The death of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

in The Elemental Plane of Air

from the perspective of [56 Forest Druid] Majk Harbingers of Justice (Grey Elf)

<worn as a badge>    an emblem of Shanatar royalty [58%]             
<worn on head>       the spiked crown of mental resistance
<worn on eyes>       the bloody battle goggles
<worn in ear>        an earring of a bloody skull
<worn in ear>        an earring woven of mandrake fiber [81%]             
<worn on face>       a mask of hades (glowing) [83%]             
<worn around neck>   an amulet of wisdom [51%]             
<worn around neck>   some kharma mind beads
<worn on body>       the armor of purity [84%]             
<worn about body>    the living oceanic cloak (glowing)
<worn about waist>   a waistband of rock and stone [81%]             
<worn on belt buckle>a mystical serpent runed grimoire
<worn on arms>       some cockatrice feathers [75%]             
<held as shield>     a legendary dragonscale heater shield
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn around wrist>  the writhing serpent of miracles (illuminating)
<worn on hands>      some jeweled ruby talons [86%]             
<worn on finger>     a seal of fire dragons (glowing)
<worn on finger>     a sun ring (glowing)
<primary weapon>     the sphere of wind (glowing)[6h 39m 36s]
<worn on legs>       some stitched leggings of the Knights of the Raven [71%]             
<worn on feet>       some unique gold moccasins [41%]             


< 732h/728H 130v/202V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Majk
Obvious exits: -N#
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 170 items, this cost you 5 gold, 1 silver, and 1 copper'

< 732h/728H 131v/202V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 732h/728H 155v/202V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 732h/728H 171v/202V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 731h/728H 201v/202V Pos: standing >
Mielikki's blessing fades.
Mielikki's blessing fades.

< 561h/559H 173v/173V Pos: standing >
The writhing serpent of miracles tightens around your arm and blesses you with holy power.
Your beliefs aren't strong enough!

< 561h/559H 173v/173V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 561h/559H 173v/173V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 560h/559H 173v/173V Pos: standing >
Ok.

< 560h/559H 173v/173V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 560h/559H 172v/173V Pos: standing >
You start chanting...

< 560h/559H 172v/173V Pos: standing >
Casting: mielikki vitality *

< 560h/559H 172v/173V Pos: standing >
Casting: mielikki vitality 

< 560h/559H 172v/173V Pos: standing >
You complete your spell...
You feel the warm breathe of the Goddess Mielikki.

< 560h/559H 172v/173V Pos: standing >

< 710h/709H 199v/199V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...

< 710h/709H 199v/199V Pos: standing >

< 710h/709H 199v/199V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (slightly good)
   Clan Stoutdorf Settlement                     (good)
   Kobold Settlement                             (good)
   Pits of Cerberus                              (slightly good)
   Orrak                                         (good)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (slightly good)
   Myrloch Vale                                  (slightly good)
   Village of Werrun                             (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   The Stone Tomb of Kelek                       (very good)
   Tower of High Sorcery                         (extremely good)
   Nizari                                        (good)
   Bloodstone Keep                               (slightly good)
   The Elemental Groves                          (extremely good)
   Faerie Realm                                  (pure good)
   Temple of Flames                              (slightly good)
   The Prisons of Carthapia                      (slightly good)
   The High Moor Forest                          (pure good)
   Fort Boyard                                   (very good)
   Labyrinth of No Return                        (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Temple of the Sun                         (slightly good)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (good)
   The Ruins of Undermountain                    (slightly good)
   The Outcasts Tower                            (slightly good)
   The Lair of the Swamp Troll King              (slightly evil)
   The Fields Between                            (good)
   The Githyanki Fortress                        (slightly good)
   Crystalspyre Mountains                        (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   Rogue Plains                                  (slightly good)
   The Desert City of Venan'Trut                 (extremely good)
   The Ruins of Tharnadia's Old Quarter          (pure good)
   City of Torrhan                               (extremely good)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (very good)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly evil)
   Plane of Air                                  (good)
   IceCrag Castle                                (very good)
   Quintaragon Castle                            (slightly good)
   The Ethereal Plane                            (slightly evil)
   Plane of Fire                                 (slightly good)
   Prison of Fort Boyard                         (extremely good)
   The Sky City of Ultarium                      (good)
   The Jade Empire                               (good)
   Jotunheim                                     (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Water                                (slightly good)
   The Kingdom of Torg                           (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   Shadamehr Keep                                (slightly good)
   Forest of Mir                                 (slightly good)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (slightly good)
   Plane of Earth                                (slightly good)
   Tribal Oasis                                  (good)
   The Trakkia Mountains                         (slightly good)
   The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (good)
   Krethik Keep                                  (very good)
   Sea Kingdom                                   (slightly good)
   Domain of Lost Souls                          (slightly good)
   The Hall of Knighthood                        (good)
   The Temple to Skrentherlog                    (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Sevenoaks                                     (slightly evil)
   Lost Temple of Tikitzopl                      (pure good)
   Alatorin - the Forge City                     (slightly evil)
   Temple of the Earth                           (slightly evil)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Depths of Duris                           (slightly evil)
   The Astral Plane                              (slightly good)
   Pit of Dragons                                (slightly evil)
   The Keep of Evil                              (good)
   Valley of the Snow Ogres                      (slightly evil)
   The Scorched Valley                           (good)
   The Tempest Court                             (slightly evil)
   The Great Shaboath                            (very good)
   Ny'Neth                                       (good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   The Realm of Barovia                          (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Negative Material Plane                       (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   Castle Ravenloft                              (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)

* = already completed this boot.

< 710h/709H 199v/199V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 710h/709H 199v/199V Pos: standing >
Autosaving...

< 710h/709H 199v/199V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 709h/709H 199v/199V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 709h/709H 199v/199V Pos: standing >

< 709h/709H 199v/199V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 709h/709H 199v/199V Pos: standing >
The writhing serpent of miracles tightens around your arm and infuses you with magic.
Your eyes tingle.

< 709h/709H 199v/199V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 709h/709H 199v/199V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.

< 709h/709H 198v/199V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 709h/709H 197v/199V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 709h/709H 196v/199V Pos: standing >
It's already open!

< 709h/709H 198v/199V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 709h/709H 197v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 709h/709H 195v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 709h/709H 194v/199V Pos: standing >

		Score information for Majk

Level: 51   Race: Grey Elf   Class: Druid / Forest Druid Sex: Male
Hit points: 709(709)  Moves: 194(199)
Coins carried:  121 platinum     0 gold     9 silver     5 copper
Coins in bank: 3044 platinum     0 gold     0 silver     0 copper
Playing time: 17 days / 16 hours/ 27 minutes
Received data: 0.1637 MB this session.
Send data:     0.0060 MB this session.
Compression ratio: 83%
Title: Grand Inquisitor - The Dark Horizon
Followers:
   Asf
Status:  Standing.
         Soulshielded
Epic points: 834  Skill points: 47
Epic Bonus: Epic Points Bonus (1.76%)
Frags:   +4.18   Deaths:   140
Consenting: Nicram
Detecting:       Invisible Evil Life Heat
Protected from:  All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Farsee Fly Aware Haste Waterbreathing Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points: 3094 

Active Spells:
--------------
detect invisibility (20 minutes)
mielikki vitality (14 minutes)
barkskin (2 minutes)
pantherspeed (14 minutes)
aid (10 minutes)
natures blessing (54 minutes)
animal vision (54 minutes)
fly (28 minutes)


< 709h/709H 194v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 709h/709H 193v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 193v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 194v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 194v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A large rat is scurrying about here.

< 709h/709H 193v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 709h/709H 191v/199V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
The Road Leading From Tharnadia
Obvious exits: -W -U

< 709h/709H 189v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 190v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 190v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 709h/709H 190v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.

< 709h/709H 189v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 709h/709H 187v/199V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 709h/709H 185v/199V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 709h/709H 184v/199V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 709h/709H 183v/199V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 709h/709H 182v/199V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^M+@++++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 709h/709H 181v/199V Pos: standing >
 
   **^*.^^.M    
  *******....   
   *M+**^**.^.  
    ^M++++++++  
   *M+*@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 709h/709H 181v/199V Pos: standing >
 
   ******...    
   *M+**^**.^   
    ^M++++++++  
   *M+*^*.****  
  M^***@**....  
 MMM^***^..^MM  
 MMMM*^*..^M^.  
  MM^^**..^M.   
   MM^**.^M^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 709h/709H 180v/199V Pos: standing >

< 709h/709H 180v/199V Pos: standing >
You materialize in the air plane!
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.

< 709h/709H 182v/199V Pos: standing >
You start chanting...

< 709h/709H 185v/199V Pos: standing >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's crush wounds you.

< 693h/709H 186v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: air sta EP: excellent >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 693h/709H 186v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental enters from the east.

< 693h/709H 186v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.
An air elemental's decent crush wounds you.
An air elemental's crush grazes you.
An air elemental misses you.
An air elemental misses you.

< 677h/709H 186v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental dodges your futile attack.
An air elemental dodges your futile attack.
An air elemental dodges your futile attack.

< 677h/709H 186v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: air sta EP: excellent >
 You attempt to flee...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*An air elemental is here, roaming his native plane.
*A VERY large air elemental is floating here glaring at you with anger!
You flee downward!

< 677h/709H 154v/199V Pos: standing >
A large air elemental suddenly attacks YOU!
A large air elemental snaps into visibility.
A large air elemental's crush wounds you.

< 670h/709H 154v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: large sta EP: excellent >
 An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's fine crush wounds you.

< 655h/709H 154v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: large sta EP: excellent >
 Impossible! You can't concentrate enough!

< 655h/709H 154v/199V Pos: standing >
< T: Majk TP: sta TC:few scratches E: large sta EP: excellent >
 You attempt to flee...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
*A powerful jann floats about here, looking for someone to kill.(Red Aura)
*An air elemental is here, roaming his native plane.
*A winter wolf is here, roaming the plan of air looking for a meal.(Red Aura)
*A powerful jann floats about here, looking for someone to kill.(Red Aura)
You flee eastward!

< 655h/709H 132v/199V Pos: standing >
A powerful jann suddenly attacks YOU!
A powerful jann snaps into visibility.
A powerful jann's impressive crush wounds you.
A winter wolf suddenly attacks YOU!
A winter wolf snaps into visibility.
A winter wolf's decent crush wounds you.
A powerful jann suddenly attacks YOU!
A powerful jann snaps into visibility.
A powerful jann's crude crush grazes you.

< 620h/709H 132v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: jann sta EP: excellent >
 An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's crush grazes you.
Impossible! You can't concentrate enough!

< 615h/709H 132v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: jann sta EP: excellent >
 A powerful jann starts to chant in a deep voice.
a powerful jann's hands harden as it summons its inner chi-powers.

< 615h/709H 132v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: jann sta EP: excellent >
 You attempt to flee...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
You flee upward!

< 615h/709H 102v/199V Pos: standing >
You start chanting...

< 615h/709H 103v/199V Pos: standing >
Casting: elemental aura **

< 615h/709H 104v/199V Pos: standing >
An air elemental enters from the west.

< 615h/709H 104v/199V Pos: standing >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.

< 615h/709H 104v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 An air elemental enters from the west.

< 615h/709H 104v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's fine crush wounds you.

< 600h/709H 104v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 You attempt to flee...
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U
*An air elemental is here, roaming his native plane.
A Kobold (small) Disciple of Lloth stands, floating here.
You flee southward!

< 600h/709H 76v/199V Pos: standing >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.

< 600h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 You start chanting...

< 600h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 An air elemental's crush strikes you.
An air elemental's crush wounds you.
You dodge an air elemental's vicious attack.
An air elemental's decent crush wounds you.
You dodge an air elemental's vicious attack.

< 536h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 Casting: sunray 

< 536h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 You complete your spell...
[Damage: 186 ] You unleash light in a focused, searing ray at a Kobold!

< 536h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 You see nothing special about him.
This Kobold has quite a few wounds.
He's small in size.
His skin has a barklike texture..
He is encased in killing ice!

<worn on head>       a wooden helmet covered in leaves
<worn on eyes>       a crude dragonscale eyepatch from Ruined Temple of Tezcatlipoca
<worn on face>       the pipe of wisdom (glowing)
<worn around neck>   a rusty cured leather medallion from The Chasm of the Misty Vale
<worn around neck>   a polished amethyst amulet
<worn on body>       a long flowing black robe
<worn about body>    a long flowing missionary robe (glowing)
<worn about waist>   a spotted apron
<worn on arms>       some ashen brass sleeves
<held as shield>     a spiked bamboo shield
<worn around wrist>  a pirate's parrot (humming)
<worn around wrist>  a glistening bracelet
<worn on hands>      some magical steel gauntlets
<worn on finger>     a glowing black ring
<worn on finger>     a ring of Sekhmet
<primary weapon>     a shining mithral short sword (humming)
<worn on legs>       some stylish leather leggings from The Kingdom of Torg
<worn on feet>       some boots of the black winged dragon (glowing)

< 536h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 Easy.

< 536h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: small wounds E: air sta EP: excellent >
 You dodge an air elemental's vicious attack.
You dodge an air elemental's vicious attack.
You barely block an air elemental's lunge at you.
An air elemental's weak crush wounds you.
An air elemental's fine crush strikes you.

< 513h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: few wounds E: air sta EP: excellent >
 You start chanting...

< 513h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: few wounds E: air sta EP: excellent >
 Casting: sunray 

< 513h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: few wounds E: air sta EP: excellent >
 You complete your spell...
[Damage: 171 ] You unleash light in a focused, searing ray at a Kobold!

< 513h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: few wounds E: air sta EP: excellent >
 An air elemental's crude crush wounds you.
An air elemental's crush wounds you.
An air elemental's fine crush wounds you.
Your stitched leggings of the Knights of the Raven was damaged from the massive blow!
An air elemental misses you.
You dodge an air elemental's vicious attack.
You start chanting...

< 483h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: few wounds E: air sta EP: excellent >
 Casting: sunray 

< 483h/709H 76v/199V Pos: standing >
< T: Majk TP: sta TC: few wounds E: air sta EP: excellent >
 You complete your spell...
[Damage: 183 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's ashen brass sleeves melted from the intense heat!
A Kobold's glowing black ring melted from the intense heat!
A Kobold's boots of the black winged dragon melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.