The death of [34 Diabolis] Dum (Kobold)

in A Small Outcropping of Spruce Trees

from the perspective of [56 Healer] Gellz The Empire (Dwarf)

<floating about head>a bright green ioun stone[222h 37m 48s]
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic) [86%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyes of a bewitched silver dragon (glowing)
<worn in ear>        a sapphire earring (illuminating) [45%]             
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a glowing necklace (magic) (glowing) (humming)
<worn around neck>   an oathstone pendant (magic) (humming)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    the terrifying shroud of undead power
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [74%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [79%]             
<attached to belt>   the wand of the The Astral Plane (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     the righteous platinum-plated shield of Berronar Truesilver (magic) (glowing) [80%]             
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      Tempest, the swirling gauntlets of storms (magic)
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     ring of the past (magic) (glowing)
<primary weapon>     the stone mace 'Godsfury' (magic)[165h 3m 49s]
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay (illuminating)

  *Village of Werrun                             (very evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
  *The Stone Tomb of Kelek                       (good)
   Tower of High Sorcery                         (good)
   Nizari                                        (slightly good)
   Bloodstone Keep                               (slightly evil)
   The Elemental Groves                          (slightly good)
   Faerie Realm                                  (extremely good)
  *Temple of Flames                              (very evil)
   The Prisons of Carthapia                      (slightly evil)
   The High Moor Forest                          (good)
   Fort Boyard                                   (slightly evil)
   Labyrinth of No Return                        (slightly good)
   Drustl's Yerdonia Enslaved                    (very evil)
   The Obsidian Citadel                          (slightly good)
   The Temple of the Sun                         (very good)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (good)
   The Ruins of Undermountain                    (very evil)
   The Outcasts Tower                            (pure good)
   The Lair of the Swamp Troll King              (slightly good)
   The Fields Between                            (good)
   The Githyanki Fortress                        (extremely good)
   Crystalspyre Mountains                        (slightly evil)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (very good)
  *Rogue Plains                                  (evil)
   The Desert City of Venan'Trut                 (very good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   City of Torrhan                               (good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly evil)
  *Ice Tower                                     (good)
   Desolate Under Fire                           (evil)
   Plane of Air                                  (good)
   IceCrag Castle                                (pure good)
   Quintaragon Castle                            (slightly good)
   The Ethereal Plane                            (slightly good)
   Plane of Fire                                 (very good)
   Prison of Fort Boyard                         (extremely good)
   The Sky City of Ultarium                      (slightly good)
   The Jade Empire                               (slightly good)
   Jotunheim                                     (very good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Lair of the Gibberling King                   (slightly good)
  *Plane of Water                                (slightly good)
  *The Kingdom of Torg                           (good)
   The Ancient Halls of Ironstar                 (slightly evil)
   Shadamehr Keep                                (very good)
   Forest of Mir                                 (slightly evil)
   The Caverns of Armageddon                     (slightly good)
  *The Forest City of Aravne                     (good)
  *Plane of Earth                                (slightly good)
  *Tribal Oasis                                  (very good)
   The Trakkia Mountains                         (slightly good)
   The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (extremely good)
   Krethik Keep                                  (slightly good)
   Sea Kingdom                                   (slightly good)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Arachdrathos Guilds                           (slightly good)
   Sevenoaks                                     (slightly good)
   Lost Temple of Tikitzopl                      (extremely good)
   Alatorin - the Forge City                     (good)
   Temple of the Earth                           (extremely good)
   Mazzolin                                      (good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Depths of Duris                           (slightly good)
   The Astral Plane                              (slightly evil)
   Pit of Dragons                                (slightly good)
   The Keep of Evil                              (good)
   Valley of the Snow Ogres                      (slightly good)
   The Scorched Valley                           (slightly good)
   The Tempest Court                             (slightly good)
  *The Great Shaboath                            (extremely good)
   Ny'Neth                                       (slightly good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (good)
   The Realm of Barovia                          (very good)
   Plane of Fire, Brass                          (good)
   Bahamut's Palace                              (good)
   Dragonnia                                     (good)
   Tiamat                                        (very good)
   The Fortress of Dreams                        (slightly good)
   Apocalypse Castle                             (good)
   Ny'Neth's Stronghold                          (slightly evil)
   Negative Material Plane                       (slightly evil)
   The Realm of Barovia Continued                (very good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly good)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (good)
   The Hall of the Ancients                      (good)
   Castle Ravenloft                              (slightly good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (extremely good)

* = already completed this boot.

< 1267h/1267H 182v/182V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 1267h/1267H 182v/182V Pos: standing >
Saving Gellz.

< 1267h/1267H 182v/182V Pos: standing >
You quickly scan the area.
A cloaked orc who is not far off to your east.
A yuan-ti commoner who is close by to your west.

< 1267h/1267H 182v/182V Pos: standing >
A Path into a Dark Jungle
Obvious exits: -E -W

< 1267h/1267H 182v/182V Pos: standing >
 
 *****  
 *^@M*  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 180v/182V Pos: standing >
A Path into a Dark Jungle
Obvious exits: -E -W

< 1267h/1267H 178v/182V Pos: standing >
Saving Gellz.

< 1267h/1267H 182v/182V Pos: standing >
You quickly scan the area.
A yuan-ti commoner who is close by to your west.

< 1267h/1267H 182v/182V Pos: standing >
A Path into a Dark Jungle
Obvious exits: -E -W

< 1267h/1267H 182v/182V Pos: standing >

		Score information for Gellz

Level: 52   Race: Dwarf   Class: Cleric / Holyman Sex: Male
Hit points: 1267(1267)  Moves: 182(182)
Coins carried:    0 platinum     7 gold     5 silver     6 copper
Coins in bank: 21945 platinum     0 gold     0 silver     0 copper
Playing time: 19 days / 8 hours/ 16 minutes
Received data: 0.0318 MB this session.
Send data:     0.0004 MB this session.
Compression ratio: 84%
Title: Pontifex Maximus of The Empire
Status:  Standing.
         Sanctuary Soulshielded
Epic points: 3054  Skill points: 64
Epic Bonus: Epic Points Bonus (5.63%)
Frags:   +4.76   Deaths:   72
Detecting:       Invisible Evil Good Magic Life Heat Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  0.71 
Leaderboard Points: 1897 

Active Spells:
--------------
biofeedback (5 minutes)
accelerated healing (11 minutes)
vitality (4 minutes)
virtue (16 minutes)
sanctuary (6 minutes)
armor (11 minutes)
bless (17 minutes)


< 1267h/1267H 182v/182V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Leader Board =-=-=-=-=-=-=-=-=-=-=-

   Name                      Score
   ----                      -----
   Aktosh                   3788.53	
   Tolm                     3748.47	
   Soldon                   3710.32	
   Nicram                   3206.74	
   Majk                     3040.91	
   Xen                      2605.49	
   Deathli                  2289.94	
   Sxt                      2181.47	
   Om                       2154.07	
   Iruzlo                   2128.28	
   Tiu                      2044.52	
   Gellz                    1898.48	
   Laz                      1898.15	
   Kli                      1847.39	
   Zzile                    1728.19	
   Nilats                   1590.41	
   Uzzac                    1578.75	
   Nib                      1500.73	
   Swex                     1459.18	
   Kroth                    1420.42	


< 1267h/1267H 182v/182V Pos: standing >
Saving Gellz.

< 1267h/1267H 182v/182V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1267h/1267H 182v/182V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 1267h/1267H 182v/182V Pos: standing >
A Path into a Dark Jungle
Obvious exits: -E -W

< 1267h/1267H 182v/182V Pos: standing >
 
 ****M  
 *^@**  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 180v/182V Pos: standing >
You quickly scan the area.
A vicious snardval who is in the distance to your north.
A black wolf who is almost out of sight to your north.
A yuan-ti commoner who is not far off to your west.

< 1267h/1267H 180v/182V Pos: standing >
 
 *^***  
 **@**  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 178v/182V Pos: standing >
 
 *****  
 **@**  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 177v/182V Pos: standing >
 
 M****  
 **@**  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 176v/182V Pos: standing >
 
 *M***  
 **@**  
 M****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 176v/182V Pos: standing >
 
 **M**  
 .*@**  
 .M***  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 176v/182V Pos: standing >
 
 ^**M*  
 ^.@**  
 ..M**  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 176v/182V Pos: standing >
 
   MMM^^****    
   MMM.******   
   MM^^^***^**  
   MM^^*******  
  MMM^^@******  
  MM^...M*****  
 MM^......****  
  MM.. M..***   
   ..  M ..*    
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1267h/1267H 175v/182V Pos: standing >
 
    MMM^^***    
    MMM.*****   
    MM^^^***^*  
    MM^^******  
   MMM^@.*****  
   MM^...M****  
  MM^......***  
  MMM.. M..**   
   ^..  M ..    
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 174v/182V Pos: standing >

		Character attributes for Gellz

Level: 52   Race: Dwarf   Class: Cleric / Holyman 
Age: 60 yrs / 14 mths  Height: 46 inches Weight: 162 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 107 ( 82)    Pow:  68 ( 80)
Dex:  77 ( 90)    Int:  66 ( 82)   
Agi:  72 ( 84)    Wis: 151 (116)
Con: 194 (149)    Cha:  68 ( 80)   Luc:  80
Equipped Items:  88     Carried weight:   26

Armor Points: -285  Reduces melee damage taken by 28.5% 
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 31% 
Calming Chance(cha): 9% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Hitroll: 12   Damroll: 12
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[-17]  FEA[28]
               BRE[-29]  SPE[-54]

Load carried: Not a problem

< 1267h/1267H 176v/182V Pos: standing >
 
     MMM^^**    
     MMM.****   
     MM^^^***^  
     MM^^*****  
    MMM@^.****  
    MM^...M***  
   MM^......**  
   MMM.. M..*   
   M^..  M .    
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 176v/182V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1267h/1267H 179v/182V Pos: standing >
 
     MMM.***    
     MM^^^***   
     MM^^*****  
    MMM^^.****  
    MM^@..M***  
   MM^......**  
   MMM.. M..**  
  MM^..  M ..   
   ^..          
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1267h/1267H 180v/182V Pos: standing >
 
     MM^^^**    
     MM^^****   
    MMM^^.****  
    MM^....***  
   MM^.@....**  
   MMM.. M..**  
 MMM^..  M ..*  
  M^..      .   
   ^.      M    
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1267h/1267H 178v/182V Pos: standing >
 
     MM^^***    
    MMM^^.***   
    MM^....***  
   MM^......**  
   MMM.@ M..**  
 MMM^..  M ..*  
 MM^..      ..  
  ^^.      M    
   M   M        
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1267h/1267H 177v/182V Pos: standing >
 
    MMM^^.**    
    MM^....**   
   MM^......**  
   MMM.. M..**  
 MMM^..@ M ..*  
 MM^..      ..  
 M^^.      M .  
  ^M   M        
    M     M     
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 176v/182V Pos: standing >
 
    MM^....*    
   MM^......*   
   MMM.. M..**  
 MMM^..    ..*  
 MM^.. @    ..  
 M^^.      M .  
 ^^M   M        
  . M     M     
      MM.M      
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 176v/182V Pos: standing >
 
   MM^......    
   MMM.. M..*   
 MMM^..    ..*  
 MM^..      ..  
 M^^.  @   M .  
 ^^M   M        
 ^. M     M     
  M   MM.M      
      .*..      
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 175v/182V Pos: standing >
 
   MMM.. M..    
  MM^..    ..   
 MM^..      ..  
 M^^.      M .  
 ^^M   @        
 ^. M     M     
  M   MM.M   M  
      .*..      
   M .***M      
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W
A large black wolf is busy looking for something to eat.

< 1267h/1267H 176v/182V Pos: standing >
 
   M^..    .    
  M^..      .   
 M^^.      M .  
 ^^M   M        
 ^. M  @  M     
  M   MM.M   M  
      .*..      
   M .***M      
   ..****. M    
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 175v/182V Pos: standing >
 
   ^..          
  ^^.      M    
 ^^M   M        
 ^. M     M     
  M   M@.M   M  
      .*..      
   M .***M      
   ..****. M    
   .****.       
On the Shore of a Small Island
Obvious exits: -N -E -S -W
A cloaked orc stands here with his fists clenched.(Red Aura)

< 1267h/1267H 174v/182V Pos: standing >
 
  MM.M  
  .@..  
 .***M  
A Small Outcropping of Spruce Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 174v/182V Pos: standing >
 
  .*..  
 .*@*M  
 ****.  
A Small Outcropping of Spruce Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 173v/182V Pos: standing >
 
 .***M  
 **@*.  
 ***.   
A Small Outcropping of Spruce Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 172v/182V Pos: standing >
 
  .***  
 .*@**  
 P***.  
A Small Outcropping of Spruce Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 172v/182V Pos: standing >
 
 M .**  
 ..@**  
 .P***  
A Small Outcropping of Spruce Trees
Obvious exits: -N -E -S -W

< 1267h/1267H 171v/182V Pos: standing >
 
   ^^. M        
  ^. M   MM.M   
 ..      .*..   
      M .***M   
      .@****.   
      .****.    
       .... M   
         M      
                
On the Shore of a Small Island
Obvious exits: -N -E -S -W

< 1267h/1267H 170v/182V Pos: standing >
 
   ^^^. M       
  ^^. M   MM.   
 ...      .*..  
       M .***M  
       @.****.  
       .****.   
        .... M  
          M     
                
On the Shore of a Small Island
Obvious exits: -N -E -S -W

< 1267h/1267H 170v/182V Pos: standing >
 
   M^^^. M      
  ^^^. M   MM   
 ^...      .*.  
 .      M .***  
       @..****  
        .****.  
         ....   
           M    
   .            
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 169v/182V Pos: standing >
 
   MM^^^. M     
  ^^^^. M   M   
 ^^...      .*  
 ^.      M .**  
       @ ..***  
         .****  
          ....  
            M   
   ..           
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 168v/182V Pos: standing >
 
   ^^^. M  M    
  ^...      .   
 ^.      M .**  
         ..***  
       @ .****  
          ....  
 .          M   
  ...           
   ......       
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 168v/182V Pos: standing >
 
   ^^. M  M     
  ...      .*   
 .      M .***  
        ..****  
       @.****.  
         ....   
           M    
  ..            
   .....        
A Windy Lake, North of the Mountains
Obvious exits: -N -E -S -W

< 1267h/1267H 168v/182V Pos: standing >
 
   ^. M  M M    
  ..      .*.   
       M .***M  
       ..****.  
       @****.   
        .... M  
          M     
  .             
   ....         
On the Shore of a Small Island
Obvious exits: -N -E -S -W

< 1267h/1267H 168v/182V Pos: standing >
 
  ..**  
  .@**  
   ...  
A Small Outcropping of Spruce Trees
Obvious exits: -N -E -S -W
A Kobold (tiny) stands here.(Red Aura)

< 1267h/1267H 169v/182V Pos: standing >
You start chanting...

< 1267h/1267H 182v/182V Pos: standing >
Casting: full heal 

< 1267h/1267H 182v/182V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 100 ] You call upon the might of your god to destroy the body of a Kobold, who stumbles from the impact!

< 1267h/1267H 182v/182V Pos: standing >
You start chanting...

< 1267h/1267H 182v/182V Pos: standing >
Casting: full heal 

< 1267h/1267H 182v/182V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 97 ] You destroy what little there is left of a Kobold's body, leaving only a pool of blood and sinew!
A Kobold is dead! R.I.P.
You receive your share of experience.