The death of [22 Mercenary] Xra (Halfling)

in Along Bliss Boulevard

from the perspective of [22 Mercenary] Xra (Halfling)

<worn as a badge>    a badge of rotten flesh
<worn on head>       a gleaming limestone helmet
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a sinister obsidian earring
<worn around neck>   a hunting collar
<worn on body>       a dented brass chestplate from Rift Valley Jungle
<worn about body>    a cloak of the albatross
<worn on back>       a big big bag for a little person (illuminating)
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of red silk sleeves
<worn around wrist>  a pin cushion
<worn around wrist>  a pin cushion
<worn on hands>      a pair of gloves with razor-sharp talons
<worn on finger>     a spiked electrum ring
<worn on finger>     an ebonwood ring
<primary weapon>     sewing needle
<secondary weapon>   sewing needle

Newhaven Stables and Blacksmith
   A think layer of rotten hay coats most of the floor here.  A huge rusted
anvil rests besides an open fire pit as tendrils of smoke rise and wisp out
an opening in the ceiling.  A large barrel of murky water has been placed
close to the doorway.  Several rusted blacksmith tools hang against the
southern section of the wall.  The stable is abnormally long and wide.
Several wooden stalls have been built to house horses while their master is
away in town, now completely void of any wildlife.  A strong scent of burning
wood and rank damp air lingers here.  An entranceway to the south leads out
onto Bliss Boulevard.
Obvious exits: -South

< 208h/208H 108v/110V Pos: standing >
On Bliss Boulevard
   Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  Translucent gray ooze has coated some of the bricks leaving
behind a dank residue between the cracks.  The stones have been spaced
fitfully and then mortared together.  Iron sconces have been randomly spaced
and bolted on each side of a doorway to the north.  A small sign hangs over
head to the north, swaying from side to side, as an abrasive breeze blows
through the street.  The boulevard continues on to the east and west. A
strong scent of death and decay fills the air here.
Obvious exits: -North -East -West

< 208h/208H 109v/110V Pos: standing >
Newhaven Way and Bliss Boulevard
   Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way.  The checkered boulevard
stretches off to the east and west.  A small fountain has been placed
in the center of the intersection.  Large red and white flowers have been
casually planted in an incomplete circle about the fountain.  The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
The skeleton of a warder roams the streets here.

< 208h/208H 108v/110V Pos: standing >
Along Bliss Boulevard
   Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface.  Each stone has been hastily carved and
embedded into the earth.  The stones have been spaced fitfully and then
mortared together.  The road stretches to the east and west, while a huge
wooden door is off to the north.  A large soiled floor mat has been placed at
the entranceway.  Two tarnished bronzed urns have placed at each side of the
entranceway of the building.  Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
The zombie of a warder shambles along here.(Red Aura)

< 208h/208H 108v/110V Pos: standing >
The Eternal Suffering Inn
   The inn is extremely large.  A ghastly mural has been hastily painted on
the ceiling depicting a corpse of a man being gutted.  His entrails of been
spread out along the ceiling in a chaotic pattern.  A single glowing orb of
dull white hangs suspended in mid air before the head of the man, barely
illuminating the room with a dull glow.   Several tables, splintered and
cracked, have been scattered against the eastern wall just opposite of the
bar.  Frayed carpets have been placed in selected area around the inn, offering
a weathered feel to the environment.  Large paintings of dark knights and
priests adorn the walls.  The pungent scent of cooking flesh fills the air.
A massive oak door leads out onto Bliss Boulevard.
A bright light fills this area.
Obvious exits: -South

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your south.

< 208h/208H 110v/110V Pos: standing >
You attempt your skills at tracking.

< 208h/208H 110v/110V Pos: standing >
You are unable to find any trace.

< 208h/208H 110v/110V Pos: standing >
You attempt your skills at tracking.

< 208h/208H 110v/110V Pos: standing >
You are unable to find any trace.

< 208h/208H 110v/110V Pos: standing >
Along Bliss Boulevard
   Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface.  Each stone has been hastily carved and
embedded into the earth.  The stones have been spaced fitfully and then
mortared together.  The road stretches to the east and west, while a huge
wooden door is off to the north.  A large soiled floor mat has been placed at
the entranceway.  Two tarnished bronzed urns have placed at each side of the
entranceway of the building.  Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
The zombie of a warder shambles along here.(Red Aura)

< 208h/208H 109v/110V Pos: standing >
On Bliss Boulevard
   Brick of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  The stones have been spaced fitfully and then mortared
together.  Tiny puddles of gray ooze bubble along the roadside as it
continues to stretch off to the east and west.  The beginning of a checkered
roadway is off to the east.  A single row of large pots has been scattered
along the southern part of the city wall facing the roadway.  A single dull
yellowish flower has been planted in each pot.  A strong scent of death and
decay fills the air here.
Obvious exits: -North -East -West
The zombie of a warder shambles along here.(Red Aura)
A skeletal acolyte stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
The lich of Jelfelir Ulikira who is close by to your north.
A zombie warder who is close by to your east.
A zombie warder who is close by to your west.
A skeletal warder who is not far off to your west.
The zombie of a woman who is in the distance to your west.
The skeleton of a girl who is in the distance to your west.
The skeleton of a boy who is in the distance to your west.
The skeletal man who is in the distance to your west.

< 208h/208H 108v/110V Pos: standing >
Paradise Lane and Bliss Boulevard
   Jagged inlaid stones of rose have been checkered with the light yellow
stones lining Bliss Boulevard.  The checkered way stretches off to the west
and north.  A stairway leading up the southeastern section of the wall leads
up to an open-air tower.  Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step.  A small dull brass sign
has been placed at the bottom of the stairs.  The air is crisp and dry, a
sense of chaos fills the area here.
Obvious exits: -North -West -Up
The zombie of a warder shambles along here.(Red Aura)

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
The skeleton of a stable hand who is close by to your north.
A skeletal warder who is close by to your north.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
The zombie of a scribe who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
The mount who is in the distance to your north.
A zombie warder who is close by to your west.
The acolyte who is close by to your west.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A zombie warder who is not far off to your west.
A skeletal warder who is a brief walk away to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.

< 208h/208H 109v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/208H 109v/110V Pos: standing >
A zombie warder leaves west.
You quickly scan the area.
The skeleton of a stable hand who is close by to your north.
A skeletal warder who is close by to your north.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
The zombie of a scribe who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
The mount who is in the distance to your north.
A zombie warder who is close by to your west.
A zombie warder who is close by to your west.
The acolyte who is close by to your west.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A zombie warder who is not far off to your west.
A skeletal warder who is a brief walk away to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
You quickly scan the area.
The skeleton of a stable hand who is close by to your north.
A skeletal warder who is close by to your north.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
The zombie of a scribe who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
The mount who is in the distance to your north.
A zombie warder who is close by to your west.
A zombie warder who is close by to your west.
The acolyte who is close by to your west.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A zombie warder who is not far off to your west.
A skeletal warder who is a brief walk away to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.

< 208h/208H 109v/110V Pos: standing >
On Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together leading off to the north
and south. A large carved whalebone, still supporting pieces of rotting flesh,
has been placed right outside a building to the east.  A few clay pots,
containing a single withered rose colored flower tipped with light blue, has
been lined against the eastern city wall facing the city.  A checkered roadway
is off the south.  A sense of chaos fills the air here.
Obvious exits: -North -South
The skeleton of a young boy is working here.
The skeleton of a warder roams the streets here.
The skeleton of a small boy is here.
The zombie of a citizen of Newhaven stands here.

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is not far off to your north.
A stray cat who is not far off to your north.
The mount who is rather far off to your north.
A zombie of a solemn sister who is in the distance to your north.

< 208h/208H 110v/110V Pos: standing >
Along Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together forming a road leading
off to the north and south.  A large brass sign as been bolted atop of a
building's entranceway facing the west.  Large barrels of rotting grain, rice,
and fruit have been scattered just outside the doorway.  A few broken clay
pots, containing a single rose colored flower tipped with light blue, has been
tossed against the eastern city wall facing the city.  A strong scent of death
and decay lingers here.
Obvious exits: -North -South -West

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is close by to your north.
A stray cat who is close by to your north.
The mount who is a brief walk away to your north.
A zombie of a solemn sister who is rather far off to your north.
The skeleton of a stable hand who is close by to your south.
A skeletal warder who is close by to your south.
The skeleton of a boy who is close by to your south.
The zombie of a woman who is close by to your south.
Dibbly Libaralienarfumbucle who is close by to your west.

< 208h/208H 109v/110V Pos: standing >
Paradise Place and Sanctuary Place
   Shoddy inlaid stones of rose have been checkered with the iron encrusted
stones lining Sanctuary Place.  The checkered way stretches off to the west,
south, and north.  A statue has been placed in the center of the intersection.
Withered violet and red flowers have been planted in an incomplete circle
about the statue.  The putrid scent of the flowers brings a sense of
uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the statue.
Obvious exits: -North -South -West
The zombie of an old man sits here.
A stray tomcat is darting after rodents, here.

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
The mount who is not far off to your north.
A zombie of a solemn sister who is a brief walk away to your north.
The skeleton of a stable hand who is not far off to your south.
A skeletal warder who is not far off to your south.
The skeleton of a boy who is not far off to your south.
The zombie of a woman who is not far off to your south.
Evelosi Thal'raylio who is close by to your west.
A hellhound who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
Wyiarn Truesteel who is in the distance to your west.

< 208h/208H 109v/110V Pos: standing >
Along Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together forming a road leading
off to the north and south.  An enormous stained glass window once depicting
a balance and scale in blue and white stretches almost the entire length of
the western wall.  The window has been caked with blood and gore.  A few broken
clay pots, once containing a single rose colored flower tipped with light blue,
has been raked against the eastern city wall facing the city.   A strong scent
of death and decay lingers here.
Obvious exits: -North -South

< 208h/208H 109v/110V Pos: standing >
A stray cat enters from the south.

< 208h/208H 109v/110V Pos: standing >
You attempt your skills at tracking.

< 208h/208H 109v/110V Pos: standing >
You are unable to find any trace.

< 208h/208H 109v/110V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 208h/208H 109v/110V Pos: standing >
   It is a small cat that has a foul smell and pieces of rotted meat hanging
around his teeth.  Its coat is knotted and covered in muck, having obviously
 been on its own a long time.
A stray cat appears to be Animal and is in excellent condition.
He's small in size.


< 208h/208H 109v/110V Pos: standing >
[Damage: 50 ] A stray cat makes a strange sound but is suddenly very silent as you place sewing needle in his back.
A stray cat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.

< 208h/208H 110v/110V Pos: standing >
the corpse of a stray cat appears to be empty.

< 208h/208H 110v/110V Pos: standing >
It appears to be the corpse of a stray cat.
Nothing.

< 208h/208H 110v/110V Pos: standing >
You don't have anything to put in it.

< 208h/208H 110v/110V Pos: standing >
Into what?

< 208h/208H 110v/110V Pos: standing >
Along Paradise Lane
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.

< 208h/208H 110v/110V Pos: standing >
On Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together forming a road leading
off to the north and south.  Large clay pots have been scattered against the
eastern city wall facing the city.  A single large rose colors flower has been
planted within each pot.  Triads of symbols have been etched into each stone.
A dull blue banner hangs from the western wall as a checkered road begins to
the north.  A strong scent of death and decay lingers here.
Obvious exits: -North -South
A sturdy looking mount is here, all saddled up and ready to ride.

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
The skeleton of a stable hand who is rather far off to your south.
A skeletal warder who is rather far off to your south.
The skeleton of a boy who is rather far off to your south.
The zombie of a woman who is rather far off to your south.

< 208h/208H 109v/110V Pos: standing >
Its a medium sized draft horse looks appears to have been well cared
for and exercised. Its brown fur and black mane make it look very
regal and beautiful.
The mount appears to be Animal and is in excellent condition.
It's small in size.
It seems to be moving much faster than normal..


< 208h/208H 109v/110V Pos: standing >
Paradise Lane and Refuge Street
   Jagged inlaid stones of rose have been checkered with the light blue
stones lining Refuge Street.  The checkered way stretches off to the west
and south.  A stairway leading up the northeastern section of the wall leads
up to an open air tower.  Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step.  Small grooves have been
chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area
here.
Obvious exits: -South -West -Up

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
The mount who is close by to your south.
The zombie of a scribe who is a brief walk away to your south.
The skeleton of a stable hand who is in the distance to your south.
A skeletal warder who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The zombie of a woman who is in the distance to your south.
A solemn brother who is not far off to your west.
A beautiful pegasus who is rather far off to your west.
A zombie of a solemn sister who is close by above you.
The zombie of the equerry who is close by above you.
The zombie-lord, Riverlan Stromtorlin who is close by above you.
The stronghold knight who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.

< 208h/208H 110v/110V Pos: standing >
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been
covered in a black grim. A row of large clay pots once containing a single
light blue flower tipped with white, have been broken and piled up against
the northern city wall facing the city.  The street continues on to the east
and west.  A checkered roadway begins off to the east.  A light scent of
death and decay lingers here.
Obvious exits: -East -West

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your west.
A beautiful pegasus who is a brief walk away to your west.

< 208h/208H 109v/110V Pos: standing >
Along Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been caked
with a light coating of pink ooze.  The ooze has long since dried and gas
begun to flake.  A small fountain has been built in the center of the
street.  A naked woman holding her outstretched arms high in the air adorns
the top of the fountain.  Her head has been tilted up as if in prayer as a
single jet of ghastly red fluid erupts from her mouth and flows about her
body.  Large blue and white flowers have been casually planted in an
incomplete circle about the fountain. The flowers writhe with life as they
ooze puss from the center of their stem.  The street continues on to the east
and west. A heavy scent of death and decay lingers in the air as the sounds
of gurgling blood echoes endlessly here.
Obvious exits: -East -West
A zombie of a brother of the faith is walking here.

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
The acolyte who is not far off to your west.
A beautiful pegasus who is not far off to your west.

< 208h/208H 109v/110V Pos: standing >
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground masking a simplistic road of cobblestone.  Each stone has a dull
hue as a crimson ooze like substance has dried upon each of the stones
surface.  A row of large clay pots, once containing a single light blue
flower tipped with white, have been destroyed and racked off to one side on
the roadway. The street continues on to the east and west.  A checkered
roadway begins off to the west.  A heavy scent of death and decay lingers
here.
Obvious exits: -East -West

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your east.
The acolyte who is close by to your west.
A beautiful pegasus who is close by to your west.

< 208h/208H 109v/110V Pos: standing >
Rapture Way and Refuge Street
   Wickedly jagged inlaid stones of light blue have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south. A stairway leading up the northwestern section of the wall
leads up to an open-air tower.  Each stair has been cut in such a way to
leave jagged sharp edges at the beginning of each step. Small groves have
been chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area here.
Obvious exits: -East -South -Up
A skeletal acolyte stands here.
A beautiful pegasus stands here tossing his mane.

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
A solemn brother who is not far off to your east.
A vampire of a grand knight who is close by to your south.
The zombie of a blacksmith who is close by to your south.
A solemn brother who is rather far off to your south.
The zombie of a woman who is in the distance to your south.
The skeleton of a girl who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The skeletal man who is in the distance to your south.

< 208h/208H 109v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/208H 110v/110V Pos: standing >
On Rapture Way
   White marble like stones have been hastily chiseled and embedded into the
roadway.  Each stone has been Each stone has been branded with a triad of
symbols.  A large banner has been draped form the top of the west wall.  Its
dull blue color reflects a light tint upon the white stones of the roadway.
The road continues on to the north and south as the scent of death and decay
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -South
The vampire of a grand knight strolls along here.(Red Aura)
The zombie of a massive man is here hard at work.(Red Aura)

< 208h/208H 109v/110V Pos: standing >
On Rapture Way
   Cracked white marble like stones have been hastily chiseled and embedded into
the roadway.  Each stone has been branded with a triad of symbols.  A stained
glass window once depicting a balance and scale in blue and white stretches
almost the entire length of the eastern wall.  The glass has long since been
stained with blood and cracked with brutal force. A few clay pots have been
scattered against the western city wall facing the city. The road continues on
to the north and south as the scent of death and decay permeates the area.
Obvious exits: -North -South

< 208h/208H 108v/110V Pos: standing >
Rapture Way and Sanctuary Place
   Shoddy inlaid stones of white have been checkered with razorsharp iron
embedded stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A deformed statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been casually
planted in an incomplete circle about the statue as they ooze a puss like
substance upon the roadway. The putrid scent of the flowers brings a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the statue.
Obvious exits: -North -East -South

< 208h/208H 107v/110V Pos: standing >
Along Rapture Way
   Stained white marble like stones have been hastily chiseled and embedded
into the roadway.  Each stone has been branded with a triad of symbols.  A
small tarnished brass sign has been bolted on the left side of an entranceway
to the east.  A strong odor of moldy bread lingers here.  The road continues
on to the north and south as the scent of death and decay permeates combines
with the moldy air.  A checkered roadway begins off to the north.
Obvious exits: -North -East -South
A zombie of a brother of the faith is walking here.

< 208h/208H 107v/110V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is a brief walk away to your north.
The zombie of a blacksmith who is a brief walk away to your north.
The acolyte who is rather far off to your north.
A beautiful pegasus who is rather far off to your north.
The spectre of the baker who is close by to your east.
The vampire of Ytarae Retoriva who is not far off to your south.

< 208h/208H 110v/110V Pos: standing >
On Rapture Way
   Blackened white marble like stones have been hastily chiseled and embedded
into the roadway.  Each stone has been branded with a triad of symbols.  A
large iron pole extends outwards from a building off to the east supporting a
dull brass sign.  Large clay pots have been scattered against the western
city wall facing the city.  A single withered yellow tipped white flower has
been planted in each pot.  The road continues on to the north and south as the
scent of death and decay permeates the area.  A checkered roadway begins off
to the south.
Obvious exits: -North -East -South

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is rather far off to your north.
The zombie of a blacksmith who is rather far off to your north.
The acolyte who is in the distance to your north.
A beautiful pegasus who is in the distance to your north.
The zombie of a woman who is close by to your east.
The skeleton of a girl who is close by to your east.
The skeleton of a boy who is close by to your east.
The skeletal man who is close by to your east.
The armorer who is close by to your east.
The assistant who is close by to your east.
The vampire of Ytarae Retoriva who is close by to your south.

< 208h/208H 109v/110V Pos: standing >
Newhaven Armory
   Large stands have been placed along the western wall of the building which
support full suits of platemail.  Each suit has been dented and partially
destroyed.  A faded white symbol of a balance and scale hangs down form the
center of the room from the ceiling.  Large pieces of armor waiting to be
reworked have been long since rusted in the eastern corner of the room.  A
small octagonal depression in the floor leads to an armorer's workstation.
A massive anvil and hammer accompanied by various other armor making equipment
have been scattered up down in the center of the room.  Barrels of different
types of oils have been placed against various sections of the wall for easy
accessibility.
A bright light fills this area.
Obvious exits: -South -West
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The skeleton of a small boy is here.
A skeletal citizen of Newhaven is walking here.
The vampire of the Newhaven armorer is hard at work here.
The zombie of a young man is here assisting the armorer.

< 208h/208H 108v/110V Pos: standing >
Backstab who?

< 208h/208H 110v/110V Pos: standing >
Along Bliss Boulevard
   Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  The stones have been spaced fitfully and then mortared
together.  The road stretches to the east and west. The beginning of a
checkered roadway is off to the west.  A single row of large pots has been
scattered along the southern part of the city wall facing the roadway.  A
single dull yellowish flower has been planted in each pot.  A strong scent
of death and decay fills the air here.
Obvious exits: -North -East -West
A wild horse of the sylvan woodlands trots about here briskly.
A skeletal citizen of Newhaven is walking here.

< 208h/208H 109v/110V Pos: standing >
The skeletal man leaves east.

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
The zombie of a woman who is close by to your north.
The skeleton of a girl who is close by to your north.
The skeleton of a boy who is close by to your north.
The skeletal man who is close by to your north.
The armorer who is close by to your north.
The assistant who is close by to your north.
The skeletal man who is close by to your east.
A zombie warder who is a brief walk away to your east.
A zombie warder who is rather far off to your east.
The skeleton of a girl who is rather far off to your east.
The zombie of a woman who is rather far off to your east.
The skeleton of a stable hand who is in the distance to your east.
A centaur slave who is close by to your west.
A centaur slave who is close by to your west.
A centaur slave who is close by to your west.
A Kobold who is close by to your west.
The vampire of Ytarae Retoriva who is close by to your west.
A Kobold enters from the west.
A centaur slave trots in from the west.
A centaur slave trots in from the west.
A centaur slave trots in from the west.

< 208h/208H 109v/110V Pos: standing >
A Kobold leaves east.
A centaur slave trots east.
A centaur slave trots east.
A centaur slave trots east.

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
Backstab who?

< 208h/208H 109v/110V Pos: standing >
The vampire of Ytarae Retoriva enters from the west.

< 208h/208H 109v/110V Pos: standing >
On Bliss Boulevard
   Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  Translucent gray ooze has coated some of the bricks leaving
behind a dank residue between the cracks.  The stones have been spaced
fitfully and then mortared together.  Iron sconces have been randomly spaced
and bolted on each side of a doorway to the north.  A small sign hangs over
head to the north, swaying from side to side, as an abrasive breeze blows
through the street.  The boulevard continues on to the east and west. A
strong scent of death and decay fills the air here.
Obvious exits: -North -East -West
A skeletal citizen of Newhaven is walking here.

< 208h/208H 108v/110V Pos: standing >
Backstab who?

< 208h/208H 108v/110V Pos: standing >
You quickly scan the area.
The acolyte who is not far off to your east.
A zombie warder who is not far off to your east.
A zombie warder who is a brief walk away to your east.
The skeleton of a girl who is a brief walk away to your east.
The zombie of a woman who is a brief walk away to your east.
The skeleton of a stable hand who is rather far off to your east.
The vampire of Ytarae Retoriva who is close by to your west.
A wild horse who is close by to your west.

< 208h/208H 110v/110V Pos: standing >
Newhaven Way and Bliss Boulevard
   Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way.  The checkered boulevard
stretches off to the east and west.  A small fountain has been placed
in the center of the intersection.  Large red and white flowers have been
casually planted in an incomplete circle about the fountain.  The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
A centaur slave who is close by to your east.
A centaur slave who is close by to your east.
A centaur slave who is close by to your east.
A Kobold who is close by to your east.
The acolyte who is close by to your east.
A zombie warder who is close by to your east.
A zombie warder who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeleton of a stable hand who is a brief walk away to your east.
A skeletal warder who is not far off to your south.
The zombie of a scribe who is not far off to your south.
A vampire of a grand knight who is not far off to your south.
A raccoon who is a brief walk away to your south.
The skeletal man who is close by to your west.
The vampire of Ytarae Retoriva who is not far off to your west.
A wild horse who is a brief walk away to your west.

< 208h/208H 109v/110V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 208h/208H 109v/110V Pos: standing >
Along Bliss Boulevard
   Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface.  Each stone has been hastily carved and
embedded into the earth.  The stones have been spaced fitfully and then
mortared together.  The road stretches to the east and west, while a huge
wooden door is off to the north.  A large soiled floor mat has been placed at
the entranceway.  Two tarnished bronzed urns have placed at each side of the
entranceway of the building.  Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West
A greyish stone wall is here to the north. (magic)
A centaur slave plows the field. (minion) 
A centaur slave plows the field. (minion) 
A centaur slave plows the field. (minion) 
A Kobold (tiny) stands, floating here (Newbie).(Red Aura)
A skeletal acolyte stands here.
The zombie of a warder shambles along here.(Red Aura)

< 208h/208H 109v/110V Pos: standing >
You quickly scan the area.
A skeletal warder who is close by to your north.
The skeleton of a stable hand who is close by to your east.
A zombie warder who is close by to your east.
The skeleton of a girl who is close by to your east.
The zombie of a woman who is close by to your east.
The skeletal man who is not far off to your west.
The vampire of Ytarae Retoriva who is a brief walk away to your west.
A wild horse who is rather far off to your west.

< 208h/208H 109v/110V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak pierce grazes a Kobold.
You shiver from the unnatural cold as you hit a Kobold.

< 207h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 Your improved dexterity allows you to swiftly attack your enemy!
You miss a Kobold.
You miss a Kobold.
You miss a Kobold.
You miss a Kobold.
You miss a Kobold.

< 207h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold gives an order to his followers.
A centaur slave suddenly attacks YOU!
A centaur slave misses you.
A centaur slave suddenly attacks YOU!
A centaur slave misses you.
A centaur slave suddenly attacks YOU!
A centaur slave's decent punch strikes you.

< 199h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 199h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 Your improved dexterity allows you to swiftly attack your enemy!
[Damage:  1 ] Your weak pierce grazes a Kobold.
A Kobold dodges your futile attack.
You miss a Kobold.
You miss a Kobold.
You miss a Kobold.

< 199h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 [Damage: 32 ] You leave a huge, red swollen lump on a Kobold's temple.
You shiver from the unnatural cold as you hit a Kobold.

< 191h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 You dodge a centaur slave's vicious attack.
You dodge a centaur slave's vicious attack.
You deflect a centaur slave's blow and strike back at it!
[Damage:  1 ] Your weak pierce grazes a centaur slave.
A centaur slave misses you.
You parry a centaur slave's lunge at you.
You parry a Kobold's lunge at you.
You play with a Kobold before lunging into an offensive routine!
[Damage:  1 ] Your weak pierce grazes a Kobold.
Sewing needle slices through the air with incredible ease!
You miss a Kobold.

< 191h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 Your improved dexterity allows you to swiftly attack your enemy!
You miss a Kobold.
You miss a Kobold.
A Kobold dodges your futile attack.
You miss a Kobold.
A Kobold dodges your futile attack.

< 191h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 191h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
OUCH!  That really did HURT!

< 149h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 149h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You parry a Kobold's lunge at you.
A Kobold misses you.

< 149h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 149h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You parry a centaur slave's lunge at you.
You parry a centaur slave's lunge at you.
A centaur slave's punch strikes you.
You parry a centaur slave's lunge at you.
You dodge a centaur slave's vicious attack.

< 144h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 Your improved dexterity allows you to swiftly attack your enemy!
You miss a Kobold.
[Damage:  1 ] Your weak pierce grazes a Kobold.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
You miss a Kobold.

< 144h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 144h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 0h/208H 109v/110V Pos: standing >
< T: Xra TP: sta TC: awful E: A Kobold sta EP:  small wounds >
 With superb grace and ease, you intercept a Kobold's attack with sewing needle and counter-attack!
You miss a Kobold.
You miss a Kobold.
You parry a Kobold's lunge at you.
A Kobold attempts to flee.
A Kobold leaves east.

< 0h/208H 109v/110V Pos: standing >
A centaur slave misses you.
A centaur slave misses you.
You parry a centaur slave's lunge at you.
A centaur slave misses you.
A centaur slave shifts its weight and viciously slams its rear hooves into you with a stunning force!
Your consciousness begins to fade in and out as your mortality
slips away.....

< -10h/208H 109v/110V Pos: on your ass >
The world stops spinning.

< -10h/208H 109v/110V Pos: on your ass >