<worn on head> an evil looking helm
<worn about body> a mottled brown cloak
<worn about waist> a cloth baby diaper (glowing)
<worn on arms> some human-made cured leather arm plates
<worn on finger> a dented steel ring
<primary weapon> a stout oaken cudgel
<worn on feet> some boots of water-walking
< 111h/111H 114v/114V Pos: standing >
You ARE mad!
< 111h/111H 114v/114V Pos: standing >
Do you feel lucky, punk?
< 111h/111H 114v/114V Pos: standing >
The Golden Lyre
Obvious exits: -E
The skeleton of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The skeleton of a sleeping dockhand stands here. (minion)
A tall drow bard plays distractedly.
A svelte drow gathers her winnings while waiting for the next toss.
A small goblin is rolling dice here.
A thin orc fingers his dagger while watching the dice roll.
A thin orc fingers his dagger while watching the dice roll.
A drow noblewoman staggers about spilling her ale.
An ancient, skeletal orc serves drinks here.
(Q)A drunk rakshasa leans heavily against the bar.
< 111h/111H 114v/114V Pos: standing >
Before a Quiet Tavern
Obvious exits: -N -S -W
The skeleton of a sleeping dockhand enters from the west.
The spectre of a sleeping dockhand enters from the west.
The spectre of a sleeping dockhand enters from the west.
The skeleton of a sleeping dockhand enters from the west.
< 111h/111H 113v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -S
An angry duergar glares at his surroundings.
The skeleton of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The skeleton of a sleeping dockhand enters from the north.
< 111h/111H 112v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -W
A small pool of water ripples as water drips in from above.
The skeleton of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The skeleton of a sleeping dockhand enters from the north.
< 111h/111H 112v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -S
An angry duergar glares at his surroundings.
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 112v/114V Pos: standing >
Before a Quiet Tavern
Obvious exits: -N -S -W
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 112v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -S -W
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 111v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -S -W
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 111v/114V Pos: standing >
A Spartan Home
Obvious exits: -S
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 111h/111H 111v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -S -W
The skeleton of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The skeleton of a sleeping dockhand enters from the north.
< 111h/111H 111v/114V Pos: standing >
A Nameless Path
Obvious exits: -E -W
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 110v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S -W
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 110v/114V Pos: standing >
A Nameless Path
Obvious exits: -E -S# -W
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 109v/114V Pos: standing >
A Nameless Path
Obvious exits: -E -S
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 111h/111H 109v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -W
The skeleton of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The skeleton of a sleeping dockhand enters from the north.
< 111h/111H 109v/114V Pos: standing >
A Nameless Path
Obvious exits: -E -W
(Q)A thin drow warrior carefully eyes her surroundings.
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 108v/114V Pos: standing >
A Split in the Path
Obvious exits: -N -E -S -W#
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 108v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -S
A gaunt drow woman attempts to sell her body here.
A tall minotaur in merchants robes stands here.
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 108v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
A human sailor walks cautiously through the streets.
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 108v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 109v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
A human sailor walks cautiously through the streets.
The skeleton of a sleeping dockhand enters from the west.
The spectre of a sleeping dockhand enters from the west.
The spectre of a sleeping dockhand enters from the west.
The skeleton of a sleeping dockhand enters from the west.
< 111h/111H 109v/114V Pos: standing >
The door seems to be closed.
< 111h/111H 110v/114V Pos: standing >
Are you mad!?
< 111h/111H 114v/114V Pos: standing >
Ok.
The spectre of a sleeping dockhand places a steel dagger in the back of a dark human, resulting in some strange noises and some blood.
The spectre of a sleeping dockhand misses a dark human.
The spectre of a sleeping dockhand misses a dark human.
The spectre of a sleeping dockhand misses a dark human.
< 111h/111H 114v/114V Pos: standing >
A dark human's impressive punch strikes the spectre of a sleeping dockhand very hard.
< 111h/111H 114v/114V Pos: standing >
The spectre of a sleeping dockhand misses a dark human.
The spectre of a sleeping dockhand's decent pierce wounds a dark human.
< 111h/111H 114v/114V Pos: standing >
The spectre of a sleeping dockhand misses a dark human.
A dark human dodges the spectre of a sleeping dockhand's attack.
< 111h/111H 114v/114V Pos: standing >
You start chanting...
< 111h/111H 114v/114V Pos: standing >
The spectre of a sleeping dockhand's weak pierce grazes a dark human.
A dark human dodges the spectre of a sleeping dockhand's attack.
< 111h/111H 114v/114V Pos: standing >
A dark human's powerful punch enshrouds the spectre of a sleeping dockhand in a mist of blood.
< 111h/111H 114v/114V Pos: standing >
A dark human dodges the spectre of a sleeping dockhand's attack.
The spectre of a sleeping dockhand misses a dark human.
< 111h/111H 114v/114V Pos: standing >
You complete your spell...
Your victim does not want to sleep right now!
< 111h/111H 114v/114V Pos: standing >
You start chanting...
< 111h/111H 114v/114V Pos: standing >
A dark human dodges the spectre of a sleeping dockhand's attack.
The spectre of a sleeping dockhand's fine pierce wounds a dark human.
A dark human dodges the spectre of a sleeping dockhand's attack.
< 111h/111H 114v/114V Pos: standing >
Casting: sleep *
The spectre of a sleeping dockhand's decent pierce wounds a dark human.
< 111h/111H 114v/114V Pos: standing >
A dark human's impressive punch strikes the spectre of a sleeping dockhand very hard.
< 111h/111H 114v/114V Pos: standing >
You complete your spell...
A dark human goes to sleep.
< 111h/111H 114v/114V Pos: standing >
Ok.
The spectre of a sleeping dockhand places a steel dagger in the back of a dark human, resulting in some strange noises and some blood.
A dark human has a RUDE awakening!
The spectre of a sleeping dockhand places a steel dagger in the back of a dark human, resulting in some strange noises and some blood.
The spectre of a sleeping dockhand's pierce wounds a dark human.
The spectre of a sleeping dockhand places a steel dagger in the back of a dark human, resulting in some strange noises and some blood.
< 111h/111H 114v/114V Pos: standing >
The spectre of a sleeping dockhand dodges a dark human's attack.
A dark human turns to focus his attack on the spectre of a sleeping dockhand!
The spectre of a sleeping dockhand's fine pierce strikes a dark human hard.
A dark human dodges the spectre of a sleeping dockhand's attack.
The spectre of a sleeping dockhand's decent pierce strikes a dark human.
The spectre of a sleeping dockhand's decent pierce strikes a dark human hard.
< 111h/111H 114v/114V Pos: standing >
A dark human dodges the spectre of a sleeping dockhand's attack.
A dark human dodges the spectre of a sleeping dockhand's attack.
A dark human dodges the spectre of a sleeping dockhand's attack.
The spectre of a sleeping dockhand's weak pierce strikes a dark human.
< 111h/111H 114v/114V Pos: standing >
You start chanting...
< 111h/111H 114v/114V Pos: standing >
A dark human's impressive punch seriously wounds the spectre of a sleeping dockhand.
A dark human's punch enshrouds the spectre of a sleeping dockhand in a mist of blood.
< 111h/111H 114v/114V Pos: standing >
Casting: sleep *
< 111h/111H 114v/114V Pos: standing >
A dark human dodges the spectre of a sleeping dockhand's attack.
The spectre of a sleeping dockhand's weak pierce strikes a dark human.
The spectre of a sleeping dockhand's fine pierce strikes a dark human very hard.
< 111h/111H 114v/114V Pos: standing >
You complete your spell...
Your victim does not want to sleep right now!
< 111h/111H 114v/114V Pos: standing >
A dark human's punch critically injures the spectre of a sleeping dockhand.
< 111h/111H 114v/114V Pos: standing >
You start chanting...
< 111h/111H 114v/114V Pos: standing >
The spectre of a sleeping dockhand's fine pierce seriously wounds a dark human.
The spectre of a sleeping dockhand's decent pierce strikes a dark human very hard.
The spectre of a sleeping dockhand's decent pierce strikes a dark human very hard.
A dark human is stunned!
< 111h/111H 114v/114V Pos: standing >
You complete your spell...
Your victim does not want to sleep right now!
< 111h/111H 114v/114V Pos: standing >
Autosaving...
< 111h/111H 114v/114V Pos: standing >
You don't have that spell memorized.
< 111h/111H 114v/114V Pos: standing >
A dark human's fine punch causes the spectre of a sleeping dockhand to grimace in pain.
< 111h/111H 114v/114V Pos: standing >
A dark human dodges the spectre of a sleeping dockhand's attack.
The spectre of a sleeping dockhand's fine pierce enshrouds a dark human in a mist of blood.
A dark human is stunned!
The spectre of a sleeping dockhand misses a dark human.
< 111h/111H 114v/114V Pos: standing >
You start chanting...
< 111h/111H 114v/114V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a dark human!
[Damage: 15 ] [Damage: 15 ] The shadowy hand tears away the remaining life of a dark human.
A dark human is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a dark human dies in agony.
< 111h/111H 114v/114V Pos: standing >
You get a small pile of coins from the corpse of a dark human.
There were: 6 gold coins, 10 silver coins, 20 copper coins.
< 111h/111H 114v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
Fresh blood splatters cover the area.
The corpse of a dark human is lying here.
The skeleton of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The skeleton of a sleeping dockhand stands here. (minion)
< 111h/111H 114v/114V Pos: standing >
A drow prostitute enters from the south.
< 111h/111H 114v/114V Pos: standing >
You sit down and relax.
< 111h/111H 114v/114V Pos: sitting >
You get a spellbook from a large moth-eaten leather sack.
< 111h/111H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 3 - embalm
1 - sense follower
( 2nd circle) 2 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
2 - slashing darkness
And you are currently memorizing the following spells:
14 seconds: ( 3rd) embalm
22 seconds: ( 1st) slashing darkness
31 seconds: ( 1st) slashing darkness
39 seconds: ( 1st) slashing darkness
47 seconds: ( 1st) slashing darkness
62 seconds: ( 3rd) animate dead
74 seconds: ( 2nd) sleep
86 seconds: ( 2nd) sleep
98 seconds: ( 2nd) sleep
110 seconds: ( 2nd) sleep
118 seconds: ( 1st) slashing darkness
You can memorize no more spells.
You continue your study.
< 111h/111H 114v/114V Pos: sitting >
You start meditating...
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing embalm.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 111h/111H 114v/114V Pos: sitting >
A drow prostitute leaves east.
You have finished memorizing slashing darkness.
< 111h/111H 114v/114V Pos: sitting >
You no longer feel safe from the living.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing animate dead.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing sleep.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing sleep.
< 111h/111H 114v/114V Pos: sitting >
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing sleep.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing sleep.
< 111h/111H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.
< 111h/111H 114v/114V Pos: sitting >
You clamber to your feet.
< 111h/111H 114v/114V Pos: standing >
You put 1 book(s) into a large moth-eaten leather sack.
< 111h/111H 114v/114V Pos: standing >
A drow prostitute enters from the east.
< 111h/111H 114v/114V Pos: standing >
You feel less strong.
< 111h/111H 114v/114V Pos: standing >
A drow prostitute leaves south.
< 111h/111H 114v/114V Pos: standing >
A drow prostitute enters from the south.
< 111h/111H 114v/114V Pos: standing >
A drow prostitute leaves west.
< 111h/111H 114v/114V Pos: standing >
Autosaving...
< 111h/111H 114v/114V Pos: standing >
A Grey Elf shouts across the world 'Oudh!'
< 111h/111H 114v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
The corpse of a dark human is lying here.
The skeleton of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The skeleton of a sleeping dockhand stands here. (minion)
< 111h/111H 114v/114V Pos: standing >
The Collapsed Ruins of a Stone Building
Obvious exits: -W
The skeleton of a sleeping dockhand enters from the west.
The spectre of a sleeping dockhand enters from the west.
The spectre of a sleeping dockhand enters from the west.
The skeleton of a sleeping dockhand enters from the west.
< 111h/111H 113v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
The corpse of a dark human is lying here.
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 112v/114V Pos: standing >
The door seems to be closed.
< 111h/111H 112v/114V Pos: standing >
Ok.
< 111h/111H 114v/114V Pos: standing >
A Sturdy Stone Building
Obvious exits: -S
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.
A sleeping guard is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 113v/114V Pos: standing >
A Nameless Path
Obvious exits: -N -E -S -W
The corpse of a dark human is lying here.
The skeleton of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The skeleton of a sleeping dockhand enters from the north.
< 111h/111H 112v/114V Pos: standing >
Ok.
< 111h/111H 113v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
The skeleton of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The spectre of a sleeping dockhand enters from the east.
The skeleton of a sleeping dockhand enters from the east.
< 111h/111H 113v/114V Pos: standing >
A Small Bank
Obvious exits: -N
A large wooden counter is here, with a sign posted on it.
A sturdy guard protects the vault.
A sturdy guard protects the vault.
A small duergar is here counting money.
The skeleton of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The spectre of a sleeping dockhand enters from the north.
The skeleton of a sleeping dockhand enters from the north.
< 111h/111H 112v/114V Pos: standing >
Sorry, but you cannot do that here!
< 111h/111H 114v/114V Pos: standing >
A Nameless Path
Obvious exits: -N# -E -S -W
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 113v/114V Pos: standing >
The door seems to be closed.
< 111h/111H 113v/114V Pos: standing >
Ok.
< 111h/111H 114v/114V Pos: standing >
A Small Wooden Shack
Obvious exits: -S
A tired dockhand is stretched out, sound asleep.
A tired dockhand is stretched out, sound asleep.
The skeleton of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The spectre of a sleeping dockhand enters from the south.
The skeleton of a sleeping dockhand enters from the south.
< 111h/111H 113v/114V Pos: standing >
Ok.
< 111h/111H 113v/114V Pos: standing >
Ok.
The spectre of a sleeping dockhand places a steel dagger in the back of a tired dockhand, resulting in some strange noises and some blood.
A tired dockhand has a RUDE awakening!
The spectre of a sleeping dockhand places a steel dagger in the back of a tired dockhand, resulting in some strange noises and some blood.
The spectre of a sleeping dockhand's weak pierce wounds a tired dockhand.
A tired dockhand clambers to his feet.
The spectre of a sleeping dockhand misses a tired dockhand.
< 111h/111H 113v/114V Pos: standing >
A tired dockhand's impressive punch strikes the spectre of a sleeping dockhand very hard.
< 111h/111H 113v/114V Pos: standing >
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand's weak pierce wounds a tired dockhand.
The spectre of a sleeping dockhand's weak pierce wounds a tired dockhand.
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand's pierce strikes a tired dockhand.
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand dodges a tired dockhand's attack.
You start chanting...
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand's fine pierce strikes a tired dockhand.
A tired dockhand dodges the spectre of a sleeping dockhand's attack.
< 111h/111H 113v/114V Pos: standing >
A tired dockhand awakens.
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand's pierce wounds a tired dockhand.
A tired dockhand dodges the spectre of a sleeping dockhand's attack.
< 111h/111H 113v/114V Pos: standing >
Casting: sleep
< 111h/111H 113v/114V Pos: standing >
You complete your spell...
A tired dockhand goes to sleep.
< 111h/111H 113v/114V Pos: standing >
A tired dockhand slumps to the ground.
< 111h/111H 113v/114V Pos: standing >
A tired dockhand clambers to his feet.
< 111h/111H 113v/114V Pos: standing >
Ok.
The spectre of a sleeping dockhand places a steel dagger in the back of a tired dockhand, resulting in some strange noises, a lot of blood and a corpse.
A tired dockhand is dead! R.I.P.
You receive your share of experience.
A tired dockhand's death cry reverberates in your head as he falls to the ground.
The spectre of a sleeping dockhand's weak pierce grazes a tired dockhand.
The spectre of a sleeping dockhand places a steel dagger in the back of a tired dockhand, resulting in some strange noises and some blood.
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand dodges a tired dockhand's attack.
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand's decent pierce wounds a tired dockhand.
You get a few coins from the corpse of a tired dockhand.
There were: 3 gold coins, 8 silver coins, 8 copper coins.
< 111h/111H 113v/114V Pos: standing >
The spectre of a sleeping dockhand dodges a tired dockhand's attack.
A tired dockhand's fine punch strikes the spectre of a sleeping dockhand.
< 111h/111H 114v/114V Pos: standing >
The spectre of a sleeping dockhand's decent pierce wounds a tired dockhand.
The spectre of a sleeping dockhand's pierce strikes a tired dockhand.
< 111h/111H 114v/114V Pos: standing >
A tired dockhand's decent punch wounds the spectre of a sleeping dockhand.
You start chanting...
< 111h/111H 114v/114V Pos: standing >
The spectre of a sleeping dockhand's weak pierce wounds a tired dockhand.
< 111h/111H 114v/114V Pos: standing >
Casting: sleep
< 111h/111H 114v/114V Pos: standing >
You complete your spell...
A tired dockhand goes to sleep.
< 111h/111H 114v/114V Pos: standing >
Ok.
The spectre of a sleeping dockhand places a steel dagger in the back of a tired dockhand, resulting in some strange noises and some blood.
A tired dockhand has a RUDE awakening!
The spectre of a sleeping dockhand places a steel dagger in the back of a tired dockhand, resulting in some strange noises, a lot of blood and a corpse.
A tired dockhand is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tired dockhand.
< 111h/111H 114v/114V Pos: standing >
You get a few coins from the corpse of a tired dockhand.
There were: 2 gold coins, 6 silver coins, 10 copper coins.
< 111h/111H 114v/114V Pos: standing >
A Small Wooden Shack
Obvious exits: -S#
Fresh blood splatters cover the area.
[2] The corpse of a tired dockhand is lying here.
The skeleton of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The skeleton of a sleeping dockhand stands here. (minion)
< 111h/111H 114v/114V Pos: standing >
The door seems to be closed.
< 111h/111H 114v/114V Pos: standing >
Autosaving...
< 111h/111H 114v/114V Pos: standing >
< 111h/111H 114v/114V Pos: standing >
A Small Wooden Shack
Obvious exits: -S#
[2] The corpse of a tired dockhand is lying here.
The skeleton of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The spectre of a sleeping dockhand stands here. (minion)
The skeleton of a sleeping dockhand stands here. (minion)
< 111h/111H 114v/114V Pos: standing >
Ok.
< 111h/111H 114v/114V Pos: standing >
Ok.
The skeleton of a sleeping dockhand leaves south.
The spectre of a sleeping dockhand leaves south.
The spectre of a sleeping dockhand leaves south.
The skeleton of a sleeping dockhand leaves south.
< 111h/111H 114v/114V Pos: standing >
Ok.
< 111h/111H 114v/114V Pos: standing >
You sit down and relax.
< 111h/111H 114v/114V Pos: sitting >
You get a spellbook from a large moth-eaten leather sack.
< 111h/111H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 1 - animate dead
4 - embalm
1 - sense follower
( 2nd circle) 2 - chill touch
2 - sleep
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
12 seconds: ( 2nd) sleep
24 seconds: ( 2nd) sleep
You can memorize no more spells.
You continue your study.
< 111h/111H 114v/114V Pos: sitting >
You start meditating...
< 111h/111H 114v/114V Pos: sitting >