)
<worn in ear> a lightning earring
<worn in ear> a pulsating gemstone earring [58%]
<worn on face> a shadow mask
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a shimmering green cloak (magic) [80%]
<worn on back> a double-buckled Alatorin backpack
<worn on tail> a sinister ruby cord from City of Torrhan
<worn about waist> a belt of fresh blood
<worn on belt buckle>a pink and yellow umbrella [83%]
<worn on arms> some sleeves bearing the seal of Verethorn
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn on hands> some snakeskin gloves
<worn on finger> a glowing ruby ring (magic)
<worn on finger> a ring of twisted gray mist
<held> a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing)
<held> a shaft of swirling mists (magic) (glowing) [88%]
<worn on legs> some burnt adamantium leg plates from The Trakkia Mountains
<worn on feet> a pair of bronze-plated traveling boots (magic)
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
You barely sense a lifeform nearby.
There is a slight disturbance in the spirit realm here.
< 560h/560H 241v/304V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A thorn-root tree who is not far off to your north.
A proud lion who is close by to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A giraffe who is close by to your south.
A thorn-root tree who is rather far off to your south.
A proud lion who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
< 560h/560H 241v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
< 560h/560H 242v/304V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A loggerhead shrike who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 560h/560H 242v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 242v/304V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A cheetah who is not far off to your north.
A Tukluk guard who is rather far off to your north.
A Tukluk guard who is rather far off to your north.
A loggerhead shrike who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A cheetah who is in the distance to your south.
A giraffe who is close by to your west.
< 560h/560H 242v/304V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 560h/560H 242v/304V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A cheetah who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A giraffe who is close by to your east.
A giraffe who is close by to your east.
A giraffe who is not far off to your east.
A thorn-root tree who is not far off to your east.
A giraffe who is a brief walk away to your east.
A loggerhead shrike who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 560h/560H 243v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 242v/304V Pos: standing >
You quickly scan the area.
A proud lion who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A giraffe who is in the distance to your east.
A loggerhead shrike who is not far off to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.
< 560h/560H 243v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 243v/304V Pos: standing >
You quickly scan the area.
A proud lion who is rather far off to your north.
A cheetah who is in the distance to your north.
A proud lion who is not far off to your east.
A giraffe who is a brief walk away to your east.
A proud lion who is rather far off to your east.
A proud lion who is rather far off to your east.
A cheetah who is in the distance to your east.
A giraffe who is in the distance to your east.
A crazed zebra who is in the distance to your east.
A cheetah who is in the distance to your east.
A thorn-root tree who is in the distance to your east.
A proud lion who is close by to your south.
A loggerhead shrike who is close by to your south.
A mother lion who is close by to your south.
A young lion who is close by to your south.
A mother lion who is close by to your south.
A young lion who is close by to your south.
A young lion who is close by to your south.
A mother lion who is close by to your south.
A cheetah who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A thorn-root tree who is close by to your west.
A cheetah who is not far off to your west.
A giraffe who is not far off to your west.
< 560h/560H 244v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
A tiny bird skims just above the grasses here.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
< 560h/560H 242v/304V Pos: standing >
You quickly scan the area.
A proud lion who is in the distance to your north.
The dying hippopotamus who is close by to your east.
The dying hippopotamus who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
An elephant who is close by to your east.
The dying hippopotamus who is close by to your east.
An elephant who is close by to your east.
A heron who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
A heron who is close by to your east.
A cheetah who is not far off to your east.
A proud lion who is not far off to your south.
A cheetah who is not far off to your south.
A loggerhead shrike who is not far off to your south.
A cheetah who is close by to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
< 560h/560H 243v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 242v/304V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A loggerhead shrike who is close by to your north.
A mother lion who is close by to your north.
A young lion who is close by to your north.
A mother lion who is close by to your north.
A young lion who is close by to your north.
A young lion who is close by to your north.
A mother lion who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A cheetah who is not far off to your east.
A giraffe who is a brief walk away to your east.
A roc who is a brief walk away to your east.
A cheetah who is in the distance to your east.
A proud lion who is close by to your south.
A cheetah who is close by to your south.
A loggerhead shrike who is close by to your south.
A loggerhead shrike who is close by to your west.
A loggerhead shrike who is close by to your west.
< 560h/560H 243v/304V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A large lion stalks here, wondering what to get for dinner.
A sinewy cheetah slinks through the grasses, waiting to strike.
A tiny bird skims just above the grasses here.
There is a slight disturbance in the spirit realm here.
< 560h/560H 242v/304V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A loggerhead shrike who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A goshawk who is close by to your east.
A giraffe who is in the distance to your east.
< 560h/560H 242v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 243v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 244v/304V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A loggerhead shrike who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A goshawk who is close by to your east.
A giraffe who is in the distance to your east.
< 560h/560H 244v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 245v/304V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A loggerhead shrike who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A young lion who is not far off to your north.
A young lion who is not far off to your north.
A mother lion who is not far off to your north.
A goshawk who is close by to your east.
A giraffe who is in the distance to your east.
< 560h/560H 245v/304V Pos: standing >
A goshawk enters from the east.
< 560h/560H 248v/304V Pos: standing >
You don't have that spell memorized.
< 560h/560H 248v/304V Pos: standing >
You sit down.
< 560h/560H 252v/304V Pos: sitting >
You wiggle to find the most comfortable position.
< 560h/560H 252v/304V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 3 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 1 - wellness
5 - greater mending
1 - lionrage
( 5th circle) 1 - shrewtameness
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle) 7 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 8th) spirit jump
6 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 560h/560H 253v/304V Pos: sitting >
You start meditating...
< 560h/560H 254v/304V Pos: sitting >
You have finished memorizing spirit jump.
< 560h/560H 260v/304V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 560h/560H 266v/304V Pos: sitting >
You clamber to your feet.
< 560h/560H 270v/304V Pos: standing >
A goshawk leaves east.
< 560h/560H 271v/304V Pos: standing >
You start chanting...
< 560h/560H 271v/304V Pos: standing >
A loggerhead shrike leaves east.
< 560h/560H 272v/304V Pos: standing >
Casting: spirit jump
< 560h/560H 273v/304V Pos: standing >
You complete your spell...
You failed.
< 560h/560H 274v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 278v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A tiny bird skims just above the grasses here.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
< 560h/560H 276v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 274v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 273v/304V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 560h/560H 271v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 270v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 268v/304V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 267v/304V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 560h/560H 265v/304V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 560h/560H 264v/304V Pos: standing >
You start chanting...
< 560h/560H 266v/304V Pos: standing >
Casting: spirit jump
< 560h/560H 268v/304V Pos: standing >
You complete your spell...
The Scribing Room of the Priests of Newhaven
Obvious exits: -E
A large painting depicting a library.
A zombie of a brother of the faith is walking here.
Evelosi Thal'raylio, Librarian of Newhaven is here.
< 560h/560H 269v/304V Pos: standing >
A Long Shining Hallway
Obvious exits: -E -W
< 560h/560H 273v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 274v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 274v/304V Pos: standing >
You quickly scan the area.
The stronghold knight who is close by to your east.
< 560h/560H 275v/304V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
The zombie of a stronghold knight stands watch here.
< 560h/560H 274v/304V Pos: standing >
A Long Shining Hallway
Obvious exits: -E# -W
< 560h/560H 274v/304V Pos: standing >
The doors seems to be closed.
< 560h/560H 274v/304V Pos: standing >
The doors seems to be closed.
< 560h/560H 275v/304V Pos: standing >
The doors seems to be closed.
< 560h/560H 275v/304V Pos: standing >
The doors seems to be closed.
< 560h/560H 275v/304V Pos: standing >
You quickly scan the area.
The stronghold knight who is close by to your west.
< 560h/560H 276v/304V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
The zombie of a stronghold knight stands watch here.
< 560h/560H 277v/304V Pos: standing >
A Long Shining Hallway
Obvious exits: -E -W
< 560h/560H 276v/304V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
The zombie of a stronghold knight stands watch here.
< 560h/560H 277v/304V Pos: standing >
A Grand Entrance Way
Obvious exits: -N -S
A skeletal acolyte stands here.
< 560h/560H 276v/304V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.
< 560h/560H 276v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 276v/304V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W
The zombie of the Newhaven equerry is standing here.
The zombie of an old man sits here.
< 560h/560H 277v/304V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W
< 560h/560H 276v/304V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W
< 560h/560H 276v/304V Pos: standing >
You quickly scan the area.
A zombie warder who is not far off to your north.
A zombie of a solemn sister who is close by to your south.
The skeleton of a boy who is not far off to your south.
The zombie of a woman who is not far off to your south.
A skeletal warder who is a brief walk away to your south.
The zombie of the equerry who is not far off to your west.
The zombie of a scribe who is not far off to your west.
A vampire of a grand knight who is rather far off to your west.
The vampire of Ytarae Retoriva who is in the distance to your west.
< 560h/560H 276v/304V Pos: standing >
You quickly scan the area.
A zombie warder who is not far off to your north.
A zombie of a solemn sister who is close by to your south.
The skeleton of a boy who is not far off to your south.
The zombie of a woman who is not far off to your south.
A skeletal warder who is a brief walk away to your south.
The zombie of the equerry who is not far off to your west.
The zombie of a scribe who is not far off to your west.
A vampire of a grand knight who is rather far off to your west.
The vampire of Ytarae Retoriva who is in the distance to your west.
< 560h/560H 276v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 277v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 278v/304V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S -W
A zombie of a sister of the faith is walking here.
< 560h/560H 277v/304V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
The skeleton of a small boy is here.
The zombie of a citizen of Newhaven stands here.
< 560h/560H 277v/304V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
The skeleton of a warder roams the streets here.
< 560h/560H 276v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 277v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 277v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 278v/304V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
A zombie of a solemn sister who is not far off to your north.
A zombie warder who is in the distance to your north.
The skeletal man who is close by to your west.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A zombie warder who is not far off to your west.
The skeletal cat who is rather far off to your west.
A zombie of a solemn sister who is rather far off to your west.
A playful kitten who is in the distance to your west.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
< 560h/560H 278v/304V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A skeletal citizen of Newhaven is walking here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 560h/560H 280v/304V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
The zombie of a warder shambles along here.(Red Aura)
< 560h/560H 279v/304V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 560h/560H 279v/304V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A skeletal cat is resting here.
A zombie of a sister of the faith is walking here.
< 560h/560H 278v/304V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
A kitten jumps here playing with leaves tossed by the wind.
< 560h/560H 277v/304V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The skeleton of a warder roams the streets here.
< 560h/560H 277v/304V Pos: standing >
Alas, you cannot go that way. . . .
< 560h/560H 277v/304V Pos: standing >
You quickly scan the area.
A solemn brother who is rather far off to your north.
A hellhound who is rather far off to your north.
A playful kitten who is close by to your east.
The skeletal cat who is not far off to your east.
A zombie of a solemn sister who is not far off to your east.
A zombie warder who is rather far off to your east.
The skeletal man who is in the distance to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
A Gnome who is close by above you.
A Gnome who is close by above you.
A reddish colored squirrel who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.
< 560h/560H 278v/304V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
A kitten jumps here playing with leaves tossed by the wind.
< 560h/560H 280v/304V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The skeleton of a warder roams the streets here.
< 560h/560H 288v/304V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -D
The zombie of a Lieutenant of the Sword of Newhaven stands here.(Red Aura)
A Gnome (tiny) sits resting.(Gold Aura)
A Gnome (tiny) sits resting.(Gold Aura)
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
A skeletal private of the Sword of Newhaven is standing here.(Red Aura)
A skeletal private of the Sword of Newhaven is standing here.(Red Aura)
A skeletal private of the Sword of Newhaven is standing here.(Red Aura)
The zombie-lord of Melairn Stromtorlin is standing here.(Red Aura)
< 560h/560H 287v/304V Pos: standing >
You start chanting...
< 560h/560H 288v/304V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 138 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 560h/560H 290v/304V Pos: standing >
You start chanting...
< 560h/560H 291v/304V Pos: standing >
A Gnome closes his book and smiles broadly.
< 560h/560H 293v/304V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 127 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's small ivory totem freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
A Gnome snaps out of his trance, looking frustrated.
You feel the bloodlust in your heart as you hear the death cry of a Gnome.
A Gnome stops following a Gnome.
< 560h/560H 293v/304V Pos: standing >
A Gnome clambers to his feet.
< 560h/560H 294v/304V Pos: standing >
You failed.
< 560h/560H 295v/304V Pos: standing >
You failed.
< 560h/560H 296v/304V Pos: standing >
You start chanting...
< 560h/560H 299v/304V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 168 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's rusty brass mantle freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.