<worn on head> a sabertooth headdress
<worn on eyes> a dirty leather eyepatch
<worn on face> a black leather mask
<worn around neck> a thin metal gorget
<worn around neck> a spiked ice collar
<worn about body> the masters cloak (glowing)
<worn on back> a well-crafted ash longbow (illuminating)
<worn as quiver> an elven quiver
<worn about waist> a thick black leather belt
<worn on arms> some spiked ogrebone armplates (magic)
<worn on lower arms> some sandy sleeves (magic)
<held as shield> a blood-stained adamantium buckler from Pit of Dragons
<worn around wrist> a whitestone bracer (magic)
<worn around wrist> a purple wormskin bracer studded with obsidian [66%]
<worn on lower wrist>the blackened bracer of the squall
<worn on lower wrist>a set of opal prayer beads
<worn on hands> a pair of thick hydra-hide gloves
<worn on lower hands>a pair of thick hydra-hide gloves
<primary weapon> a blazing mace dubbed 'Rising Sun' (magic) [89%]
<secondary weapon> a morning-star enshrouded in crimson flames (magic) (illuminating)
++++++...
****@+...
....^+...
.^MM.M.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 188h/416H 142v/205V Pos: standing >
+++++
*M@.+
...^+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 188h/416H 140v/205V Pos: standing >
+++++
**@*.
....^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A human soldier from the nearby city of Winterhaven protects the area.
< 188h/416H 138v/205V Pos: standing >
*....M.+.
^**.^.^+.
++++@+++.
*.****.+.
**....^+.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 188h/416H 138v/205V Pos: standing >
**....M.+
*^**.^.^+
++++@++++
^*.****.+
***....^+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 188h/416H 137v/205V Pos: standing >
***....M.
**^**.^.^
++++@++++
*^*.****.
****....^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 188h/416H 137v/205V Pos: standing >
****....M
+**^**.^.
M+++@++++
+*^*.****
*****....
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 188h/416H 136v/205V Pos: standing >
*****....
M+**^**.^
^M++@++++
M+*^*.***
******...
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 188h/416H 135v/205V Pos: standing >
******...
*M+**^**.
^M+@++++
*M+*^*.**
^******..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 188h/416H 135v/205V Pos: standing >
*******..
*M+**^**
^M@++++
*M+*^*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 188h/416H 134v/205V Pos: standing >
*******.
*M+**^*
^@++++
*M+*^*.
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 188h/416H 134v/205V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 188h/416H 133v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
< 189h/416H 133v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
< 189h/416H 131v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
< 189h/416H 130v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something. (casting)
< 189h/416H 130v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 189h/416H 128v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.
< 189h/416H 127v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 189h/416H 126v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 189h/416H 124v/205V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 189h/416H 123v/205V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 189h/416H 121v/205V Pos: standing >
The gates seems to be closed.
< 189h/416H 122v/205V Pos: standing >
Ok.
< 190h/416H 126v/205V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 190h/416H 125v/205V Pos: standing >
Ok.
< 190h/416H 127v/205V Pos: standing >
A militia guard enters from the north.
< 190h/416H 128v/205V Pos: standing >
< 191h/416H 132v/205V Pos: standing >
A militia guard leaves north.
< 191h/416H 138v/205V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
< 192h/416H 143v/205V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 192h/416H 145v/205V Pos: standing >
A militia guard leaves north.
< 192h/416H 146v/205V Pos: standing >
< 193h/416H 148v/205V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 193h/416H 150v/205V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
< 193h/416H 153v/205V Pos: standing >
A militia guard enters from the north.
< 193h/416H 154v/205V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 194h/416H 157v/205V Pos: standing >
< 194h/416H 164v/205V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
< 196h/416H 175v/205V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
< 196h/416H 174v/205V Pos: standing >
The door seems to be closed.
< 196h/416H 175v/205V Pos: standing >
The door seems to be closed.
< 196h/416H 176v/205V Pos: standing >
The first rays of sunlight signal that day is approaching.
Ok.
< 197h/416H 179v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 197h/416H 179v/205V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Trenka
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
The escort says 'You have 24 items, this cost you 7 silver, and 3 copper'
< 197h/416H 184v/205V Pos: standing >
You are carrying: (1/12)
a light steel chestplate
< 197h/416H 190v/205V Pos: standing >
You stop using a rugged adventurers satchel.
< 192h/411H 197v/205V Pos: standing >
You get a crystalline tower shield from a rugged adventurers satchel.
You get some boots of the forest from a rugged adventurers satchel.
You get a strange red stone from a rugged adventurers satchel.
You get a rats tail from a rugged adventurers satchel.
You get a small, green reed from a rugged adventurers satchel.
You get an iron locket from a rugged adventurers satchel.
You get a small ruby from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You can't carry any more.
< 192h/411H 200v/205V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Pits of Cerberus.
'a crystalline tower shield'
Weight 20, Item type: SHIELD
Item is: GLOW NOREPAIR NORESET
This item will also affect your SV_SPELL positively and CON positively.
< 192h/411H 205v/205V Pos: standing >
Character attributes for Trenka
Level: 28 Race: Thri-Kreen Class: Warrior
Age: 26 yrs / 16 mths Height: 78 inches Weight: 204 lbs Size: medium
Actual (Base) Actual (Base)
Str: 123 ( 98) Pow: 56 ( 80)
Dex: 121 ( 93) Int: 52 ( 80)
Agi: 107 ( 82) Wis: 55 ( 84)
Con: 119 ( 99) Cha: 60 ( 80) Luc: 72
Equipped Items: 80 Carried weight: 22
Armor Points: -172 Reduces melee damage taken by 17.2%
Melee Critical Percentage(int): 7%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Hitroll: 27 Damroll: 31
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[37] FEA[52]
BRE[52] SPE[52]
Load carried: Light
< 192h/411H 205v/205V Pos: standing >
< 192h/411H 205v/205V Pos: standing >
< 192h/411H 205v/205V Pos: standing >
The world is deathly silent, and no noise forms...
< 192h/411H 205v/205V Pos: standing >
Ok.
< 192h/411H 205v/205V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 192h/411H 204v/205V Pos: standing >
You tell your racewar 'is this backwards Melee Critical Percentage(int): 7% Spell Damage Modifier(str): 110% '
< 192h/411H 204v/205V Pos: standing >
< 192h/411H 204v/205V Pos: standing >
Someone closes the door.
< 194h/411H 205v/205V Pos: standing >
Before you can react a gnome peasant suddenly lashes at you.
OUCH! That really did HURT!
-=[A gnome peasant's fine pierce strikes you.]=-
You parry a gnome peasant's lunge at you.
You parry a gnome peasant's lunge at you.
You deflect a gnome peasant's blow and strike back at her!
[Damage: 1 ] -=[Your bludgeon grazes a gnome peasant.]=-
< 145h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: nasty wounds E: a gnome peasant sta EP: few scratches >
Someone parries your futile lunge at her.
Someone blocks your futile lunge at her.
Someone blocks your futile lunge at her.
Someone blocks your futile lunge at her.
Someone parries your futile lunge at her.
You miss someone.
Someone blocks your futile lunge at her.
< 145h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: nasty wounds E: a gnome peasant sta EP: few scratches >
< 145h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: nasty wounds E: a gnome peasant sta EP: few scratches >
You tell your racewar 'just makfle'
< 145h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: nasty wounds E: someone sta EP: few scratches >
-=[A gnome peasant's pierce wounds you.]=-
You parry a gnome peasant's lunge at you.
You parry a gnome peasant's lunge at you.
You parry a gnome peasant's lunge at you.
< 142h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: nasty wounds E: a gnome peasant sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 142h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: nasty wounds E: someone sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
A gnome peasant reaches for the ground, quickly tossing a clump of dirt at your face!
< 142h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: nasty wounds E: a gnome peasant sta EP: few scratches >
-=[A gnome peasant's fine pierce strikes you.]=-
The granite dagger 'BloodFeast' slices through the air with incredible ease!
-=[A gnome peasant's fine pierce strikes you.]=-
A gnome peasant parries your futile lunge at her.
A gnome peasant parries your futile lunge at her.
A gnome peasant's skillfully shifts her stance and granite dagger 'BloodFeast' glistens with insane speed to thwart your attack!
-=[A gnome peasant's powerful pierce strikes you very hard.]=-
-=[A gnome peasant's pierce wounds you.]=-
A gnome peasant dodges your futile attack.
A gnome peasant parries your futile lunge at her.
A gnome peasant dodges your futile attack.
< 104h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: a gnome peasant sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 104h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: a gnome peasant sta EP: few scratches >
You parry a gnome peasant's lunge at you.
You parry a gnome peasant's lunge at you.
-=[A gnome peasant's fine pierce strikes you.]=-
You parry a gnome peasant's lunge at you.
< 96h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: a gnome peasant sta EP: few scratches >
That's tough to do in battle, but still you try...
< 96h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: someone sta EP: few scratches >
That's tough to do in battle, but still you try...
< 96h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: someone sta EP: few scratches >
That's tough to do in battle, but still you try...
< 96h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: someone sta EP: few scratches >
Ok.
< 96h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: someone sta EP: few scratches >
That's tough to do in battle, but still you try...
< 96h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: someone sta EP: few scratches >
You parry someone's lunge at you.
-=[A gnome peasant's impressive pierce strikes you hard.]=-
-=[A gnome peasant's fine pierce strikes you hard.]=-
You parry a gnome peasant's lunge at you.
< 77h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: a gnome peasant sta EP: few scratches >
Pardon?
< 77h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC:pretty hurt E: someone sta EP: few scratches >
Someone dodges your futile attack.
You miss someone.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] -=[Your fine bludgeon wounds a gnome peasant.]=-
You ignite into black flames as you hit a gnome peasant!
[Damage: 1 ] -=[Your weak bludgeon grazes a gnome peasant.]=-
A gnome peasant's spiked shield of a MaDMaN flares up and burns you with magical fire.
A gnome peasant dodges your futile attack.
A gnome peasant parries your futile lunge at her.
< 60h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
Pardon?
< 60h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
A gnome peasant reaches for the ground, quickly tossing a clump of dirt at your face!
< 60h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
You block a gnome peasant's lunge at you.
-=[A gnome peasant's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
You parry a gnome peasant's lunge at you.
You deflect a gnome peasant's blow and strike back at her!
[Damage: 1 ] -=[Your bludgeon grazes a gnome peasant.]=-
< 36h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
That's tough to do in battle, but still you try...
< 36h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: someone sta EP: few scratches >
That's tough to do in battle, but still you try...
< 36h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: someone sta EP: few scratches >
It's already open!
< 36h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: someone sta EP: few scratches >
Someone parries your futile lunge at her.
You miss someone.
Someone parries your futile lunge at her.
-=[A gnome peasant's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The granite dagger 'BloodFeast' slices through the air with incredible ease!
-=[A gnome peasant's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A gnome peasant blocks your futile lunge at her.
A gnome peasant dodges your futile attack.
You miss a gnome peasant.
That's tough to do in battle, but still you try...
< 15h/411H 205v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
You attempt to flee...
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently.
You flee southward!
< 15h/411H 175v/205V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter watches over the town streets intently.
< 15h/411H 175v/205V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 15h/411H 175v/205V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
< 15h/411H 174v/205V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.
< 15h/411H 174v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/411H 175v/205V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
< 15h/411H 175v/205V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
< 15h/411H 175v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/411H 175v/205V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
< 15h/411H 175v/205V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
< 16h/411H 175v/205V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 16h/411H 174v/205V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 16h/411H 174v/205V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.
< 16h/411H 174v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/411H 174v/205V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
< 16h/411H 175v/205V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S
Fresh blood covers everything in the area.
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 16h/411H 174v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/411H 174v/205V Pos: standing >
A militia guard leaves east.
Alas, you cannot go that way. . . .
< 16h/411H 175v/205V Pos: standing >
The wooden seems to be closed.
< 16h/411H 176v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/411H 176v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/411H 177v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/411H 177v/205V Pos: standing >
A shady mercenary glares at you wondering why you are watching him.
< 17h/411H 179v/205V Pos: standing >
A militia guard leaves south.
< 17h/411H 180v/205V Pos: standing >
Someone suddenly attacks YOU!
-=[A gnome peasant's decent pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
< 13h/411H 185v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
You tell your racewar 'evil in tharn'
< 13h/411H 186v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
Pardon?
< 13h/411H 186v/205V Pos: standing >
< T: Trenka TP: sta TC: awful E: a gnome peasant sta EP: few scratches >
You parry a gnome peasant's lunge at you.
You dodge a gnome peasant's vicious attack.
You parry a gnome peasant's lunge at you.
-=[A gnome peasant's powerful pierce hits you.]=-
You feel your pulse begin to slow and you realize you are mortally
wounded...
You are in pretty bad shape, unable to do anything!
< -9h/411H 186v/205V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -9h/411H 186v/205V Pos: standing >