<worn about body> a fur cloak
<worn about waist> a belt of sewn ratskins
<primary weapon> a steel warhammer
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young alligator eyes close quickly as your foot flies by his face.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
You feel your skill in parry improving.
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
Your kick at a young alligator's belly comes up short.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
Your decent crush strikes a young alligator.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
You parry a young alligator's lunge at you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
You parry a young alligator's lunge at you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young alligator eyes close quickly as your foot flies by his face.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
You dodge a young alligator's vicious attack.
Your decent crush strikes a young alligator.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young alligator eyes close quickly as your foot flies by his face.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
You parry a young alligator's lunge at you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young alligator's decent bite strikes you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
Your crush strikes a young alligator.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
You feel your skill in kick improving.
You nail a young alligator from behind, sending him reeling.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
You dodge a young alligator's vicious attack.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
Your weak crush strikes a young alligator.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
You dodge a young alligator's vicious attack.
< 87h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
Character attributes for Boonta
Level: 5 Race: Troll Class: BeRSeRKeR
Age: 21 yrs / 0 mths Height: 97 inches Weight: 220 lbs Size: large
STR: very good AGI: good DEX: good
POW: good INT: good WIS: good
CON: very good CHA: good LUCK: good
Armor Points: 14 Increases melee damage taken by 1.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 120%
Hitroll: average Damroll: average
Alignment: extremely evil
Saving Throws: PAR[awful] FEA[bad]
BRE[slightly better than bad] SPE[far worse than average]
Load carried: No Sweat
< 87h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
You are not quite angry enough..
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young alligator misses you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
You fail to evoke the dreaded battle rage.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
Your decent crush strikes a young alligator hard.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
You parry a young alligator's lunge at you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
You feel your skill in parry improving.
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
You fail to evoke the dreaded battle rage.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
You dodge a young alligator's vicious attack.
A young alligator laughs at your feeble attempt to kick him from behind.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
Your crush seriously wounds a young alligator.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young alligator eyes close quickly as your foot flies by his face.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young alligator misses you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young alligator misses you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
Your weak crush strikes a young alligator.
A young alligator eyes close quickly as your foot flies by his face.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You parry a young alligator's lunge at you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
Your kick at a young alligator's belly comes up short.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You parry a young alligator's lunge at you.
Your weak crush strikes a young alligator.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You feel your skill in parry improving.
A young alligator misses you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator laughs at your feeble attempt to kick him from behind.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You feel your skill in parry improving.
A young alligator misses you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You miss a young alligator.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You parry a young alligator's lunge at you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator eyes close quickly as your foot flies by his face.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
Your crush strikes a young alligator very hard.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You feel your skill in parry improving.
You dodge a young alligator's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
Your crush strikes a young alligator hard.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
You dodge a young alligator's vicious attack.
You fail to evoke the dreaded battle rage.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: awful >
A young alligator's decent bite strikes you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: awful >
Autosaving...
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: awful >
You miss a young alligator.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: awful >
A young alligator's decent bite wounds you.
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: awful >
Your kick at a young alligator's belly comes up short.
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: awful >
You feel your skill in parry improving.
A young alligator misses you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: awful >
Your weak crush strikes a young alligator hard.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: bleeding, close to death >
Skill
1h bludgeon 8
1h flaying 16
2h bludgeon 17
anatomy 10
bandage 16
berserk 7
blindfighting (obtained at level 6)
carve 10
climb 11
double attack (obtained at level 11)
dual wield (obtained at level 11)
fishing 16
hitall (obtained at level 11)
infuriate (obtained at level 41)
kick 8
maul (obtained at level 31)
parry 50
rage (obtained at level 6)
rampage (obtained at level 36)
retreat 12
riposte (obtained at level 6)
rush (obtained at level 51)
salvage 12
totemic mastery 10
triple attack (obtained at level 46)
unarmed damage 20
vicious strike (obtained at level 51)
war cry (obtained at level 26)
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: bleeding, close to death >
A young alligator's bite strikes you.
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: bleeding, close to death >
A young alligator dodges your futile attack.
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: bleeding, close to death >
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: bleeding, close to death >
You parry a young alligator's lunge at you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: bleeding, close to death >
Your decent crush seriously wounds a young alligator.
A young alligator is incapacitated and will slowly die, if not aided.
< 85h/88H 103v/133V Pos: standing >
<You feel your skill in 1h bludgeon improving.
Your weak crush strikes a young alligator very hard.
A young alligator is incapacitated and will slowly die, if not aided.
< 87h/88H 103v/133V Pos: standing >
<Your decent crush causes a young alligator to grimace in pain.
A young alligator is mortally wounded, and will die soon, if not aided.
< 88h/88H 103v/133V Pos: standing >
<Your decent crush grievously wounds a young alligator.
A young alligator is mortally wounded, and will die soon, if not aided.
< 88h/88H 103v/133V Pos: standing >
<You crushed a young alligator's skull, I'm afraid he's dead.
A young alligator is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a young alligator's gurgling and choking signals his demise.
< 88h/88H 103v/133V Pos: standing >
It appears to be the corpse of a young alligator.
Nothing.
< 88h/88H 103v/133V Pos: standing >
War cry
=========================================
The brutish warriors and berserkers have developed a blood-curling scream
known as the war cry. The war cry will help them to get their adrenaline
pumping before entering a battle. A war cry will also affect the group
you are in as you shout to them, thus encouraging them to fight harder.
==See also==
* Berserker
* Warrior
< 88h/88H 103v/133V Pos: standing >
< 88h/88H 103v/133V Pos: standing >
On the Alligator Marsh
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a young alligator is lying here.
A young alligator opens his jaws in defense.
< 88h/88H 103v/133V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 88h/88H 103v/133V Pos: standing >
A Trail South of the Alligator Marsh
This trail runs east and west separating the marsh to the north from the
forest to the south. Several heads of alligators can be seen in the water of
the marsh. The smell is one of decay and insects swarm with each step.
Obvious exits: -North -East -West
< 88h/88H 100v/133V Pos: standing >
A Trail South of the Alligator Marsh
This trail runs east and west separating the marsh to the north from the
forest to the south. Several heads of alligators can be seen in the water of
the marsh. The smell is one of decay and insects swarm with each step.
Obvious exits: -North -East -West
< 88h/88H 100v/133V Pos: standing >
A Trail South of the Alligator Marsh
This trail runs east and west separating the marsh to the north from the
forest to the south. Several heads of alligators can be seen in the water of
the marsh. The smell is one of decay and insects swarm with each step.
Obvious exits: -North -East -West
A large, hungry crocodile moves towards you rapidly.
< 88h/88H 99v/133V Pos: standing >
A Path Joining
The path here is thick with mud that sucks at your feet as you move along.
A smaller path branches off to the west while to the east can be seen only
tree filled swamp land. Insects swarm and stick to you as the moist stagnant
air makes them sticky. The central path continues north and south.
Obvious exits: -North -South -West
< 88h/88H 100v/133V Pos: standing >
The Central Path of Ghore
This path runs north and south through the center of the Ghore swamp. The
trail is thick mud that sucks at your feet like quicksand. On either side to
the east and west brush and tree filled swamp land blocks passage. Insects
swarm filling your mouth and nose as you breath. The air is thick with
moisture and strong with the scent of decaying animal and plant life. The
path continues north and south.
Obvious exits: -North -South
< 88h/88H 100v/133V Pos: standing >
An Intersection on the Central Path of Ghore
The path here is thick with mud that sucks at your feet as you move along.
A smaller path branches off to the west while to the east can be seen only
tree filled swamp land. Insects swarm and stick to you as the moist stagnant
air makes them sticky. The central path continues north and south.
Obvious exits: -North -South -West
< 88h/88H 100v/133V Pos: standing >
The Central Path of Ghore
This path runs north and south through the center of the Ghore swamp. The
trail is thick mud that sucks at your feet like quicksand. On either side to
the east and west brush and tree filled swamp land blocks passage. Insects
swarm filling your mouth and nose as you breath. The air is thick with
moisture and strong with the scent of decaying animal and plant life. The
path continues north and south.
Obvious exits: -North -East -South
< 88h/88H 99v/133V Pos: standing >
The Central Path of Ghore
This path runs north and south through the center of the Ghore swamp. The
trail is thick mud that sucks at your feet like quicksand. On either side to
the east and west brush and tree filled swamp land blocks passage. Insects
swarm filling your mouth and nose as you breath. The air is thick with
moisture and strong with the scent of decaying animal and plant life. The
path continues north and south.
Obvious exits: -North -South
A troll scavenges the area searching for valuables.
< 88h/88H 99v/133V Pos: standing >
The Center of Ghore
This centrally located spot is a favorite meeting place for the inhabitants
of Ghore. The swamps can be accessed north and the ruins and various shops of
the town to the south. The area is a crossroads with the trail running east
and west and another path leaving north. There is a large statue of some
ancient troll guardian that has been erected and protects the area with a
magical force. The statue has seen better days, however the major damage has
only occurred to the base of the statue. A cloud of swamp gas covers the entire
swamp, blocking out any light from the sun. A large stone lined pool of swamp
water is here for the trolls' drinking pleasure.
Obvious exits: -North -East -West
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
< 88h/88H 99v/133V Pos: standing >
A Wide Sloping Trail
This Trail runs east and west along the border of the ruins and the swamp.
The trail is wide and thick with mud. It slopes sharply down to the north. The
remains of ruins can be seen to the south, disappearing down into the murky
waters of the swamp. The slick surface make it hard to keep your balance as you
walk along. Insects swarm and fill your mouth and nose as you breathe. The air
is thick with the smell of decayed plant and animal life.
Obvious exits: -East -West
< 88h/88H 99v/133V Pos: standing >
Wide Sloping Trail
This Trail runs east and west along the border of the ruins and the swamp.
The trail is wide and thick with mud. It slopes sharply down to the north. The
remains of ruins can be seen to the south, disappearing down into the murky
waters of the swamp. The slick surface make it hard to keep your balance as you
walk along. Insects swarm and fill your mouth and nose as you breathe. The air
is thick with the smell of decayed plant and animal life.
Obvious exits: -East -West
< 88h/88H 99v/133V Pos: standing >
A Wide Sloping Trail
The trail runs east and west along the border of the ruins and the swamp.
The trail is wide and thick with mud that sucks at your feet as you walk
along. It slopes sharply downward from south to north where the ruins
disappear into the murky waters of the swamp. Insects swarm and fill your
mouth and nose as you breathe the murky air. To the north the debris
filled swamp is impenetrable. To the south a street starts running up
into the ruins.
Obvious exits: -East -South -West
< 88h/88H 99v/133V Pos: standing >
The Northern End of Crush Road
This is the start of Crush Road, which continues to the south. The road
here is thick, deep mud, which sucks at your feet as you walk. To the north
a huge swamp can be seen. Looking south buildings can be seen in the distance.
The building that used to lie west is now just a huge pile of rubble. A large
building can be seen to the east. The air here is wet and heavy with the scent
of decay. Insects fly about in huge swarms.
Obvious exits: -North -South
A troll warrior grunts a challenge
< 88h/88H 100v/133V Pos: standing >
A Muddy Section of Crush Road
This section of Crush road is almost entirely mud. A few islands of stones
remain on the surface. To the north can be seen a huge, murky swamp. To the
west huge piles of rubble and debris prevent any passage. An entrance to the
guard barracks lies east. The road continues north and south.
Obvious exits: -North -East -South
< 88h/88H 100v/133V Pos: standing >
A Decayed Stretch of Crush Road
The road here is almost one big muddy pothole. Very few of the stones
paving the road remain, those that do remain are covered with slippery mud.
To the north a distance a huge swamp can be seen. The air is thick with the
scent of decaying plants and animals. Buildings can been seen west, an
path starts to the east. The road continues north and south.
Obvious exits: -North -South -West
< 88h/88H 100v/133V Pos: standing >
A Muddy Section of Crush Road
This section of Crush road is almost entirely mud. A few islands of stones
remain on the surface. To the north can be seen a huge, murky swamp. To the
west huge piles of rubble and debris prevent any passage. An entrance to the
guard barracks lies east. The road continues north and south.
Obvious exits: -North -East -South
< 88h/88H 101v/133V Pos: standing >
The Northern End of Crush Road
This is the start of Crush Road, which continues to the south. The road
here is thick, deep mud, which sucks at your feet as you walk. To the north
a huge swamp can be seen. Looking south buildings can be seen in the distance.
The building that used to lie west is now just a huge pile of rubble. A large
building can be seen to the east. The air here is wet and heavy with the scent
of decay. Insects fly about in huge swarms.
Obvious exits: -North -South
A troll warrior grunts a challenge
< 88h/88H 100v/133V Pos: standing >
You do not see that here.
< 88h/88H 102v/133V Pos: standing >
The Northern End of Crush Road
Obvious exits: -North -South
A troll warrior grunts a challenge
< 88h/88H 102v/133V Pos: standing >
This troll warrior is quite experienced judging from his age and size.
A troll warrior appears to be Troll and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..
<worn on eyes> an alligatorskin eyepatch
<worn around wrist> a polished dragonbone bracelet
<wielding twohanded> a honed dragonbone sword
< 88h/88H 104v/133V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 88h/88H 107v/133V Pos: standing >
A Muddy Section of Crush Road
This section of Crush road is almost entirely mud. A few islands of stones
remain on the surface. To the north can be seen a huge, murky swamp. To the
west huge piles of rubble and debris prevent any passage. An entrance to the
guard barracks lies east. The road continues north and south.
Obvious exits: -North -East -South
< 88h/88H 108v/133V Pos: standing >
A Decayed Stretch of Crush Road
The road here is almost one big muddy pothole. Very few of the stones
paving the road remain, those that do remain are covered with slippery mud.
To the north a distance a huge swamp can be seen. The air is thick with the
scent of decaying plants and animals. Buildings can been seen west, an
path starts to the east. The road continues north and south.
Obvious exits: -North -South -West
< 88h/88H 108v/133V Pos: standing >
The Shaman's Path
This path has been cleared of debris and is paved with red brick. The bricks
are covered with mud and are quite slick. The path leads west to the shamans
guild entrance. The street is to the east.
Obvious exits: -East -West
< 88h/88H 110v/133V Pos: standing >
The Entrance to the Shaman's Guild
The brick path ends at a huge set of wooden doors. A small roof extension
has been built over the doors, providing cover from the elements from the
guild guard and anyone speaking to the guard. Both north and south sides
of the path are the sides of other buildings, which keeps much of the
light out making it fairly dark here. The path continues to the east.
Obvious exits: -East -West#
< 88h/88H 110v/133V Pos: standing >
The wooden seems to be closed.
< 88h/88H 111v/133V Pos: standing >
The Shaman's Path
This path has been cleared of debris and is paved with red brick. The bricks
are covered with mud and are quite slick. The path leads west to the shamans
guild entrance. The street is to the east.
Obvious exits: -East -West
< 88h/88H 111v/133V Pos: standing >
A Decayed Stretch of Crush Road
The road here is almost one big muddy pothole. Very few of the stones
paving the road remain, those that do remain are covered with slippery mud.
To the north a distance a huge swamp can be seen. The air is thick with the
scent of decaying plants and animals. Buildings can been seen west, an
path starts to the east. The road continues north and south.
Obvious exits: -North -South -West
< 88h/88H 111v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/88H 111v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/88H 112v/133V Pos: standing >
Crush Road
The road here is covered with large muddy pot holes where the stones have
been trampled into the ground. Far to the north the buildings seem to just
stop and a huge, murky swamp begins. The air is wet and strong with the
scent of decay. Buildings block the way east. Loud noises of various kinds
can be heard coming from a building to the west. The road continues north
and south.
Obvious exits: -North -South -West#
< 88h/88H 112v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/88H 112v/133V Pos: standing >
South End of Crush Road
Crush Road comes to an end here joining Strangle Street to the south. The
street is in fairly poor condition, with numerous muddy pot holes dotting the
surface. Buildings line both sides of the road with an entry way to one seen to
the west. The street continues north.
Obvious exits: -North -South -West
A male troll glares at you as he stomps past.
< 88h/88H 113v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/88H 113v/133V Pos: standing >
Strangle Street
Crush Road intersects the street from the north. The street appears to have
continued west at one time, but now is blocked by huge chunks of stone and
large piles of debris. Buildings can be seen lining the street to the east.
Obvious exits: -North -East -West
< 88h/88H 113v/133V Pos: standing >
Strangle Street
Smash Street intersects Strangle here from the south. To the south the
rubble and debris seems to increase as it approaches the outer wall. To the
north an entry way to a building can be seen. Buildings can be seen all
along the street which continues east and west.
Obvious exits: -East -South -West
< 88h/88H 113v/133V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/88H 114v/133V Pos: standing >
Smash Street
The street is paved with embedded stones. Many stones are missing leaving
big, muddy holes everywhere. Chunks of stone and debris litter the ground. An
entrance to a building is west. The street continues north and south.
Obvious exits: -North -South -West
A sickly troll picks bugs off of you and eats them.
A troll warrior challenges you to a fight.
< 88h/88H 114v/133V Pos: standing >
This poor troll looks like he has had a hard life, what few clothes he has are
ripped and torn. Maybe you could help him out?
A sickly troll appears to be Troll and is in excellent condition.
He's large in size.
< 88h/88H 120v/133V Pos: standing >
A troll warrior leaves south.
< 88h/88H 121v/133V Pos: standing >
A sickly troll leaves south.
< 88h/88H 122v/133V Pos: standing >
Smash Street
The street is littered with a fair amount of rubble and debris. The rubble
appears to increase to the south. The street is paved with stones, many stones
are missing leaving muddy holes here and there. There is an entrance to a
building to the west. The street continues north and south.
Obvious exits: -North -South -West
A sickly troll picks bugs off of you and eats them.
A troll warrior challenges you to a fight.
< 88h/88H 122v/133V Pos: standing >
A Bend in Smash Street
This used to be an intersection of streets, but rubble and debris have
blocked any progress along the city wall to the west. Rubble and debris
fill this part of the street making it barely passable. The rubble seems
to thin to the north, while much rubble and debris continue east along
the city wall.
Obvious exits: -North -East
< 88h/88H 123v/133V Pos: standing >
South Smash Street
The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West
< 88h/88H 123v/133V Pos: standing >
A Room Full of Rubble
This room is almost filled with rubble and debris of various types. Huge
chunks of rock and stone are piled making it impossible to proceed very far
into the room. The northern wall has a large section out of it in the upper
right hand section. The east and west walls are intact and appear sturdy.
Rats scurry in and out of the piles and bones can be seen amongst the debris.
Pieces of broken armor and weapons are scattered about, none of it looks very
useful. The room smells of death and decay. The only exit is south to the
street.
Obvious exits: -South
A young troll male kicks you in the shin and roars.
< 88h/88H 123v/133V Pos: standing >
This troll boy is still just a pup, but looks like he might grow up to be a
big one.
A young male troll appears to be Troll and is in excellent condition.
He's large in size.
< 88h/88H 127v/133V Pos: standing >
Fairly easy.
< 88h/88H 130v/133V Pos: standing >
You mindlessly slam him with your mass!
A young male troll is stunned!
< 88h/88H 103v/133V Pos: standing >
<You feel your skill in 1h bludgeon improving.
Your decent crush strikes a young male troll hard.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young ass EP: small wounds >
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young ass EP: small wounds >
Your impressive crush enshrouds a young male troll in a mist of blood.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young ass EP: nasty wounds >
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young ass EP: nasty wounds >
A young male troll dodges, and you miss your kick at his legs.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young ass EP: nasty wounds >
A young male troll clambers to his feet.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
You feel your skill in 1h bludgeon improving.
Your weak crush strikes a young male troll.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
You parry a young male troll's lunge at you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll ducks, and your foot flies a mile high.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
Your decent crush seriously wounds a young male troll.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
enjoy
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young male troll dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll steps back, and your kick misses him.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll misses you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
Your crush strikes a young male troll very hard.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: pretty hurt >
A young male troll's fine maul strikes you.
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
A young male troll steps back, and your kick misses him.
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
Your weak crush strikes a young male troll.
< 84h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: pretty hurt >
You dodge a young male troll's vicious attack.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
A young male troll dodges your futile attack.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
A young male troll ducks, and your foot flies a mile high.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
You dodge a young male troll's vicious attack.
< 87h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
Your decent crush strikes a young male troll very hard.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll dodges, and you miss your kick at his legs.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll's fine maul strikes you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll dodges your futile attack.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll deftly blocks your kick with his forearm.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
You feel your skill in parry improving.
You dodge a young male troll's vicious attack.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll dodges your futile attack.
< 87h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
You feel your skill in parry improving.
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: small wounds >
A young male troll dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: small wounds >
Your kick crashes into a young male troll's chest.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
Your weak crush strikes a young male troll.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll's fine maul strikes you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll dodges your futile attack.
A young male troll dodges, and you miss your kick at his legs.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll misses you.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
Your decent crush strikes a young male troll very hard.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: nasty wounds >
You feel your skill in parry improving.
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young male troll dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young male troll dodges, and you miss your kick at his legs.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
You parry a young male troll's lunge at you.
Your decent crush seriously wounds a young male troll.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: nasty wounds >
A young male troll dodges your futile attack.
A young male troll dodges, and you miss your kick at his legs.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young male troll misses you.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young male troll dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young male troll's fine maul strikes you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
Your weak crush strikes a young male troll.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
You dodge a young male troll's vicious attack.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
Your decent crush strikes a young male troll very hard.
< 87h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll's fine maul strikes you.
< 85h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll dodges your futile attack.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
A young male troll misses you.
< 86h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: small wounds >
Your crush strikes a young male troll hard.
< 87h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: few wounds >
You dodge a young male troll's vicious attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: few wounds >
A young male troll dodges your futile attack.
< 88h/88H 103v/133V Pos: standing >
< T: Boonta TP: sta TC:excellent E: young sta EP: small wounds >
You attempt to flee...
South Smash Street
The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West
You flee southward!
< 88h/88H 81v/133V Pos: standing >
A young male troll enters from the north.
< 88h/88H 83v/133V Pos: standing >
A young male troll suddenly attacks YOU!
A young male troll's decent maul wounds you.
< 86h/88H 84v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: excellent >
A swarm of insects enters from the east.
< 86h/88H 84v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: excellent >
Your kick crashes into a young male troll's chest.
< 86h/88H 84v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: pretty hurt >
A gnome peasant moves in the shadows, suddenly reappearing behind a young male troll!
< 87h/88H 84v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: pretty hurt >
A young male troll dodges your futile attack.
< 87h/88H 84v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: pretty hurt >
You dodge a young male troll's vicious attack.
A swarm of insects starts casting an offensive spell.
< 87h/88H 84v/133V Pos: standing >
< T: Boonta TP: sta TC:few scratches E: young sta EP: pretty hurt >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's hammer strikes a young male troll smashing him into the ground!
A young male troll is dead! R.I.P.
A young male troll's death cry reverberates in your head as he falls to the ground.
< 88h/88H 84v/133V Pos: standing >
A swarm of insects starts casting an offensive spell.
< 88h/88H 84v/133V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's massive hammer is the last thing you ever see.