<floating about head>a bright green ioun stone[202h 35m 37s]
<worn as a badge> a masterly crafted obsidian badge [82%]
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyes of a bewitched silver dragon (glowing)
<worn in ear> a sapphire earring (illuminating) [40%]
<worn in ear> the earring of a MaDMaN (magic) [55%]
<worn on face> the mask of stone form (humming)
<worn around neck> a glowing necklace (magic) (glowing) (humming)
<worn around neck> an oathstone pendant (magic) (humming)
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> a cloak of Elvenkind (glowing) (humming)[194h 41m 2s]
<worn as quiver> a faded dragonscale quiver (magic) [88%]
<worn about waist> a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [70%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [79%]
<attached to belt> the wand of the The Astral Plane (magic) (glowing) [89%]
<worn on arms> some slime-covered aboleth skin (magic) (glowing)
<held as shield> the righteous platinum-plated shield of Berronar Truesilver (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<worn on finger> ring of the past (magic) (glowing)
<primary weapon> Tsunami, the trident of storms (magic)[121h 4m 32s]
<worn on legs> some leggings of red flames (magic)
<worn on feet> the slippers of rot and decay (illuminating) [89%]
< 1269h/1269H 209v/209V Pos: standing >
< 1269h/1269H 209v/209V Pos: standing >
You are carrying: (1/10)
a portable hole
< 1269h/1269H 209v/209V Pos: standing >
Saving Gellz.
< 1269h/1269H 209v/209V Pos: standing >
< 1269h/1269H 209v/209V Pos: standing >
Epic Zones -----------------------------------------
Heaven
Tharnadia Rifts
The Battlefield (slightly good)
*Clan Stoutdorf Settlement (slightly good)
*Kobold Settlement (very good)
Pits of Cerberus (slightly good)
*Orrak (good)
Pharr Valley Swamp
The Swamp Laboratory of Khul'Lor (slightly good)
Myrloch Vale (slightly good)
*Village of Werrun (good)
*The Dark Stone Tower of the Northern Realms (good)
*The Stone Tomb of Kelek (very good)
*Tower of High Sorcery (extremely good)
Nizari (slightly good)
*Bloodstone Keep (good)
The Elemental Groves (extremely good)
Faerie Realm (extremely good)
*Temple of Flames (slightly evil)
The Prisons of Carthapia (slightly good)
*The High Moor Forest (very good)
Fort Boyard (slightly good)
Labyrinth of No Return (slightly evil)
*Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (slightly good)
The Temple of the Sun (very good)
The Mountain of the Banished (slightly good)
Nakral's Crypt (good)
*The Ruins of Undermountain (slightly good)
The Outcasts Tower (extremely good)
*The Lair of the Swamp Troll King (good)
The Fields Between (slightly good)
The Githyanki Fortress (very good)
*Crystalspyre Mountains (slightly good)
*The Citadel (good)
The Twin Keeps of Devastated Tharnadia (good)
*Rogue Plains (slightly good)
*The Desert City of Venan'Trut (pure good)
*The Ruins of Tharnadia's Old Quarter (extremely good)
*City of Torrhan (pure good)
Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly good)
Ice Tower (very good)
Desolate Under Fire (slightly good)
Plane of Air (good)
IceCrag Castle (pure good)
Quintaragon Castle (good)
The Ethereal Plane (slightly evil)
Plane of Fire (slightly good)
Prison of Fort Boyard (extremely good)
*The Sky City of Ultarium (good)
*The Jade Empire (slightly evil)
Jotunheim (very good)
The Para-Elemental Plane of Smoke (slightly good)
Lair of the Gibberling King (slightly good)
Plane of Water (slightly evil)
The Kingdom of Torg (slightly good)
The Ancient Halls of Ironstar (slightly evil)
*Shadamehr Keep (very good)
Forest of Mir (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly good)
Plane of Earth (slightly good)
Tribal Oasis (extremely good)
The Trakkia Mountains (slightly good)
The Forgotten Mansion (slightly good)
*The Transparent Tower (pure good)
*Krethik Keep (good)
Sea Kingdom (slightly good)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Temple to Skrentherlog (slightly evil)
Arachdrathos Guilds (slightly evil)
Sevenoaks (slightly evil)
Lost Temple of Tikitzopl (pure good)
Alatorin - the Forge City (slightly good)
Temple of the Earth (good)
*Mazzolin (good)
Ruined Temple of Tezcatlipoca (slightly good)
The Depths of Duris (slightly evil)
The Astral Plane (slightly evil)
Pit of Dragons (slightly evil)
*The Keep of Evil (good)
Valley of the Snow Ogres (slightly evil)
The Scorched Valley (slightly evil)
The Tempest Court (slightly evil)
*The Great Shaboath (extremely good)
Ny'Neth (slightly good)
Plane of Fire, Brass
Githzerai Stronghold (slightly evil)
Ceothia (slightly evil)
The Realm of Barovia (slightly good)
Plane of Fire, Brass (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (slightly good)
Tiamat (good)
The Fortress of Dreams (slightly evil)
Apocalypse Castle (slightly evil)
Ny'Neth's Stronghold (slightly good)
Negative Material Plane (slightly good)
The Realm of Barovia Continued (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (slightly good)
The Hall of the Ancients (slightly good)
Castle Ravenloft (slightly good)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (slightly good)
The Royal Mausoleum of Castle IceCrag (very good)
* = already completed this boot.
< 1269h/1269H 209v/209V Pos: standing >
Saving Gellz.
< 1269h/1269H 209v/209V Pos: standing >
Saving Gellz.
< 1269h/1269H 209v/209V Pos: standing >
Pardon?
< 1269h/1269H 209v/209V Pos: standing >
Saving Gellz.
< 1269h/1269H 209v/209V Pos: standing >
< 1269h/1269H 209v/209V Pos: standing >
You feel less protected.
< 1269h/1269H 209v/209V Pos: standing >
< 1269h/1269H 209v/209V Pos: standing >
Saving Gellz.
< 1269h/1269H 209v/209V Pos: standing >
Grumbiter's Inn
Obvious exits: -W
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
A patron of Grumbiter's Inn is here laughing it up with his fellow kobolds.(Red Aura)
An old kobold warrior sits here, telling tales of fame and fortune.(Red Aura)
An old kobold warrior sits here, telling tales of fame and fortune.(Red Aura)
Grumbiter, the kobold barkeep, stands here making sure nothing gets too rowdy.(Red Aura)
< 1269h/1269H 209v/209V Pos: standing >
Saving Gellz.
< 1269h/1269H 209v/209V Pos: standing >
Saving Gellz.
< 1269h/1269H 209v/209V Pos: standing >
A Paved Road
Obvious exits: -N -E -S -W
< 1269h/1269H 208v/209V Pos: standing >
A Large Stone Bridge
Obvious exits: -N -S
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
< 1269h/1269H 207v/209V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
< 1269h/1269H 206v/209V Pos: standing >
The Baker's Den
Obvious exits: -N
A kobold baker is here grinning at you like he wants you to buy something.(Red Aura)
< 1269h/1269H 207v/209V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
< 1269h/1269H 206v/209V Pos: standing >
An Ill-Kept Trail
Obvious exits: -E -S -W
< 1269h/1269H 205v/209V Pos: standing >
Entrance to the Kobold Settlement
Obvious exits: -E -S -W
A powerful kobold warrior is here looking at you suspiciously.(Red Aura)
< 1269h/1269H 204v/209V Pos: standing >
A Trail
Obvious exits: -N -S
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
< 1269h/1269H 205v/209V Pos: standing >
On the Trail Behind the Wooden Fence
Obvious exits: -N -E -S# -W
< 1269h/1269H 204v/209V Pos: standing >
Behind the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the south.
< 1269h/1269H 206v/209V Pos: standing >
< 1269h/1269H 209v/209V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.
< 1269h/1269H 207v/209V Pos: standing >
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
< 1269h/1269H 205v/209V Pos: standing >
A Game Trail
Obvious exits: -N -S
A Troll (large) BrOken AnGel Disciple of Lloth stands in mid-air here.(Red Aura)
A large crocodile wanders through the area in search of a meal.
< 1269h/1269H 204v/209V Pos: standing >
^^^^.
^^@*.
^***^
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 1269h/1269H 203v/209V Pos: standing >
^^^..
^*@.^
***^^
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 1269h/1269H 203v/209V Pos: standing >
MMMMMM^^^^
MMMMMM^^....
MMMMMM^^^...^^.
MMM^^^^....^...
MM^^^**@^^...**
MM^^***^^..****
M^^^.^M...****
^^.....MM****
M.^..******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 1269h/1269H 202v/209V Pos: standing >
MMMMMM^^^^^
MMMMMM^^.....
MMMMM^^^...^^..
MM^^^^....^....
M^^^**.@^...***
M^^***^^..****
^^^.^M...**** M
^.....MM*****
.^..*******
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 1269h/1269H 203v/209V Pos: standing >
< 1269h/1269H 205v/209V Pos: standing >
MMMMMM^^^^
MMMMMM^^....
MMMMMM^^^...^^.
MMM^^^^....^...
MM^^^**@^^...**
MM^^***^^..****
M^^^.^M..M****
^^......*****
M.^..*M****
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 1269h/1269H 207v/209V Pos: standing >
^^^..
^*@.^
***^^
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 1269h/1269H 205v/209V Pos: standing >
^^^^.
^^@*.
^***^
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 1269h/1269H 207v/209V Pos: standing >
A Game Trail
Obvious exits: -N -S
A Troll (large) BrOken AnGel Disciple of Lloth stands in mid-air here.(Red Aura)
A large crocodile wanders through the area in search of a meal.
< 1269h/1269H 205v/209V Pos: standing >
You start chanting...
< 1269h/1269H 209v/209V Pos: standing >
< 1269h/1269H 209v/209V Pos: standing >
Casting: full heal *
< 1269h/1269H 209v/209V Pos: standing >
Casting: full heal
< 1269h/1269H 209v/209V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 102 ] You call upon the might of your god to destroy the body of a Troll, who stumbles from the impact!
< 1269h/1269H 209v/209V Pos: standing >
You start chanting...
< 1269h/1269H 209v/209V Pos: standing >
A large crocodile suddenly attacks YOU!
A large crocodile misses you.
You snap into visibility.
< 1269h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:excellent E: large sta EP: excellent >
Casting: full heal
< 1269h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:excellent E: large sta EP: excellent >
You complete your spell...
You snap into visibility.
[Damage: 102 ] You call upon the might of your god to destroy the body of a Troll, who stumbles from the impact!
< 1269h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:excellent E: large sta EP: excellent >
You start chanting...
< 1269h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:excellent E: large sta EP: excellent >
Casting: full heal
< 1269h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:excellent E: large sta EP: excellent >
You complete your spell...
You snap into visibility.
[Damage: 196 ] You call upon the might of your god to destroy the body of a Troll, who stumbles from the impact!
You dodge a large crocodile's vicious attack.
You are knocked to the ground by a large crocodile's mighty bash!
< 1268h/1269H 209v/209V Pos: sitting >
< T: Gellz TP: sit TC:few scratches E: large sta EP: excellent >
You snap into visibility.
[Damage: 7 ] Your decent bludgeon strikes a large crocodile.
< 1268h/1269H 209v/209V Pos: sitting >
< T: Gellz TP: sit TC:few scratches E: large sta EP: few scratches >
A large crocodile misses you.
You snap into visibility.
< 1268h/1269H 209v/209V Pos: sitting >
< T: Gellz TP: sit TC:few scratches E: large sta EP: few scratches >
[Damage: 4 ] Your crude bludgeon wounds a large crocodile.
< 1268h/1269H 209v/209V Pos: sitting >
< T: Gellz TP: sit TC:few scratches E: large sta EP: few scratches >
You can't do this sitting!
< 1268h/1269H 209v/209V Pos: sitting >
< T: Gellz TP: sit TC:few scratches E: large sta EP: few scratches >
You clamber to your feet.
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
You see nothing special about her.
This Troll has some big nasty wounds and scratches.
She's large in size.
<primary weapon> a thin steel dagger
<held> a plain wooden lyre
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
You start chanting...
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
A large crocodile misses you.
You snap into visibility.
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
Casting: full heal *
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
Casting: full heal
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
You complete your spell...
You snap into visibility.
[Damage: 102 ] You call upon the might of your god to destroy the body of a Troll, who stumbles from the impact!
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
You start chanting...
< 1268h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
You dodge a large crocodile's vicious attack.
A large crocodile misses you.
A large crocodile's attack glances off of your stone hide!
You snap into visibility.
You suddenly see a large crocodile's foot in your chest.
< 1267h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
Casting: full heal *
< 1267h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
Casting: full heal
< 1267h/1269H 209v/209V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: large sta EP: few scratches >
You complete your spell...
[Damage: 196 ] You destroy what little there is left of a Troll's body, leaving only a pool of blood and sinew!
A Troll is dead! R.I.P.
You receive your share of experience.