The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in The Tropical Jungles of Khomani-Khan

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn on head>       a dark obsidian skullcap from The Chasm of the Misty Vale
<worn on face>       a mask of leaves and bark
<worn around neck>   the divine token of revalations
<worn around neck>   a necklace of drow testicles
<worn on body>       a dark black robe
<worn about body>    a reptile skin cloak
<worn about waist>   a red linen belt
<worn on belt buckle>a quill
<attached to belt>   a large salamander scale
<held as shield>     a pitted bone buckler
<worn on hands>      some gloves enshrouded in flames (glowing)
<worn on finger>     an ablazed gold ring of fire
<held>               a tiny pearl
<worn on legs>       some misshaped emerald leg plates
<worn on feet>       a pair of forest walking boots

You utter a word of dark speech and a shadowy hand coalesces near a human traveller!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes a human traveller viciously.

< 164h/164H 139v/139V Pos: standing >
Vladammon's decent slash wounds a human traveller.
Vladammon's slash wounds a human traveller.

< 164h/164H 139v/139V Pos: standing >
Vladammon parries a human traveller's lunge at him.

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human traveller!
[Damage: 13 ] [Damage: 13 ] The shadowy hand slashes a human traveller viciously.

< 164h/164H 139v/139V Pos: standing >
Vladammon whacks a human traveller in the side with a sound kick.

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human traveller!
[Damage: 12 ] [Damage: 12 ] The shadowy hand slashes a human traveller viciously.

< 164h/164H 139v/139V Pos: standing >
A human traveller clambers to its feet.
Vladammon misses a human traveller.
Vladammon misses a human traveller.
You start chanting...

< 164h/164H 139v/139V Pos: standing >
Vladammon parries a human traveller's lunge at him.
A human traveller misses Vladammon.
A human traveller misses a kick at Vladammon due to his small size.

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human traveller!
[Damage: 12 ] [Damage: 12 ] The shadowy hand slashes a human traveller viciously.

< 164h/164H 139v/139V Pos: standing >
A human traveller appears to be Human and has some big nasty wounds and scratches.
It's medium in size.
Its skin has a barklike texture..


< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human traveller!
[Damage: 17 ] [Damage: 17 ] The shadowy hand slashes a human traveller viciously.

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
Vladammon misses a human traveller.
A human traveller dodges Vladammon's attack.
Vladammon hits a human traveller with a mighty kick to its chest.

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human traveller!
[Damage: 10 ] [Damage: 10 ] The shadowy hand slashes a human traveller viciously.

< 164h/164H 139v/139V Pos: standing >
A human traveller misses a deadly nightmare.

< 164h/164H 139v/139V Pos: standing >
You don't have that spell memorized.

< 164h/164H 139v/139V Pos: standing >
You don't have that spell memorized.

< 164h/164H 139v/139V Pos: standing >
You don't have that spell memorized.

< 164h/164H 139v/139V Pos: standing >
You don't have that spell memorized.

< 164h/164H 139v/139V Pos: standing >
You sit down and relax.

< 164h/164H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               3 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - wither
               4 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               2 - vampiric touch
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   28 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 1st) slashing darkness
   49 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 164h/164H 139v/139V Pos: sitting >
You start meditating...

< 164h/164H 139v/139V Pos: sitting >
A deadly nightmare misses a human traveller.

< 164h/164H 139v/139V Pos: sitting >
Vladammon misses a human traveller.
Vladammon misses a human traveller.

< 164h/164H 139v/139V Pos: sitting >
A human traveller's decent punch wounds Vladammon.
A human traveller misses Vladammon.

< 164h/164H 139v/139V Pos: sitting >
A Halfling rides in on a young ape from the north.

< 164h/164H 139v/139V Pos: sitting >
A Halfling sits down.

< 164h/164H 139v/139V Pos: sitting >
You have finished memorizing slashing darkness.
Vladammon hits a human traveller with a mighty kick to its chest.

< 164h/164H 139v/139V Pos: sitting >
A Halfling clambers to his feet.

< 164h/164H 139v/139V Pos: sitting >
A deadly nightmare misses a human traveller.

< 164h/164H 139v/139V Pos: sitting >
A swarm of small insects leaves east.

< 164h/164H 139v/139V Pos: sitting >
A human traveller dodges Vladammon's attack.
Vladammon misses a human traveller.
You stop meditating.
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His hands glow blood red!
He is glowing with holiness!

<worn as a badge>    an unique obsidian badge
<worn on head>       a little dragon cap (glowing) (humming) (illuminating)
<worn on eyes>       the warvisor of the death knight [88%]             
<worn in ear>        a golden scale dangling from a platinum chain [89%]             
<worn in ear>        a well-crafted flesh earring
<worn around neck>   a necklace of giant strength (glowing)
<worn around neck>   a medal of heroism
<worn on body>       a bamboo chestguard [73%]             
<worn about body>    a spiked dragonnian monk robe (glowing)
<worn about waist>   the woven entrails of an unfortunate soul of evil protection [superior] made by Kabo [58%]             
<worn on arms>       some barbed sleeves oozing slime
<worn around wrist>  a delicate chrome bracelet
<worn around wrist>  a spiked dragonskin bracelet
<worn on hands>      the claws of the dead (glowing)
<worn on finger>     a ring of agility
<worn on finger>     a ring of the weretor (glowing)
<held>               a blue scale
<worn on legs>       a pair of vapor leggings of magic detection [poor] made by Tolm [32%]             
<worn on feet>       some ghastly boots of wind and energy

< 164h/164H 139v/139V Pos: sitting >

< 164h/164H 139v/139V Pos: sitting >
A human traveller misses Vladammon.
A human traveller's impressive punch strikes a deadly nightmare.

< 164h/164H 139v/139V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 164h/164H 139v/139V Pos: standing >
A Halfling dismounts a young ape.

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
A large black spider leaves east.
A deadly nightmare misses a human traveller.

< 164h/164H 139v/139V Pos: standing >
A young ape leaves north.

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a human traveller!
[Damage: 13 ] [Damage: 13 ] The shadowy hand slashes a human traveller viciously.

< 164h/164H 139v/139V Pos: standing >
Vladammon misses a human traveller.
Vladammon misses a human traveller.

< 164h/164H 139v/139V Pos: standing >
A Halfling sits down.

< 164h/164H 139v/139V Pos: standing >
A human traveller's fine punch strikes Vladammon.
A human traveller misses a deadly nightmare.
A human traveller kicks Vladammon in the stomach, rendering him breathless.

< 164h/164H 139v/139V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 164h/164H 139v/139V Pos: standing >
A deadly nightmare's hooves crash into a Halfling's chest with a stunning force.
A deadly nightmare suffers from contact with the aura about a Halfling.

< 164h/164H 139v/139V Pos: standing >
A deadly nightmare misses a human traveller.
You start chanting...

< 164h/164H 139v/139V Pos: standing >
A swarm of small insects enters from the east.

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
[Damage: 25 ] You reach out and touch a human traveller, leeching some of its's lifeforce.

< 164h/164H 139v/139V Pos: standing >
A Halfling misses a deadly nightmare.
A Halfling misses a deadly nightmare.
A Halfling's mighty punch strikes Vladammon.
A human traveller dodges Vladammon's attack.
  This human traveller, originating from Tharnadia, has wandered into
the mist forest.  He wears the standard vorhide gear that one can
aquire in Tharnadia, and wears a rose as a badge, probably found in
the castle of Tharnadia.  He seems to enjoy the forest, finally being
able to train in peace and quiet without the orcish hoardes chasing him.
A human traveller appears to be Human and is in awful condition.
It's medium in size.
Its skin has a barklike texture..


< 164h/164H 139v/139V Pos: standing >
A human traveller misses Vladammon.
A human traveller misses Vladammon.

< 164h/164H 139v/139V Pos: standing >

< 164h/164H 139v/139V Pos: standing >
A deadly nightmare misses a human traveller.

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
A Halfling clambers to his feet.

< 164h/164H 139v/139V Pos: standing >
A Halfling's impressive punch grazes a deadly nightmare.
A Halfling misses Vladammon.
A Halfling misses Vladammon.
A Halfling's impressive punch grazes a deadly nightmare.
A Halfling's fine punch grazes a deadly nightmare.
A Halfling's fist shoots with sound barrier-breaking force towards Vladammon, stopping only when it strikes his flesh.

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
[Damage: 31 ] A human traveller apparently has no more life to leech!
A human traveller is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a human traveller dies in agony.
Congratulations, you found the right mob, but you're not done yet.

< 164h/164H 139v/139V Pos: standing >
Vladammon dismounts a deadly nightmare.

< 164h/164H 139v/139V Pos: standing >
You get a few coins from the corpse of a human traveller.
There were: 1 platinum coin, 10 gold coins. 

< 164h/164H 139v/139V Pos: standing >
A dark shroud encases Vladammon as he charges into battle.
A Halfling is knocked to the ground by Vladammon's mighty bash!

< 164h/164H 139v/139V Pos: standing >
A Halfling misses Vladammon.
A Halfling's powerful punch wounds Vladammon.
A Halfling misses Vladammon.

< 164h/164H 139v/139V Pos: standing >
Vladammon misses a Halfling.
Vladammon's fine slash wounds a Halfling.
Vladammon suffers from contact with the aura about a Halfling.

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
[Damage: 40 ] You reach out and touch a Halfling, leeching some of his's lifeforce.

< 164h/164H 139v/139V Pos: standing >
A Halfling misses Vladammon.
Vladammon dodges a Halfling's attack.
A Halfling's impressive punch wounds Vladammon.

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
A deadly nightmare growls at a Halfling.
A deadly nightmare suddenly attacks a Halfling!
A deadly nightmare misses a Halfling.
You complete your spell...
[Damage: 36 ] You reach out and touch a Halfling, leeching some of his's lifeforce.
Vladammon's impressive slash strikes a Halfling.
Vladammon suffers from contact with the aura about a Halfling.
Vladammon misses a Halfling.

< 164h/164H 139v/139V Pos: standing >
You don't have that spell memorized.
A Halfling clambers to his feet.

< 164h/164H 139v/139V Pos: standing >
A Halfling misses Vladammon.
A Halfling misses Vladammon.
A Halfling's impressive punch wounds Vladammon.
A Halfling's punch wounds Vladammon.
A Halfling misses Vladammon.
You don't have that spell memorized.
Vladammon misses a kick at a Halfling due to his small size.

< 164h/164H 139v/139V Pos: standing >
You don't have that spell memorized.
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 164h/164H 139v/139V Pos: standing >
You start chanting...

< 164h/164H 139v/139V Pos: standing >
You complete your spell...
[Damage: 10 ] You chill a Halfling.

< 164h/164H 139v/139V Pos: standing >
A Halfling nimbly swivels out of the path of a deadly nightmare's attack.
A Halfling turns to focus his attack on Orp!

< 164h/164H 139v/139V Pos: standing >
A swarm of small insects leaves south.
You start chanting...

< 164h/164H 139v/139V Pos: standing >
A Halfling's punch strikes you hard.
OUCH!  That really did HURT!
A Halfling's impressive punch strikes you.
You dodge a Halfling's vicious attack.
A Halfling's impressive punch wounds you.
A Halfling's punch strikes you.
Vladammon's fine slash strikes a Halfling.
Vladammon suffers from contact with the aura about a Halfling.
A Halfling gracefully whirls around Vladammon's attack.

< 127h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 You complete your spell...
[Damage: 10 ] You chill a Halfling.

< 127h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 You start chanting...

< 127h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 Casting: chill touch 

< 127h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 You complete your spell...
[Damage: 11 ] You chill a Halfling.
A Halfling's powerful punch strikes you.
A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling's powerful punch strikes you.
A Halfling misses you.
A Halfling nimbly swivels out of the path of a deadly nightmare's attack.

< 111h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling avoids being bashed by Vladammon, who loses his balance and falls.

< 111h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You start chanting...

< 111h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH!  That really did HURT!

< 60h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 You complete your spell...
[Damage: 10 ] You chill a Halfling.

< 60h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 You start chanting...

< 60h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Halfling's fine punch strikes you.
A Halfling's fine punch strikes you.
A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling's impressive punch strikes you hard.

< 48h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 You complete your spell...
[Damage: 11 ] You chill a Halfling.

< 48h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC:pretty hurt E: A Halfling sta EP:  few wounds >
 A Halfling gracefully whirls around a deadly nightmare's attack.

< 48h/164H 139v/139V Pos: standing >
< T: Orp TP: sta TC:pretty hurt E: A Halfling sta EP:  few wounds >
 You attempt to flee...
In The Shadow Forest
  The area of this forest seems to be covered in darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. Huge hordes of
insects seem to thrive in this region. From the tree
tops, huge spiders can be seen, at least four feet in
height, and must weigh over two hundred pounds.
Obvious exits: -North -East -West
A swarm of small insects turns the air black.
A small black spider stands here ready to attack!
A small black spider stands here ready to attack!
You flee westward!

< 48h/164H 115v/139V Pos: standing >
You start chanting...

< 48h/164H 116v/139V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 164h/164H 117v/139V Pos: standing >
In The Shadow Forest
  This forest seems to be covered in a veil of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. The forest is very
dense, to a degree where most things are hard to reach,
and if something were to fall, it might never be found
again in the foilage.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a human traveller is lying here.
A Halfling (small) stands, floating here, fighting Vladammon.
Vladammon (Duergar)(medium) stands, floating here, fighting a Halfling.
A deadly nightmare stands here, fighting a Halfling. (minion) 
A beautiful pegasus stands here tossing his mane.

< 164h/164H 116v/139V Pos: standing >
Vladammon dodges a Halfling's attack.
A Halfling's punch grazes Vladammon.
A Halfling misses Vladammon.
A Halfling's powerful punch wounds Vladammon.
A Halfling misses Vladammon.
A Halfling's fist shoots with sound barrier-breaking force towards Vladammon, stopping only when it strikes his flesh.

< 164h/164H 116v/139V Pos: standing >
You don't have that spell memorized.

< 164h/164H 117v/139V Pos: standing >
A Halfling nimbly swivels out of the path of Vladammon's attack.
Vladammon misses a Halfling.
You sit down and relax.

< 164h/164H 118v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               2 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - wither
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               2 - vampiric touch
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   28 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 1st) slashing darkness
   49 seconds:  ( 1st) slashing darkness
   63 seconds:  ( 4th) life leech
   77 seconds:  ( 4th) life leech
   91 seconds:  ( 4th) life leech
  105 seconds:  ( 4th) life leech
  115 seconds:  ( 2nd) chill touch
  125 seconds:  ( 2nd) chill touch
  135 seconds:  ( 2nd) chill touch
  145 seconds:  ( 2nd) chill touch
  155 seconds:  ( 2nd) chill touch
  170 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 164h/164H 118v/139V Pos: sitting >
You start meditating...

< 164h/164H 119v/139V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 164h/164H 120v/139V Pos: sitting >
A Halfling misses Vladammon.
A Halfling's impressive punch wounds Vladammon.
A Halfling's impressive punch wounds Vladammon.
A Halfling's decent punch grazes Vladammon.
A Halfling misses Vladammon.
A Halfling gracefully whirls around a deadly nightmare's attack.

< 164h/164H 122v/139V Pos: sitting >
A Halfling avoids being bashed by Vladammon, who loses his balance and falls.

< 164h/164H 127v/139V Pos: sitting >
You have finished memorizing slashing darkness.

< 164h/164H 130v/139V Pos: sitting >
You stop meditating.
Your group consists of ( 7/30):
( Head)   164/164   hit,  130/139  move Orp
(Front)   223/425   hit,  136/136  move Vladammon
(Front)                                the spectre of a large wolf spider
(Front)                                the spectre of a large wolf spider
(Front)                                the spectre of a large wolf spider
(Front)   949/1000  hit,  170/466  move a deadly nightmare
(Front)                                the spectre of a storm sentry

< 164h/164H 130v/139V Pos: sitting >
A Halfling's punch strikes Vladammon.
A Halfling misses Vladammon.
A Halfling's punch wounds Vladammon.
A Halfling misses Vladammon.
A Halfling's impressive punch wounds Vladammon.

< 164h/164H 131v/139V Pos: sitting >
You start meditating...

< 164h/164H 132v/139V Pos: sitting >
A Halfling gracefully whirls around a deadly nightmare's attack.

< 164h/164H 133v/139V Pos: sitting >
A Halfling's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH!  That really did HURT!
You abandon your studies.

< 99h/164H 135v/139V Pos: sitting >
< T: Vladammon TP: kne TC: nasty wounds E: A Halfling sta EP: few scratches >
 A Halfling's impressive punch wounds Vladammon.
A Halfling misses Vladammon.
A Halfling's impressive punch wounds Vladammon.
A Halfling's punch strikes Vladammon.
A Halfling's punch strikes Vladammon.

< 99h/164H 136v/139V Pos: sitting >
< T: Vladammon TP: kne TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling gracefully whirls around your attack.

< 99h/164H 136v/139V Pos: sitting >
< T: Vladammon TP: kne TC: nasty wounds E: A Halfling sta EP: excellent >
 You clamber to your feet.

< 99h/164H 136v/139V Pos: standing >
< T: Vladammon TP: kne TC: nasty wounds E: A Halfling sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 99h/164H 136v/139V Pos: standing >
< T: Vladammon TP: kne TC: nasty wounds E: A Halfling sta EP: excellent >
 A deadly nightmare misses a Halfling.

< 99h/164H 136v/139V Pos: standing >
< T: Vladammon TP: kne TC: nasty wounds E: A Halfling sta EP: excellent >
 You attempt to flee...
In The Shadow Forest
  The area of this forest seems to be covered in darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. Huge hordes of
insects seem to thrive in this region. From the tree
tops, huge spiders can be seen, at least four feet in
height, and must weigh over two hundred pounds.
Obvious exits: -North -East -West
A swarm of small insects turns the air black.
A small black spider stands here ready to attack!
A small black spider stands here ready to attack!
You flee westward!

< 99h/164H 113v/139V Pos: standing >
In The Shadow Forest
  This forest seems to be covered in a veil of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. The forest is very
dense, to a degree where most things are hard to reach,
and if something were to fall, it might never be found
again in the foilage.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a human traveller is lying here.
A Halfling (small) stands, floating here, fighting Vladammon.
Vladammon (Duergar)(medium) stands, floating here, fighting a Halfling.
A deadly nightmare stands here, fighting a Halfling. (minion) 
A beautiful pegasus stands here tossing his mane.

< 99h/164H 112v/139V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -North -South
A swarm of small insects turns the air black.

< 99h/164H 110v/139V Pos: standing >
The blue glow surrounding you fades away.
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road.
Obvious exits: -North -West

< 99h/164H 108v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 99h/164H 108v/139V Pos: standing >

< 99h/164H 111v/139V Pos: standing >
Pardon?

< 99h/164H 111v/139V Pos: standing >
You quickly scan the area.
A swarm of small insects who is close by to your north.
A Halfling who is not far off to your north.
Vladammon who is not far off to your north.
A deadly nightmare who is not far off to your north.
A swarm of small insects who is close by to your west.

< 99h/164H 112v/139V Pos: standing >
You quickly scan the area.
A swarm of small insects who is close by to your north.
A Halfling who is not far off to your north.
Vladammon who is not far off to your north.
A beautiful pegasus who is not far off to your north.
A small black spider who is rather far off to your north.
A swarm of small insects who is close by to your west.

< 100h/164H 112v/139V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
Vladammon who is not far off to your north.
A deadly nightmare who is not far off to your north.
A beautiful pegasus who is not far off to your north.
A small black spider who is rather far off to your north.
A swarm of small insects who is close by to your west.

< 100h/164H 113v/139V Pos: standing >
You quickly scan the area.
A swarm of small insects who is close by to your north.
A Halfling who is not far off to your north.
A beautiful pegasus who is not far off to your north.
A small black spider who is rather far off to your north.
A swarm of small insects who is close by to your west.

< 100h/164H 114v/139V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -North -South
A swarm of small insects turns the air black.

< 100h/164H 112v/139V Pos: standing >
In The Shadow Forest
  This forest seems to be covered in a veil of darkness as
everywhere there is potential for light a dark shadow falls.
Trails lead off in all directions, as animals scurry about
this area frequently. Loud storms seem to plague this
area almost every season of the year. The forest is very
dense, to a degree where most things are hard to reach,
and if something were to fall, it might never be found
again in the foilage.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a human traveller is lying here.
A Halfling (small) stands, floating here, fighting Vladammon.
Vladammon (Duergar)(medium) stands, floating here, fighting a Halfling.
A deadly nightmare stands here, fighting a Halfling. (minion) 
A beautiful pegasus stands here tossing his mane.

< 100h/164H 111v/139V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -North -South
A swarm of small insects turns the air black.

< 100h/164H 109v/139V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road.
Obvious exits: -North -West

< 100h/164H 107v/139V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road. No
flowers seem to grow in this region, and most of the area
lacks color at all.
Obvious exits: -East -South
A swarm of small insects turns the air black.

< 100h/164H 105v/139V Pos: standing >
A Forest Path
  This forest path weaves between large clumps of trees through
this shady forest. All of the animals here are very unfriendly
and run to hide at any sign of a traveller.  Vines run down
the branches of the trees, and curl over the path, making
travel difficult because of having to clear the road.
Obvious exits: -North -East -South
A guardian druid prevents passage to the unwelcome.

< 100h/164H 105v/139V Pos: standing >
 
 ..^**  
 .*@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 100h/164H 103v/139V Pos: standing >
You sit down and relax.

< 101h/164H 105v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               2 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - wither
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               2 - vampiric touch
( 1st circle)  2 - minor creation
               1 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   28 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 1st) slashing darkness
   56 seconds:  ( 4th) life leech
   70 seconds:  ( 4th) life leech
   84 seconds:  ( 4th) life leech
   98 seconds:  ( 4th) life leech
  108 seconds:  ( 2nd) chill touch
  118 seconds:  ( 2nd) chill touch
  128 seconds:  ( 2nd) chill touch
  138 seconds:  ( 2nd) chill touch
  148 seconds:  ( 2nd) chill touch
  163 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 101h/164H 105v/139V Pos: sitting >
You start meditating...

< 101h/164H 106v/139V Pos: sitting >
You stop meditating.

< 102h/164H 116v/139V Pos: sitting >

< 102h/164H 116v/139V Pos: sitting >
Your group consists of ( 7/30):
( Head)   102/164   hit,  117/139  move Orp
(Front)                                Vladammon
(Front)                                the spectre of a large wolf spider
(Front)                                the spectre of a large wolf spider
(Front)                                the spectre of a large wolf spider
(Front)                                a deadly nightmare
(Front)                                the spectre of a storm sentry

< 102h/164H 117v/139V Pos: sitting >

< 102h/164H 121v/139V Pos: sitting >
Someone completes his spell...
The might of a Dwarf's god is thrust upon your body, causing massive damage!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/164H 122v/139V Pos: sitting >
You start meditating...

< 3h/164H 123v/139V Pos: sitting >
You have finished memorizing slashing darkness.

< 4h/164H 127v/139V Pos: sitting >
Someone completes his spell...
The power of a Dwarf's god is the last thing your body feels before exploding into chunky bits.