The death of [56 Controller] Kazz (Kobold)

in Along Newhaven Way Before a Great City

from the perspective of [56 Controller] Kazz (Kobold)

<worn in ear>        an earring of Cerberus
<worn in ear>        a birdfeather earring
<worn on face>       a shadow mask
<worn around neck>   the necklace of Will Force
<worn around neck>   a rugged cape [67%]             
<worn about body>    a Mendeni vestment
<worn on back>       an ermineskin backpack
<held as shield>     a fire-hardened copper shield
<worn around wrist>  a centaurian bracelet of honor (illuminating)
<worn on finger>     a ring of citizenship


Obvious exits: -E -S -W
A large furry cat is resting here.
A massive man is here hard at work.
A court scribe sits here recording every word.
A satyr enters from the south.
A satyr enters from the south.

< 206h/206H 124v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
A satyr enters from the east.
A satyr enters from the east.

< 206h/206H 123v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A satyr enters from the east.
A satyr enters from the east.

< 206h/206H 122v/125V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A satyr enters from the east.
A satyr enters from the east.

< 206h/206H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 124v/125V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -D
A young page stands ready to serve.
A young boy is working here.
A Lieutenant of the Sword of Newhaven stands here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A satyr enters from below.
A satyr enters from below.

< 206h/206H 124v/125V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A satyr enters from above.
A satyr enters from above.

< 206h/206H 123v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A satyr enters from the west.
A satyr enters from the west.

< 206h/206H 124v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
A satyr enters from the west.
A satyr enters from the west.

< 206h/206H 123v/125V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A large furry cat is resting here.
A massive man is here hard at work.
A satyr enters from the west.
A satyr enters from the west.

< 206h/206H 122v/125V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A grand knight of Newhaven strolls along here.
A satyr enters from the north.
A satyr enters from the north.

< 206h/206H 121v/125V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
A satyr enters from the north.
A satyr enters from the north.

< 206h/206H 121v/125V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A satyr enters from elsewhere.
A satyr enters from elsewhere.

< 206h/206H 121v/125V Pos: standing >
Ok.
a rusted gate suddenly glows brightly!
A satyr slowly fades out of existence.
a rusted gate suddenly glows brightly!
A satyr slowly fades out of existence.

< 206h/206H 125v/125V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A satyr trots through the area making music. (minion) 
A satyr trots through the area making music. (minion) 

< 206h/206H 125v/125V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
The skeleton of a young boy is working here.
A satyr enters from the south.
A satyr enters from the south.

< 206h/206H 124v/125V Pos: standing >
A zombie warder enters from the north.
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
A satyr enters from the south.
A satyr enters from the south.

< 206h/206H 123v/125V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
A satyr enters from the west.
A satyr enters from the west.

< 206h/206H 122v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The vampire of the Innkeeper stands here welcoming everyone.
The zombie of a massive man is here hard at work.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
A satyr enters from the west.
A satyr enters from the west.

< 206h/206H 121v/125V Pos: standing >
The zombie of a blacksmith leaves north.

< 206h/206H 122v/125V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A satyr enters from the west.
A satyr enters from the west.

< 206h/206H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 124v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 125v/125V Pos: standing >
On Top of a Decaying Southeastern Tower
Obvious exits: -D
The corpse of a Mountain Dwarf is lying here.
The zombie of a Lieutenant of the Hammer of Newhaven stands here.
The zombie-lord of the Beltorian Stromtorlin is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
The zombie of a private is standing here.
A satyr enters from below.
A satyr enters from below.

< 206h/206H 124v/125V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A satyr enters from above.
A satyr enters from above.

< 206h/206H 123v/125V Pos: standing >
You quickly scan the area.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
A vampire of a grand knight who is a brief walk away to your north.
The zombie of a scribe who is rather far off to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
The zombie of a lieutenant who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.

< 206h/206H 125v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
A satyr enters from the east.
A satyr enters from the east.

< 206h/206H 124v/125V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
A satyr enters from the east.
A satyr enters from the east.

< 206h/206H 123v/125V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
A satyr enters from the east.
A satyr enters from the east.

< 206h/206H 122v/125V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
The zombie of a warder shambles along here.
The skeleton of a young boy is working here.
A satyr enters from the north.
A satyr enters from the north.

< 206h/206H 122v/125V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A satyr enters from the north.
A satyr enters from the north.

< 206h/206H 122v/125V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A satyr enters from elsewhere.
A satyr enters from elsewhere.

< 206h/206H 121v/125V Pos: standing >
Ok.
a elegant gate suddenly glows brightly!
A satyr slowly fades out of existence.
a elegant gate suddenly glows brightly!
A satyr slowly fades out of existence.

< 206h/206H 125v/125V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A satyr trots through the area making music. (minion) 
A satyr trots through the area making music. (minion) 

< 206h/206H 125v/125V Pos: standing >
The cat enters from the north.

< 206h/206H 125v/125V Pos: standing >
You start chanting...

< 206h/206H 125v/125V Pos: standing >
Casting: wall of stone *

< 206h/206H 125v/125V Pos: standing >
Casting: wall of stone 

< 206h/206H 125v/125V Pos: standing >
You complete your spell...

< 206h/206H 125v/125V Pos: standing >
You start chanting...

< 206h/206H 125v/125V Pos: standing >
Casting: wall of stone **

< 206h/206H 125v/125V Pos: standing >
Casting: wall of stone 

< 206h/206H 125v/125V Pos: standing >
You complete your spell...

< 206h/206H 125v/125V Pos: standing >
You start chanting...

< 206h/206H 125v/125V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 206h/206H 125v/125V Pos: standing >
Kazz is now a member of your group.
Kazz is now a member of your group.
Kazz is now a member of your group.
Kazz is now a member of your group.
A satyr already grouped by you.
A satyr already grouped by you.

< 206h/206H 125v/125V Pos: standing >
Your group consists of ( 7/30):
( Head)   206/206   hit,  125/125  move Kazz
(Front)   315/315   hit,  152/152  move a satyr
(Front)   450/450   hit,  146/146  move a satyr
(Front)     1/1     hit,  133/133  move Kazz
(Front)     1/1     hit,  142/142  move Kazz
(Front)     1/1     hit,  146/146  move Kazz
(Front)     1/1     hit,  149/149  move Kazz

< 206h/206H 125v/125V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
A large furry cat is resting here.
A satyr trots through the area making music. (minion) 
A satyr trots through the area making music. (minion) 

< 206h/206H 125v/125V Pos: standing >
You are almost ready to attain your next level!

< 206h/206H 125v/125V Pos: standing >
You quickly scan the area.
A court scribe who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A grand knight who is close by to your south.

< 206h/206H 125v/125V Pos: standing >
You sit down and relax.

< 206h/206H 125v/125V Pos: sitting >
You are sitting already.

< 206h/206H 125v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - fireball
( 6th circle)  3 - teleport
( 5th circle)  1 - identify
               1 - wall of stone
               1 - contain being
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               2 - dispel magic
               1 - acidimmolate
( 2nd circle)  5 - burning hands
               2 - sleep
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   12 seconds:  ( 6th) minor globe of invulnerability
   25 seconds:  ( 6th) stone skin
   33 seconds:  ( 3rd) strength
   45 seconds:  ( 5th) sense follower
   56 seconds:  ( 5th) wall of stone
   68 seconds:  ( 5th) wall of stone
   75 seconds:  ( 2nd) mirror image

You can memorize no more spells.
You continue your study.

< 206h/206H 125v/125V Pos: sitting >
You start meditating...

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing minor globe of invulnerability.

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing stone skin.

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing strength.

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing sense follower.

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing wall of stone.

< 206h/206H 125v/125V Pos: sitting >
Oof! the cat bumps into a greyish stone wall...

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing wall of stone.

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing mirror image.
Your studies are complete.

< 206h/206H 125v/125V Pos: sitting >
You clamber to your feet.

< 206h/206H 125v/125V Pos: standing >
You are already about as tense as you can get.

< 206h/206H 125v/125V Pos: standing >
You no longer feel safe from fire.

< 206h/206H 125v/125V Pos: standing >
Autosaving...

< 206h/206H 125v/125V Pos: standing >
Oof! the cat bumps into a greyish stone wall...

< 206h/206H 125v/125V Pos: standing >
Oof! the cat bumps into a greyish stone wall...

< 206h/206H 125v/125V Pos: standing >
The rain turns to snow.

< 206h/206H 125v/125V Pos: standing >
Oof! the cat bumps into a greyish stone wall...

< 206h/206H 125v/125V Pos: standing >
Oof! the cat bumps into a greyish stone wall...

< 206h/206H 125v/125V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 206h/206H 125v/125V Pos: standing >
You are almost ready to attain your next level!

< 206h/206H 125v/125V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
A large furry cat is resting here.
A satyr trots through the area making music. (minion) 
A satyr trots through the area making music. (minion) 

< 206h/206H 125v/125V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your south.
A mountaineer who is rather far off to your south.

< 206h/206H 125v/125V Pos: standing >
Your uglier side seems to eminate as you call forth your minion.
You utter a quick incantation, calling forth a satyr who softly says 'Your wish is my command, master!'
A satyr starts following you.

< 206h/206H 125v/125V Pos: standing >
A satyr is now a member of your group.
Kazz already grouped by you.
Kazz already grouped by you.
Kazz already grouped by you.
Kazz already grouped by you.
A satyr already grouped by you.
A satyr already grouped by you.

< 206h/206H 125v/125V Pos: standing >
Your group consists of ( 8/30):
( Head)   206/206   hit,  125/125  move Kazz
(Front)   315/315   hit,  152/152  move a satyr
(Front)   450/450   hit,  146/146  move a satyr
(Front)     1/1     hit,  133/133  move Kazz
(Front)     1/1     hit,  142/142  move Kazz
(Front)     1/1     hit,  146/146  move Kazz
(Front)     1/1     hit,  149/149  move Kazz
(Front)   315/315   hit,  148/148  move a satyr

< 206h/206H 125v/125V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A satyr trots through the area making music. (minion) 
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
A large furry cat is resting here.
A satyr trots through the area making music. (minion) 
A satyr trots through the area making music. (minion) 

< 206h/206H 125v/125V Pos: standing >
Ok.
A satyr starts casting an offensive spell.
Uh oh. They don't seem to have agreed with that last order.
A satyr starts casting an offensive spell called 'bigbys clenched fist'.

< 206h/206H 125v/125V Pos: standing >
A satyr completes his spell...
A satyr utters the words 'bigbys clenched fist'
A satyr's magic fist punches the cat into so much pulp!
The cat is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the cat dies in agony.
A satyr stops invoking abruptly!

< 206h/206H 125v/125V Pos: standing >
You are almost ready to attain your next level!

< 206h/206H 125v/125V Pos: standing >

< 206h/206H 125v/125V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your south.
A mountaineer who is rather far off to your south.

< 206h/206H 125v/125V Pos: standing >
Someone slowly fades into existence.

< 206h/206H 125v/125V Pos: standing >
A huge boar suddenly attacks a satyr!
A huge boar misses a satyr.
You quickly scan the area.
A grand knight who is close by to your south.
A mountaineer who is rather far off to your south.

< 206h/206H 125v/125V Pos: standing >
Pardon?

< 206h/206H 125v/125V Pos: standing >
A satyr's fine punch causes a huge boar to grimace in pain.
A satyr's decent punch causes a huge boar to grimace in pain.
A huge boar is incapacitated and will slowly die, if not aided.

< 206h/206H 125v/125V Pos: standing >
You don't have that spell memorized.

< 206h/206H 125v/125V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of the cat is lying here.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A satyr trots through the area making music. (minion) 
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
A satyr trots through the area making music. (minion) 
A satyr trots through the area making music. (minion) 

< 206h/206H 125v/125V Pos: standing >
Someone dismounts a huge boar.

< 206h/206H 125v/125V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of the cat is lying here.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A huge boar is lying here, incapacitated.
A satyr trots through the area making music. (minion) 
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
Kazz (Kobold)(tiny) stands here.
A satyr trots through the area making music. (minion) 
A satyr trots through the area making music. (minion) 

< 206h/206H 125v/125V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 206h/206H 125v/125V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]
weapon enchantment          [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 206h/206H 125v/125V Pos: standing >
You purge 'fireball' from your thoughts.

< 206h/206H 125v/125V Pos: standing >
You sit down and relax.

< 206h/206H 125v/125V Pos: sitting >
You are sitting already.

< 206h/206H 125v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
( 6th circle)  3 - teleport
               1 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  1 - identify
               3 - wall of stone
               1 - sense follower
               1 - contain being
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - acidimmolate
( 2nd circle)  5 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize 1 7th circle spell(s).

< 206h/206H 125v/125V Pos: sitting >
You start meditating...

< 206h/206H 125v/125V Pos: sitting >
You are memorizing ice storm, which will take about 13 seconds.

< 206h/206H 125v/125V Pos: sitting >
You have finished memorizing ice storm.
Your studies are complete.

< 206h/206H 125v/125V Pos: sitting >
You clamber to your feet.

< 206h/206H 125v/125V Pos: standing >
You are already about as tense as you can get.

< 206h/206H 125v/125V Pos: standing >
You wonder who would like an icecube down their shirt?

< 206h/206H 125v/125V Pos: standing >
You start chanting...

< 206h/206H 125v/125V Pos: standing >
You complete your spell...
You conjure a storm of ice!
[Damage: 34 ] A huge boar is ripped apart by your storm of ice.
A huge boar is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a huge boar's gurgling and choking signals her demise.
The globe around someone's body flares as it bears the brunt of your assault!
-=[A Halfling's weak pierce grazes you.]=-
-=[A Halfling's pierce grazes you.]=-
-=[A Halfling's pierce grazes you.]=-
-=[A Halfling's pierce grazes you.]=-
-=[A Halfling's weak pierce grazes you.]=-
-=[A Halfling's weak pierce grazes you.]=-
-=[A Halfling's weak pierce grazes you.]=-

< 198h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 -=[A Halfling's decent pierce wounds you.]=-
A gladius called 'Backstabber' slices through the air with incredible ease!
-=[A Halfling's weak pierce grazes you.]=-
A Halfling parries your futile lunge at him.

< 193h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 Kazz suddenly attacks a Halfling!
Kazz misses a Halfling.

< 193h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 The green haze encasing a Halfling suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core.  Moments later, you
feel your life's essence being tapped from your body.

< 143h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Kazz suddenly attacks a Halfling!
Kazz misses a Halfling.

< 143h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You feel your skin soften and return to normal.

< 143h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 -=[A Halfling's pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A Halfling's pierce seriously wounds you.]=-
-=[A Halfling's fine pierce strikes you hard.]=-
-=[A Halfling's impressive pierce seriously wounds you.]=-
-=[A Halfling's impressive pierce enshrouds you in a mist of blood.]=-
-=[A Halfling's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Halfling's fine pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
Ok.
A satyr suddenly attacks a Halfling!
A satyr's feeble punch grazes a Halfling.
Kazz suddenly attacks a Halfling!
Kazz misses a Halfling.
Kazz seems a bit busy at the moment, try later.
Kazz seems a bit busy at the moment, try later.
Kazz suddenly attacks a Halfling!
Kazz misses a Halfling.
A satyr suddenly attacks a Halfling!
A satyr misses a Halfling.
Uh oh. They don't seem to have agreed with that last order.

< 15h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC: awful E: A Halfling sta EP: excellent >
 Someone anticipates Kazz's attack and masterfully parries the incoming blow.

< 15h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC: awful E: A Halfling sta EP: excellent >
 A Halfling parries Kazz's lunge at him.
A Halfling parries your futile lunge at him.
A Halfling parries your futile lunge at him.

< 15h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC: awful E: A Halfling sta EP: excellent >
 A satyr suddenly attacks someone!
A satyr misses someone.

< 15h/206H 125v/125V Pos: standing >
< T: Kazz TP: sta TC: awful E: someone sta EP: excellent >
 -=[A Halfling's pierce enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Halfling's vicious attack.
-=[A Halfling's fine pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Halfling's vicious attack.
-=[A Halfling's fine pierce critically injures you.]=-
Your consciousness begins to fade in and out as your mortality
slips away.....
a satyr is no longer in your group.
Kazz is no longer in your group.
Kazz is no longer in your group.
Kazz is no longer in your group.
Kazz is no longer in your group.
a satyr is no longer in your group.
Your group has been disbanded.