<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the royal crown of Aravne
<worn on eyes> devil eyes of the ghargatula
<worn in ear> a dangling spider earring
<worn in ear> a shimmering crystal dragon scale (glowing)
<worn on face> a virulent case of herpes simplex
<worn around neck> an oathstone pendant (humming)
<worn around neck> the necklace of wisdom
<worn on body> an embroidered tunic of the Knights of the Raven
<worn about body> a cloak spun entirely of smoke
<worn on tail> a transparent sheen of slime
<worn as quiver> a glorious white quiver of heavenly flight (glowing)
<worn about waist> a belt of scales
<attached to belt> a slime covered arrow head (glowing)
<worn on arms> sleeves of gold dragonskin
<held as shield> a small shield of bluestone wreathed in flames (glowing)
<worn around wrist> some platinum-plated mithril bracers of Kimordril
<worn around wrist> the ancestral bracelet of Sevenoaks
<worn on hands> a virulent case of herpes simplex
<worn on finger> the ring of the void
<worn on finger> a gleaming platinum ring
<held> a totem of shadows [53%]
<worn on legs> some leggings of red flames
<worn on feet> some enchanted boots
A wemic warrior who is close by to your west.
A wemic child who is close by to your west.
A wemic acolyte who is not far off to your west.
< 686h/686H 234v/315V Pos: standing >
A wemic commoner leaves east.
< 686h/686H 236v/315V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.
A wemic child plays in the sand here.
< 686h/686H 235v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is not far off to your north.
A wemic commoner who is not far off to your north.
A wemic mercenary who is a brief walk away to your north.
A wemic commoner who is a brief walk away to your north.
A wemic commoner who is rather far off to your north.
A wemic commoner who is rather far off to your north.
A wemic commoner who is close by to your east.
A wemic acolyte who is close by to your east.
A wemic commoner who is not far off to your east.
A wemic acolyte who is not far off to your east.
A wemic commoner who is not far off to your south.
A wemic acolyte who is close by to your west.
< 686h/686H 236v/315V Pos: standing >
The Central Path
Obvious exits: -E -S
A wemic acolyte is here praying.
< 686h/686H 235v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 235v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 236v/315V Pos: standing >
You quickly scan the area.
A wemic warrior who is close by to your east.
A wemic child who is close by to your east.
A wemic commoner who is not far off to your east.
A wemic acolyte who is not far off to your east.
A wemic commoner who is a brief walk away to your east.
A wemic acolyte who is a brief walk away to your east.
< 686h/686H 236v/315V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.
A wemic child plays in the sand here.
< 686h/686H 236v/315V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
< 686h/686H 234v/315V Pos: standing >
Score information for Ghuleh
Level: 50 Race: Kobold Class: Shaman / Spiritualist Sex: Male
Hit points: 686(686) Moves: 235(315)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1421 platinum 0 gold 0 silver 0 copper
Playing time: 15 days / 3 hours/ 14 minutes
Received data: 6.4069 MB this session.
Send data: 0.0737 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status: Standing.
Epic points: 1736 Skill points: 16
Epic Bonus: Epic Points Bonus (0.66%)
Frags: -0.19 Deaths: 53
Detecting: Illusions Invisible Life Heat
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing
Bartender Quests Remaining: 4
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 802
Active Spells:
--------------
pantherspeed (45 minutes)
spirit armor (40 minutes)
elephantstrength (34 minutes)
fly (85 minutes)
< 686h/686H 235v/315V Pos: standing >
A wemic child enters from the east.
Saving Ghuleh.
< 686h/686H 235v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A wemic mercenary who is not far off to your north.
A wemic commoner who is not far off to your north.
A wemic commoner who is a brief walk away to your north.
A wemic commoner who is a brief walk away to your north.
Llaranar, the arch-shaman who is in the distance to your north.
The Incarnate of Fire who is close by to your east.
A wemic warrior who is close by to your south.
A wemic child who is close by to your south.
A wemic commoner who is not far off to your south.
< 686h/686H 236v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.
< 686h/686H 234v/315V Pos: standing >
You quickly scan the area.
A wemic mercenary who is close by to your north.
A wemic commoner who is close by to your north.
A wemic commoner who is not far off to your north.
A wemic commoner who is a brief walk away to your north.
Llaranar, the arch-shaman who is rather far off to your north.
A wemic child who is close by to your south.
A wemic warrior who is not far off to your south.
A wemic child who is not far off to your south.
A wemic commoner who is a brief walk away to your south.
< 686h/686H 235v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
A wemic mercenary patrols here.
A wemic commoner goes about his daily business.
There is a slight disturbance in the spirit realm here.
< 686h/686H 233v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is not far off to your north.
Llaranar, the arch-shaman who is a brief walk away to your north.
A wemic warrior who is not far off to your east.
Lona, the high priest who is rather far off to your east.
A wemic commoner who is close by to your south.
A wemic commoner who is close by to your south.
A wemic child who is not far off to your south.
A wemic warrior who is a brief walk away to your south.
A wemic child who is a brief walk away to your south.
A wemic commoner who is rather far off to your south.
< 686h/686H 234v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.
< 686h/686H 233v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
Llaranar, the arch-shaman who is not far off to your north.
A wemic mercenary who is close by to your south.
A wemic commoner who is close by to your south.
A wemic commoner who is not far off to your south.
A wemic commoner who is not far off to your south.
A wemic child who is a brief walk away to your south.
A wemic warrior who is rather far off to your south.
A wemic child who is rather far off to your south.
A wemic commoner who is in the distance to your south.
< 686h/686H 233v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S
A wemic commoner goes about his daily business.
< 686h/686H 232v/315V Pos: standing >
You quickly scan the area.
Llaranar, the arch-shaman who is close by to your north.
A wemic commoner who is close by to your east.
A wemic acolyte who is close by to your east.
Palom, the potter who is close by to your east.
A wemic commoner who is close by to your south.
A wemic mercenary who is not far off to your south.
A wemic commoner who is not far off to your south.
A wemic commoner who is a brief walk away to your south.
A wemic commoner who is a brief walk away to your south.
A wemic child who is rather far off to your south.
A wemic warrior who is in the distance to your south.
A wemic child who is in the distance to your south.
< 686h/686H 232v/315V Pos: standing >
The Witch Doctor's Hut
Obvious exits: -S
Llaranar, the arch-shaman stands here, conjuring.
< 686h/686H 231v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your south.
A wemic commoner who is not far off to your south.
A wemic mercenary who is a brief walk away to your south.
A wemic commoner who is a brief walk away to your south.
A wemic commoner who is rather far off to your south.
A wemic commoner who is rather far off to your south.
A wemic child who is in the distance to your south.
< 686h/686H 232v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 232v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your south.
A wemic commoner who is not far off to your south.
A wemic mercenary who is a brief walk away to your south.
A wemic commoner who is a brief walk away to your south.
A wemic commoner who is rather far off to your south.
A wemic commoner who is rather far off to your south.
A wemic child who is in the distance to your south.
< 686h/686H 233v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 233v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your south.
A wemic commoner who is not far off to your south.
A wemic mercenary who is a brief walk away to your south.
A wemic commoner who is a brief walk away to your south.
A wemic commoner who is rather far off to your south.
A wemic commoner who is rather far off to your south.
A wemic child who is in the distance to your south.
< 686h/686H 234v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 234v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S
A wemic commoner goes about his daily business.
< 686h/686H 234v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.
There is a slight disturbance in the spirit realm here.
< 686h/686H 232v/315V Pos: standing >
A wemic commoner enters from the south.
A Tribal Path
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
< 686h/686H 231v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic mercenary patrols here.
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.
< 686h/686H 229v/315V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
A wemic child plays in the sand here.
< 686h/686H 228v/315V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.
A wemic child plays in the sand here.
< 686h/686H 226v/315V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
A wemic commoner goes about his daily business.
< 686h/686H 226v/315V Pos: standing >
The Leader's Hut
Obvious exits: -N
The corpse of Mnenar, the town leader is lying here.
< 686h/686H 224v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic warrior who is not far off to your north.
A wemic child who is not far off to your north.
A wemic child who is a brief walk away to your north.
A wemic mercenary who is rather far off to your north.
A wemic commoner who is rather far off to your north.
A wemic commoner who is rather far off to your north.
< 686h/686H 225v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 226v/315V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
A wemic commoner goes about his daily business.
< 686h/686H 226v/315V Pos: standing >
A Large Hut
Obvious exits: -E
A wemic acolyte is here praying.
< 686h/686H 224v/315V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your east.
< 686h/686H 225v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 227v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 228v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 228v/315V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
A wemic commoner goes about his daily business.
< 686h/686H 228v/315V Pos: standing >
The Leader's Hut
Obvious exits: -N
The corpse of Mnenar, the town leader is lying here.
< 686h/686H 226v/315V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
A wemic commoner goes about his daily business.
< 686h/686H 228v/315V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.
A wemic child plays in the sand here.
< 686h/686H 226v/315V Pos: standing >
The Central Path
Obvious exits: -E -S
There is a slight disturbance in the spirit realm here.
< 686h/686H 225v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 225v/315V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 227v/315V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.
A wemic child plays in the sand here.
< 686h/686H 226v/315V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
< 686h/686H 225v/315V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic child plays in the sand here.
A wemic mercenary patrols here.
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.
< 686h/686H 223v/315V Pos: standing >
A wemic commoner leaves west.
< 686h/686H 232v/315V Pos: standing >
You start chanting...
< 686h/686H 233v/315V Pos: standing >
A wemic mercenary leaves west.
Casting: spirit jump
< 686h/686H 235v/315V Pos: standing >
You complete your spell...
South Side of the Wagon Camp
Obvious exits: -E -W
A very young Cimmerian toddles about the camp here.
A middle-aged Cimmerian walks about, exuding an aura of power.
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
A team of four sturdy draft horses stands tethered here.
< 686h/686H 236v/315V Pos: standing >
You quickly scan the area.
A mature Cimmerian who is not far off to your east.
A Cimmerian warrior who is a brief walk away to your east.
A Cimmerian toddler who is not far off to your west.
A wandering Cimmerian who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
A team of horses who is not far off to your west.
< 686h/686H 243v/315V Pos: standing >
You start chanting...
< 686h/686H 243v/315V Pos: standing >
Casting: spirit jump
< 686h/686H 246v/315V Pos: standing >
You complete your spell...
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 686h/686H 247v/315V Pos: standing >
Dromis starts casting a spell.
< 686h/686H 250v/315V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a Tukluk woman is lying here.
< 686h/686H 251v/315V Pos: standing >
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A roc who is close by to your north.
A proud lion who is not far off to your east.
A loggerhead shrike who is a brief walk away to your east.
A giraffe who is not far off to your south.
A giraffe who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 686h/686H 252v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 686h/686H 250v/315V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
A Githzerai who is not far off to your north.
A Dwarf who is not far off to your north.
A thorn-root tree who is not far off to your north.
A proud lion who is close by to your east.
A loggerhead shrike who is not far off to your east.
A loggerhead shrike who is not far off to your south.
A cheetah who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A large gazelle who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
< 686h/686H 251v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
< 686h/686H 249v/315V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A loggerhead shrike who is close by to your east.
A giraffe who is close by to your south.
A proud lion who is close by to your south.
A raccoon who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 686h/686H 250v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 686h/686H 251v/315V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your north.
A Githzerai who is not far off to your north.
A Dwarf who is not far off to your north.
A thorn-root tree who is not far off to your north.
A proud lion who is close by to your east.
A loggerhead shrike who is not far off to your south.
A cheetah who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A large gazelle who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
< 686h/686H 257v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
< 686h/686H 256v/315V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A proud lion who is close by to your south.
A raccoon who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 686h/686H 257v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 686h/686H 256v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 686h/686H 258v/315V Pos: standing >
A large zebra trots in from the west.
A zebra trots in from the west.
A zebra trots in from the west.
A zebra trots in from the west.
A zebra trots in from the west.
A zebra trots in from the west.
A zebra trots in from the west.
The Savannah of Broken Trusts
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a cheetah is lying here.
A Gnome (tiny) Tinker Belle of The Empire stands in mid-air here.
A Githzerai (medium) Legionary of The Empire stands in mid-air here (Newbie), fighting a thorn-root tree.
A Dwarf (medium) stands, floating here, fighting a thorn-root tree.
A thorn-root tree stands here, fighting a Githzerai.
< 686h/686H 256v/315V Pos: standing >
A Gnome starts casting an offensive spell.
Alas, you cannot go that way. . . .
< 686h/686H 257v/315V Pos: standing >
You start chanting...
You snap into visibility.
< 686h/686H 257v/315V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A thorn-root tree is encircled by a huge fist sent by a Gnome, which begins to crush its body.
You complete your spell...
You point at a Githzerai.
[Damage: 108 ] Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
< 686h/686H 259v/315V Pos: standing >
A Dwarf's weak bludgeon wounds a thorn-root tree.
< 686h/686H 260v/315V Pos: standing >
You start chanting...
You snap into visibility.
< 686h/686H 262v/315V Pos: standing >
A thorn-root tree screams out in pain!
< 686h/686H 262v/315V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 686h/686H 263v/315V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Githzerai.
[Damage: 123 ] Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
< 686h/686H 264v/315V Pos: standing >
A thorn-root tree misses a Githzerai.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 686h/686H 265v/315V Pos: standing >
You start chanting...
You snap into visibility.
< 686h/686H 266v/315V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves west.
< 686h/686H 266v/315V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH! That really did HURT!
< 566h/686H 267v/315V Pos: standing >
You abort your spell before it's done!
A thorn-root tree attempts to flee.
A thorn-root tree leaves south.
A Dwarf enters from the west.
A Githzerai enters from the west.
< 566h/686H 268v/315V Pos: standing >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
You start chanting...
You snap into visibility.
< 566h/686H 269v/315V Pos: standing >
A Dwarf suddenly attacks YOU!
A Dwarf misses you.
< 566h/686H 270v/315V Pos: standing >
< T: Ghuleh TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A Gnome snaps into visibility.
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH! That really did HURT!
You complete your spell...
You point at a Githzerai.
[Damage: 107 ] Your iceball shatters any hopes a Githzerai had of living a long and happy life.
A Githzerai's stretched drow-skin weapons sheath freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.