The death of [31 Controller] Lyran (Gnome)

in Outside the Southern City Gates

from the perspective of [31 Controller] Lyran (Gnome)

<worn around neck>   shimmering scarf
<worn around neck>   a velvet choker with a silver pendant (illuminating)
<worn on body>       a long robe of starbursts (glowing)
<worn about waist>   a scarlet silk sash
<worn around wrist>  some lily pads (illuminating)
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a mining pick [20%]             
<worn on legs>       a pair of hemp pants
<worn on feet>       some boots of the forest


< 175h/175H 110v/110V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[29 Conjurer        ] Lyran  (Gnome)[Commoner]
[ 1 Ranger          ] Trakker  (Minotaur)[Serf]
[ 1 Rogue           ] Tracks  (Minotaur)[Serf]
[20 Psionicist      ] Thrad  (Human)[Serf]
[46 Cenobite        ] Oli Legionary of The Empire (Human)[Commoner]
[ 1 Necromancer     ] Adik  (Human)[Serf]
[17 Necromancer     ] Amsun  (Gnome)[Serf]
[30 Necromancer     ] Kora Legionary of The Empire (Gnome)[Commoner]

There are 8 mortal(s) on.

Total visible players: 8.
Total connections: 23.

Record number of connections this boot: 31.

< 175h/175H 110v/110V Pos: standing >
Necromancer skills
=========================================
The following is a list of all skills and spells available to the
Necromancer class:

==Skills==
; 1st level: 1h bludgeon, 1h piercing, 2h bludgeon,
             Carve, Climb, Dodge, Feign Death, First Aid,
             Fishing, Meditate, Mine, Mount, Quick Chant,
             Retreat, Scribe, Sorcerous Spell Knowledge, Swim
; 20th level: Age Corpse

==Spells==
; 1st circle:  Detect Magic, Magic Missile, Minor Creation, Preserve,
               Protection from Undead 
; 2nd circle:  Chill Touch, Protection from Cold, Protection from Living,
               Sleep, Vampiric Touch
; 3rd circle:  Animate Dead, Dispel Magic, Embalm, Sense Follower 
; 4th circle:  Rejuvenate Minor, Strength, Wither 
; 5th circle:  Coldshield, Concealment, Feeblemind, Fireshield,
               Heal Undead, Levitate, Raise Spectre, Teleport 
; 6th circle:  Cone of Cold, Minor Globe of Invulnerability,
               Rejuvenate Major, Vitalize Undead, Enervation
; 7th circle:  Protect Undead, Raise Wraith, Reveal True Name, Knock
; 8th circle:  Detect Invisibility, Dispel Invisible, Haste,
               Improved Invisibility, Negative Concussion Blast 
; 9th circle:  Age, Dimension Door, Raise Vampire, Undeath to Death,
               Energy Drain
; 10th circle: Cloak of Fear, Fly, Mass Embalm, Raise Lich,
               Vampiric Trance, Wall of Bones
; 11th circle: Corpseform, Create Dracolich, Power Word Kill, Blackmantle
               Summon Ghasts 
; 12th circle: Create Greater Dracolich

==See also==
* Diabolis
* Memorize
* Necromancer
* Necrolyte
* Reaper


Necromancer skills
=========================================
The following is a list of all skills and spells available to the
Necromancer class:

==Skills==
; 1st level: 1h bludgeon, 1h piercing, 2h bludgeon,
             Carve, Climb, Dodge, Feign Death, First Aid,
             Fishing, Meditate, Mine, Mount, Quick Chant,
             Retreat, Scribe, Sorcerous Spell Knowledge, Swim
; 20th level: Age Corpse

==Spells==
; 1st circle:  Detect Magic, Magic Missile, Minor Creation, Preserve,
               Protection from Undead 
; 2nd circle:  Chill Touch, Protection from Cold, Protection from Living,
               Sleep, Vampiric Touch
; 3rd circle:  Animate Dead, Dispel Magic, Embalm, Sense Follower 
; 4th circle:  Rejuvenate Minor, Strength, Wither 
; 5th circle:  Coldshield, Concealment, Feeblemind, Fireshield,
               Heal Undead, Levitate, Raise Spectre, Teleport 
; 6th circle:  Cone of Cold, Minor Globe of Invulnerability,
               Rejuvenate Major, Vitalize Undead, Enervation
; 7th circle:  Protect Undead, Raise Wraith, Reveal True Name, Knock
; 8th circle:  Detect Invisibility, Dispel Invisible, Haste,
               Improved Invisibility, Negative Concussion Blast 
; 9th circle:  Age, Dimension Door, Raise Vampire, Undeath to Death,
               Energy Drain
; 10th circle: Cloak of Fear, Fly, Mass Embalm, Raise Lich,
               Vampiric Trance, Wall of Bones
; 11th circle: Corpseform, Create Dracolich, Power Word Kill, Blackmantle
               Summon Ghasts 
; 12th circle: Create Greater Dracolich

==See also==
* Diabolis
* Memorize
* Necromancer
* Necrolyte
* Reaper

< 175h/175H 110v/110V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[29 Conjurer        ] Lyran  (Gnome)[Commoner]
[ 1 Ranger          ] Trakker  (Minotaur)[Serf]
[ 1 Rogue           ] Tracks  (Minotaur)[Serf]
[20 Psionicist      ] Thrad  (Human)[Serf]
[46 Cenobite        ] Oli Legionary of The Empire (Human)[Commoner]
[ 1 Necromancer     ] Adik  (Human)[Serf]
[17 Necromancer     ] Amsun  (Gnome)[Serf]
[30 Necromancer     ] Kora Legionary of The Empire (Gnome)[Commoner]

There are 8 mortal(s) on.

Total visible players: 8.
Total connections: 23.

Record number of connections this boot: 31.

< 175h/175H 110v/110V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 175h/175H 110v/110V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 175h/175H 110v/110V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 175h/175H 110v/110V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 175h/175H 110v/110V Pos: standing >
The receptionist starts to chant in a deep voice.

< 175h/175H 110v/110V Pos: standing >
You no longer seem to sense your followers.

< 175h/175H 110v/110V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 175h/175H 110v/110V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 175h/175H 110v/110V Pos: standing >
Amsun enters from below.

< 175h/175H 110v/110V Pos: standing >
Amsun tips his hat.

< 175h/175H 110v/110V Pos: standing >
Amsun looks at you.

< 175h/175H 110v/110V Pos: standing >
The innkeeper stores Amsun's stuff in the safe and shows him to his room.

< 175h/175H 110v/110V Pos: standing >
A goblin merchant dances an acrobatic maneuver in battle, tripping you.

< 175h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC:excellent E: a goblin merchant sta EP: excellent >
 A goblin merchant parries your futile lunge at her.

< 175h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC:excellent E: a goblin merchant sta EP: excellent >
 A goblin merchant's weak pierce wounds you.
A goblin merchant's crude pierce wounds you.
You feel your skin soften and return to normal.
A goblin merchant's impressive pierce strikes you hard.
A goblin merchant's crude pierce wounds you.
a goblin merchant's sleek adamantium dagger named 'Blight' bites into your flesh!
A goblin merchant's pierce strikes you.
A goblin merchant's fine pierce strikes you.

< 129h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC: few wounds E: a goblin merchant sta EP: excellent >
 Before you can react a goblin merchant suddenly lashes at you.
OUCH!  That really did HURT!

< 79h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A goblin merchant's fine pierce strikes you very hard.
A goblin merchant's powerful pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A goblin merchant's decent pierce strikes you hard.
A goblin merchant's fine pierce seriously wounds you.
A goblin merchant's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A goblin merchant's pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC: awful E: a goblin merchant sta EP: excellent >
 Someone parries your futile lunge at her.

< 4h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC: awful E: a goblin merchant sta EP: excellent >
 A tharnadian illusionist watches the battle in amusement.

< 4h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC: awful E: a goblin merchant sta EP: excellent >
 You clamber to your feet.

< 4h/175H 110v/110V Pos: standing >
< T: Lyran TP: sta TC: awful E: a goblin merchant sta EP: excellent >
 The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A large sign hangs from the front of the counter here.
A goblin merchant is standing here, busy with his own matters.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 4h/175H 110v/110V Pos: standing >
< T: Lyran TP: sta TC: awful E: a goblin merchant sta EP: excellent >
 Pardon?

< 4h/175H 110v/110V Pos: standing >
< T: Lyran TP: sta TC: awful E: someone sta EP: excellent >
 You are already standing.

< 4h/175H 110v/110V Pos: standing >
< T: Lyran TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!

< 4h/175H 87v/110V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 4h/175H 87v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/175H 87v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/175H 88v/110V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 4h/175H 87v/110V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.
A large rat is scurrying about here.

< 4h/175H 87v/110V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 4h/175H 86v/110V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the walls.

< 4h/175H 85v/110V Pos: standing >

< 4h/175H 86v/110V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 4h/175H 85v/110V Pos: standing >
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)

< 4h/175H 85v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/175H 85v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/175H 85v/110V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A peasant farmer is here from his farmstead, probably on business.
A young man in leather armor seems to be patrolling the area.

< 4h/175H 85v/110V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A stray tomcat is darting after rodents, here.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the walls.

< 5h/175H 84v/110V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
Fresh blood covers everything in the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 5h/175H 84v/110V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
A grounds keeper is cleaning here, singing songs to Mielikki.
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 5h/175H 83v/110V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 5h/175H 82v/110V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 5h/175H 82v/110V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 5h/175H 81v/110V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 5h/175H 78v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/175H 79v/110V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 5h/175H 77v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/175H 77v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/175H 78v/110V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.

< 5h/175H 76v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/175H 77v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/175H 77v/110V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 5h/175H 74v/110V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 5h/175H 74v/110V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 5h/175H 74v/110V Pos: standing >
The Western Wall Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.

< 6h/175H 73v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A peasant farmer is here from his farmstead, probably on business.

< 6h/175H 73v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/175H 74v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/175H 74v/110V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -S -W

< 6h/175H 74v/110V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E

< 6h/175H 73v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/175H 73v/110V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -S -W
Fresh blood splatters cover the area.

< 6h/175H 74v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 6h/175H 73v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S

< 6h/175H 73v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/175H 74v/110V Pos: standing >
The Western Wall Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.

< 7h/175H 73v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/175H 74v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.

< 7h/175H 74v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/175H 75v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/175H 75v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 7h/175H 75v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/175H 75v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 8h/175H 75v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/175H 76v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/175H 76v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/175H 76v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S

< 8h/175H 76v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/175H 77v/110V Pos: standing >
The Western Wall Road
Obvious exits: -N -S

< 8h/175H 77v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
Fresh blood splatters cover the area.

< 8h/175H 77v/110V Pos: standing >
The Western Wall Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.

< 9h/175H 78v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E
Fresh blood covers everything in the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 9h/175H 77v/110V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -E -W -U
A few drops of fresh blood are scattered around the area.
A shady looking mercenary stands here, eyeing you with open contempt.

< 9h/175H 76v/110V Pos: standing >
Inside the Southern Beach Gates
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.
A tough looking mercenary is standing here, strutting proudly.

< 9h/175H 76v/110V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N# -E -W -U
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 9h/175H 76v/110V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 9h/175H 75v/110V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.

< 9h/175H 75v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 9h/175H 75v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/175H 75v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 10h/175H 76v/110V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.

< 10h/175H 75v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 10h/175H 75v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/175H 76v/110V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
Fresh blood splatters cover the area.
A young cleric is standing here, smiling at you warmly.

< 10h/175H 76v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/175H 76v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/175H 78v/110V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S

< 11h/175H 77v/110V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.

< 11h/175H 77v/110V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 11h/175H 77v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/175H 77v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/175H 79v/110V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 11h/175H 78v/110V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 11h/175H 78v/110V Pos: standing >
Ok.

< 12h/175H 80v/110V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 12h/175H 79v/110V Pos: standing >
Ok.

< 12h/175H 80v/110V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 12h/175H 81v/110V Pos: standing >
It's cold!

< 13h/175H 88v/110V Pos: standing >

< 14h/175H 89v/110V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[53 Necrolyte       ] Aktosh Pontifex Maximus of The Empire (inv) (Gnome) (Frag Lord)[King]
[50 Cavalier        ] Jonti Protectores Augusti of The Empire (inv) (Barbarian)[Knight]
[29 Conjurer        ] Lyran  (Gnome)[Commoner]
[20 Psionicist      ] Thrad  (Human)[Serf]
[46 Cenobite        ] Oli Legionary of The Empire (Human)[Commoner]
[ 2 Necromancer     ] Adik  (Human)[Serf]
[30 Necromancer     ] Kora Legionary of The Empire (inv) (Gnome)[Commoner]

There are 7 mortal(s) on.

Total visible players: 7.
Total connections: 23.

Record number of connections this boot: 31.

< 14h/175H 91v/110V Pos: standing >
You tell your racewar 'yah phag'

< 15h/175H 96v/110V Pos: standing >
You sit down and relax.

< 15h/175H 98v/110V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - stone skin
( 5th circle)  2 - conjure elemental
               1 - sense follower
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  8 - chill touch
( 1st circle)  2 - minor creation
               1 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   26 seconds:  ( 1st) magic missile
   31 seconds:  ( 1st) magic missile
   40 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
   73 seconds:  ( 4th) lightning bolt
   83 seconds:  ( 4th) lightning bolt
   94 seconds:  ( 4th) lightning bolt
  107 seconds:  ( 6th) stone skin
  119 seconds:  ( 5th) identify
  130 seconds:  ( 4th) levitate
  142 seconds:  ( 5th) identify

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 6th circle)  3 - stone skin
( 5th circle)  2 - conjure elemental
               1 - sense follower
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  8 - chill touch
( 1st circle)  2 - minor creation
               1 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   26 seconds:  ( 1st) magic missile
   31 seconds:  ( 1st) magic missile
   40 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
   73 seconds:  ( 4th) lightning bolt
   83 seconds:  ( 4th) lightning bolt
   94 seconds:  ( 4th) lightning bolt
  107 seconds:  ( 6th) stone skin
  119 seconds:  ( 5th) identify
  130 seconds:  ( 4th) levitate
  142 seconds:  ( 5th) identify

You can memorize no more spells.
You continue your study.

< 15h/175H 101v/110V Pos: sitting >

< 16h/175H 105v/110V Pos: sitting >
You start meditating...

< 16h/175H 106v/110V Pos: sitting >
You have finished memorizing magic missile.

< 16h/175H 109v/110V Pos: sitting >
You have finished memorizing magic missile.
You have memorized the following spells:
( 6th circle)  3 - stone skin
( 5th circle)  2 - conjure elemental
               1 - sense follower
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  8 - chill touch
( 1st circle)  2 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile
   29 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 4th) lightning bolt
   51 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
   72 seconds:  ( 4th) lightning bolt
   83 seconds:  ( 4th) lightning bolt
   96 seconds:  ( 6th) stone skin
  108 seconds:  ( 5th) identify
  119 seconds:  ( 4th) levitate
  131 seconds:  ( 5th) identify

You can memorize no more spells.
You have memorized the following spells:
( 6th circle)  3 - stone skin
( 5th circle)  2 - conjure elemental
               1 - sense follower
( 3rd circle)  1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  8 - chill touch
( 1st circle)  2 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile
   29 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 4th) lightning bolt
   51 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
You have finished memorizing magic missile.
You have finished memorizing magic missile.
You have finished memorizing magic missile.
You have finished memorizing magic missile.
You have finished memorizing shocking grasp.
You have finished memorizing lightning bolt.
Hint: Type toggle group to let others know that you're interested in grouping.
You have finished memorizing lightning bolt.
You have finished memorizing lightning bolt.
You have finished memorizing lightning bolt.

< 29h/175H 110v/110V Pos: sitting >

< 29h/175H 110v/110V Pos: sitting >
Autosaving...

< 29h/175H 110v/110V Pos: sitting >
You have finished memorizing lightning bolt.

< 30h/175H 110v/110V Pos: sitting >
You have finished memorizing stone skin.

< 32h/175H 110v/110V Pos: sitting >
You tell your racewar 'got a disguised merchant in tharn trying to gank afker'

< 33h/175H 110v/110V Pos: sitting >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[53 Necrolyte       ] Aktosh Pontifex Maximus of The Empire (inv) (Gnome) (Frag Lord)[King]
[50 Cavalier        ] Jonti Protectores Augusti of The Empire (inv) (Barbarian)[Knight]
[29 Conjurer        ] Lyran  (Gnome)[Commoner]
[20 Psionicist      ] Thrad  (Human)[Serf]
[46 Cenobite        ] Oli Legionary of The Empire (Human)[Commoner]
[ 2 Necromancer     ] Adik  (Human)[Serf]
[30 Necromancer     ] Kora Legionary of The Empire (inv) (Gnome)[Commoner]

There are 7 mortal(s) on.

You have finished memorizing identify.
You have finished memorizing levitate.
Total visible players: 7.
Total connections: 23.

Record number of connections this boot: 31.

< 35h/175H 110v/110V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing identify.
Your studies are complete.

< 37h/175H 110v/110V Pos: sitting >
The snow has let up a little.

< 37h/175H 110v/110V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               2 - conjure elemental
               1 - sense follower
( 4th circle)  5 - lightning bolt
               1 - levitate
( 3rd circle)  1 - shocking grasp
               1 - strength
               4 - dispel magic
               1 - agility
( 2nd circle)  8 - chill touch
( 1st circle)  2 - minor creation
               7 - magic missile

You can memorize no more spells.

< 38h/175H 110v/110V Pos: sitting >

< 38h/175H 110v/110V Pos: sitting >

< 38h/175H 110v/110V Pos: sitting >
You clamber to your feet.

< 38h/175H 110v/110V Pos: standing >

< 39h/175H 110v/110V Pos: standing >
You are already standing.

< 39h/175H 110v/110V Pos: standing >
You start chanting...

< 39h/175H 110v/110V Pos: standing >
Casting: stone skin *

< 39h/175H 110v/110V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 40h/175H 110v/110V Pos: standing >
You sit down and relax.

< 40h/175H 110v/110V Pos: sitting >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 42h/175H 110v/110V Pos: sitting >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a halfling merchant stabs you in the back.

< 50h/175H 110v/110V Pos: sitting >
< T: Lyran TP: sit TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A halfling merchant's impressive pierce enshrouds you in a mist of blood.
A halfling merchant's pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A halfling merchant's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A halfling merchant stabs you directly in the heart, killing you instantly.
Your nautalis hairpin was completely destroyed by the massive blow!