The death of [16 Mercenary] Briz (Goblin)

in The Gilt-edged Truffle

from the perspective of [16 Mercenary] Briz (Goblin)

<worn around neck>   a dented softwood torque
<worn on body>       some jaguar claw armor
<worn about body>    a reptile skin cloak
<worn about waist>   a bamboo belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of heavy spiked combat gloves
<worn on finger>     a jeweled glass signet
<primary weapon>     a silver scimitar with a mithril pommel
<secondary weapon>   a thick clumsy dagger
<worn on legs>       some fine chain leggings
<worn on feet>       a pair of hobnail warrior boots


< 118h/121H 111v/111V Pos: standing >
<Your heightened dexterity allows you to easily attack your enemy!
[Damage:  4 ] Your decent slash grievously wounds a baby goblin.
A baby goblin is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] You beautifully slash a baby goblin into two parts - both dead.
A baby goblin is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a baby goblin.
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 118h/121H 111v/111V Pos: standing >

< 118h/121H 111v/111V Pos: standing >
You get a copper coin from the corpse of a baby goblin.
There were: 1 copper coin. 

< 118h/121H 111v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a baby goblin is made of flesh and appears to be of average quality.
The corpse of a baby goblin has an item value of 1.
It appears to be the corpse of a baby goblin.
Nothing.

< 118h/121H 111v/111V Pos: standing >
[Damage:  3 ] Your crude pierce seriously wounds a scarab beetle.

< 118h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: beetle sta EP:  nasty wounds >
 You parry a scarab beetle's lunge at you.

< 118h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: beetle sta EP:  nasty wounds >
 
< 118h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: beetle sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
A scarab beetle dodges your futile attack.
[Damage:  4 ] Your decent slash enshrouds a scarab beetle in a mist of blood.
A scarab beetle is stunned!

< 118h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 You feel your skill in riposte improving.
You parry a scarab beetle's lunge at you.

< 118h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 
< 118h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  3 ] Your crude slash enshrouds a scarab beetle in a mist of blood.
A scarab beetle is incapacitated and will slowly die, if not aided.
[Damage:  6 ] Your final slash sends a scarab beetle's head bouncing along the ground.
A scarab beetle is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a scarab beetle's gurgling and choking signals its demise.

< 118h/121H 111v/111V Pos: standing >
the corpse of a scarab beetle does not contain the coins.

< 118h/121H 111v/111V Pos: standing >
An elite goblin guard enters from the south.
A huge warg enters from the south.
Ye roll up yer sleeves, and examine the dead...
The corpse of a scarab beetle is made of flesh and appears to be of average quality.
The corpse of a scarab beetle has an item value of 1.
It appears to be the corpse of a scarab beetle.
Nothing.

< 118h/121H 111v/111V Pos: standing >
Along the Lower Road
Obvious exits: -N -E# -S -W#
Fresh blood covers everything in the area.
The corpse of a scarab beetle is lying here.
The corpse of a baby goblin is lying here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.

< 118h/121H 111v/111V Pos: standing >
You are still a very long way from your next level.

< 118h/121H 111v/111V Pos: standing >
Ok.

< 118h/121H 111v/111V Pos: standing >
In a Commoner's House
Obvious exits: -E
A commoner squats here lamenting his existance.

< 118h/121H 109v/111V Pos: standing >

< 118h/121H 109v/111V Pos: standing >
Ok.

< 118h/121H 109v/111V Pos: standing >
[Damage: 50 ] A goblin commmoner makes a strange sound but is suddenly very silent as you place a thick clumsy dagger in his back.
A goblin commmoner is dead! R.I.P.
You receive your share of experience.
A goblin commmoner's death cry reverberates in your head as he falls to the ground.

< 119h/121H 109v/111V Pos: standing >

< 119h/121H 109v/111V Pos: standing >
You get 2 coins from the corpse of a goblin commmoner.
There were: 1 silver coin, 1 copper coin. 

< 120h/121H 109v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin commmoner is made of flesh and appears to be of average quality.
The corpse of a goblin commmoner has an item value of 1.
It appears to be the corpse of a goblin commmoner.
a half-eaten rat

< 120h/121H 109v/111V Pos: standing >
Ok.

< 120h/121H 109v/111V Pos: standing >
Along the Lower Road
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
The corpse of a scarab beetle is lying here.
The corpse of a baby goblin is lying here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.

< 120h/121H 108v/111V Pos: standing >
Ok.

< 120h/121H 109v/111V Pos: standing >

< 120h/121H 109v/111V Pos: standing >
Ok.

< 121h/121H 111v/111V Pos: standing >

< 121h/121H 111v/111V Pos: standing >
In a Commoner's House
Obvious exits: -W
A commoner squats here lamenting his existance.

< 121h/121H 109v/111V Pos: standing >
Ok.

< 121h/121H 109v/111V Pos: standing >

< 121h/121H 109v/111V Pos: standing >
[Damage:  3 ] Your crude pierce strikes a goblin commmoner very hard.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: commoner sta EP:  few wounds >
 You feel your skill in parry improving.
A goblin commmoner misses you.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: commoner sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
You miss a goblin commmoner.
A goblin commmoner dodges your futile attack.
A goblin commmoner dodges your futile attack.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: commoner sta EP:  few wounds >
 You feel your skill in riposte improving.
You parry a goblin commmoner's lunge at you.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: commoner sta EP:  few wounds >
 Ouch, that seriously hurt!

< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
A goblin commmoner dodges your futile attack.
A goblin commmoner dodges your futile attack.

< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 You feel your skill in parry improving.
A goblin commmoner misses you.

< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
A goblin commmoner dodges your futile attack.
A goblin commmoner dodges your futile attack.
A goblin commmoner dodges your futile attack.

< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 You parry a goblin commmoner's lunge at you.

< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 
< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 You misjudge a goblin commmoner's height and kick well above his head.

< 118h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  3 ] Your crude slash seriously wounds a goblin commmoner.
[Damage:  4 ] Your decent pierce enshrouds a goblin commmoner in a mist of blood.
A goblin commmoner is stunned!
[Damage:  1 ] Your weak slash strikes a goblin commmoner hard.
[Damage:  2 ] Your weak slash seriously wounds a goblin commmoner.
A goblin commmoner is incapacitated and will slowly die, if not aided.

< 118h/121H 109v/111V Pos: standing >
<
< 118h/121H 109v/111V Pos: standing >
<Your heightened dexterity allows you to easily attack your enemy!
[Damage:  9 ] You beautifully slash a goblin commmoner into two parts - both dead.
A goblin commmoner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a goblin commmoner's last actions in this world.

< 118h/121H 109v/111V Pos: standing >
You get 2 coins from the corpse of a goblin commmoner.
There were: 1 silver coin, 1 copper coin. 

< 118h/121H 109v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin commmoner is made of flesh and appears to be of average quality.
The corpse of a goblin commmoner has an item value of 1.
It appears to be the corpse of a goblin commmoner.
a half-eaten rat

< 118h/121H 109v/111V Pos: standing >
I really don't see how you can close anything there.

< 118h/121H 111v/111V Pos: standing >
The door seems to be closed.

< 118h/121H 111v/111V Pos: standing >
It's already closed!

< 119h/121H 111v/111V Pos: standing >
Ok.

< 119h/121H 111v/111V Pos: standing >
Along the Lower Road
Obvious exits: -N -E -S -W#
Fresh blood covers everything in the area.
The corpse of a scarab beetle is lying here.
The corpse of a baby goblin is lying here.

< 119h/121H 110v/111V Pos: standing >

< 119h/121H 110v/111V Pos: standing >
Ok.

< 119h/121H 110v/111V Pos: standing >
Along the Lower Road
Obvious exits: -N -E# -S -W#
A baby goblin sits here bawling its eyes out.

< 119h/121H 108v/111V Pos: standing >

< 119h/121H 108v/111V Pos: standing >
Ok.

< 120h/121H 110v/111V Pos: standing >
In a Commoner's House
Obvious exits: -W
A commoner squats here lamenting his existance.

< 120h/121H 108v/111V Pos: standing >

< 120h/121H 110v/111V Pos: standing >
I really don't see how you can close anything there.

< 120h/121H 111v/111V Pos: standing >
[Damage: 50 ] A goblin commmoner makes a strange sound but is suddenly very silent as you place a thick clumsy dagger in his back.
A goblin commmoner is dead! R.I.P.
You receive your share of experience.
A goblin commmoner's death cry reverberates in your head as he falls to the ground.

< 121h/121H 111v/111V Pos: standing >

< 121h/121H 111v/111V Pos: standing >
You get 2 coins from the corpse of a goblin commmoner.
There were: 1 silver coin, 1 copper coin. 

< 121h/121H 111v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin commmoner is made of flesh and appears to be of slightly above average quality.
The corpse of a goblin commmoner has an item value of 1.
It appears to be the corpse of a goblin commmoner.
a half-eaten rat

< 121h/121H 111v/111V Pos: standing >
Along the Lower Road
Obvious exits: -N -E -S -W#
A baby goblin sits here bawling its eyes out.

< 121h/121H 110v/111V Pos: standing >

< 121h/121H 110v/111V Pos: standing >
Ok.

< 121h/121H 110v/111V Pos: standing >
Ok.

< 121h/121H 110v/111V Pos: standing >
An Abandoned Hovel
Obvious exits: -E

< 121h/121H 108v/111V Pos: standing >
Backstab who?

< 121h/121H 109v/111V Pos: standing >
Along the Lower Road
Obvious exits: -N -E# -S -W
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.

< 121h/121H 108v/111V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 121h/121H 109v/111V Pos: standing >
[Damage:  2 ] Your weak pierce strikes a scarab beetle very hard.

< 121h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: beetle sta EP:  few wounds >
 You parry a scarab beetle's lunge at you.

< 121h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: beetle sta EP:  few wounds >
 An elite goblin guard enters from the south.

< 121h/121H 111v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: beetle sta EP:  few wounds >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  3 ] Your crude slash seriously wounds a scarab beetle.
[Damage:  2 ] Your weak pierce seriously wounds a scarab beetle.
A scarab beetle is stunned!
[Damage:  7 ] Your fine slash hits a scarab beetle.
A scarab beetle is mortally wounded, and will die soon, if not aided.

< 121h/121H 111v/111V Pos: standing >
<Your heightened dexterity allows you to easily attack your enemy!
[Damage:  7 ] Your final slash sends a scarab beetle's head bouncing along the ground.
A scarab beetle is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a scarab beetle's gurgling and choking signals its demise.

< 121h/121H 111v/111V Pos: standing >
the corpse of a scarab beetle does not contain the coins.

< 121h/121H 111v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a scarab beetle is made of flesh and appears to be of average quality.
The corpse of a scarab beetle has an item value of 1.
It appears to be the corpse of a scarab beetle.
Nothing.

< 121h/121H 111v/111V Pos: standing >
Ok.

< 121h/121H 111v/111V Pos: standing >
Along the Lower Road
Obvious exits: -N -E# -S -W#
A few drops of fresh blood are scattered around the area.
The corpse of a scarab beetle is lying here.
An elite goblin guard wanders the town looking for trouble.
A baby goblin sits here bawling its eyes out.

< 121h/121H 111v/111V Pos: standing >
Pardon?

< 121h/121H 111v/111V Pos: standing >

< 121h/121H 111v/111V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
Obvious exits: -N -W -U
The corpse of a grub is lying here.

< 121h/121H 110v/111V Pos: standing >
You quickly scan the area.
An elite goblin guard who is close by to your north.
A baby goblin who is close by to your north.
A baby goblin who is not far off to your north.
A huge warg who is a brief walk away to your north.
An elite goblin guard who is a brief walk away to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A huge warg who is rather far off to your north.
A baby goblin who is close by to your west.
A grub who is close by above you.
A huge warg who is close by above you.
An elite goblin guard who is close by above you.
A huge warg who is close by above you.
An elite goblin guard who is close by above you.
A goblin noble who is close by above you.

< 121h/121H 110v/111V Pos: standing >

< 121h/121H 110v/111V Pos: standing >
The Intersection of the High Road and the Street of Guilds
Obvious exits: -N -E -S -W -D
A concrete fountain dedicated to Moreg stands here.
A grub crawls about looking for carrion.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 121h/121H 109v/111V Pos: standing >
A grub suddenly attacks YOU!
A grub misses you.
Sorry, you aren't allowed to do that in combat.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: grub sta EP: excellent >
 An elite goblin guard enters from the west.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: grub sta EP: excellent >
 An elite goblin guard watches the area, making sure the battle does not get out of hand.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: grub sta EP: excellent >
 An elite goblin guard enters from the north.
A huge warg enters from the north.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: grub sta EP: excellent >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  8 ] Your slash grievously wounds a grub.
A grub is mortally wounded, and will die soon, if not aided.
[Damage:  7 ] You beautifully slash a grub into two parts - both dead.
A grub is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a grub's gurgling and choking signals its demise.

< 121h/121H 109v/111V Pos: standing >
the corpse of a grub does not contain the coins.

< 121h/121H 109v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a grub is made of flesh and appears to be of average quality.
The corpse of a grub has an item value of 1.
It appears to be the corpse of a grub.
Nothing.

< 121h/121H 109v/111V Pos: standing >
The Intersection of the High Road and the Street of Guilds
Obvious exits: -N -E -S -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a grub is lying here.
A concrete fountain dedicated to Moreg stands here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
An elite goblin guard wanders the town looking for trouble.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 121h/121H 111v/111V Pos: standing >
You quickly scan the area.
A grub who is close by to your north.
A baby goblin who is close by to your north.
A huge warg who is close by to your north.
An elite goblin guard who is close by to your north.
An elite goblin guard who is not far off to your north.
A scarab beetle who is not far off to your north.
A goblin noble who is a brief walk away to your north.
An elite goblin guard who is close by to your south.
An elite goblin guard who is close by to your south.
A huge warg who is close by to your south.
A huge warg who is close by to your south.
An elite goblin guard who is close by to your south.
A scarab beetle who is close by to your west.
A scarab beetle who is close by to your west.
A goblin noble who is not far off to your west.

< 121h/121H 111v/111V Pos: standing >
Along the High Road
Obvious exits: -N -E -S -W#
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.

< 121h/121H 110v/111V Pos: standing >
Along the High Road
Obvious exits: -N -E -S -W
An elite goblin guard wanders the town looking for trouble.
A scarab beetle is here searching for food.

< 121h/121H 109v/111V Pos: standing >

< 121h/121H 109v/111V Pos: standing >
A grub enters from the south.

< 121h/121H 109v/111V Pos: standing >
A grub suddenly attacks YOU!
A grub misses you.

< 121h/121H 109v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: grub sta EP: excellent >
 Your heightened dexterity allows you to easily attack your enemy!
A grub dodges your futile attack.
[Damage:  8 ] Your slash grievously wounds a grub.
A grub is mortally wounded, and will die soon, if not aided.

< 121h/121H 109v/111V Pos: standing >
<An elite goblin guard enters from the south.
A huge warg enters from the south.

< 121h/121H 109v/111V Pos: standing >
<An elite goblin guard is waving a platinum coin around wanting to make a bet on the outcome.

< 121h/121H 109v/111V Pos: standing >
<Your heightened dexterity allows you to easily attack your enemy!
[Damage:  6 ] Your final slash sends a grub's head bouncing along the ground.
A grub is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a grub's gurgling and choking signals its demise.

< 121h/121H 109v/111V Pos: standing >
the corpse of a grub does not contain the coins.

< 121h/121H 109v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a grub is made of flesh and appears to be of average quality.
The corpse of a grub has an item value of 1.
It appears to be the corpse of a grub.
Nothing.

< 121h/121H 109v/111V Pos: standing >
Along the High Road
Obvious exits: -N -E -S -W#
A baby goblin sits here bawling its eyes out.

< 121h/121H 108v/111V Pos: standing >
The door seems to be closed.

< 121h/121H 109v/111V Pos: standing >
An elite goblin guard enters from the north.
A huge warg enters from the north.

< 121h/121H 111v/111V Pos: standing >
Ok.

< 121h/121H 111v/111V Pos: standing >
The Gilt-edged Truffle
Obvious exits: -N# -E -W#
A noble-woman sits here talking to her friends.
A noble-woman sits here talking to her friends.
A nobleman sits here enjoying a light meal.
A nobleman sits here enjoying a light meal.
The maitre'd stands here keeping the riff-raff out.

< 121h/121H 110v/111V Pos: standing >
The maitre'd suddenly attacks YOU!
The maitre'd misses you.

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP: excellent >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  6 ] Your slash strikes the maitre'd.
You miss the maitre'd.
You miss the maitre'd.
You parry the maitre'd's lunge at you.

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP: few scratches >
 Your heightened dexterity allows you to easily attack your enemy!
You miss the maitre'd.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your impressive slash strikes the maitre'd very hard.
You parry the maitre'd's lunge at you.
You dodge the maitre'd's vicious attack.
The maitre'd's kick parts your hair but does little else.

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  small wounds >
 Consider killing who?

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  small wounds >
 
< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  small wounds >
 Your heightened dexterity allows you to easily attack your enemy!
The maitre'd dodges your futile attack.
You miss the maitre'd.
[Damage:  6 ] Your slash strikes the maitre'd.
You play with the maitre'd before lunging into an offensive routine!
You miss the maitre'd.
A silver scimitar with a mithril pommel slices through the air with incredible ease!
You parry the maitre'd's lunge at you.
[Damage: 32 ] You leave a huge, red swollen lump on the maitre'd's temple.

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
The maitre'd dodges your futile attack.
[Damage:  4 ] Your decent slash strikes the maitre'd.
You play with the maitre'd before lunging into an offensive routine!
[Damage:  3 ] Your crude slash strikes the maitre'd.
A silver scimitar with a mithril pommel slices through the air with incredible ease!
[Damage:  2 ] Your slash strikes the maitre'd.
You parry the maitre'd's lunge at you.
The maitre'd's kick parts your hair but does little else.

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 The Gilt-edged Truffle
Obvious exits: -N# -E -W#
A noble-woman sits here talking to her friends.
A noble-woman sits here talking to her friends.
A nobleman sits here enjoying a light meal.
A nobleman sits here enjoying a light meal.
The maitre'd stands in mid-air here, fighting YOU!

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  6 ] Your fine slash strikes the maitre'd very hard.
You miss the maitre'd.
You parry the maitre'd's lunge at you.

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 Consider killing who?

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
You miss the maitre'd.
The maitre'd dodges your futile attack.
You miss the maitre'd.
You dodge the maitre'd's vicious attack.
You feel your skill in parry improving.
You dodge the maitre'd's vicious attack.
The maitre'd's kick parts your hair but does little else.

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 Are you mad!?

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 The Gilt-edged Truffle
Obvious exits: -N# -E -W#
A noble-woman sits here talking to her friends.
A noble-woman sits here talking to her friends.
A nobleman sits here enjoying a light meal.
A nobleman sits here enjoying a light meal.
The maitre'd stands in mid-air here, fighting YOU!

< 121h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:excellent E: maitre sta EP:  nasty wounds >
 Ouch, that seriously hurt!

< 114h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: maitre sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
[Damage:  3 ] Your crude slash strikes the maitre'd.
The maitre'd dodges your futile attack.
You miss the maitre'd.
You parry the maitre'd's lunge at you.
You feel your skill in parry improving.
You dodge the maitre'd's vicious attack.

< 114h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC:few scratches E: maitre sta EP:  nasty wounds >
 Your heightened dexterity allows you to easily attack your enemy!
The maitre'd dodges your futile attack.
[Damage:  4 ] Your decent slash strikes the maitre'd hard.
The maitre'd dodges your futile attack.
You parry the maitre'd's lunge at you.
You suddenly see the maitre'd's foot in your chest.

< 104h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC: small wounds E: maitre sta EP: pretty hurt >
 You're still spinning in circles from your last headbutt.

< 104h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC: small wounds E: maitre sta EP: pretty hurt >
 Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 104h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC: small wounds E: maitre sta EP: pretty hurt >
 Your heightened dexterity allows you to easily attack your enemy!
The maitre'd dodges your futile attack.
The maitre'd dodges your futile attack.
[Damage:  4 ] Your slash strikes the maitre'd hard.
[Damage:  1 ] Your weak slash wounds the maitre'd.
You parry the maitre'd's lunge at you.

< 104h/121H 110v/111V Pos: standing >
< T: Briz TP: sta TC: small wounds E: maitre sta EP: pretty hurt >
 [Damage: 32 ] You leave a huge, red swollen lump on the maitre'd's temple.
The maitre'd is mortally wounded, and will die soon, if not aided.

< 104h/121H 110v/111V Pos: standing >
<Your heightened dexterity allows you to easily attack your enemy!
[Damage:  2 ] Your weak slash causes the maitre'd to grimace in pain.
The maitre'd is mortally wounded, and will die soon, if not aided.
[Damage:  8 ] You beautifully slash the maitre'd into two parts - both dead.
The maitre'd is dead! R.I.P.
You receive your share of experience.
The last gasps of the maitre'd cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 104h/121H 110v/111V Pos: standing >
Out of nowhere, a vampire antipaladin stabs you in the back, RIP...
Your battle scarred helmet was completely destroyed by the massive blow!