The death of [50 Forest Druid] Dynomo Disciple of Lloth (Duergar)

in The Waters of the Abyss

from the perspective of [50 Forest Druid] Dynomo Disciple of Lloth (Duergar)

<worn on head>       a beautiful dragonscale skull
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pulsating gemstone earring
<worn around neck>   a silver necklace of black diamonds (glowing)
<worn around neck>   a fine flesh amulet
<worn on body>       a suit of black ringmail bearing the symbol of Alatorin
<worn about body>    a translucent cloak of the ancients
<worn on arms>       some platinum linked sleeves of life[99h 6m 16s]
<held as shield>     a jeweled shield (illuminating)
<primary weapon>     a black iron battle sledge
<worn on feet>       boots of endurance

The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
You are using:
<worn on head>       a beautiful dragonscale skull
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pulsating gemstone earring
<worn around neck>   a silver necklace of black diamonds (glowing)
<worn around neck>   a fine flesh amulet
<worn on body>       a suit of black ringmail bearing the symbol of Alatorin
<worn about body>    a translucent cloak of the ancients
<worn about waist>   a mystical blue sash (glowing)
<worn on arms>       some platinum linked sleeves of life[99h 7m 45s]
<held as shield>     a jeweled shield (illuminating)
<worn on hands>      a pair of ornately designed gauntlets (glowing)
<worn on finger>     a rune enscribed adamantium ring (glowing)
<primary weapon>     a black iron battle sledge
<worn on legs>       some mithril and dragonscale leg plates
<worn on feet>       boots of endurance

< 602h/602H 180v/180V Pos: standing >

		Character attributes for Dynomo

Level: 41   Race: Duergar   Class: Druid / Forest Druid 
Age: 45 yrs / 9 mths  Height: 43 inches Weight: 148 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 131 (100)    Pow:  64 ( 80)
Dex:  72 ( 80)    Int:  62 ( 88)   
Agi:  78 ( 86)    Wis: 138 (102)
Con: 119 ( 88)    Cha:  56 ( 80)   Luc:  90
Equipped Items: 100     Carried weight:   15

Armor Points: -318  Reduces melee damage taken by 31.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 18% 
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Hitroll: 14   Damroll: 22
Alignment: 0  (-1000 to 1000)

Saving Throws: PAR[9]  FEA[39]
               BRE[28]  SPE[33]

Load carried: Not a problem

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.
[OA]:Panzerkampfwagen fires Medium Catapult at your ship!
Contact listing                                               H:45  S:100
=========================================================================|
[OA] Panzerkampfwagen               X:41  Y:42  R:12.8  B:229 H:31  S:73 |RF

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
Your crew scrambles to their battlestions!

Your ship has been hit for 2 points of damage on the rear side!
 CRITICAL HIT!
Your ship has been hit for 3 points of damage on the sails!
Your ship has been hit for 2 points of damage on the starboard side!
Your ship has been hit for 3 points of damage on the rear side!
 The blast knocks you off your feet!
Your ship has been hit for 2 points of damage on the port side!
YOUR SHIP IS TOO DAMAGED TO MOVE!

< 602h/602H 180v/180V Pos: sitting >
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: sitting >
Autosaving...

< 602h/602H 180v/180V Pos: sitting >

< 602h/602H 180v/180V Pos: sitting >
You clamber to your feet.

< 602h/602H 180v/180V Pos: standing >

< 602h/602H 180v/180V Pos: standing >
You disembark this ship.
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   invisibility
   strength
  *ultravision
  *ud-sneak
   enlarge
   plane shift
   charm animal
  *shapechange
  *battle frenzy
  *forest sight
   battlerage
  *dayblind
  *vulnerable to sun
  *magical reduction

< 602h/602H 180v/180V Pos: standing >
Negative, Ethereal, Astral, Air, Water, Fire, Earth and Prime are the only valid targets!

< 602h/602H 180v/180V Pos: standing >
You're too tired right now.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
                      
                      
       S              
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Yacht Dreadnought floats here.

< 602h/602H 180v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @S          
                      
                      
        S             
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 124v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @ S         
                      
                      
           S          
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 68v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @  S        
                      
                      
            S         
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 14v/180V Pos: standing >
You start chanting...

< 602h/602H 16v/180V Pos: standing >
Panzerkampfwagen fires Large Ballistae at Dreadnought!
Panzerkampfwagen fires Large Ballistae at Dreadnought!
Panzerkampfwagen fires Medium Ballistae at Dreadnought!

< 602h/602H 18v/180V Pos: standing >
Casting: create spring *

< 602h/602H 19v/180V Pos: standing >
Dreadnought starts to sink!

< 602h/602H 20v/180V Pos: standing >
You complete your spell...
A spring usually needs more solid ground for support!

< 602h/602H 21v/180V Pos: standing >
You can't find it!

< 602h/602H 25v/180V Pos: standing >
You tell your racewar 'port me pls'

< 602h/602H 26v/180V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 602h/602H 30v/180V Pos: standing >
You can't find it!

< 602h/602H 31v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @  S        
              S       
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 34v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @  S        
             S        
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 39v/180V Pos: standing >
You're too exhausted.

< 602h/602H 43v/180V Pos: standing >

< 602h/602H 46v/180V Pos: standing >
 
                      
                      
                      
                      
                      
          @  S        
            S         
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 46v/180V Pos: standing >
You drop to your belly.

< 602h/602H 48v/180V Pos: on your ass >
You drift off to sleep.

< 602h/602H 51v/180V Pos: on your ass >
In your dreams, or what?

< 602h/602H 67v/180V Pos: on your ass >

< 602h/602H 73v/180V Pos: on your ass >

< 602h/602H 84v/180V Pos: on your ass >
You wake up.

< 602h/602H 105v/180V Pos: on your ass >
You clamber to your feet.

< 602h/602H 109v/180V Pos: standing >
 
                      
                      
                      
                      
                      
         S@  S        
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 111v/180V Pos: standing >
 
                      
                      
                      
                      
                      
        S @ S         
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 63v/180V Pos: standing >
 
                      
                      
                      
                      
                      
       S  @S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West

< 602h/602H 13v/180V Pos: standing >

< 602h/602H 15v/180V Pos: standing >
You drop to your belly.

< 602h/602H 18v/180V Pos: on your ass >
You drift off to sleep.

< 602h/602H 21v/180V Pos: on your ass >

< 602h/602H 51v/180V Pos: on your ass >
OUCH!  That really did HURT!

< 504h/602H 54v/180V Pos: on your ass >
<
< 504h/602H 57v/180V Pos: on your ass >
<You clamber to your feet.

< 504h/602H 57v/180V Pos: standing >
< 
                      
                      
                      
                      
                      
       S  @S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East -South -West
A Barbarian (large) Magister Militum of The Empire stands in mid-air here.

< 504h/602H 57v/180V Pos: standing >
<You miss a Barbarian.
You miss a Barbarian.

< 504h/602H 57v/180V Pos: standing >
< T: Dynomo TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Barbarian's decent bludgeon grazes you.
A Barbarian misses you.
A Barbarian misses you.

< 501h/602H 57v/180V Pos: standing >
< T: Dynomo TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 501h/602H 57v/180V Pos: standing >
< T: Dynomo TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Barbarian starts casting a spell.

< 501h/602H 57v/180V Pos: standing >
< T: Dynomo TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Barbarian completes his spell...
A Barbarian utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 356h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.

< 356h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone's weak bludgeon grazes you.
Someone misses you.
Someone's decent bludgeon grazes you.

< 353h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You tell your racewar 'cant'

< 353h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You start chanting...

< 353h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 Casting: sunray *

< 353h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You complete your spell...
[Damage: 108 ] You unleash light in a focused, searing ray at someone!

< 245h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'zrzwunsohar gxabraw'
Someone suddenly attacks YOU!
Someone's crush strikes you.

< 225h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You miss someone.

< 225h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone's decent bludgeon grazes you.

< 223h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You start chanting...

< 223h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Casting: earthen maul *

< 223h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You complete your spell...
No earth to move here, try a different spell.

< 223h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone's powerful crush seriously wounds you.
Someone's decent crush strikes you.

< 164h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'qarr diesilla'

< 164h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You miss someone.

< 164h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone's decent bludgeon wounds you.
Someone's decent bludgeon wounds you.
Someone's fine bludgeon wounds you.
You start chanting...

< 155h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Casting: earthen maul *

< 155h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A MASSIVE lightning bolt from the heavens strikes you!
The world starts spinning, and your ears are ringing!

< 100h/602H 57v/180V Pos: standing >
Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 100h/602H 57v/180V Pos: standing >
Someone completes his spell...
Someone utters the words 'qarr diesilla'
Someone's impressive crush seriously wounds you.
Someone's crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 59h/602H 57v/180V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 The world stops spinning.
A MASSIVE lightning bolt from the heavens strikes you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The massive bolt of lightning is intimidating!
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee eastward!

< 14h/602H 0v/180V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 14h/602H 0v/180V Pos: standing >
You are already standing.

< 14h/602H 1v/180V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 14h/602H 5v/180V Pos: standing >
You're too tired right now.

< 14h/602H 6v/180V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!