The death of [50 Shadowmage] Warez (Gnome)

in The Ogre's Foot Inn

from the perspective of [36 Thief] Pir Disciple of Lloth (Kobold)

<worn as a badge>    the mark of the saboteur [83%]             
<worn on head>       a black turban of circling flames
<worn on eyes>       a set of metal eye protectors [85%]             
<worn in ear>        a dangling whitestone earring
<worn in ear>        an orb of metorite of negativity [poor] made by Laz (glowing)
<worn on face>       the mask of deceptions (humming) [32%]             
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a necklace of halfling ears of sight [modified] made by Laz
<worn on body>       Lobos' leather coat
<worn about body>    a mithril breastplate with a golden cross (glowing)
<worn on back>       a large leather backpack
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the vambraces of the vampire lords (humming) [79%]             
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a black and white zebra-hide wristband [88%]             
<worn around wrist>  a black and white zebra-hide wristband [81%]             
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     the ring of the Netherworld (glowing)
<worn on finger>     a ring of the giantkind
<primary weapon>     a sleek adamantium dagger named 'Blight'
<worn on legs>       a pair of vapor leggings
<worn on feet>       some durethium boots

   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the walls.

< 304h/304H 81v/116V Pos: standing >
A militia guard enters from the north.
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
The shady youth who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 304h/304H 83v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 304h/304H 85v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A shady looking youth is standing here, eyeing you with a devious glance.

< 304h/304H 85v/116V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 304h/304H 86v/116V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A young cleric who is close by to your south.
A stray cat who is close by to your south.
A tough mercenary who is not far off to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 304h/304H 88v/116V Pos: standing >
A militia guard enters from the east.

< 304h/304H 88v/116V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A young cleric who is close by to your south.
A stray cat who is close by to your south.
A tough mercenary who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 304h/304H 89v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 304h/304H 90v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A tough looking mercenary is standing here, strutting proudly.

< 304h/304H 90v/116V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 304h/304H 91v/116V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
The shady youth who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A large rat who is in the distance to your south.
A human merchant who is in the distance to your south.
A militia guard who is in the distance to your south.
A fawn who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.

< 304h/304H 92v/116V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A fawn jumps around the woods, here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 304h/304H 96v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A fawn jumps around the woods, here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 304h/304H 99v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 304h/304H 98v/116V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 304h/304H 99v/116V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 304h/304H 101v/116V Pos: standing >
You quickly scan the area.
A fawn who is close by to your north.
The town crier who is close by to your north.
A Gnome who is close by above you.
A beautiful pegasus who is close by above you.
A beautiful pegasus who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 304h/304H 102v/116V Pos: standing >
You quickly scan the area.
A fawn who is close by to your north.
The town crier who is close by to your north.
A Gnome who is close by above you.
A beautiful pegasus who is close by above you.
A beautiful pegasus who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 304h/304H 116v/116V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 304h/304H 116v/116V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 304h/304H 116v/116V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 304h/304H 116v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 304h/304H 115v/116V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 304h/304H 115v/116V Pos: standing >
This Gnome is in excellent condition.
He's tiny in size.
He seems to be moving much faster than normal..

<worn on head>       a hardened leather circlet
<worn on eyes>       a set of metal eye protectors
<worn on face>       a shadow mask
<worn around neck>   a cosmic silver collar
<worn around neck>   a glowing ruby amulet from Darkfall Forest
<worn about body>    a cloak made of Yochlol hide
<worn on back>       a large leather backpack
<worn on arms>       some gnomish sleeves of ingenuity
<worn on hands>      some light brass talons
<held>               a small book bound in red dragon hatchling hide
<held>               a glowing quill (glowing)
<worn on legs>       some mithril-plated gnomish leg enhancers of Awareness [modified] made by Tolm (humming)
<worn on feet>       some fine obsidian boots

< 304h/304H 115v/116V Pos: standing >
The door is open.
You extend your sights westward.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 304h/304H 116v/116V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 304h/304H 116v/116V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 304h/304H 116v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 304h/304H 115v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A two-handed sword, nearly six feet in length, lies here.
[5] A small bandage rests upon the ground here.

< 304h/304H 114v/116V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
Your eyes tingle.

< 304h/304H 116v/116V Pos: standing >
A Corridor
Obvious exits: -North -South -West -Down
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A two-handed sword, nearly six feet in length, lies here.
[5] A small bandage rests upon the ground here.

< 524h/524H 116v/116V Pos: standing >
Trip who?

< 524h/524H 116v/116V Pos: standing >

< 524h/524H 116v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up

< 524h/524H 115v/116V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 524h/524H 115v/116V Pos: standing >
Saving Pir.

< 524h/524H 115v/116V Pos: standing >
Pardon?

< 524h/524H 116v/116V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 524h/524H 116v/116V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 524h/524H 115v/116V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 524h/524H 115v/116V Pos: standing >
You think you noticed an opening in your victim defenses...

< 524h/524H 115v/116V Pos: standing >
You snap into visibility.
You snap into visibility.
You do a fancy maneuver, tripping a Gnome.

< 524h/524H 116v/116V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Gnome sit EP: excellent >
 A Gnome misses you.
You snap into visibility.
Your superbly dexterous movements allow you to throttle your enemy with attacks!
[Damage: 10 ] -=[Your fine pierce strikes a Gnome.]=-
[Damage: 17 ] -=[Your impressive pierce strikes a Gnome.]=-
[Damage:  6 ] -=[Your decent pierce wounds a Gnome.]=-
[Damage:  5 ] -=[Your decent pierce wounds a Gnome.]=-
You score a CRITICAL HIT!!!!!
[Damage: 42 ] -=[Your pierce seriously wounds a Gnome.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Gnome.]=-

< 524h/524H 116v/116V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 You snap into visibility.
[Damage: 39 ] You find weakness in a Gnome's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Gnome right in the face, causing them to temporarily black out.
A Gnome seems to be blinded!

< 524h/524H 116v/116V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage:  8 ] -=[Your pierce strikes a Gnome.]=-
[Damage: 17 ] -=[Your impressive pierce strikes a Gnome very hard.]=-
[Damage: 14 ] -=[Your impressive pierce strikes a Gnome hard.]=-
[Damage:  8 ] -=[Your fine pierce strikes a Gnome.]=-
[Damage: 23 ] -=[Your impressive pierce seriously wounds a Gnome.]=-
[Damage: 14 ] -=[Your pierce seriously wounds a Gnome.]=-

< 524h/524H 116v/116V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 An elite guard stands to the side, evaluating the fray.

< 524h/524H 116v/116V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 You parry a Gnome's lunge at you.
You snap into visibility.

< 524h/524H 116v/116V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 A tharnadian illusionist frowns in boredom at the obviously one-sided struggle.

< 524h/524H 116v/116V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage: 19 ] -=[Your impressive pierce enshrouds a Gnome in a mist of blood.]=-
[Damage: 22 ] -=[Your pierce causes a Gnome to grimace in pain.]=-
[Damage: 23 ] -=[Your impressive pierce critically injures a Gnome.]=-
A Gnome is incapacitated and will slowly die, if not aided.

< 524h/524H 116v/116V Pos: standing >
You think you noticed an opening in your victim defenses...

< 524h/524H 116v/116V Pos: standing >
A Dwarf shrugs into the cloak of woven time.
A Dwarf dons the shadowy crown of damnation on his head.
A Dwarf slides his legs into some leggings of red flames.
A Dwarf places the slippers of rot and decay on his feet.
It glows brightly.
A Dwarf wears a cloak of Elvenkind about his body.
A Dwarf clasps a belt of fresh blood around his waist.
A Dwarf slides the eyes of a bewitched silver dragon over his eyes.
A Dwarf covers his face with the mask of stone form.
A Dwarf straps a faded dragonscale quiver to his back.
A Dwarf dons a masterly crafted obsidian badge.
A Dwarf throws a bright green ioun stone in the air and it begins circling his head.
A Dwarf has entered the game.

< 524h/524H 116v/116V Pos: standing >
You snap into visibility.
[Damage: 50 ] A Gnome makes a strange sound but is suddenly very silent as you place a sleek adamantium dagger named 'Blight' in his back.
A Gnome's mithril-plated gnomish leg enhancers of Awareness [modified] made by Tolm was completely destroyed by the massive blow!
A Gnome's fine obsidian boots was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.