<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 111h/280H 116v/116V Pos: standing >
< 111h/280H 116v/116V Pos: standing >
< 112h/280H 116v/116V Pos: standing >
You tell your racewar 'stalker cloak isnt sneak'
< 112h/280H 116v/116V Pos: standing >
< 112h/280H 116v/116V Pos: standing >
< 112h/280H 116v/116V Pos: standing >
< 112h/280H 116v/116V Pos: standing >
You tell your racewar 'sneak sir we are talking about sneak'
< 113h/280H 116v/116V Pos: standing >
< 114h/280H 116v/116V Pos: standing >
< 115h/280H 116v/116V Pos: standing >
< 116h/280H 116v/116V Pos: standing >
< 116h/280H 116v/116V Pos: standing >
You tell your racewar 'cross your heart?'
< 117h/280H 116v/116V Pos: standing >
< 117h/280H 116v/116V Pos: standing >
Stones
=========================================
Random Stones found throughout the realms can be used in crafting
to add a random magical affects to the crafted item. Affects listed
below are from rarest, to most common.
In order to add an affect to a crafted item, simply have the stone
in your inventory when crafting.
Blue and yellow Cross:
sneak
coldshield
farsee
prot cold
bloodstone:
dazzle
haste
prot evil
prot fire
black stone:
no fear
globe of darkness
prot good
minor globe
pink stone
regeneration
fly
fireshield
minor globe
strange rubin:
detect illusion
detect invis
sense life
detect evil
green stone:
pass without trace
invisible
prot gas
detect good
red stone:
tower of iron will
vampiric touch
prot acid
detect magic
yellow stone:
greater spirit ward
soulshield
ud vision
detect magic
blue stone:
major globe
aware
negative shield
detect magic
< 118h/280H 116v/116V Pos: standing >
< 118h/280H 116v/116V Pos: standing >
< 119h/280H 116v/116V Pos: standing >
< 120h/280H 116v/116V Pos: standing >
< 121h/280H 116v/116V Pos: standing >
You are carrying: (22/12)
[4] a small bandage
a long steel sword
a suit of spiked leather armor
a bronze skull cap
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a large moth-eaten leather sack
a reptile skin cloak
a belt of sewn ratskins
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 121h/280H 116v/116V Pos: standing >
You wield a long steel sword.
< 121h/280H 116v/116V Pos: standing >
You wield a thin steel dagger.
< 122h/280H 116v/116V Pos: standing >
< 122h/280H 116v/116V Pos: standing >
You attempt to bandage yourself.
< 122h/280H 116v/116V Pos: standing >
You continue bandaging yourself.
< 131h/280H 113v/116V Pos: standing >
You continue bandaging yourself.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You wear a reptile skin cloak about your body.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 141h/280H 111v/116V Pos: standing >
< 141h/280H 111v/116V Pos: standing >
You continue bandaging yourself.
< 151h/280H 110v/116V Pos: standing >
You continue bandaging yourself.
< 160h/280H 109v/116V Pos: standing >
You feel your skill in bandage improving.
You continue bandaging yourself.
< 165h/280H 109v/116V Pos: standing >
< 165h/280H 109v/116V Pos: standing >
You can't bandage any more with this bandage.
< 165h/280H 112v/116V Pos: standing >
< 168h/280H 116v/116V Pos: standing >
< 168h/280H 116v/116V Pos: standing >
< 169h/280H 116v/116V Pos: standing >
< 170h/280H 116v/116V Pos: standing >
Saving Coxx.
< 177h/280H 116v/116V Pos: standing >
Autosaving...
< 178h/280H 116v/116V Pos: standing >
The green cloud encasing a goblin magician suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a goblin magician who shudders from the cold. Moments later he
lets out an agonized scream as the warmth is drained from his body.
A goblin magician clambers to his feet.
< 180h/280H 116v/116V Pos: standing >
A goblin magician's gladius called 'Backstabber' flashes into the path of a goblin magician's attack, then a goblin magician delivers a graceful counter-attack!
A goblin magician stops following a goblin magician.
A goblin magician's pierce grazes a goblin magician.
A gladius called 'Backstabber' slices through the air with incredible ease!
A goblin magician's weak pierce grazes a goblin magician.
A goblin magician's pierce wounds a goblin magician.
A goblin magician's MaDMaNs stabber goes mad...
A goblin magician drains a goblin magician - what a waste of energy!
A goblin magician's pierce grazes a goblin magician.
A goblin magician's fine pierce wounds a goblin magician.
A goblin magician's pierce grazes a goblin magician.
A Halfling's disguise falls apart!
A Halfling flourishes his dagger, intercepting a goblin magician's attack, and gracefully counters!
A Halfling misses a goblin magician.
A Halfling's weak pierce grazes a goblin magician.
< 180h/280H 116v/116V Pos: standing >
A Halfling's weak pierce grazes a goblin magician.
A Halfling's decent pierce grazes a goblin magician.
A goblin magician dodges a Halfling's attack.
A Halfling's weak pierce grazes a goblin magician.
A Halfling's impressive pierce wounds a goblin magician.
A Halfling's pierce grazes a goblin magician.
A Halfling's fine pierce wounds a goblin magician.
PooF! a goblin magician suddenly performs an evasive maneouver, quickling darting into the shadows!
< 180h/280H 116v/116V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.
< 181h/280H 116v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -N -E -W
< 181h/280H 115v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -W
< 181h/280H 114v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -S -W
An ogre worker is busy carrying heavy supplies.
< 181h/280H 113v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -W
< 181h/280H 112v/116V Pos: standing >
You say in goblin 'hide'
< 181h/280H 113v/116V Pos: standing >
You attempt to hide yourself.
< 182h/280H 115v/116V Pos: standing >
You tell your racewar 'goods orog'
< 183h/280H 116v/116V Pos: standing >
Someone appears to be Goblin and has quite a few wounds.
She's small in size.
< 184h/280H 116v/116V Pos: standing >
You quickly scan the area.
An ogre worker who is close by to your east.
An ogre worker who is in the distance to your east.
< 188h/280H 116v/116V Pos: standing >
An ogre worker enters from the east.
< 197h/280H 116v/116V Pos: standing >
An ogre worker leaves east.
< 201h/280H 116v/116V Pos: standing >
An ogre worker enters from the east.
< 208h/280H 116v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -W
An ogre worker is busy carrying heavy supplies.
< 219h/280H 116v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -S -W
< 219h/280H 115v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -W
< 219h/280H 114v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -N -E -W
An ogre worker is busy carrying heavy supplies.
< 220h/280H 113v/116V Pos: standing >
The Bank of Bloodletting
Obvious exits: -S
The corpse of a six-legged strider is lying here.
The corpse of a carrion crawler is lying here.
A large wooden counter is here, with a sign posted on it.
A skaven moneylender squints at you from behind a counter.
< 220h/280H 112v/116V Pos: standing >
< 220h/280H 113v/116V Pos: standing >
You attempt to hide yourself.
< 220h/280H 114v/116V Pos: standing >
< 221h/280H 116v/116V Pos: standing >
Someone appears to be Goblin and has some small wounds and bruises.
She's small in size.
< 222h/280H 116v/116V Pos: standing >
< 224h/280H 116v/116V Pos: standing >
< 226h/280H 116v/116V Pos: standing >
< 227h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
< 227h/280H 116v/116V Pos: standing >
< 230h/280H 116v/116V Pos: standing >
You tell your racewar 'was halfling and gnome'
< 231h/280H 116v/116V Pos: standing >
Saving Coxx.
< 233h/280H 116v/116V Pos: standing >
Autosaving...
< 234h/280H 116v/116V Pos: standing >
< 235h/280H 116v/116V Pos: standing >
< 236h/280H 116v/116V Pos: standing >
You tell your racewar 'immurk and swyer'
< 236h/280H 116v/116V Pos: standing >
You tell your racewar 'they need to feed'
< 238h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 238h/280H 116v/116V Pos: standing >
< 240h/280H 116v/116V Pos: standing >
< 241h/280H 116v/116V Pos: standing >
< 242h/280H 116v/116V Pos: standing >
You tell your racewar 'should come raid gc with me and shan'
< 245h/280H 116v/116V Pos: standing >
You tell your racewar 'all my shit is 240 hours'
< 246h/280H 116v/116V Pos: standing >
< 247h/280H 116v/116V Pos: standing >
< 248h/280H 116v/116V Pos: standing >
< 249h/280H 116v/116V Pos: standing >
< 252h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
You tell your racewar 'well... make sure you have plenty of time. we cant find things for hous'
< 252h/280H 116v/116V Pos: standing >
You tell your racewar 'what level is trip'
< 255h/280H 116v/116V Pos: standing >
< 257h/280H 116v/116V Pos: standing >
< 258h/280H 116v/116V Pos: standing >
You tell your racewar 'i meant to ask what level is disguise hehe'
< 260h/280H 116v/116V Pos: standing >
< 261h/280H 116v/116V Pos: standing >
< 261h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 262h/280H 116v/116V Pos: standing >
< 263h/280H 116v/116V Pos: standing >
You tell your racewar 'he wanted you to start raiding at 51?'
< 265h/280H 116v/116V Pos: standing >
< 267h/280H 116v/116V Pos: standing >
< 268h/280H 116v/116V Pos: standing >
You tell your racewar 'how many epics you got now'
< 270h/280H 116v/116V Pos: standing >
< 271h/280H 116v/116V Pos: standing >
< 273h/280H 116v/116V Pos: standing >
< 274h/280H 116v/116V Pos: standing >
< 274h/280H 116v/116V Pos: standing >
Score information for Coxx
Level: 37 Race: Goblin Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 274(280) Moves: 116(116)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 491 platinum 276 gold 0 silver 0 copper
Playing time: 7 days / 6 hours/ 3 minutes
Received data: 0.0164 MB this session.
Send data: 0.0013 MB this session.
Compression ratio: 76%
Title: Disciple of Lloth
Status: Standing.
Epic points: 610 Skill points: 3
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.92 Deaths: 169
Enchantments: Ultravision Listen
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.70
Leaderboard Points: 420
< 274h/280H 116v/116V Pos: standing >
< 274h/280H 116v/116V Pos: standing >
< 275h/280H 116v/116V Pos: standing >
You tell your racewar 'coxx has 600'
< 278h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'that would be 450 if i gave them to you'
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'how many epics qoan has?'
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
Saving Coxx.
< 280h/280H 116v/116V Pos: standing >
Autosaving...
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'lets say 2k, so you will get 1500'
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'in two hours hahahaha'
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
< 280h/280H 116v/116V Pos: standing >
The Bank of Bloodletting
Obvious exits: -S
The corpse of a six-legged strider is lying here.
The corpse of a carrion crawler is lying here.
A large wooden counter is here, with a sign posted on it.
An ogre worker is busy carrying heavy supplies.
A skaven moneylender squints at you from behind a counter.
< 280h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'i guess you can afk somewhere with a trigger and quaff while you work'
< 280h/280H 116v/116V Pos: standing >
The winds of time have reclaimed the corpse of a carrion crawler.
The corpse of a carrion crawler crumbles to dust and blows away.
< 280h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 280h/280H 116v/116V Pos: standing >
Coxx appears to be Goblin and is in excellent condition.
She's small in size.
< 280h/280H 116v/116V Pos: standing >
You attempt to hide yourself.
< 280h/280H 116v/116V Pos: standing >
An orog soldier enters from the south.
< 280h/280H 116v/116V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
She's small in size.
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'haha oops i wasnt hiding'
< 280h/280H 116v/116V Pos: standing >
An orog soldier leaves south.
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'goods coulda killed me hehe'
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'yes rethaz, was a halfling and gnome inside orog ht about 10mins ago'
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
< 280h/280H 116v/116V Pos: standing >
Saving Coxx.
< 280h/280H 116v/116V Pos: standing >
Autosaving...
< 280h/280H 116v/116V Pos: standing >
An orog soldier enters from the south.
< 280h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
The winds of time have reclaimed the corpse of a six-legged strider.
The corpse of a six-legged strider crumbles to dust and blows away.
< 280h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An orog soldier leaves south.
< 280h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An ogre worker enters from the south.
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'zomg brain fart why cannot i remember what happened in the movie Momento'
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'means i must watch again!'
< 280h/280H 116v/116V Pos: standing >
Saving Coxx.
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
Autosaving...
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'guy has short term memory and is looking for the guy that killed his wife'
< 280h/280H 116v/116V Pos: standing >
An ogre worker leaves south.
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'the entire movie is paranoia, he is interacting with people that may actualy be the killer'
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 'bingo found momento on youtube'
< 280h/280H 116v/116V Pos: standing >
You tell your racewar 's'
< 280h/280H 116v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/280H 116v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/280H 116v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/280H 116v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/280H 116v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/280H 116v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -N -E -W
< 280h/280H 115v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -W
An orog soldier scours the streets for a fight.
< 280h/280H 114v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -S -W
< 280h/280H 113v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -W
< 280h/280H 112v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -E -U
< 280h/280H 111v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/280H 111v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -W -D
< 280h/280H 110v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -W
An orog soldier scours the streets for a fight.
An Orog archer patrols the parapets.
A winged beast from hell stands here reeking with malevolence.
< 280h/280H 110v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -W
< 280h/280H 109v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -W -D
< 280h/280H 108v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -W
< 280h/280H 107v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -W -D
An Orog archer patrols the parapets.
< 280h/280H 106v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -W
An Orog archer patrols the parapets.
An Orog archer patrols the parapets.
< 280h/280H 106v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -W
An Orog archer patrols the parapets.
An Orog archer patrols the parapets.
< 280h/280H 105v/116V Pos: standing >
Upon the Boardwalk
Obvious exits: -E -D
< 280h/280H 104v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/280H 104v/116V Pos: standing >
Alongside the Tall Bulwark
Obvious exits: -S# -W -U
< 280h/280H 104v/116V Pos: standing >
Ok.
< 280h/280H 105v/116V Pos: standing >
The Witchdoctor's Hut
Obvious exits: -N
A short purple worm wriggles about here.
A huge cave spider stands here.
An Orog witchdoctor awaits his next patient.
< 280h/280H 104v/116V Pos: standing >
Ok.
< 280h/280H 105v/116V Pos: standing >
< 280h/280H 105v/116V Pos: standing >
< 280h/280H 109v/116V Pos: standing >
You tell your racewar 'and afk'
< 280h/280H 112v/116V Pos: standing >
Saving Coxx.
< 280h/280H 116v/116V Pos: standing >
Autosaving...
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'fido'
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the words 'gsufuh abrazak'
An orog Witchdoctor points at a huge cave spider.
a huge cave spider is briefly surrounded by a purple aura.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the words 'sfahzqhuai yfaw diesilla'
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'fido'
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the words 'sfahzqhuai yfaw aque'
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'paxtzuguai'
An orog Witchdoctor's pupils rapidly dilate until almost no iris is visible.
< 280h/280H 116v/116V Pos: standing >
Saving Coxx.
< 280h/280H 116v/116V Pos: standing >
Autosaving...
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the words 'sfahzqhuai yfaw yufz'
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'saihpzfgszze'
An orog Witchdoctor begins to move much more quickly.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'zuharuhl'
A purple worm looks vitalized.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'zuharuhl'
An orog Witchdoctor looks vitalized.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'fido'
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the words 'sfahzqhuai yfaw qare'
< 280h/280H 116v/116V Pos: standing >
Saving Coxx.
< 280h/280H 116v/116V Pos: standing >
Autosaving...
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the word 'abrazak'
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor starts casting a spell.
< 280h/280H 116v/116V Pos: standing >
An orog Witchdoctor completes his spell...
An orog Witchdoctor utters the words 'sfahzqhuai yfaw oag'
< 280h/280H 116v/116V Pos: standing >
< 280h/280H 116v/116V Pos: standing >
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.
< 280h/280H 116v/116V Pos: sitting >
< T: Coxx TP: sit TC:excellent E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman's fine pierce strikes you.
A rakshasa tribesman's pierce strikes you.
A rakshasa tribesman's mighty pierce strikes you very hard.
OUCH! That really did HURT!
A rakshasa tribesman's pierce strikes you.
A rakshasa tribesman's fine pierce strikes you.
A rakshasa tribesman's impressive pierce strikes you.
A rakshasa tribesman's gladius called 'Backstabber' begins to hum.
A rakshasa tribesman quickly vanishes and reappears behind you!
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa tribesman's decent pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 25h/280H 116v/116V Pos: sitting >
< T: Coxx TP: sit TC: awful E: a rakshasa tribesman sta EP: excellent >
Out of nowhere, a duergar brigand stabs you in the back, RIP...