The death of [33 Thief] Azo (Halfling)

in The Bank of Kimordril

from the perspective of [36 Thief] Pir Disciple of Lloth (Kobold)

<worn as a badge>    the mark of the saboteur [83%]             
<worn on head>       a black turban of circling flames
<worn on eyes>       a set of metal eye protectors [85%]             
<worn in ear>        an orb of metorite of negativity [poor] made by Laz (glowing)
<worn in ear>        a dangling whitestone earring
<worn on face>       the mask of deceptions (humming) [32%]             
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a necklace of halfling ears of sight [modified] made by Laz
<worn on body>       Lobos' leather coat
<worn about body>    a mithril breastplate with a golden cross (glowing)
<worn on back>       a large leather backpack
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt>   a disguise kit
<worn on arms>       the vambraces of the vampire lords (humming) [79%]             
<held as shield>     the shield of the Clavikord
<worn around wrist>  a black and white zebra-hide wristband [81%]             
<worn around wrist>  a black and white zebra-hide wristband [88%]             
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     a ring of the giantkind
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     a sleek adamantium dagger named 'Blight'
<worn on legs>       a pair of vapor leggings
<worn on feet>       some durethium boots

A Halfling who is close by to your north.
A hamster who is close by to your north.
A Halfling who is close by to your north.
A fluffy white kitten who is close by to your north.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A dwarven commoner who is a brief walk away to your south.
A young male dwarf who is a brief walk away to your south.
A young female dwarf who is a brief walk away to your south.
A shopping commoner who is a brief walk away to your south.
A dwarven commoner who is close by to your west.
A patrolling guard who is close by to your west.
A deer who is a brief walk away to your west.
A dwarven merchant who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.

< 298h/298H 108v/115V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 298h/298H 108v/115V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A hamster who is not far off to your north.
A Halfling who is not far off to your north.
A fluffy white kitten who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is not far off to your south.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
The gully dwarf town crier who is close by to your west.
A snow buffalo who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 298h/298H 109v/115V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A hamster who is not far off to your north.
A Halfling who is not far off to your north.
A fluffy white kitten who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is not far off to your south.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
The gully dwarf town crier who is close by to your west.
A snow buffalo who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 298h/298H 114v/115V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A hamster who is not far off to your north.
A Halfling who is not far off to your north.
A fluffy white kitten who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is not far off to your south.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
The gully dwarf town crier who is close by to your west.
A snow buffalo who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 298h/298H 115v/115V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A hamster who is not far off to your north.
A Halfling who is not far off to your north.
A fluffy white kitten who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is not far off to your south.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
The gully dwarf town crier who is close by to your west.
A snow buffalo who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 298h/298H 115v/115V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 298h/298H 114v/115V Pos: standing >
A patrolling guard enters from the west.

< 298h/298H 114v/115V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[5] A small round shield has been dropped here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A Halfling (small) (Newbie) sits atop a fluffy white kitten.(Red Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 298h/298H 114v/115V Pos: standing >
Kalrin's Kegs
   Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West -Up
Kalrin is here, waiting to sell a container to you.(Gold Aura)

< 298h/298H 113v/115V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 298h/298H 114v/115V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[5] A small round shield has been dropped here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A Halfling (small) (Newbie) sits atop a fluffy white kitten.(Red Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 298h/298H 113v/115V Pos: standing >
An elite guard enters from the east.

< 298h/298H 115v/115V Pos: standing >
A Halfling puts a small pile of coins into a large leather backpack.

< 298h/298H 115v/115V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 298h/298H 115v/115V Pos: standing >
A hamster rolls around in his ball, bumping into everything. *bump*


< 298h/298H 115v/115V Pos: standing >
This Halfling is in excellent condition.
He's small in size.
He is in the front rank.

<worn on head>       a beautiful glass skullcap [76%]             
<worn on face>       the mask of Tentro (glowing)
<worn on body>       ebonwood scale body armor
<worn about body>    a cloak of storm winds
<worn about waist>   a deerskin belt
<worn on finger>     a dented ring
<worn on feet>       some thin leather sandals

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
You could do it with a needle!

< 298h/298H 115v/115V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 298h/298H 115v/115V Pos: standing >
A Halfling leaves south riding on a fluffy white kitten.
A Halfling leaves south riding on a hamster.

< 298h/298H 115v/115V Pos: standing >
A gully dwarf enters from the east.
A Halfling rides in on a fluffy white kitten from the south.
A Halfling rides in on a hamster from the south.

< 298h/298H 115v/115V Pos: standing >
A Halfling leaves up riding on a fluffy white kitten.
A Halfling leaves up riding on a hamster.

< 298h/298H 115v/115V Pos: standing >
A dwarven commoner enters from the south.

< 298h/298H 115v/115V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A Halfling (small) (Newbie) sits atop a fluffy white kitten.(Red Aura)
A large dog wanders around here, looking for food.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 298h/298H 115v/115V Pos: standing >
A Halfling rides in on a fluffy white kitten from above.
A Halfling rides in on a hamster from above.

< 298h/298H 115v/115V Pos: standing >
A Halfling leaves south riding on a fluffy white kitten.
A Halfling leaves south riding on a hamster.

< 298h/298H 115v/115V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
A large dog wanders around here, looking for food.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 298h/298H 115v/115V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
A large dog wanders around here, looking for food.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 298h/298H 115v/115V Pos: standing >
An elite guard leaves east.
The Mother Lode
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[5] A small round shield has been dropped here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven commoner is here, shopping around the square.(Gold Aura)
A gully dwarf wanders around, collecting garbage.
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 298h/298H 114v/115V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 298h/298H 113v/115V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A wild horse who is rather far off to your east.
A Halfling who is not far off to your south.
A hamster who is not far off to your south.
A Halfling who is not far off to your south.
A fluffy white kitten who is not far off to your south.
A patrolling guard who is not far off to your south.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
The gully dwarf town crier who is close by to your west.
A patrolling guard who is a brief walk away to your west.

< 298h/298H 114v/115V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 298h/298H 114v/115V Pos: standing >
A Halfling rides in on a fluffy white kitten from the south.
A Halfling rides in on a hamster from the south.

< 298h/298H 114v/115V Pos: standing >
You quickly scan the area.
A gully dwarf who is a brief walk away to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A patrolling guard who is close by to your south.
A young male dwarf who is close by to your south.
A young female dwarf who is close by to your south.
A shopping commoner who is close by to your south.
A dwarven commoner who is a brief walk away to your west.
Kilmoruk who is a brief walk away to your west.

< 298h/298H 114v/115V Pos: standing >
A fluffy white kitten carefully grooms herself with her tongue.

A Halfling leaves south riding on a fluffy white kitten.
A Halfling leaves south riding on a hamster.

< 298h/298H 115v/115V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 298h/298H 114v/115V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A wild horse who is rather far off to your east.
A Halfling who is not far off to your south.
A hamster who is not far off to your south.
A Halfling who is not far off to your south.
A fluffy white kitten who is not far off to your south.
A patrolling guard who is not far off to your south.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
The gully dwarf town crier who is close by to your west.
A snow buffalo who is not far off to your west.
A patrolling guard who is rather far off to your west.

< 298h/298H 114v/115V Pos: standing >

< 298h/298H 114v/115V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 298h/298H 113v/115V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A Halfling (small) (Newbie) sits atop a fluffy white kitten.(Red Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)
A dwarf is here, shopping around the square with her children.(Gold Aura)
A Halfling leaves up riding on a fluffy white kitten.
A Halfling leaves up riding on a hamster.

< 298h/298H 112v/115V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A decaying chunk of cracked leather has been discarded here..
A large wooden counter is here, with a sign posted on it.
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A Halfling (small) (Newbie) sits atop a fluffy white kitten.(Red Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 298h/298H 113v/115V Pos: standing >
You quickly scan the area.
A gully dwarf who is rather far off to your north.
A brutish bartender who is rather far off to your north.
A Halfling who is close by above you.
A hamster who is close by above you.
A Halfling who is close by above you.
A dwarven commoner who is close by above you.
Ratroper who is close by above you.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 298h/298H 115v/115V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A decaying chunk of cracked leather has been discarded here..
A large wooden counter is here, with a sign posted on it.
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A Halfling (small) (Newbie) sits atop a fluffy white kitten.(Red Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
A patrolling guard leaves north.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
A patrolling guard enters from the north.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
Autosaving...

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
A patrolling guard leaves north.

< 298h/298H 115v/115V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A decaying chunk of cracked leather has been discarded here..
A large wooden counter is here, with a sign posted on it.
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A fluffy kitten curled up against some laundry.
A dwarven commoner is here, shopping around the square.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 298h/298H 115v/115V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A decaying chunk of cracked leather has been discarded here..
A large wooden counter is here, with a sign posted on it.
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A fluffy kitten curled up against some laundry.
A dwarven commoner is here, shopping around the square.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A decaying chunk of cracked leather has been discarded here..
A large wooden counter is here, with a sign posted on it.
A Halfling (small) stands here (Newbie).(Red Aura)
A Halfling (small) (Newbie) sits atop a hamster.(Gold Aura)
A fluffy kitten curled up against some laundry.
A dwarven commoner is here, shopping around the square.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 298h/298H 114v/115V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Halfling dismounts a hamster.

< 298h/298H 114v/115V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Halfling to a private room.

< 298h/298H 114v/115V Pos: standing >
This Halfling has quite a few wounds.
He's small in size.
He is in the front rank.

<worn as a badge>    a dark shadowy circle
<worn on head>       a humming hide cap
<worn in ear>        a strangly glowing ivy leaf (glowing)
<worn in ear>        a soldier's crystal earring
<worn around neck>   a fanged gold necklace
<worn around neck>   the service tags of the squad (glowing)
<worn on body>       a misshaped dragonscale platemail
<worn about waist>   a well-crafted belt pouch (glowing) (illuminating)
<worn on arms>       some sandy sleeves
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming)
<worn around wrist>  a length of zombie flesh
<worn on hands>      the gauntlets of immortality (glowing) (humming)
<worn on finger>     a metal ring
<worn on finger>     a pitted silver band from The Behemoth Herders
<primary weapon>     a fanged dragonscale knife
<secondary weapon>   a serrated dagger
<worn on legs>       some twisted flesh pants

< 298h/298H 114v/115V Pos: standing >
You faintly hear A Halfling groupsay the words 'neidef mure fith'.

< 298h/298H 114v/115V Pos: standing >

< 298h/298H 114v/115V Pos: standing >
A Halfling climbs on and rides a fluffy white kitten.

< 298h/298H 114v/115V Pos: standing >
The Bank of Kimordril
Obvious exits: -Down
A decaying chunk of cracked leather has been discarded here..
A large wooden counter is here, with a sign posted on it.
A Halfling (small) (Newbie) sits atop a fluffy white kitten.(Red Aura)
A hamster rolls around in his ball, bumping into everything.
A dwarven commoner is here, shopping around the square.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 298h/298H 114v/115V Pos: standing >
A shopping commoner enters from below.
A young female dwarf enters from below.
A young male dwarf enters from below.

< 298h/298H 114v/115V Pos: standing >

< 298h/298H 114v/115V Pos: standing >
You faintly hear A Halfling groupsay the words 'neidef mure fith'.

< 298h/298H 114v/115V Pos: standing >
A hamster rolls around in his ball, bumping into everything. *bump*


< 298h/298H 114v/115V Pos: standing >
A Halfling eats a large pike fish.

< 298h/298H 114v/115V Pos: standing >
You think you noticed an opening in your victim defenses...

< 298h/298H 114v/115V Pos: standing >
You snap into visibility.
You snap into visibility.
A Halfling quickly slides off a fluffy white kitten's back.
You do a fancy maneuver, tripping a Halfling.

< 298h/298H 115v/115V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 You snap into visibility.
[Damage: 40 ] You find weakness in a Halfling's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Halfling right in the face, causing them to temporarily black out.
A Halfling seems to be blinded!
Your superbly dexterous movements allow you to throttle your enemy with attacks!
[Damage: 13 ] -=[Your pierce strikes a Halfling hard.]=-
A Halfling's service tags of the squad was damaged from the massive blow!
[Damage: 10 ] -=[Your fine pierce strikes a Halfling hard.]=-
[Damage: 10 ] -=[Your pierce strikes a Halfling hard.]=-
[Damage: 19 ] -=[Your impressive pierce seriously wounds a Halfling.]=-
[Damage: 14 ] -=[Your impressive pierce seriously wounds a Halfling.]=-
[Damage:  5 ] -=[Your decent pierce strikes a Halfling.]=-

< 298h/298H 115v/115V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 You parry a Halfling's lunge at you.
You block a Halfling's lunge at you.
You dodge a Halfling's vicious attack.
You snap into visibility.

< 298h/298H 115v/115V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 A Halfling enters from elsewhere.

< 298h/298H 115v/115V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 A shopping commoner stands to the side, evaluating the fray.

< 298h/298H 115v/115V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 45 ] -=[Your pierce critically injures a Halfling.]=-
[Damage: 14 ] -=[Your impressive pierce hits a Halfling.]=-
A Halfling is mortally wounded, and will die soon, if not aided.

< 298h/298H 115v/115V Pos: standing >
You feel less protected.

< 298h/298H 115v/115V Pos: standing >

< 298h/298H 115v/115V Pos: standing >
A Halfling climbs on and rides a hamster.

< 298h/298H 115v/115V Pos: standing >
A fluffy white kitten carefully grooms herself with her tongue.


< 298h/298H 115v/115V Pos: standing >
You snap into visibility.
[Damage: 50 ] A Halfling makes a strange sound but is suddenly very silent as you place a sleek adamantium dagger named 'Blight' in his back.
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!