The death of [32 Pyrokinetic] Draqus The Empire (Githzerai)

in Before the Village Gates

from the perspective of [32 Pyrokinetic] Draqus The Empire (Githzerai)

<worn around neck>   a psionicist locket of power (glowing)
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a belt of skulls
<held as shield>     the shield of the Clavikord
<worn around wrist>  a patched sapphire wristguard
<worn on finger>     a spiked flesh ring from Centaur Villages
<primary weapon>     a mithral dagger
<worn on legs>       some serpentine shin-guards
<worn on feet>       a pair of winded boots

Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
The corpse of the brutal overseer is lying here.
A sturdy village guard paces here, looking bored with his job.
A small toddler wobbles her way along the street.
A tough mercenary is here guarding the village.
An enslaved duergar miner glowers at his human overseers.

< 142h/196H 196v/197V Pos: standing >
It appears to be the corpse of the brutal overseer.
an ugly black whip
a small pile of coins

< 152h/196H 196v/197V Pos: standing >
You get an ugly black whip from the corpse of the brutal overseer.
You get a small pile of coins from the corpse of the brutal overseer.
There were: 1 platinum coin, 6 gold coins, 10 silver coins, 20 copper coins. 

< 163h/196H 196v/197V Pos: standing >
You sit down and relax.

< 167h/196H 197v/197V Pos: sitting >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 
You start meditating...

< 167h/196H 197v/197V Pos: sitting >
A village guard leaves north.

< 171h/196H 197v/197V Pos: sitting >
You stop meditating.
You are carrying: (8/11)
an ugly black whip
a stout oaken cudgel
a soft sack
a coconut shoulder guard
[2] some dark pants
a red and black shirt
a myrabolan backpack

< 174h/196H 197v/197V Pos: sitting >
Nah... You feel too relaxed to do that...

< 196h/196H 197v/197V Pos: sitting >
You clamber to your feet.

< 196h/196H 197v/197V Pos: standing >
You feel EXTREMELY Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a polished steel war hammer!


< 196h/196H 197v/197V Pos: standing >
a small pile of coins
[2] a wooden shield
a leather jacket
a suit of giant platemail
some heavy gray platemail
multi-colored glass flute of harmony
a pair of magical mithril legplates
[2] a pair of blacksteel boots
[2] some leather leggings
some spiked leather armor bearing the insignia of Tharnadia
a glowing silk headband (humming)
some sandy sleeves
a large bass
[3] a piranha
[7] a small bandage
a fishing pole
a shiny glowing bracelet (humming) (illuminating)

< 196h/196H 197v/197V Pos: standing >
On a Dusty Dirt Road
Obvious exits: -N -E# -S
The corpse of the brutal overseer is lying here.
A small toddler wobbles her way along the street.
A tough mercenary is here guarding the village.
An enslaved duergar miner glowers at his human overseers.

< 196h/196H 197v/197V Pos: standing >
You begin to focus your will...

< 196h/196H 197v/197V Pos: standing >
Casting: detonate *

< 196h/196H 197v/197V Pos: standing >
Casting: detonate 

< 196h/196H 197v/197V Pos: standing >
Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf an enslaved duergar miner.
You dodge an enslaved duergar miner's feeble leg sweep.
An enslaved duergar miner attacks you. [0 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: duergar sta EP:  nasty wounds >
 You begin to focus your will...

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: duergar sta EP:  nasty wounds >
 Casting: detonate *

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: duergar sta EP:  nasty wounds >
 An enslaved duergar miner attacks you. [0 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: duergar sta EP:  nasty wounds >
 Casting: detonate 

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: duergar sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You explode an enslaved duergar miner, satisfied yet? Good...
An enslaved duergar miner is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an enslaved duergar miner dies in agony.

< 196h/196H 197v/197V Pos: standing >
You get a small pile of coins from the corpse of an enslaved duergar miner.
There were: 7 gold coins, 18 silver coins, 28 copper coins. 

< 196h/196H 197v/197V Pos: standing >
Ok.
You put 0 platinum, 14 gold, 20 silver, and 28 copper coins into a myrabolan backpack.

< 196h/196H 197v/197V Pos: standing >
It appears to be the corpse of an enslaved duergar miner.
some translucent glasssteel
iron slave chains

< 196h/196H 197v/197V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 196h/196H 197v/197V Pos: standing >
You get some translucent glasssteel from the corpse of an enslaved duergar miner.

< 196h/196H 197v/197V Pos: standing >
A village guard enters from the south.

< 196h/196H 197v/197V Pos: standing >
You are carrying: (8/11)
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
[2] some dark pants
a red and black shirt
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
You get a small pile of coins from your myrabolan backpack.
There were: 20 platinum coins, 25 gold coins, 40 silver coins, 60 copper coins. 

< 196h/196H 197v/197V Pos: standing >
Your some translucent glasssteel cannot be used in this way... try somethign else.

< 196h/196H 197v/197V Pos: standing >

Some translucent glasssteel is made of glassteel and appears to be made by a skilled artisian.
Some translucent glasssteel has an item value of 1.

< 196h/196H 197v/197V Pos: standing >
A tough mercenary leaves south.

< 196h/196H 197v/197V Pos: standing >
On a Dusty Dirt Road
Obvious exits: -N -E# -S
A few drops of fresh blood are scattered around the area.
The corpse of an enslaved duergar miner is lying here.
The corpse of the brutal overseer is lying here.
A sturdy village guard paces here, looking bored with his job.
A small toddler wobbles her way along the street.

< 196h/196H 197v/197V Pos: standing >
A village guard leaves south.

< 196h/196H 197v/197V Pos: standing >
A village guard enters from the north.

< 196h/196H 197v/197V Pos: standing >
You begin to focus your will...
A village guard suddenly attacks YOU!

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP: excellent >
 Casting: detonate *

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP: excellent >
 Casting: detonate 

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP: excellent >
 The first hint of daylight can be seen on the northern horizon.
Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a village guard.

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 A village guard wields a steel long sword.
A village guard misses you with his clumsy kick at your chest.
A village guard attacks you. [0 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
You attack a village guard. [1 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 A village guard attacks you. [0 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 A village guard enters from the south.
You attack a village guard. [1 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 It's cold!
A village guard misses you with his clumsy kick at your chest.
A village guard attacks you. [0 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 You attack a village guard. [1 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 You begin to focus your will...

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 Casting: detonate *

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 A village guard assists a village guard heroically.
A village guard suddenly attacks YOU!

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 Casting: detonate 

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  few wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a village guard.
A village guard is stunned!

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  awful >
 A village guard attacks you. [0 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  awful >
 You attack a village guard. [1 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  awful >
 You begin to focus your will...

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  awful >
 Casting: detonate *
A village guard wields a steel long sword.
A village guard misses you with his clumsy kick at your chest.
A village guard attacks you. [0 hits]

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  awful >
 Casting: detonate 

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: guard sta EP:  awful >
 Your mental manipulations become a reality...
You explode a village guard, satisfied yet? Good...
A village guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a village guard cause a sickening chill to run up your spine.

< 196h/196H 197v/197V Pos: standing >
You get a small pile of coins from the corpse of a village guard.
There were: 2 gold coins, 43 silver coins, 11 copper coins. 

< 196h/196H 197v/197V Pos: standing >
Ok.
You put 20 platinum, 27 gold, 83 silver, and 71 copper coins into a myrabolan backpack.

< 196h/196H 197v/197V Pos: standing >
Who do you want to ask something... and what??

< 196h/196H 197v/197V Pos: standing >
A village guard attacks you. [0 hits]
In a Dusty Square
Obvious exits: -N -E -S -W
A dull stone well supplies water to the village.

< 196h/196H 196v/197V Pos: standing >
On a Dusty Dirt Road
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
The corpse of a village guard is lying here.
The corpse of an enslaved duergar miner is lying here.
The corpse of the brutal overseer is lying here.
A sturdy village guard paces here, looking bored with his job.
A small toddler wobbles her way along the street.

< 196h/196H 195v/197V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 196h/196H 197v/197V Pos: standing >
You sit down and relax.

< 196h/196H 197v/197V Pos: sitting >
You start meditating...

< 196h/196H 197v/197V Pos: sitting >
A small toddler leaves north.

< 196h/196H 197v/197V Pos: sitting >
Autosaving...

< 196h/196H 197v/197V Pos: sitting >
Your mana reserves are now full.

< 196h/196H 197v/197V Pos: sitting >
A village guard leaves south.

< 196h/196H 197v/197V Pos: sitting >
You clamber to your feet.

< 196h/196H 197v/197V Pos: standing >
On a Dusty Dirt Road
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
The corpse of a village guard is lying here.
The corpse of an enslaved duergar miner is lying here.
The corpse of the brutal overseer is lying here.

< 196h/196H 197v/197V Pos: standing >
You are carrying: (8/11)
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
[2] some dark pants
a red and black shirt
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
It appears to be the corpse of a village guard.
a steel long sword
a suit of studded leather armor
a pair of studded leather leggings
a pair of studded leather sleeves

< 196h/196H 197v/197V Pos: standing >
You get a steel long sword from the corpse of a village guard.

< 196h/196H 197v/197V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 196h/196H 197v/197V Pos: standing >
Your a steel long sword cannot be used in this way... try somethign else.

< 196h/196H 197v/197V Pos: standing >
A tough mercenary enters from the south.

< 196h/196H 197v/197V Pos: standing >
You drop a steel long sword.

< 196h/196H 197v/197V Pos: standing >
You are carrying: (8/11)
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
[2] some dark pants
a red and black shirt
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
Your rush of adrenaline runs dry.
Your rush of adrenaline runs dry.
It appears to be the corpse of a village guard.
a suit of studded leather armor
a pair of studded leather leggings
a pair of studded leather sleeves

< 196h/196H 197v/197V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 196h/196H 197v/197V Pos: standing >
You get a pair of studded leather leggings from the corpse of a village guard.

< 196h/196H 197v/197V Pos: standing >
It will require 1 platinum to enhance this item.

< 196h/196H 197v/197V Pos: standing >
You get a small pile of coins from your myrabolan backpack.
There were: 20 platinum coins, 27 gold coins, 83 silver coins, 71 copper coins. 

< 196h/196H 197v/197V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have some tight silk pants!


< 196h/196H 197v/197V Pos: standing >
You are carrying: (8/11)
some tight silk pants
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
some dark pants
a red and black shirt
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
You feel EXTREMELY Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a pair of faded obsidian leggings!


< 196h/196H 197v/197V Pos: standing >
A tough mercenary leaves south.

< 196h/196H 197v/197V Pos: standing >
It appears to be the corpse of a village guard.
a suit of studded leather armor
a pair of studded leather sleeves

< 196h/196H 197v/197V Pos: standing >
You get a suit of studded leather armor from the corpse of a village guard.
You get a pair of studded leather sleeves from the corpse of a village guard.

< 196h/196H 197v/197V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 196h/196H 197v/197V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have some gorilla-skin armor!


< 196h/196H 197v/197V Pos: standing >
[2] a wooden shield
a leather jacket
a suit of giant platemail
some heavy gray platemail
multi-colored glass flute of harmony
a pair of magical mithril legplates
[2] a pair of blacksteel boots
[2] some leather leggings
some spiked leather armor bearing the insignia of Tharnadia
a glowing silk headband (humming)
some sandy sleeves
a large bass
[3] a piranha
[7] a small bandage
a fishing pole
a shiny glowing bracelet (humming) (illuminating)

< 196h/196H 197v/197V Pos: standing >
You get some spiked leather armor bearing the insignia of Tharnadia from a myrabolan backpack.

< 196h/196H 197v/197V Pos: standing >
You are carrying: (9/11)
some spiked leather armor bearing the insignia of Tharnadia
some gorilla-skin armor
a pair of studded leather sleeves
a pair of faded obsidian leggings
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have some chainmail of the Du'Maathe castle guard!


< 196h/196H 197v/197V Pos: standing >
You are carrying: (8/11)
some chainmail of the Du'Maathe castle guard
a pair of studded leather sleeves
a pair of faded obsidian leggings
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
Enhancing some chainmail of the Du'Maathe castle guard requires an item with at least an item value of: 3

< 196h/196H 197v/197V Pos: standing >
A village guard enters from the south.

< 196h/196H 197v/197V Pos: standing >
A village guard leaves south.

< 196h/196H 197v/197V Pos: standing >
[2] a wooden shield
a leather jacket
a suit of giant platemail
some heavy gray platemail
multi-colored glass flute of harmony
a pair of magical mithril legplates
[2] a pair of blacksteel boots
[2] some leather leggings
a glowing silk headband (humming)
some sandy sleeves
a large bass
[3] a piranha
[7] a small bandage
a fishing pole
a shiny glowing bracelet (humming) (illuminating)

< 196h/196H 197v/197V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 196h/196H 197v/197V Pos: standing >
You get some leather leggings from a myrabolan backpack.

< 196h/196H 197v/197V Pos: standing >
You are carrying: (9/11)
some leather leggings
some chainmail of the Du'Maathe castle guard
a pair of studded leather sleeves
a pair of faded obsidian leggings
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
You feel Very Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have some pitch-black spiked leg plates!


< 196h/196H 197v/197V Pos: standing >
You are carrying: (8/11)
some pitch-black spiked leg plates
some chainmail of the Du'Maathe castle guard
a pair of studded leather sleeves
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
[2] a wooden shield
a leather jacket
a suit of giant platemail
some heavy gray platemail
multi-colored glass flute of harmony
a pair of magical mithril legplates
[2] a pair of blacksteel boots
some leather leggings
a glowing silk headband (humming)
some sandy sleeves
a large bass
[3] a piranha
[7] a small bandage
a fishing pole
a shiny glowing bracelet (humming) (illuminating)

< 196h/196H 197v/197V Pos: standing >
You get some sandy sleeves from a myrabolan backpack.

< 196h/196H 197v/197V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have a pair of emerald embedded sleeves!


< 196h/196H 197v/197V Pos: standing >
The sun rises over the northern horizon.

< 196h/196H 197v/197V Pos: standing >
You get a leather jacket from a myrabolan backpack.

< 196h/196H 197v/197V Pos: standing >
You get some heavy gray platemail from a myrabolan backpack.

< 196h/196H 197v/197V Pos: standing >
A small toddler enters from the north.

< 196h/196H 197v/197V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
You feel Very Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a corroded chainmail shirt!


< 196h/196H 197v/197V Pos: standing >

		Score information for Draqus

Level: 31   Race: Githzerai   Class: Psionicist  Sex: Male
Hit points: 196(196)   Mana: 542(542)   Moves: 197(197)
Coins carried:   16 platinum     6 gold     0 silver     1 copper
Coins in bank:  191 platinum   567 gold     0 silver     0 copper
Playing time: 1 days / 14 hours/ 18 minutes
Received data: 0.5953 MB this session.
Send data:     0.0152 MB this session.
Compression ratio: 84%
Title: Legionary of The Empire
Group Leader: Traddon
Status:  Standing.
Epic points: 3  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   14
Consenting: Traddon
Detecting:       Invisible Life Heat
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Fly Armor Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 3
Combat Pulse:   17 Spell Pulse:  0.90 
Leaderboard Points:  307 

Active Spells:
--------------
tower of iron will (4 minutes)
intellect fortress (13 minutes)
energy containment (11 minutes)
flesh armor (14 minutes)
enhance constitution (19 minutes)
enhance dexterity (19 minutes)
enhance agility (19 minutes)
enhance strength (19 minutes)
ravenflight (7 minutes)
sense spirit (12 minutes)
greater spirit ward (17 minutes)
spirit armor (13 minutes)
pantherspeed (8 minutes)
fly (50 minutes)


< 196h/196H 197v/197V Pos: standing >
You are carrying: (9/11)
a corroded chainmail shirt
a pair of emerald embedded sleeves
some pitch-black spiked leg plates
some chainmail of the Du'Maathe castle guard
some translucent glasssteel
a polished steel war hammer
a soft sack
a coconut shoulder guard
a myrabolan backpack

< 196h/196H 197v/197V Pos: standing >
Autosaving...

< 196h/196H 197v/197V Pos: standing >
A tough mercenary enters from the south.

< 196h/196H 197v/197V Pos: standing >
[2] a wooden shield
a suit of giant platemail
multi-colored glass flute of harmony
a pair of magical mithril legplates
[2] a pair of blacksteel boots
some leather leggings
a glowing silk headband (humming)
a large bass
[3] a piranha
[7] a small bandage
a fishing pole
a shiny glowing bracelet (humming) (illuminating)

< 196h/196H 197v/197V Pos: standing >
A goblin merchant snaps into visibility.
A goblin merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter her advance...

< 196h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC:excellent E: a goblin merchant sta EP:  small wounds >
 A goblin merchant snaps into visibility.
OUCH!  That really did HURT!
A goblin merchant attacks you. [2 hits]

< 153h/196H 197v/197V Pos: standing >
< T: Draqus TP: sta TC: small wounds E: a goblin merchant sta EP:  small wounds >
 A goblin merchant snaps into visibility.
You attack a goblin merchant. [0 hits]
A goblin merchant reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 153h/196H 197v/197V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP:  small wounds >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!

< 153h/196H 174v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 156h/196H 176v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 157h/196H 176v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 160h/196H 178v/197V Pos: standing >
You can't see a damn thing, you're blinded!

< 163h/196H 181v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 165h/196H 183v/197V Pos: standing >
Someone suddenly attacks YOU!
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 136h/196H 185v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 136h/196H 186v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 The day has begun.

< 136h/196H 186v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You begin to focus your will...

< 136h/196H 186v/197V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  small wounds >
 OUCH!  That really did HURT!
Someone attacks you. [5 hits]

< 52h/196H 186v/197V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Casting: detonate *

< 52h/196H 186v/197V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Casting: detonate 

< 52h/196H 186v/197V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf someone.

< 52h/196H 186v/197V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  few wounds >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.