<worn as a badge> the mark of the saboteur [83%]
<worn on head> a black turban of circling flames
<worn on eyes> a set of metal eye protectors [85%]
<worn in ear> an orb of metorite of negativity [poor] made by Laz (glowing)
<worn in ear> a dangling whitestone earring
<worn on face> the mask of deceptions (humming) [32%]
<worn around neck> a scarf of enhanced stealth
<worn around neck> a necklace of halfling ears of sight [modified] made by Laz
<worn on body> Lobos' leather coat
<worn about body> a mithril breastplate with a golden cross (glowing)
<worn on back> a large leather backpack
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt> a disguise kit
<worn on arms> the vambraces of the vampire lords (humming) [79%]
<held as shield> the shield of the Clavikord
<worn around wrist> a black and white zebra-hide wristband [81%]
<worn around wrist> a black and white zebra-hide wristband [88%]
<worn on hands> the gauntlets of FuRy (glowing)
<worn on finger> a ring of the giantkind
<worn on finger> the ring of the Netherworld (glowing)
<primary weapon> a sleek adamantium dagger named 'Blight'
<worn on legs> a pair of vapor leggings
<worn on feet> some durethium boots
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 310h/310H 167v/168V Pos: standing >
A moss-lined path winds through the trees.
You extend your sights eastward.
A Meeting of Paths
The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest. It is clear from this side of
the wall that it is extremely thick and well made. Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation. There is a
narrow walkway along the top of the wall that is about forty feet off the
ground. Voices of elven children seem to rain down from the trees to the east
and north. An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[3] The corpse of a wild-elf guard is lying here.
A Barbarian (large) stands in mid-air here.(Gold Aura)
A Barbarian (large) stands in mid-air here.
< 310h/310H 167v/168V Pos: standing >
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 310h/310H 166v/168V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
The skin of a tiger has been left here.
< 310h/310H 165v/168V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
A flaming beetle searches for food.
A giant beetle forages for food.(Red Aura)
< 310h/310H 166v/168V Pos: standing >
Deep in the Rift Valley Jungle
Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks. Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West
A halfling scout patrols the jungle watching for signs of attack.(Gold Aura)
< 310h/310H 164v/168V Pos: standing >
Deep in the Rift Valley Jungle
Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large. Thick vines
cling to the rocks, as well as the many trees that stand here. Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is. It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West
A stony quiren flies through the jungle.
< 310h/310H 162v/168V Pos: standing >
Deep in the Rift Valley Jungle
The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage. Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight. The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above. Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic. The jungle continues to the north and west.
Obvious exits: -North -West -Up
< 310h/310H 161v/168V Pos: standing >
< 310h/310H 168v/168V Pos: standing >
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A giant beetle who is not far off to your north.
A halfling scout who is not far off to your north.
A fire beetle who is rather far off to your north.
An army ant who is a brief walk away to your west.
An army ant who is a brief walk away to your west.
An army ant who is a brief walk away to your west.
A large tapir who is not far off above you.
The stony quiren who is in the distance above you.
< 310h/310H 168v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
The stony quiren who is close by to your north.
A giant beetle who is not far off to your north.
A fire beetle who is rather far off to your north.
An army ant who is a brief walk away to your west.
An army ant who is a brief walk away to your west.
An army ant scout who is a brief walk away to your west.
A large tapir who is not far off above you.
The stony quiren who is in the distance above you.
< 310h/310H 168v/168V Pos: standing >
Deep in the Rift Valley Jungle
Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large. Thick vines
cling to the rocks, as well as the many trees that stand here. Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is. It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West
A stony quiren flies through the jungle.
< 310h/310H 166v/168V Pos: standing >
Deep in the Rift Valley Jungle
Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks. Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West
A giant beetle forages for food.(Red Aura)
A halfling scout patrols the jungle watching for signs of attack.(Gold Aura)
< 310h/310H 164v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 310h/310H 165v/168V Pos: standing >
You quickly scan the area.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is close by to your south.
A bullywug scout who is not far off to your west.
The bright quetzel who is a brief walk away to your west.
< 310h/310H 166v/168V Pos: standing >
You quickly scan the area.
A fire beetle who is not far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is close by to your south.
The bright quetzel who is a brief walk away to your west.
< 310h/310H 167v/168V Pos: standing >
You quickly scan the area.
A fire beetle who is not far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is close by to your south.
A black jaguar who is not far off to your south.
A bullywug scout who is not far off to your west.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A fire beetle who is not far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is close by to your south.
A black jaguar who is not far off to your south.
A bullywug scout who is not far off to your west.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is close by to your south.
A black jaguar who is not far off to your south.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is close by to your south.
A black jaguar who is not far off to your south.
A bullywug scout who is not far off to your west.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A fire beetle who is not far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
Naz who is not far off to your south.
Jair who is not far off to your south.
The bright quetzel who is a brief walk away to your west.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
Naz who is not far off to your south.
A bullywug scout who is not far off to your west.
The bright quetzel who is a brief walk away to your west.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A fire beetle who is not far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is close by to your south.
Naz who is not far off to your south.
Jair who is not far off to your south.
A bullywug scout who is not far off to your west.
The bright quetzel who is a brief walk away to your west.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A fire beetle who is not far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is not far off to your south.
Naz who is not far off to your south.
Jair who is not far off to your south.
A bullywug scout who is not far off to your west.
The bright quetzel who is a brief walk away to your west.
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A fire beetle who is not far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
The stony quiren who is not far off to your south.
Jair who is not far off to your south.
A black jaguar who is not far off to your south.
A bullywug scout who is not far off to your west.
The bright quetzel who is a brief walk away to your west.
< 310h/310H 168v/168V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
< 310h/310H 166v/168V Pos: standing >
< 310h/310H 166v/168V Pos: standing >
A fire beetle enters from the north.
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
The skin of a tiger has been left here.
< 310h/310H 164v/168V Pos: standing >
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 310h/310H 163v/168V Pos: standing >
< 310h/310H 166v/168V Pos: standing >
< 310h/310H 168v/168V Pos: standing >
< 310h/310H 168v/168V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 310h/310H 167v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 310h/310H 167v/168V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
< 310h/310H 166v/168V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
< 310h/310H 168v/168V Pos: standing >
< 310h/310H 168v/168V Pos: standing >
< 310h/310H 168v/168V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
< 310h/310H 168v/168V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 310h/310H 168v/168V Pos: standing >
A wild-elf guard enters from the north.
< 310h/310H 168v/168V Pos: standing >
< 310h/310H 168v/168V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 310h/310H 167v/168V Pos: standing >
A Meeting of Paths
The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest. It is clear from this side of
the wall that it is extremely thick and well made. Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation. There is a
narrow walkway along the top of the wall that is about forty feet off the
ground. Voices of elven children seem to rain down from the trees to the east
and north. An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West
[3] The corpse of a wild-elf guard is lying here.
< 310h/310H 166v/168V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A Barbarian who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is not far off to your west.
< 310h/310H 167v/168V Pos: standing >
A Path Along the Jodani Wood Wall
The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky. The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels. The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South
< 310h/310H 167v/168V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your north.
A Barbarian who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
< 310h/310H 167v/168V Pos: standing >
A Meeting of Paths
The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest. It is clear from this side of
the wall that it is extremely thick and well made. Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation. There is a
narrow walkway along the top of the wall that is about forty feet off the
ground. Voices of elven children seem to rain down from the trees to the east
and north. An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West
[3] The corpse of a wild-elf guard is lying here.
< 310h/310H 166v/168V Pos: standing >
The door is open.
There appears to be a door in the base of the tree.
You extend your sights northward.
Some Guard's Quarters
The hollowed out trunk of the ebonwood tree is much larger than one would
first expect, providing a great deal of living space. Several of the guards
that patrol Moonhollow make their quarters here. Two sets of triple bunk beds
line the northern wall. Armor and robes have been neatly hung on pegs near the
door and the head of each bunk bed has a built in slot to hang weapons for quick
and easy access. The dark ebonwood walls and floor have been left plain,
though everything has been kept extremely clean. A small dinner table of
stands in the center of the room, and a rarely used kitchen is in the southeast
corner. A door along the southern wall leads out of the tree.
Obvious exits: -South
A Barbarian (large) stands in mid-air here, fighting a wild-elf guard.(Gold Aura)
A Barbarian (large) stands in mid-air here, fighting a wild-elf guard.
A wild-elf guard stands here, fighting a Barbarian.
A wild-elf guard crouches here, fighting a Barbarian.
< 310h/310H 166v/168V Pos: standing >
Some Guard's Quarters
The hollowed out trunk of the ebonwood tree is much larger than one would
first expect, providing a great deal of living space. Several of the guards
that patrol Moonhollow make their quarters here. Two sets of triple bunk beds
line the northern wall. Armor and robes have been neatly hung on pegs near the
door and the head of each bunk bed has a built in slot to hang weapons for quick
and easy access. The dark ebonwood walls and floor have been left plain,
though everything has been kept extremely clean. A small dinner table of
stands in the center of the room, and a rarely used kitchen is in the southeast
corner. A door along the southern wall leads out of the tree.
Obvious exits: -South
A Barbarian (large) stands in mid-air here, fighting a wild-elf guard.(Gold Aura)
A Barbarian (large) stands in mid-air here, fighting a wild-elf guard.
A wild-elf guard stands here, fighting a Barbarian.
A wild-elf guard crouches here, fighting a Barbarian.
< 310h/310H 167v/168V Pos: standing >
A Barbarian fills with BloodLust
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 310h/310H 167v/168V Pos: standing >
< 310h/310H 167v/168V Pos: standing >
A wild-elf guard dodges a Barbarian's attack.
A wild-elf guard dodges a Barbarian's attack.
A wild-elf guard dodges a Barbarian's attack.
< 310h/310H 167v/168V Pos: standing >
A wild-elf guard dodges a Barbarian's attack.
< 310h/310H 167v/168V Pos: standing >
A Barbarian parries a wild-elf guard's lunge at him.
A wild-elf guard's punch strikes a Barbarian very hard.
A wild-elf guard is burned severely as he hits a Barbarian!
A Barbarian avoids being bashed by a wild-elf guard, who loses his balance and falls.
< 310h/310H 167v/168V Pos: standing >
< 310h/310H 167v/168V Pos: standing >
This Barbarian has some big nasty wounds and scratches.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He is surrounded by burning flames!
<worn as a badge> a war banner of Khoralator
<worn on head> a crown of saints
<worn on eyes> an angelic adamantium visor
<worn in ear> a greenstone earring
<worn in ear> a crystalized angel tear (glowing)
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> a legendary iron torque
<worn on body> a suit of spiked platemail bearing the symbol of Alatorin
<worn about body> a cloak of deva's feathers
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (glowing) [71%]
<worn about waist> a deep-blue sash of the great master of burning [superior] made by Kabo [77%]
<worn on belt buckle>an ankylosaur tail club (glowing)
<worn around wrist> an adamantium bracer of Tarkorsh
<worn around wrist> the combat brace of the maelstrom
<worn on hands> some spiked zanthium gloves
<worn on finger> a carved jade ring (glowing)
<worn on finger> a black skull-shaped ring
<primary weapon> a mace of para-elemental ice [69%]
<secondary weapon> the spiked mace named 'Vampire'
<worn on legs> a spiked pair of azure leg plates
<worn on feet> a pair of boots lined in mist
< 310h/310H 167v/168V Pos: standing >
A wild-elf guard rises to his feet.
< 310h/310H 167v/168V Pos: standing >
A wild-elf guard's weak punch wounds a Barbarian.
A wild-elf guard is burned severely as he hits a Barbarian!
A Barbarian parries a wild-elf guard's lunge at him.
A wild-elf guard turns to focus his attack on a Barbarian!
< 310h/310H 167v/168V Pos: standing >
A Barbarian's powerful bludgeon seriously wounds a wild-elf guard.
A Barbarian's powerful punch enshrouds a wild-elf guard in a mist of blood.
< 310h/310H 167v/168V Pos: standing >
A Barbarian misses a wild-elf guard.
A Barbarian misses a wild-elf guard.
A wild-elf guard suddenly appears a bit confused!
A wild-elf guard misses a Barbarian.
< 310h/310H 167v/168V Pos: standing >
A Barbarian sings a song to protect him from the world.
A Barbarian finishes his song.
< 310h/310H 167v/168V Pos: standing >
A Barbarian parries a wild-elf guard's lunge at him.
A Barbarian parries a wild-elf guard's lunge at him.
A wild-elf guard almost sweeps a Barbarian off of his feet with a well placed leg sweep.
A Barbarian fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 310h/310H 167v/168V Pos: standing >
A Barbarian starts playing the horn of the dragonslayer and singing aloud.
< 310h/310H 167v/168V Pos: standing >
A wild-elf guard misses a Barbarian.
< 310h/310H 167v/168V Pos: standing >
A Barbarian misses a wild-elf guard.
< 310h/310H 167v/168V Pos: standing >
A Barbarian's powerful bludgeon causes a wild-elf guard to grimace in pain.
A Barbarian's bludgeon hits a wild-elf guard.
A wild-elf guard is mortally wounded, and will die soon, if not aided.
< 310h/310H 167v/168V Pos: standing >
You think you noticed an opening in your victim defenses...
< 310h/310H 167v/168V Pos: standing >
A Barbarian ruthlessly bludgeons a wild-elf guard to death.
A wild-elf guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a wild-elf guard dies in agony.
< 310h/310H 168v/168V Pos: standing >
A wild-elf guard's punch strikes a Barbarian.
A wild-elf guard's fine punch strikes a Barbarian.
< 310h/310H 168v/168V Pos: standing >
A Barbarian returns to normal as his rage abates.
< 310h/310H 168v/168V Pos: standing >
A Barbarian gets something from the corpse of a wild-elf guard.
< 310h/310H 168v/168V Pos: standing >
A Barbarian misses a wild-elf guard.
A Barbarian misses a wild-elf guard.
A Barbarian puts a pile of coins into a weathered cast net.
< 310h/310H 168v/168V Pos: standing >
You snap into visibility.
[Damage: 41 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
The globe around your body flares as it bears the brunt of a Barbarian's assault!
< 310h/310H 168v/168V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
Your superbly dexterous movements allow you to throttle your enemy with attacks!
Sparks... flashing lights... you cannot concentrate!
You snap into visibility.
[Damage: 5 ] -=[Your decent pierce wounds a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 8 ] -=[Your fine pierce strikes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
A Barbarian dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your impressive pierce strikes a Barbarian very hard.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
[Damage: 9 ] -=[Your pierce strikes a Barbarian.]=-
The globe around your body flares as it bears the brunt of a Barbarian's assault!
< 310h/310H 168v/168V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A wild-elf guard's fine punch strikes a Barbarian.
A wild-elf guard's punch wounds a Barbarian.
A wild-elf guard hits a Barbarian with a mighty kick to his chest.
< 310h/310H 168v/168V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
You snap into visibility.
-=[A Barbarian's awesome bludgeon seriously wounds you.]=-
OUCH! That really did HURT!
[Damage: 19 ] A Barbarian ignites into black flames as he hits you!
-=[A Barbarian's mighty bludgeon strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 9 ] A Barbarian ignites into black flames as he hits you!
< 204h/310H 168v/168V Pos: standing >
< T: a goblin guard TP: sta TC: few wounds E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian leaves south.
< 204h/310H 168v/168V Pos: standing >
Toss it at who?
< 204h/310H 168v/168V Pos: standing >
A Barbarian misses a wild-elf guard.
< 204h/310H 168v/168V Pos: standing >
A Barbarian sings a song to protect him from the world.
< 204h/310H 168v/168V Pos: standing >
A Meeting of Paths
The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest. It is clear from this side of
the wall that it is extremely thick and well made. Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation. There is a
narrow walkway along the top of the wall that is about forty feet off the
ground. Voices of elven children seem to rain down from the trees to the east
and north. An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of a wild-elf guard is lying here.
< 204h/310H 167v/168V Pos: standing >
< 206h/310H 167v/168V Pos: standing >
Some Guard's Quarters
The hollowed out trunk of the ebonwood tree is much larger than one would
first expect, providing a great deal of living space. Several of the guards
that patrol Moonhollow make their quarters here. Two sets of triple bunk beds
line the northern wall. Armor and robes have been neatly hung on pegs near the
door and the head of each bunk bed has a built in slot to hang weapons for quick
and easy access. The dark ebonwood walls and floor have been left plain,
though everything has been kept extremely clean. A small dinner table of
stands in the center of the room, and a rarely used kitchen is in the southeast
corner. A door along the southern wall leads out of the tree.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a wild-elf guard is lying here.
A Barbarian (large) stands in mid-air here, fighting a wild-elf guard.(Gold Aura)
A wild-elf guard stands here, fighting a Barbarian.
< 206h/310H 166v/168V Pos: standing >
A wild-elf guard's decent punch strikes a Barbarian.
A wild-elf guard's fine punch strikes a Barbarian.
< 206h/310H 167v/168V Pos: standing >
You no longer see spots.
< 207h/310H 168v/168V Pos: standing >
A Barbarian misses a wild-elf guard.
A wild-elf guard dodges a Barbarian's attack.
< 208h/310H 168v/168V Pos: standing >
A wild-elf guard's impressive punch strikes a Barbarian very hard.
A Barbarian parries a wild-elf guard's lunge at him.
A Barbarian withstands a bash from a wild-elf guard, who bounces back and falls.
< 209h/310H 168v/168V Pos: standing >
A Barbarian sings a song to protect him from the world.
< 209h/310H 168v/168V Pos: standing >
Pardon?
< 209h/310H 168v/168V Pos: standing >
A Barbarian misses a wild-elf guard.
< 210h/310H 168v/168V Pos: standing >
A Barbarian parries a wild-elf guard's lunge at him.
< 211h/310H 168v/168V Pos: standing >
You think you noticed an opening in your victim defenses...
< 212h/310H 168v/168V Pos: standing >
A Barbarian stops following a Barbarian.
< 212h/310H 168v/168V Pos: standing >
A Barbarian misses a wild-elf guard.
< 213h/310H 168v/168V Pos: standing >
A wild-elf guard's crude punch strikes a Barbarian.
< 213h/310H 168v/168V Pos: standing >
< 214h/310H 168v/168V Pos: standing >
You snap into visibility.
[Damage: 34 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Barbarian right in the face, causing them to temporarily black out.
A Barbarian seems to be blinded!
< 214h/310H 168v/168V Pos: standing >
< T: elf TP: ass TC:few scratches E: A Barbarian sta EP: nasty wounds >
Your superbly dexterous movements allow you to throttle your enemy with attacks!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 32 ] -=[Your powerful pierce seriously wounds a Barbarian.]=-
[Damage: 9 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 3 ] -=[Your crude pierce wounds a Barbarian.]=-
[Damage: 14 ] -=[Your impressive pierce strikes a Barbarian hard.]=-
[Damage: 4 ] -=[Your crude pierce strikes a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your powerful pierce seriously wounds a Barbarian.]=-
< 214h/310H 168v/168V Pos: standing >
< T: elf TP: ass TC:few scratches E: A Barbarian sta EP: pretty hurt >
A Barbarian stutters in his song, and falls silent.
A Barbarian blushes furiously, his cheeks red with embarrassment.
< 214h/310H 168v/168V Pos: standing >
< T: elf TP: ass TC:few scratches E: A Barbarian sta EP: pretty hurt >
A Barbarian misses a wild-elf guard.
< 214h/310H 168v/168V Pos: standing >
< T: elf TP: ass TC:few scratches E: A Barbarian sta EP: pretty hurt >
< 214h/310H 168v/168V Pos: standing >
< T: elf TP: ass TC:few scratches E: A Barbarian sta EP: pretty hurt >
A wild-elf guard's fine punch seriously wounds a Barbarian.
A wild-elf guard clambers to his feet.
A wild-elf guard hits a Barbarian with a mighty kick to his chest.
< 214h/310H 168v/168V Pos: standing >
< T: elf TP: sta TC:few scratches E: A Barbarian sta EP: awful >
Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage: 4 ] -=[Your crude pierce strikes a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful pierce grievously wounds a Barbarian.]=-
[Damage: 7 ] -=[Your fine pierce enshrouds a Barbarian in a mist of blood.]=-
[Damage: 10 ] -=[Your pierce grievously wounds a Barbarian.]=-
A Barbarian is incapacitated and will slowly die, if not aided.
< 214h/310H 168v/168V Pos: standing >
A Barbarian slumps to the ground.
Toss it at who?
< 214h/310H 168v/168V Pos: standing >
You snap into visibility.
[Damage: 50 ] A Barbarian makes a strange sound but is suddenly very silent as you place a sleek adamantium dagger named 'Blight' in his back.
A Barbarian is dead! R.I.P.
You receive your share of experience.