<worn as a badge> a war banner of Helgor
<worn on head> the headdress of the Hammer
<worn around neck> a long green cape of emeralds
<worn around neck> a necklace of serpent's fangs
<worn on body> a suit of spiked platemail bearing the symbol of Alatorin
<worn about body> a cloak of werewolf fur
<worn about waist> a purple belt of sages
<held as shield> a fire-hardened copper shield
<worn around wrist> a band of pure negative energy (glowing)
<worn around wrist> a glistening bracelet
<worn on hands> some knight's sapphire gloves
<worn on finger> a tiny ruby ring
<worn on feet> a pair of black leather boots lined with metal
A small rabbit is here, hopping through the grass.
The wraith of an orc crewman enters from the west.
< 219h/219H 108v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 219h/219H 108v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 219h/219H 108v/115V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a red-breasted tree-hugger is lying here.
A red-tailed butterfly floats here apon the winds.
The wraith of an orc crewman enters from the east.
< 219h/219H 107v/115V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.
The wraith of an orc crewman enters from the south.
< 219h/219H 105v/115V Pos: standing >
Now where did that chicken go?
< 219h/219H 106v/115V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
The wraith of an orc crewman enters from the south.
< 219h/219H 106v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 219h/219H 106v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 219h/219H 106v/115V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your south.
A red-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A blue-tailed butterfly who is a brief walk away to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is close by above you.
< 219h/219H 107v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill. The stone and
rubble from the wall seem to become more predominate the further you go up the
hill. Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time. Ivy grows over what may have been part of the entry
gate to the garrison to the left. The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
The wraith of an orc crewman floats in from below.
< 219h/219H 105v/115V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your west.
A red-breasted tree-hugger who is close by above you.
A red-breasted tree-hugger who is close by below you.
A red-breasted tree-hugger who is close by below you.
< 219h/219H 105v/115V Pos: standing >
Base of the Hills
Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top. Once clear of the forest trees,
an ancient keep whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill. The wind has picked up quite a bit as a strong
gale blows through. As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
The wraith of an orc crewman floats in from above.
< 219h/219H 105v/115V Pos: standing >
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.
The wraith of an orc crewman enters from the north.
< 219h/219H 104v/115V Pos: standing >
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a red-breasted tree-hugger is lying here.
A red-tailed butterfly floats here apon the winds.
The wraith of an orc crewman enters from the north.
< 219h/219H 102v/115V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A small round shield has been dropped here.
A gleaming steel battle axe lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
[5] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
The wraith of an orc crewman enters from the north.
< 219h/219H 100v/115V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
The wraith of an orc crewman enters from the north.
< 219h/219H 98v/115V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A mountain goat stands here.
The wraith of an orc crewman enters from the north.
< 219h/219H 97v/115V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
The wraith of an orc crewman enters from the north.
< 219h/219H 95v/115V Pos: standing >
.^^.MM+^.
.^..MM*+^..
.^..MM**+^^.M
..MMM ^D+..M.
MM.^^ @^+.MM.
.^^^...M+.M.^
+++M+++++MM^^
....^^^DM^^
.^^.^^MM^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones.
The wraith of an orc crewman enters from the north.
< 219h/219H 93v/115V Pos: standing >
A green dracolich breathes poison gas!
The wraith of an orc crewman snaps into visibility.
The wraith of an orc crewman is gassed by a green dracolich.
A green dracolich gases you.
A green dracolich breathes poison gas!
The wraith of an orc crewman is gassed by a green dracolich.
A green dracolich's spell flows around the wraith of an orc crewman, leaving it unharmed!
A green dracolich gases you.
You feel very sick.
Sorry, you aren't allowed to do that in combat.
< 198h/219H 94v/115V Pos: standing >
< T: Orp TP: sta TC:few scratches E: green sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 198h/219H 94v/115V Pos: standing >
< T: Orp TP: sta TC:few scratches E: green sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 198h/219H 94v/115V Pos: standing >
< T: Orp TP: sta TC:few scratches E: green sta EP: excellent >
A green dracolich dodges your futile attack.
< 198h/219H 94v/115V Pos: standing >
< T: Orp TP: sta TC:few scratches E: green sta EP: excellent >
A green dracolich dodges the wraith of an orc crewman's attack.
You attempt to flee...
^..MM*+^.
^..MM**+^^.
..MMM ^D+..M.
MM.^^ D^+.MM.
.^^^..@M+.M.^
+++M+++++MM^^
.....^^^DM^^^
M.^^.^^MM^.
MM.^.^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
You flee southward!
< 198h/219H 67v/115V Pos: standing >
^..MM*+^.
^..MM**+^^.
..MMM ^D+..M.
MM.^^ D^+.MM.
.^^^..@M+.M.^
+++M+++++MM^^
.....^^^DM^^^
M.^^.^^+M^.
MM.^.^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 198h/219H 68v/115V Pos: standing >
.^..MM*+^
.^..MM**+^^
^..MMM ^D+..M
.MM.^^ D^+.MM
M.^^^.@.M+.M.
++++M++++MMM^
......^^^DM^^
.M.^^.^^+M^
MMM.^.^+M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 198h/219H 68v/115V Pos: standing >
.^..MM*+^
.^..MM**+^^
M..MMM ^D+..M
.MM.^^ D^+.MM
M.^^^.@.M+.M.
++++M++++MMM^
......^^^DM^^
.M.^^.^^+M^
MMM.^.^+M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 198h/219H 69v/115V Pos: standing >
^..MM**+^
..MMM ^D+..
.MM.^^ D^+.MM
M.^^^...M+.M.
++++M+@+M+MM^
......^^^DM^^
^.M.^^.^^+M^.
^MMM.^.^+M^
^^MMM^.+M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 199h/219H 68v/115V Pos: standing >
.MMM ^D+.
MM.^^ D^+.M
M.^^^...M+.M.
++++M+++M+MM^
......@^^DM^^
^.M.^^.^^+M^.
^^MMM.^.^+M^.
.^^MMM^.+M^
.^^M^^^+M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 68v/115V Pos: standing >
..MMM ^D+
.MM.^^ D^+.
MM.^^^...M+.M
+++++M+++M+MM
......@^^^DM^
^^.M.^^.^^+M^
.^^MMM.^.^+M^
..^^MMM^.+M
..^^M^^^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 66v/115V Pos: standing >
M..MMM ^D
..MM.^^ DM+
.MM.^^^...^+.
++++++M+++M+M
......@.^^^DM
.^^.M.^^.^^+M
..^^MMM.^.^+M
...^^MMM^.+
...^^M^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 65v/115V Pos: standing >
^M..MMM ^
^..MM.^^ DM
..MM.^^^...^+
+++++++M+++M+
^.....@..^^^D
..^^.M.^^.^^+
...^^MMM.^.^+
....^^MMM^.
*...^^M^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 63v/115V Pos: standing >
^^M..MMM
.^..MM.^^ D
...MM.^^^...^
++++++++M+++M
^^....@...^^^
...^^.M.^^.^^
....^^MMM.^.^
*....^^MMM^
**...^^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 61v/115V Pos: standing >
^^^M..MMM
..^..MM.^^
....MM.^^^...
+++++++++M+++
^^^...@....^^
....^^.M.^^.^
.....^^MMM.^.
**....^^MMM
***...^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 60v/115V Pos: standing >
.^^^M..MM
...^..MM.^^
M....MM.^^^..
++++++++++M++
.^^^..@.....^
.....^^.M.^^.
*.....^^MMM.^
***....^^MM
****...^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 58v/115V Pos: standing >
^.^^^M..M
....^..MM.^
..M...MM.^^^.
+++++++++++M+
..^^^.@......
......^^.M.^^
**.....^^MMM.
****....^^M
*****...^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 57v/115V Pos: standing >
...^..MM.
.M...MM.^^^
+++++++++++M+
..^^^........
......@^.M.^^
**.....^^MMM.
*****....^^MM
******...^^
********^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 55v/115V Pos: standing >
M...MM.^^
++++++++++M
..^^^........
......^^.M.^^
**....@^^MMM.
*****....^^MM
*******...^^M
*********^.
********.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 53v/115V Pos: standing >
+++++++++
.^^^.......
......^^.M.^^
**.....^^MMM.
*****.@..^^MM
*******...^^M
**********^..
*********..
*******..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 199h/219H 52v/115V Pos: standing >
*....
**@..
*****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 199h/219H 50v/115V Pos: standing >
You don't know that spell!
< 200h/219H 50v/115V Pos: standing >
You sit down and relax.
< 200h/219H 54v/115V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - protect undead
( 6th circle) 1 - cone of cold
2 - vitalize undead
1 - enervation
( 5th circle) 2 - teleport
3 - heal undead
( 4th circle) 1 - strength
1 - wither
5 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
2 - vampiric touch
( 1st circle) 2 - minor creation
3 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 1st) slashing darkness
11 seconds: ( 1st) slashing darkness
17 seconds: ( 1st) slashing darkness
23 seconds: ( 1st) slashing darkness
36 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 200h/219H 55v/115V Pos: sitting >
You start meditating...
< 200h/219H 55v/115V Pos: sitting >
The wraith of an orc crewman stops following you.
Your group has been disbanded.
< 201h/219H 62v/115V Pos: sitting >
You have finished memorizing slashing darkness.
< 201h/219H 64v/115V Pos: sitting >
Your muscles contract suddenly as toxin attacks your neural system.
< 201h/219H 68v/115V Pos: sitting >
You have finished memorizing slashing darkness.
< 202h/219H 72v/115V Pos: sitting >
You have finished memorizing slashing darkness.
< 203h/219H 81v/115V Pos: sitting >
You have finished memorizing slashing darkness.
< 203h/219H 89v/115V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.
< 205h/219H 109v/115V Pos: sitting >
You clamber to your feet.
< 205h/219H 110v/115V Pos: standing >
*....
**@..
*****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 205h/219H 111v/115V Pos: standing >
***..
**@**
*****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 205h/219H 110v/115V Pos: standing >
*****
**@**
*****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 205h/219H 108v/115V Pos: standing >
*****
**@**
****.
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 205h/219H 106v/115V Pos: standing >
*****
**@*.
***..
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 206h/219H 105v/115V Pos: standing >
****.
**@..
**.+M
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 206h/219H 103v/115V Pos: standing >
********.
********..^
.*******.^...
..*****..++++
..****@+MM...
...**..+.....
.......+.....
......+....
.....+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 206h/219H 101v/115V Pos: standing >
*******..
*******..^.
*******.^...^
.*****..+++++
.****.@MM....
..**..+.....^
......+.....^
.....+.....
....+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 206h/219H 100v/115V Pos: standing >
*******^.
********..^
********..^..
*******.^...^
.*****@.+++++
.****.+MM....
..**..+.....^
.....+.....
....+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 206h/219H 99v/115V Pos: standing >
******^..
*******..^M
*******..^..M
******.^...^^
*****.@++++++
****.++M.....
.**..+.....^^
....+.....^
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 206h/219H 98v/115V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^^
****..@++++++
***.++M.....^
**..+.....^^.
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 206h/219H 96v/115V Pos: standing >
A Well Traveled Path
Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance. The roadway has been formed from
tiny dark brown stones and has been mortared tightly together. The
area is very picturesque. The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles. The roadway is completely free of any
debris.
Obvious exits: -North -South
< 206h/219H 96v/115V Pos: standing >
A Well Traveled Path
A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead. Tiny stones of dark brown have been embedded into
the earth tightly. The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 206h/219H 94v/115V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 207h/219H 95v/115V Pos: standing >
Along Newhaven Way Before a Great City
Large oak trees have been carefully planted along each side
of the path, evenly spaced with utmost care. The Trees are
extremely healthy and picturesque. A gilded street of finely
polished yellowish brown brick stretches off towards the
north into the city. No leaves or dirt clutter the roadway.
Tiny red flowers have been planted along the roadside meticulously.
Each flower is in pristine condition and no weeds have managed to
grow within the bed of flowers. The sweet scent of honey and nectar
permeates the area here.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
A Grey Elf (medium) Legionary of The Empire stands here.
*A wraithy cloudy form drifts in the air here (minion)
A Grey Elf (medium) Legionary of The Empire stands here.
*A floating vortex monster is here, guarding something. (minion)
A Warder of Newhaven strolls along here.
A Warder of Newhaven strolls along here.
A Warder of Newhaven strolls along here.
A Grey Elf (medium) Legionary of The Empire stands here.
< 209h/219H 97v/115V Pos: standing >
You quickly scan the area.
A warder who is close by to your south.
A raccoon who is close by to your south.
A mountaineer who is in the distance to your south.
< 209h/219H 97v/115V Pos: standing >
Oof! You bump into a greyish stone wall...
< 209h/219H 98v/115V Pos: standing >
Oof! You bump into a greyish stone wall...
< 209h/219H 99v/115V Pos: standing >
Oof! You bump into a greyish stone wall...
< 209h/219H 99v/115V Pos: standing >
A Grey Elf gives an order to his followers.
A vortex starts casting an offensive spell.
A vortex snaps into visibility.
Oof! You bump into a greyish stone wall...
< 210h/219H 100v/115V Pos: standing >
Oof! You bump into a greyish stone wall...
< 210h/219H 100v/115V Pos: standing >
A Gnome starts casting an offensive spell.
< 210h/219H 100v/115V Pos: standing >
You start chanting...
< 210h/219H 101v/115V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.