<floating about head>a bright green ioun stone[113h 10m 27s]
<worn as a badge> a badge of promise of the Ranger [superior] made by Gellz (glowing)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> a sapphire earring
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant (magic) (humming)
<worn around neck> a glowing necklace (magic) (glowing) (humming)
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> a cloak of Elvenkind (glowing) (humming)[89h 57m 52s]
<worn as quiver> a faded dragonscale quiver (magic) [20%]
<worn about waist> a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [70%]
<attached to belt> the wand of the The Astral Plane (magic) (glowing) [89%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [66%]
<worn on arms> some slime-covered aboleth skin (magic) (glowing)
<held as shield> the righteous platinum-plated shield of Berronar Truesilver (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [81%]
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<worn on finger> ring of the past (magic) (glowing)
<primary weapon> Tsunami, the trident of storms (magic)[77h 51m 22s]
<worn on legs> some leggings of red flames (magic)
<worn on feet> the slippers of rot and decay (illuminating)
**.********
*M*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 1296h/1296H 153v/159V Pos: standing >
*****M
*******
*********
**.M******
*.^^.*@****
M*.^^***M***M
**^.^.*******
***.*******
**M******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 1296h/1296H 152v/159V Pos: standing >
******M
********
**********
***.M******
M*.^^.@*****
*M*.^^***M***
***^.^.******
****.******
***M*****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
< 1296h/1296H 152v/159V Pos: standing >
*******M
*********
***********
****.M******
*M*.^^@******
.*M*.^^***M**
.***^.^.*****
.****.*****
.***M****
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
< 1296h/1296H 151v/159V Pos: standing >
********M
**********
************
*****.M******
.*M*.^@.*****
^.*M*.^^***M*
..***^.^.****
..****.****
..***M***
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -W
< 1296h/1296H 150v/159V Pos: standing >
*********
***********
^************
.*****.M*****
..*M*.@^.****
.^.*M*.^^***M
^..***^.^.***
^..****.***
...***M**
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W
< 1296h/1296H 150v/159V Pos: standing >
*********
***********
.*****.M*****
..*M*.^^.****
.^.*M*@^^***M
^..***^.^.***
^^..****.****
^...***M***
^.^..*M**
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -S -W
< 1296h/1296H 153v/159V Pos: standing >
*****M***
*****.*****
..*M*.^^.****
.^.*M*.^^***M
^..***@.^.***
^^..****.****
M^...***M****
M^.^..*M***
M.^.^.***
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W
< 1296h/1296H 155v/159V Pos: standing >
****M****
****.******
.*M*.^^.*****
^.*M*.^^***M*
..***^@^.****
^..****.*****
^...***M*****
^.^..*M****
.^.^.****
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
< 1296h/1296H 157v/159V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
< 1296h/1296H 155v/159V Pos: standing >
Zone Name: The Lizardman Swamps of Clavikord
Average mob level in zone: 33
< 1296h/1296H 159v/159V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.
A conclave of shadows who is close by to your north.
A zombie who is not far off to your north.
A zombie who is not far off to your north.
A conclave of shadows who is not far off to your north.
A zombie who is a brief walk away to your north.
A conclave of shadows who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A battle-scarred troll who is rather far off to your north.
A zombie who is rather far off to your north.
A feral dire wolf who is rather far off to your north.
A huge skeleton who is in the distance to your north.
< 1296h/1296H 159v/159V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
An orc anti-paladin roams through the swamp, searching for something.(holy)(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 1296h/1296H 157v/159V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 1296h/1296H 155v/159V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
< 1296h/1296H 154v/159V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Nose to the air, this feral dire wolf sniffs out his prey.(Red Aura)
< 1296h/1296H 153v/159V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
< 1296h/1296H 153v/159V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
< 1296h/1296H 152v/159V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Nose to the air, this feral dire wolf sniffs out his prey.(Red Aura)
< 1296h/1296H 151v/159V Pos: standing >
A Swampy Trail
Obvious exits: -N -S
< 1296h/1296H 151v/159V Pos: standing >
A Swampy Trail
Obvious exits: -S -W
< 1296h/1296H 150v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 1296h/1296H 151v/159V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E -D#
< 1296h/1296H 151v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 1296h/1296H 152v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 1296h/1296H 153v/159V Pos: standing >
Ok.
< 1296h/1296H 159v/159V Pos: standing >
The tree is open.
You extend your sights downward.
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
This lizardman strolls through the water of the swamp, here.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
< 1296h/1296H 159v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by below you.
A lizardman guard who is close by below you.
A lizardman guard who is close by below you.
< 1296h/1296H 159v/159V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
This lizardman strolls through the water of the swamp, here.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A lizardman worshipper who is a brief walk away to your north.
A lizardman worshipper who is a brief walk away to your north.
< 1296h/1296H 157v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 156v/159V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
This lizardman strolls through the water of the swamp, here.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)
< 1296h/1296H 157v/159V Pos: standing >
Ok.
< 1296h/1296H 159v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
You quickly scan the area.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A lizardman worshipper who is not far off to your north.
A lizardman worshipper who is not far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is a brief walk away to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is not far off to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
You quickly scan the area.
A lizardman tribeswoman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 157v/159V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Hunter's Abode
Obvious exits: -S
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Dingy Cave Dwelling
Obvious exits: -N
< 1296h/1296H 159v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Hunter's Abode
Obvious exits: -N
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 158v/159V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
A Common Dwelling
Obvious exits: -E
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is in the distance to your east.
< 1296h/1296H 158v/159V Pos: standing >
You see nothing special...
< 1296h/1296H 159v/159V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
You see nothing special...
< 1296h/1296H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .
< 1296h/1296H 159v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is rather far off to your east.
< 1296h/1296H 159v/159V Pos: standing >
A Common Dwelling
Obvious exits: -E
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 159v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
You quickly scan the area.
A lizardman tribeswoman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman tribesman who is rather far off to your east.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A lizardman tribeswoman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is close by to your west.
< 1296h/1296H 157v/159V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Common Dwelling
Obvious exits: -E
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Common Dwelling
Obvious exits: -W
< 1296h/1296H 159v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman wanders through the swamp in search of food.(Red Aura)
< 1296h/1296H 158v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is close by to your west.
< 1296h/1296H 158v/159V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Common Dwelling
Obvious exits: -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 158v/159V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Common Dwelling
Obvious exits: -E
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your east.
A lizardman tribeswoman who is close by to your south.
A lizardman tribesman who is a brief walk away to your south.
< 1296h/1296H 158v/159V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Common Dwelling
Obvious exits: -E
< 1296h/1296H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Path Through the Village
Obvious exits: -E -W
< 1296h/1296H 159v/159V Pos: standing >
A Common Dwelling
Obvious exits: -S
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 158v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribeswoman who is not far off to your south.
A lizardman tribesman who is a brief walk away to your south.
A lizardman tribesman who is rather far off to your south.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 157v/159V Pos: standing >
A Path Through the Village
Obvious exits: -E -W
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -E -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 158v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path before a Great Dwelling beneath a Cypress
Obvious exits: -N -E -S -W
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A member of the Royal Guard who is close by to your north.
A member of the Royal Guard who is close by to your north.
A gigantic tako demon who is not far off to your north.
Seht, the personal bodyguard to the king who is a brief walk away to your north.
Sslith, the Lizard King who is a brief walk away to your north.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your south.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
< 1296h/1296H 159v/159V Pos: standing >
Autosaving...
< 1296h/1296H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights northward.
Entrance to a Dwelling beneath a Cypress
Obvious exits: -N -S
In service to the king, this member of the Royal Guard keeps watch for attack.(Red Aura)
In service to the king, this member of the Royal Guard keeps watch for attack.(Red Aura)
< 1296h/1296H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Murky Dwelling
Obvious exits: -N
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 1296h/1296H 159v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Murky Dwelling
Obvious exits: -S
< 1296h/1296H 159v/159V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Murky Dwelling
Obvious exits: -N
< 1296h/1296H 159v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 158v/159V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribeswoman who is in the distance to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
< 1296h/1296H 157v/159V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your south.
A lizardman tribesman who is not far off to your south.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is in the distance to your west.
A lizardman tribesman who is in the distance to your west.
< 1296h/1296H 158v/159V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
a dark bronze bracelet from The Lizardman Swamps of Clavikord lies here on the ground.
A small pile of coins lies here.
A bent piece of bronze scrap has been left here.
A Goblin (small) stands here.(holy)(Red Aura)
< 1296h/1296H 158v/159V Pos: standing >
You start chanting...
< 1296h/1296H 158v/159V Pos: standing >
Casting: full heal
< 1296h/1296H 158v/159V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 174 ] You call upon the might of your god to destroy the body of a Goblin, who stumbles from the impact!
< 1296h/1296H 158v/159V Pos: standing >
You start chanting...
< 1296h/1296H 159v/159V Pos: standing >
Casting: full heal
< 1296h/1296H 159v/159V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 87 ] You call upon the might of your god to destroy the body of a Goblin, who stumbles from the impact!
A Goblin is mortally wounded, and will die soon, if not aided.
< 1296h/1296H 159v/159V Pos: standing >
You start chanting...
< 1296h/1296H 159v/159V Pos: standing >
Casting: full heal
< 1296h/1296H 159v/159V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 171 ] You destroy what little there is left of a Goblin's body, leaving only a pool of blood and sinew!
A Goblin's cloak of vitality was completely destroyed by the massive blow!
A Goblin's soft leather boots was completely destroyed by the massive blow!
A Goblin's tarnished brass mask was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.