The death of [56 Enslaver] Nyra The Empire (Gnome)

in The Ogre's Foot Inn

from the perspective of [56 Enslaver] Nyra The Empire (Gnome)

<worn as a badge>    a marble snake
<worn on head>       a jeweled marble cap
<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        an earring of pure gold (magic) [73%]             
<worn around neck>   a soldier's dragonscale choker
<worn on body>       a silky black dress of the sirens (magic)
<worn about waist>   a filthy hide loincloth
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some light dragonscale sleeves
<held as shield>     a human-made softwood heater shield
<worn around wrist>  a drow-skin bracelet
<worn around wrist>  a dull pale gold bracelet (magic)
<worn on finger>     an ice ring (magic) (illuminating)
<worn on finger>     a blood-red ring
<primary weapon>     a mining pick

[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[4] A double-bladed weapon lies here.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 387h/387H 98v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[4] A double-bladed weapon lies here.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 387h/387H 99v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[4] A double-bladed weapon lies here.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 387h/387H 99v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[4] A double-bladed weapon lies here.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 387h/387H 100v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[4] A double-bladed weapon lies here.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 387h/387H 100v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 387h/387H 101v/101V Pos: standing >
You failed.

< 387h/387H 101v/101V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 387h/387H 101v/101V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 387h/387H 101v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[4] A double-bladed weapon lies here.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 387h/387H 101v/101V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 387h/387H 100v/101V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 387h/387H 99v/101V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large wandering dog is here, growling at you.

< 387h/387H 98v/101V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 387h/387H 97v/101V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.

< 387h/387H 97v/101V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 387h/387H 96v/101V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 387h/387H 96v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 387h/387H 95v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 387h/387H 95v/101V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.

< 387h/387H 95v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 387h/387H 95v/101V Pos: standing >
Your body vibrates as you fan out your molecules.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A giraffe looks about for a nearby tree.

< 387h/387H 94v/101V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your south.
A human merchant who is close by to your south.
A stray dog who is not far off to your south.
A tharnadian illusionist who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 387h/387H 96v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 387h/387H 97v/101V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your south.
A Duergar who is not far off to your south.
A stray dog who is not far off to your south.
A Troll who is a brief walk away to your south.
A Kobold who is a brief walk away to your south.
A half-elf bard who is a brief walk away to your south.
A Troll who is a brief walk away to your south.
A Minotaur who is a brief walk away to your south.
A winged hellhound who is a brief walk away to your south.
A Troll who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 387h/387H 97v/101V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your south.
A Duergar who is not far off to your south.
A stray dog who is not far off to your south.
A Troll who is a brief walk away to your south.
A Kobold who is a brief walk away to your south.
A half-elf bard who is a brief walk away to your south.
A Troll who is a brief walk away to your south.
A Minotaur who is a brief walk away to your south.
A winged hellhound who is a brief walk away to your south.
A Troll who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A tharnadian illusionist who is a brief walk away to your south.
A street sweeper who is rather far off to your south.

< 387h/387H 98v/101V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 387h/387H 99v/101V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 387h/387H 100v/101V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Nyra
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

The escort says 'You have 122 items, this cost you 3 gold, 6 silver, and 7 copper'

< 387h/387H 101v/101V Pos: standing >
Your virtual fortress crumbles.

< 387h/387H 101v/101V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 387h/387H 101v/101V Pos: standing >
The door is closed.
The door has a sign with the current occupant's name on it: NyraThe closed door blocks your farsight.

< 387h/387H 101v/101V Pos: standing >
Ok.

< 387h/387H 101v/101V Pos: standing >
The door is open.
The door has a sign with the current occupant's name on it: NyraYou extend your sights northward.
Something seems to be blocking your line of sight.

< 387h/387H 101v/101V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 387h/387H 101v/101V Pos: standing >
You just lost your tower of iron will!
Your flesh softens.

< 387h/387H 101v/101V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 387h/387H 101v/101V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 387h/387H 101v/101V Pos: standing >
The Storage Locker for Nyra
Obvious exits: -North
An ornate chest bearing items that are unsorted.

< 387h/387H 101v/101V Pos: standing >
Autosaving...

< 387h/387H 101v/101V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A giraffe looks about for a nearby tree.

< 387h/387H 100v/101V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A peasant farmer who is not far off to your south.
A Troll who is a brief walk away to your south.
A Troll who is a brief walk away to your south.
A Minotaur who is a brief walk away to your south.
A winged hellhound who is a brief walk away to your south.
A Troll who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 387h/387H 100v/101V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Nyra
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

The escort says 'You have 122 items, this cost you 3 gold, 6 silver, and 7 copper'

< 387h/387H 100v/101V Pos: standing >

< 387h/387H 100v/101V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 387h/387H 100v/101V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 387h/387H 101v/101V Pos: standing >
Your body vibrates as you fan out your molecules.
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A giraffe looks about for a nearby tree.

< 387h/387H 100v/101V Pos: standing >
Your body vibrates as you fan out your molecules.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)

< 387h/387H 99v/101V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 387h/387H 98v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.
A human merchant from another town stands here, perusing Tharnadia.

< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 98v/101V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
A deer stands here, grazing on some grass.

< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 97v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.
A human merchant from another town stands here, perusing Tharnadia.

< 387h/387H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 98v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 387h/387H 99v/101V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 387h/387H 98v/101V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 387h/387H 98v/101V Pos: standing >
The Tharnadian Stables
   This is a large, smelly stable with many horses frolicking about in their
stalls.  There is hay covering the entire ground.  One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure.  This place is in need of a great hero to
clean it out like the aegean stables of lore.  The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North

< 387h/387H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/387H 98v/101V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
There are residual brain waves in the area.

< 387h/387H 98v/101V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 387h/387H 97v/101V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large rat is scurrying about here.

< 387h/387H 97v/101V Pos: standing >
Brinn's Weaponry
   The walls of this shop are covered with weapons of all kinds, fastened down
with thick iron rings to display them openly to the customers.  This
particular shop looks to have been around for quite some time, appearing quite
established, as the smells of oils used to preserve the weapons sits heavily
upon the air.  There is a large counter against the north wall.  The
doorway to the east leads back out to Keats street.
Obvious exits: -East
The shop's weapon smith stands here, polishing his sword.

< 387h/387H 97v/101V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large rat is scurrying about here.

< 387h/387H 97v/101V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
An unnatural darkness fills this area.
Obvious exits: -North -East# -South -West
The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 387h/387H 96v/101V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 387h/387H 96v/101V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
An unnatural darkness fills this area.
Obvious exits: -North -East# -South -West
The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 387h/387H 96v/101V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
An unnatural darkness fills this area.
Obvious exits: -North -East -South# -West
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.

< 387h/387H 95v/101V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 387h/387H 95v/101V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
An unnatural darkness fills this area.
Obvious exits: -West# -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[4] A double-bladed weapon lies here.
A large sign hangs from the front of the counter here.
A Duergar (medium) Disciple of Lloth stands in mid-air here.
A Troll (large) El Mentalist Disciple of Lloth stands in mid-air here.(Red Aura)
*A Duergar (small) Disciple of Lloth stands in mid-air here.(Red Aura)
*A Troll (large) Disciple of Lloth stands in mid-air here.(Red Aura)
A Troll (large) Disciple of Lloth stands in mid-air here.(Red Aura)
A Duergar (medium) Disciple of Lloth stands in mid-air here.(Red Aura)
A Drow Elf (medium) Disciple of Lloth stands in mid-air here.(Red Aura)
*A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)
A Minotaur (huge) Disciple of Lloth in mid-air sits atop a winged hellhound.(Red Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A Duergar snaps into visibility.
You snap into visibility.
Out of nowhere, a Duergar stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a Duergar stabs you in the back, RIP...
Your pair of studded black leather gloves was completely destroyed by the massive blow!
Your a fur-lined silk robe was completely destroyed by the massive blow!
Your ghastly gold medallion was completely destroyed by the massive blow!
Your pitted marble pants was completely destroyed by the massive blow!
Your tiny water wisp was completely destroyed by the massive blow!