<worn about body> a fur cloak
<worn about waist> a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<primary weapon> a stout oaken cudgel
<held> a small bag made from rabbit skin
<worn on feet> a pair of rugged outdoors boots
< 260h/260H 158v/158V Pos: standing >
..^..^...
^.^...+++++
^^....+.M**
^^.^.@M.***
^.....+.***
.^..^.+****
..M.*+***
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 260h/260H 158v/158V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[15 BeRSeRKeR ] Zela (Barbarian)[Serf]
[15 Reaver ] Shaou (Halfling)[Serf]
[39 Forest Druid ] Bas Protectores Augusti of The Empire (inv) (Gnome)[Commoner]
[19 Mercenary ] Xra (Halfling)[Serf]
[10 Bard ] Fummell (Human)[Serf]
[39 Necrolyte ] Toyan Legionary of The Empire (Gnome)[Commoner]
[30 Zealot ] Imurk Legionary of The Empire (Human)[Commoner]
[20 Ethermancer ] Viktor (Dwarf)[Commoner]
There are 8 mortal(s) on.
Total visible players: 8.
Total connections: 21.
Record number of connections this boot: 43.
< 260h/260H 158v/158V Pos: standing >
No-one by that name here...
< 260h/260H 158v/158V Pos: standing >
< 260h/260H 158v/158V Pos: standing >
< 260h/260H 158v/158V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 260h/260H 158v/158V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[28 Druid ] Elmari (Human) (Group Needed)[Commoner]
[15 BeRSeRKeR ] Zela (Barbarian)[Serf]
[15 Reaver ] Shaou (Halfling) (AFK)[Serf]
[39 Forest Druid ] Bas Protectores Augusti of The Empire (inv) (Gnome)[Commoner]
[19 Mercenary ] Xra (Halfling)[Serf]
[10 Bard ] Fummell (Human)[Serf]
[39 Necrolyte ] Toyan Legionary of The Empire (Gnome)[Commoner]
[30 Zealot ] Imurk Legionary of The Empire (Human)[Commoner]
[20 Ethermancer ] Viktor (Dwarf)[Commoner]
There are 9 mortal(s) on.
< 260h/260H 158v/158V Pos: standing >
< 260h/260H 158v/158V Pos: standing >
Score information for Zela
Level: 15 Race: Barbarian Class: BeRSeRKeR Sex: Male
Hit points: 260(260) Moves: 158(158)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 1 hours/ 12 minutes
Received data: 0.0096 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Send data: 0.0001 MB this session.
Status: Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Armor
Bartender Quests Remaining: 6
Combat Pulse: 15 Spell Pulse: 1.30
Leaderboard Points: 150
Active Spells:
--------------
armor (6 minutes)
Auctions Disabled (3 minutes)
Score information for Zela
Level: 15 Race: Barbarian Class: BeRSeRKeR Sex: Male
Hit points: 260(260) Moves: 158(158)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 1 hours/ 12 minutes
Received data: 0.0096 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Send data: 0.0001 MB this session.
Status: Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Armor
Bartender Quests Remaining: 6
Combat Pulse: 15 Spell Pulse: 1.30
Leaderboard Points: 150
Active Spells:
--------------
armor (6 minutes)
Auctions Disabled (3 minutes)
< 260h/260H 158v/158V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 260h/260H 158v/158V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 260h/260H 158v/158V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 260h/260H 158v/158V Pos: standing >
Autosaving...
< 260h/260H 158v/158V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 260h/260H 158v/158V Pos: standing >
The snow is coming down faster now.
< 260h/260H 158v/158V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 260h/260H 158v/158V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 260h/260H 158v/158V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 260h/260H 158v/158V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 260h/260H 158v/158V Pos: standing >
You feel less protected.
< 260h/260H 158v/158V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 260h/260H 158v/158V Pos: standing >
Autosaving...
< 260h/260H 158v/158V Pos: standing >
The sun rises over the northern horizon.
< 260h/260H 158v/158V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 260h/260H 158v/158V Pos: standing >
The snow is coming down faster now.
< 260h/260H 158v/158V Pos: standing >
The day has begun.
< 260h/260H 158v/158V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 260h/260H 158v/158V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 260h/260H 158v/158V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 260h/260H 158v/158V Pos: standing >
Autosaving...
< 260h/260H 158v/158V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 260h/260H 158v/158V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 260h/260H 158v/158V Pos: standing >
The snow is coming down faster now.
< 260h/260H 158v/158V Pos: standing >
The sun hangs low on the southern sky.
< 260h/260H 158v/158V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 260h/260H 158v/158V Pos: standing >
You announce that you are going away from keyboard for a few moments.
< 260h/260H 158v/158V Pos: standing >
< 260h/260H 158v/158V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[14 Bard ] El (Halfling)[Serf]
[50 Thief ] Immurk Magister Equitum of The Empire (inv) (Gnome)[Knight]
[51 Spiritualist ] Kroth Magister Equitum of The Empire (Barbarian)[Knight]
[15 BeRSeRKeR ] Zela (Barbarian)[Serf]
[40 Forest Druid ] Bas Protectores Augusti of The Empire (inv) (Gnome)[Commoner]
[19 Mercenary ] Xra (Halfling)[Serf]
[10 Bard ] Fummell (Human)[Serf]
[39 Necrolyte ] Toyan Legionary of The Empire (inv) (Gnome)[Commoner]
[20 Ethermancer ] Viktor (Dwarf)[Commoner]
There are 9 mortal(s) on.
Total visible players: 9.
Total connections: 23.
Record number of connections this boot: 43.
< 260h/260H 158v/158V Pos: standing >
You start setting up camp...
< 260h/260H 158v/158V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 260h/260H 158v/158V Pos: standing >
A Kobold rides in on a raccoon from the north.
< 260h/260H 158v/158V Pos: standing >
A Kobold dismounts a raccoon.
< 260h/260H 158v/158V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
< 260h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:excellent E: A Kobold sta EP: excellent >
Autosaving...
< 260h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:excellent E: A Kobold sta EP: excellent >
You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.
< 260h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 260h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:excellent E: A Kobold sta EP: excellent >
You miss a Kobold.
< 260h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Kobold has reached its goal.
OUCH! That really did HURT!
< 199h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: small wounds E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 199h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: small wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Kobold has reached its goal.
OUCH! That really did HURT!
< 158h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: few wounds E: A Kobold sta EP: excellent >
You feel your skill in riposte improving.
You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.
< 158h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: few wounds E: A Kobold sta EP: excellent >
Neptune's Serpent fires Large Catapult at BattleRager!
A Kobold starts casting an offensive spell.
< 158h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold dodges your futile attack.
< 158h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Kobold has reached its goal.
OUCH! That really did HURT!
< 123h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 123h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Kobold has reached its goal.
OUCH! That really did HURT!
< 69h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
You parry a Kobold's lunge at you.
You dodge a Kobold's vicious attack.
< 69h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 69h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Kobold has reached its goal.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
You miss a Kobold.
< 31h/260H 158v/158V Pos: standing >
< T: Zela TP: sta TC: awful E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 100h/329H 158v/158V Pos: standing >
< T: Zela TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'gpaqtuio ofags'
You get a shock as a Kobold gets too close to you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
So much for that camping effort.
< 15h/329H 158v/158V Pos: standing >
< T: Zela TP: sta TC: awful E: A Kobold sta EP: excellent >
You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.
< 15h/329H 158v/158V Pos: standing >
< T: Zela TP: sta TC: awful E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 15h/329H 158v/158V Pos: standing >
< T: Zela TP: sta TC: awful E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'gpaqtuio ofags'
A Kobold shocks you. Unfortunately, your heart can't stand it...
Your silk white gown exploded spreading charges of electrical energy!
Your pair of worn leather sleeves exploded spreading charges of electrical energy!