The death of [27 Necromancer] Jyll (Gnome)

in Along Newhaven Way Before a Great City

from the perspective of [27 Necromancer] Jyll (Gnome)

<worn on head>       a humming obsidian hood
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a blood-stained gem mask from Newhaven
<worn on body>       a misshaped cured leather robe from Newhaven
<worn about body>    an exquisite bone cloak
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn on arms>       some stylish granite arm plates
<held as shield>     a small round wooden shield
<worn around wrist>  a bronze-colored bracer
<worn on finger>     a troglodyte spiked ring (glowing)
<primary weapon>     a steel dagger

[Damage: 13 ] The shadowy hand slashes a warder viciously.

< 173h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 [Damage:  1 ] Your pierce wounds a warder.

< 173h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 You dodge a warder's vicious attack.
You suddenly see a warder's foot in your chest.
[Damage:  2 ] A warder shivers from the unnatural cold as she hits you!

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP:  nasty wounds >
 You start chanting...

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage:  8 ] [Damage:  8 ] The shadowy hand slashes a warder viciously.

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP: pretty hurt >
 [Damage:  1 ] Your weak pierce wounds a warder.

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP: pretty hurt >
 You start chanting...

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes a warder viciously.

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP:  awful >
 A warder misses you.

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP:  awful >
 Hint: Type "score" to get some information about your character.

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] Your fine pierce strikes a warder very hard.

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP:  awful >
 You start chanting...

< 157h/173H 101v/101V Pos: standing >
< T: Jyll TP: sta TC:few scratches E: warder sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage: 16 ] A warder is stunned!
[Damage: 16 ] The shadowy hand tears away the remaining life of a warder.
A warder is dead! R.I.P.
You receive your share of experience.
A warder's death cry reverberates in your head as she falls to the ground.

< 157h/173H 101v/101V Pos: standing >
You can't carry any more.

< 157h/173H 101v/101V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 3 silver, and 6 copper coins into a large leather backpack.

< 157h/173H 101v/101V Pos: standing >
Into what?

< 157h/173H 101v/101V Pos: standing >
It appears to be the corpse of a warder.
a small pile of coins

< 157h/173H 101v/101V Pos: standing >
You are carrying: (11/11)
[3] a spellbook
a few drops of dragons blood
a large leather backpack
a well-crafted ash longbow (illuminating)
a moldy sack
[2] a double-bladed gythka
a thin steel dagger
the masters longbow (glowing)

< 157h/173H 101v/101V Pos: standing >
You start chanting...

< 160h/173H 101v/101V Pos: standing >
You complete your spell...
The corpse of a warder is preserved for an additional 50 hours.

< 161h/173H 101v/101V Pos: standing >
Ok.

< 162h/173H 101v/101V Pos: standing >
A warder enters from the west.

< 163h/173H 101v/101V Pos: standing >
Ok.

< 165h/173H 101v/101V Pos: standing >
You start chanting...

< 166h/173H 101v/101V Pos: standing >
Autosaving...
Casting: embalm **

< 166h/173H 101v/101V Pos: standing >
Casting: embalm 

< 167h/173H 101v/101V Pos: standing >
You complete your spell...
The corpse of a warder is preserved for an additional 50 hours.

< 167h/173H 101v/101V Pos: standing >
You don't have that spell memorized.

< 167h/173H 101v/101V Pos: standing >
You sit down and relax.

< 168h/173H 101v/101V Pos: sitting >
You get a spellbook from a large leather backpack.

< 168h/173H 101v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   13 seconds:  ( 1st) slashing darkness
   20 seconds:  ( 1st) slashing darkness
   27 seconds:  ( 1st) slashing darkness
   33 seconds:  ( 1st) slashing darkness
   40 seconds:  ( 1st) slashing darkness
   52 seconds:  ( 3rd) embalm
   64 seconds:  ( 3rd) embalm

You can memorize 1 3rd circle spell(s).
You continue your study.

< 168h/173H 101v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   13 seconds:  ( 1st) slashing darkness
   19 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 1st) slashing darkness
   33 seconds:  ( 1st) slashing darkness
   40 seconds:  ( 1st) slashing darkness
   52 seconds:  ( 3rd) embalm
   64 seconds:  ( 3rd) embalm

You can memorize 1 3rd circle spell(s).

< 168h/173H 101v/101V Pos: sitting >
You start meditating...

< 168h/173H 101v/101V Pos: sitting >
You have finished memorizing slashing darkness.

< 169h/173H 101v/101V Pos: sitting >
You have finished memorizing slashing darkness.

< 170h/173H 101v/101V Pos: sitting >
A warder leaves north.

< 170h/173H 101v/101V Pos: sitting >
You stop meditating.
You purge 'heal undead' from your thoughts.

< 170h/173H 101v/101V Pos: sitting >
You are memorizing levitate, which will take about 15 seconds.

< 171h/173H 101v/101V Pos: sitting >
You have finished memorizing slashing darkness.

< 171h/173H 101v/101V Pos: sitting >
You start meditating...

< 172h/173H 101v/101V Pos: sitting >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 172h/173H 101v/101V Pos: sitting >
You have finished memorizing slashing darkness.

< 172h/173H 101v/101V Pos: sitting >
A court scribe enters from the west.

< 173h/173H 101v/101V Pos: sitting >
You have finished memorizing slashing darkness.

< 173h/173H 101v/101V Pos: sitting >
You have finished memorizing slashing darkness.

< 173h/173H 101v/101V Pos: sitting >
You have finished memorizing embalm.

< 173h/173H 101v/101V Pos: sitting >
You have finished memorizing embalm.

< 173h/173H 101v/101V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 173h/173H 101v/101V Pos: sitting >
You clamber to your feet.

< 173h/173H 101v/101V Pos: standing >
You put 4 book(s) into a large leather backpack.

< 173h/173H 101v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
The corpse of a warder is lying here.
A court scribe sits here recording every word.
A grand knight of Newhaven strolls along here.

< 173h/173H 101v/101V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 6 gold coins, 11 silver coins, 17 copper coins. 

< 173h/173H 101v/101V Pos: standing >
The snow's coming down pretty fast now.

< 173h/173H 101v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
The corpse of a warder is lying here.
A court scribe sits here recording every word.
A grand knight of Newhaven strolls along here.

< 173h/173H 101v/101V Pos: standing >

< 173h/173H 101v/101V Pos: standing >
You don't have that spell memorized.

< 173h/173H 101v/101V Pos: standing >
You don't have that spell memorized.

< 173h/173H 101v/101V Pos: standing >

< 173h/173H 101v/101V Pos: standing >
You start chanting...

< 173h/173H 101v/101V Pos: standing >
You complete your spell...
You float up in the air!

< 173h/173H 101v/101V Pos: standing >
A stray cat enters from the north.

< 173h/173H 101v/101V Pos: standing >
You purge 'levitate' from your thoughts.

< 173h/173H 101v/101V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
You sit down and relax.

< 173h/173H 101v/101V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 173h/173H 101v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  2 - minor creation
               6 - slashing darkness

You can memorize 1 3rd and 1 5th circle spell(s).

< 173h/173H 101v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  2 - minor creation
               6 - slashing darkness

You can memorize 1 3rd and 1 5th circle spell(s).

< 173h/173H 101v/101V Pos: sitting >
You start meditating...

< 173h/173H 101v/101V Pos: sitting >
A grand knight leaves north.

< 173h/173H 101v/101V Pos: sitting >
You are memorizing raise spectre, which will take about 15 seconds.

< 173h/173H 101v/101V Pos: sitting >
A warder enters from the north.

< 173h/173H 101v/101V Pos: sitting >
A court scribe leaves west.

< 173h/173H 101v/101V Pos: sitting >
You have finished memorizing raise spectre.
Your studies are complete.

< 173h/173H 101v/101V Pos: sitting >
You clamber to your feet.

< 173h/173H 101v/101V Pos: standing >
You put 4 book(s) into a large leather backpack.

< 173h/173H 101v/101V Pos: standing >
You start chanting...

< 173h/173H 101v/101V Pos: standing >
A stray cat leaves east.

< 173h/173H 101v/101V Pos: standing >
Casting: raise spectre ***

< 173h/173H 101v/101V Pos: standing >
Casting: raise spectre **

< 173h/173H 101v/101V Pos: standing >
Casting: raise spectre 

< 173h/173H 101v/101V Pos: standing >
You complete your spell...
You breathe life into the corpse of a warder with the awesome power of your art.
The spectre of a warder starts following you.

< 173h/173H 101v/101V Pos: standing >
You are carrying: (6/11)
a large leather backpack
a well-crafted ash longbow (illuminating)
a moldy sack
a double-bladed gythka
a thin steel dagger
the masters longbow (glowing)

< 173h/173H 101v/101V Pos: standing >
[4] a spellbook
[2] an embroidered illithid-hide backsheath (magic)
[2] a well-crafted ash longbow (illuminating)
[3] a quill
[7] a few drops of dragons blood
[4] a double-bladed gythka
a badger pelt
[3] a mining pick
a small pile of coins
a forked-bladed warsword (magic) (illuminating) [50%]             
some skin-wrapped copper talons
a pitch-black feather (magic)
a bronze scepter
a HUGE gemstone
a large diamond
[2] a small round wooden shield
[2] a steel dagger
a steel bastard sword

< 173h/173H 101v/101V Pos: standing >
A warder leaves west.

< 173h/173H 101v/101V Pos: standing >
A court scribe enters from the west.

< 173h/173H 101v/101V Pos: standing >
You get a steel dagger from a large leather backpack.

< 173h/173H 101v/101V Pos: standing >
You get a steel dagger from a large leather backpack.

< 173h/173H 101v/101V Pos: standing >
A warder enters from the west.

< 173h/173H 101v/101V Pos: standing >
Ok.

< 173h/173H 101v/101V Pos: standing >
Ok.

< 173h/173H 101v/101V Pos: standing >
Ok.
The spectre of a warder wields a steel dagger.
The spectre of a warder wields a steel dagger.

< 173h/173H 101v/101V Pos: standing >
You sit down and relax.

< 173h/173H 101v/101V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 173h/173H 101v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) raise spectre

You can memorize 1 3rd circle spell(s).
You continue your study.

< 173h/173H 101v/101V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  2 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) raise spectre

You can memorize 1 3rd circle spell(s).

< 173h/173H 101v/101V Pos: sitting >
You start meditating...

< 173h/173H 101v/101V Pos: sitting >
You stop meditating.
The spectre of a warder is now a member of your group.

< 173h/173H 101v/101V Pos: sitting >
You start meditating...

< 173h/173H 101v/101V Pos: sitting >
A grand knight enters from the north.

< 173h/173H 101v/101V Pos: sitting >
You have finished memorizing raise spectre.
Your studies are complete.

< 173h/173H 101v/101V Pos: sitting >
You clamber to your feet.

< 173h/173H 101v/101V Pos: standing >
You put 4 book(s) into a large leather backpack.

< 173h/173H 101v/101V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
A grand knight of Newhaven strolls along here.
A Warder of Newhaven strolls along here.
A court scribe sits here recording every word.
*The spectre of a warder stands here. (minion) (Red Aura)

< 173h/173H 101v/101V Pos: standing >
A grand knight leaves west.
A warder enters from the east.

< 173h/173H 101v/101V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 173h/173H 101v/101V Pos: standing >
A court scribe leaves west.

< 173h/173H 101v/101V Pos: standing >
Ok.
The spectre of a warder snaps into visibility.
The spectre of a warder's fine pierce wounds a warder.
The spectre of a warder places a steel dagger in the back of a warder, resulting in some strange noises and some blood.

< 173h/173H 101v/101V Pos: standing >
A warder's fine punch strikes the spectre of a warder.

< 173h/173H 101v/101V Pos: standing >
The spectre of a warder's fine pierce wounds a warder.

< 173h/173H 101v/101V Pos: standing >
A warder's fine punch strikes the spectre of a warder.
A warder steps back, and your kick misses him.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  2 ] Your decent pierce wounds a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 The spectre of a warder's pierce wounds a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 The spectre of a warder dodges a warder's attack.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 [Damage:  1 ] Your pierce grazes a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 The spectre of a warder's fine pierce wounds a warder.
A warder dodges the spectre of a warder's attack.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 A warder leaves north.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 [Damage:  1 ] Your weak pierce grazes a warder.
You start chanting...

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  few wounds >
 A warder's impressive punch strikes the spectre of a warder.
A warder's impressive punch strikes the spectre of a warder hard.
The spectre of a warder's impressive pierce strikes a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: small wounds E: warder sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage: 15 ] [Damage: 15 ] The shadowy hand slashes a warder viciously.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: small wounds E: warder sta EP:  few wounds >
 You start chanting...

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: small wounds E: warder sta EP:  few wounds >
 The spectre of a warder's weak pierce grazes a warder.
The spectre of a warder's fine pierce wounds a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage:  8 ] [Damage:  8 ] The shadowy hand slashes a warder viciously.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: small wounds E: warder sta EP:  nasty wounds >
 A warder's impressive punch strikes the spectre of a warder hard.
A warder's punch strikes the spectre of a warder very hard.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 [Damage:  1 ] Your weak pierce wounds a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 The spectre of a warder's pierce strikes a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 A warder's fine punch strikes the spectre of a warder.
A warder's punch strikes the spectre of a warder very hard.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  3 ] Your fine pierce strikes a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 A warder dodges the spectre of a warder's attack.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You start chanting...

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You complete your spell...
You reach out at the spectre of a warder and touch it.
The spectre of a warder appears to gain power from the sudden deadly chill around it.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  2 ] Your decent pierce wounds a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 The spectre of a warder dodges a warder's attack.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 A warder dodges the spectre of a warder's attack.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 You start chanting...

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage: 13 ] [Damage: 13 ] The shadowy hand slashes a warder viciously.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP: pretty hurt >
 A warder dodges your futile attack.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP: pretty hurt >
 The spectre of a warder's decent pierce strikes a warder.
The spectre of a warder's pierce strikes a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:excellent E: warder sta EP: pretty hurt >
 A warder's fine punch strikes the spectre of a warder.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP: pretty hurt >
 You start chanting...

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage:  9 ] [Damage:  9 ] The shadowy hand slashes a warder viciously.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  awful >
 [Damage:  1 ] Your weak pierce wounds a warder.
A Kobold enters from the east.
An earth elemental enters from the east.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  awful >
 The spectre of a warder's impressive pierce seriously wounds a warder.
A Kobold gives an order to his followers.
An earth elemental suddenly attacks YOU!
An earth elemental misses you.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC:few scratches E: warder sta EP:  awful >
 A court scribe enters from the west.
A warder's punch strikes the spectre of a warder hard.
The spectre of a warder dodges a warder's attack.

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: small wounds E: warder sta EP:  awful >
 You start chanting...

< 173h/173H 101v/101V Pos: standing >
< T: undead TP: sta TC: small wounds E: warder sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage: 15 ] [Damage: 15 ] The shadowy hand tears away the remaining life of a warder.
A warder is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a warder's last actions in this world.
A Kobold starts casting an offensive spell.

< 173h/173H 101v/101V Pos: standing >
The spectre of a warder says in gnome 'Today is a good day to die!'

< 173h/173H 101v/101V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
OUCH!  That really did HURT!
You dodge an earth elemental's vicious attack.
You attempt to flee...
The Newhaven Stables and Blacksmith
   A think layer of hay coats most of the floor here.  A huge black
anvil rests besides an open fire pit as tendrils of smoke rise and
wisp out an opening in the ceiling.  A large barrel of water has been
placed close to the doorway to allow steam from hot horseshoes to
escape freely into the air without damping any of the hay.  Several
blacksmith style tools hang against the southern section of the wall.
The stable is abnormally long and wide.  Several wooden stalls have
been built to house horses while their master is away in town.  A
strong scent of burning wood and damp air lingers here.  An entrance-
way to the south leads out onto Bliss Boulevard.
Obvious exits: -South
A Warder of Newhaven strolls along here.
The spectre of a warder enters from the south.
You flee northward!

< 135h/173H 76v/101V Pos: standing >
You do not see or have the corpse.

< 135h/173H 76v/101V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 11 silver, and 17 copper coins into a large leather backpack.

< 135h/173H 76v/101V Pos: standing >
Into what?

< 135h/173H 76v/101V Pos: standing >
You do not see that item here.

< 135h/173H 76v/101V Pos: standing >
You attempt to flee...
On Bliss Boulevard
   Intricate bricks of light yellow glimmer slightly reflecting
all sources of light with its smooth polished surface.  Each stone
has been carefully carved and embedded into the earth.  The stones
have been spaced evenly and then mortared together.  Iron sconces
have been perfectly spaced and bolted on each side of a doorway to
the north.  A small sign hangs over head to the north, swaying from
side to side, as a gentle breeze blows through the street.  The
boulevard continues on to the east and west. A strong scent of honey
and nectar fills the air here.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The corpse of a warder is lying here.
A court scribe sits here recording every word.
An earth elemental stands here, looking like a living rock. (minion) 
A Kobold (tiny) stands in mid-air here (Newbie).(Red Aura)
The spectre of a warder enters from the north.
You flee southward!

< 135h/173H 53v/101V Pos: standing >
A Kobold gives an order to his followers.
An earth elemental suddenly attacks YOU!
An earth elemental misses you.
Sorry, you aren't allowed to do that in combat.

< 135h/173H 54v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 135h/173H 54v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 135h/173H 54v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: excellent >
 You attempt to flee...
Bliss Boulevard and Newhaven Way
   Beautifully inlaid stones of light yellow have been checkered
with the yellowish brown stones lining Newhaven Way.  The checkered
boulevard stretches off to the east and west.  A small fountain has
been placed in the center of the intersection.  Large red and white
flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of the gurgling fountain and the sweet scent
of the flowers bring a sense of tranquilly to the area.  A small sign
has been carefully posted within the flowerbed before the fountain.
Obvious exits: -East -South -West
The spectre of a warder enters from the west.
You flee eastward!

< 135h/173H 24v/101V Pos: standing >
Along Newhaven Way Before a Great City
   Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care.  The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers.  The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
A greyish stone wall is here to the south. (magic)
A stray tomcat is darting after rodents, here.
The spectre of a warder enters from the north.

< 135h/173H 23v/101V Pos: standing >
Oof! You bump into a greyish stone wall...

< 135h/173H 24v/101V Pos: standing >
Oof! You bump into a greyish stone wall...

< 135h/173H 25v/101V Pos: standing >
A Kobold enters from the north.
An earth elemental enters from the north.

< 135h/173H 27v/101V Pos: standing >
A Kobold gives an order to his followers.
An earth elemental suddenly attacks YOU!
An earth elemental misses you.
Sorry, you aren't allowed to do that in combat.

< 135h/173H 27v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: excellent >
 A stray cat leaves north.

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: excellent >
 The first hint of daylight can be seen on the northern horizon.

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: excellent >
 [Damage:  1 ] Your weak pierce grazes an earth elemental.

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: few scratches >
 An earth elemental misses you.
You start chanting...

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an earth elemental!
[Damage: 40 ] [Damage: 40 ] The shadowy hand slashes an earth elemental viciously.

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP:  few wounds >
 [Damage:  1 ] Your weak pierce grazes an earth elemental.
You don't have that spell memorized.

< 135h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: small wounds E: earth sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
OUCH!  That really did HURT!
The spectre of a warder misses an earth elemental.
The spectre of a warder's pierce grazes an earth elemental.
The spectre of a warder's weak pierce grazes an earth elemental.
The spectre of a warder misses an earth elemental.

< 81h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: nasty wounds E: earth sta EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 81h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: nasty wounds E: earth sta EP:  few wounds >
 A stray cat enters from the north.
An earth elemental misses you.

< 81h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: nasty wounds E: earth sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
OUCH!  That really did HURT!

< 43h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC:pretty hurt E: earth sta EP:  few wounds >
 [Damage:  1 ] Your weak pierce grazes an earth elemental.

< 43h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC:pretty hurt E: earth sta EP:  few wounds >
 A Kobold starts casting an offensive spell called 'lightning bolt'.

< 43h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC:pretty hurt E: earth sta EP:  few wounds >
 The spectre of a warder's weak pierce grazes an earth elemental.
The spectre of a warder misses an earth elemental.
The spectre of a warder's pierce grazes an earth elemental.

< 43h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC:pretty hurt E: earth sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your misshaped cured leather robe from Newhaven is filled with electrical energy!

< 1h/173H 28v/101V Pos: standing >
Impossible! You can't concentrate enough!

< 1h/173H 28v/101V Pos: standing >
A Kobold starts casting an offensive spell called 'magic missile'.

< 1h/173H 28v/101V Pos: standing >
An earth elemental misses you.

< 1h/173H 28v/101V Pos: standing >
< T: Jyll TP: sta TC: awful E: earth sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'waouq wuggurz'
You stagger as a magic missile from a Kobold hits you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.