< 1h/23H 115v/118V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
Duna (Orc)(medium) sits resting.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 1h/23H 116v/118V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
< 1h/23H 115v/118V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
< 1h/23H 114v/118V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.
< 1h/23H 114v/118V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
< 1h/23H 113v/118V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 1h/23H 112v/118V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 1h/23H 112v/118V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
An orcish shaman is here practicing a new spell. (casting)
< 1h/23H 111v/118V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
A bright light fills this area.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
An unwanted sword is here waiting for a new owner.
A pair of unwanted sleeves is on the ground here.
A pair of unwanted leggings collects in the rubble here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a beautiful pegasus is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
The corpse of a young orc sentinel is lying here.
Shattered bits of ice are scattered about the area.
A Gnome (tiny) Magister Militum of The Empire stands in mid-air here, fighting a young orc sentinel.
An impenetrable globe of darkness floats near a Gnome's head.
An orcish guard stands in mid-air here, fighting a Barbarian.
A young orc sentinel stands here, fighting a Gnome.
The orc gate guard stands here, fighting someone.
The orc gate guard is lying here, fighting a Barbarian.
The orc gate guard stands here, fighting a Barbarian.
A Barbarian (medium) Magister Militum of The Empire stands in mid-air here, fighting the orc gate guard.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
A bright light fills this area.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
An unwanted sword is here waiting for a new owner.
A pair of unwanted sleeves is on the ground here.
A pair of unwanted leggings collects in the rubble here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a beautiful pegasus is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Mountain Dwarf is lying here.
A Barbarian dodges an orcish guard's attack.
A Barbarian parries an orcish guard's lunge at him.
A Barbarian avoids being bashed by an orcish guard, who loses his balance and falls.
A Gnome starts casting an offensive spell.
< 1h/23H 110v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/23H 111v/118V Pos: standing >
A Thri-Kreen enters from the west.
< 2h/23H 111v/118V Pos: standing >
A Barbarian's powerful slash strikes the orc gate guard.
A Barbarian's slash wounds the orc gate guard.
A Barbarian's powerful slash strikes the orc gate guard.
A Barbarian strikes viciously at the orc gate guard's wrist causing him to swing about madly.
A Barbarian's powerful slash strikes the orc gate guard.
A Barbarian's powerful slash strikes the orc gate guard.
A Barbarian's fine slash wounds the orc gate guard.
A Thri-Kreen leaves down.
< 2h/23H 112v/118V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'negative concussion blast'
A Gnome's concussion blast rips into a young orc sentinel, shattering his soul!
< 2h/23H 112v/118V Pos: standing >
Someone misses the orc gate guard.
The orc gate guard dodges someone's attack.
< 2h/23H 113v/118V Pos: standing >
The orc gate guard's impressive slash grazes a Dwarf.
The orc gate guard's impressive slash grazes a Dwarf.
The orc gate guard's impressive slash grazes a Dwarf.
The orc gate guard's impressive slash grazes a Dwarf.
A Dwarf barely blocks the orc gate guard's lunge at him.
A young orc sentinel parries someone's lunge at him.
A young orc sentinel dodges someone's attack.
A young orc sentinel parries someone's lunge at him.
Someone parries the orc gate guard's lunge at him.
Someone parries the orc gate guard's lunge at him.
< 2h/23H 113v/118V Pos: standing >
A Barbarian brings down Avernus the life stealer in a mighty slash, cleaving the orc gate guard from his target!
A Barbarian heroically rescues a Dwarf.
A Gnome starts casting an offensive spell.
< 2h/23H 113v/118V Pos: standing >
An umber hulk enters from the west.
A Gnome completes his spell...
A Gnome utters the words 'negative concussion blast'
A Gnome's concussion blast rips into a young orc sentinel, shattering his soul!
< 2h/23H 114v/118V Pos: standing >
An umber hulk suddenly attacks a Dwarf!
An umber hulk's weak maul grazes a Dwarf.
< 2h/23H 114v/118V Pos: standing >
Someone parries the orc gate guard's lunge at him.
Someone dodges the orc gate guard's attack.
The orc gate guard almost sweeps a Barbarian off of his feet with a well placed leg sweep.
< 2h/23H 115v/118V Pos: standing >
A young orc sentinel's impressive slash grazes a Gnome.
< 2h/23H 115v/118V Pos: standing >
An orcish guard's weak punch grazes a Barbarian.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
You drag the corpse of an orcish elite along behind you.
< 2h/23H 109v/118V Pos: standing >
< 2h/23H 111v/118V Pos: standing >
< 3h/23H 115v/118V Pos: standing >
You have now turned Paging mode off.
< 4h/23H 117v/118V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
An orcish warrior is here preparing for the next invasion.
Running about town, this female orc is restocking her low supplies.
< 4h/23H 117v/118V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East -West
A few drops of fresh blood are scattered around the area.
An orcish shaman is here practicing a new spell.
A wandering orcish soul, flying about here, is searching for a new victim.
An orc guard of the Black Order is here watching your every action.
< 4h/23H 116v/118V Pos: standing >
The Turmoil-Knife Intersection
It is at this intersection that another two major arteries of the Grove
meet. The Way of the Knife leads off to the east towards the many
shops and taverns on the other side of town. The Streets of Turmoil
leads northward away from the city granite wall of this intersection.
Many citizens can been seen running along as they take care of their tasks
at hand. There are strange muffled cries and shrieks echoing through this
part of town.
Obvious exits: -North -East
< 4h/23H 115v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/23H 115v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/23H 115v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/23H 115v/118V Pos: standing >
The Street of Turmoil
This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall. The city wall of the Keep rises
some twenty feet above the city roofs. Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life. There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Crawling about, this baby orc is crying loudly.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish shaman is here practicing a new spell.
An orc guard of the Black Order is here watching your every action.
< 4h/23H 115v/118V Pos: standing >
You sit down and relax.
< 4h/23H 116v/118V Pos: sitting >
You are currently memorizing the following spells:
12 seconds: ( 1st) magic missile [not in spell book]
You can memorize no more spells.
You continue your study.
< 4h/23H 116v/118V Pos: sitting >
You start meditating...
< 5h/23H 117v/118V Pos: sitting >
< 5h/23H 117v/118V Pos: sitting >
An orcish guard leaves south.
< 5h/23H 118v/118V Pos: sitting >
A cowardly orcish girl enters from the north.
< 5h/23H 118v/118V Pos: sitting >
You stop meditating.
You are carrying: (0/10)
Nothing.
< 5h/23H 118v/118V Pos: sitting >
You are now into Paging mode.
< 5h/23H 118v/118V Pos: sitting >
< 6h/23H 118v/118V Pos: sitting >
You will now load with newbie EQ when you die.
< 6h/23H 118v/118V Pos: sitting >
You have now turned Paging mode off.
< 7h/23H 118v/118V Pos: sitting >
Nah... You feel too relaxed to do that...
< 7h/23H 118v/118V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 7h/23H 118v/118V Pos: standing >
The Turmoil-Knife Intersection
It is at this intersection that another two major arteries of the Grove
meet. The Way of the Knife leads off to the east towards the many
shops and taverns on the other side of town. The Streets of Turmoil
leads northward away from the city granite wall of this intersection.
Many citizens can been seen running along as they take care of their tasks
at hand. There are strange muffled cries and shrieks echoing through this
part of town.
Obvious exits: -North -East
Fresh blood covers everything in the area.
A wandering orcish soul, flying about here, is searching for a new victim.
An orc guard of the Black Order is here watching your every action.
< 7h/23H 117v/118V Pos: standing >
An orcish guard enters from the east.
< 7h/23H 117v/118V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East -West
Fresh blood covers everything in the area.
An orcish warrior is here preparing for the next invasion.
An orcish shaman is here practicing a new spell.
< 8h/23H 116v/118V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
< 8h/23H 115v/118V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
Running about town, this female orc is restocking her low supplies.
< 8h/23H 114v/118V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
A bright light fills this area.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the east.
A greyish stone wall is here to the north.
An unwanted sword is here waiting for a new owner.
A pair of unwanted sleeves is on the ground here.
A pair of unwanted leggings collects in the rubble here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
The corpse of a young orc sentinel is lying here.
Dawken (Orc)(medium) stands here.
A Barbarian (large) Magister Equitum of The Empire stands in mid-air here.
An orcish guard sits in mid-air here, fighting the lich of an orcish elite.
Ghizyon stands in mid-air here, fighting someone.
The lich of an orcish elite stands in mid-air here, fighting an orcish guard. (minion) (casting)
An umber hulk stands here, fighting someone.
An orcish guard is lying in mid-air here, fighting someone.
The orc gate guard stands here, fighting someone.
The orc gate guard stands here, fighting someone.
< 8h/23H 114v/118V Pos: standing >
A Barbarian starts casting an offensive spell.
< 8h/23H 114v/118V Pos: standing >
Someone parries an orcish guard's lunge at him.
< 8h/23H 114v/118V Pos: standing >
A Thri-Kreen's impressive slash wounds an orcish guard.
A Thri-Kreen's powerful slash strikes an orcish guard.
A Thri-Kreen's powerful slash strikes an orcish guard.
A Thri-Kreen's impressive slash wounds an orcish guard.
A Thri-Kreen's slash wounds an orcish guard.
A Thri-Kreen's impressive slash strikes an orcish guard.
A Thri-Kreen's impressive slash strikes an orcish guard.
A Thri-Kreen's pierce strikes an orcish guard.
A Thri-Kreen's slash strikes an orcish guard.
A Thri-Kreen's slash strikes an orcish guard.
A Thri-Kreen's impressive slash strikes an orcish guard.
A Thri-Kreen's impressive slash strikes an orcish guard.
An orcish guard's body quivers as a Thri-Kreen's hit strikes deep!
A Thri-Kreen's mighty slash strikes an orcish guard very hard.
< 8h/23H 115v/118V Pos: standing >
Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into a Barbarian's body, and his wounds begin to heal!
< 8h/23H 115v/118V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by someone.
< 8h/23H 115v/118V Pos: standing >
A Barbarian completes his spell...
A Barbarian utters the words 'arieks shattering iceball'
A Barbarian points at you.
As a Barbarian's iceball shatters in your face, you swear you hear taps..