<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a crown of burning flames of sight [superior] made by Tolm [52%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a tiny lightning enshrouded black earring (magic)
<worn in ear> a golden scale dangling from a platinum chain (magic)
<worn on face> the blessed mask of the Rrakkma (magic) (humming)
<worn around neck> a necklace of giant strength (magic) (glowing) [80%]
<worn around neck> a diabolical dragonscale necklace from Lost Temple of Tikitzopl [41%]
<worn on body> the chameleon suit of transformation
<worn about body> a mithril breastplate with a golden cross (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack [77%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [81%]
<worn about waist> a thick belt of trollhide (magic) [88%]
<worn on belt buckle>A swirling mass of black smoke and hot ash (magic) (humming)
<attached to belt> a glowing azure potion (magic) (glowing) [66%]
<worn on arms> a set of jagged blood crystal arm plates (magic) [86%]
<worn around wrist> a blackened bluestone bracelet (magic) [89%]
<worn around wrist> a duergar-made adamantine bracelet
<worn on hands> a pair of pale, misty gloves[111h 41m 49s]
<worn on finger> a glowing white-gold ring (magic) [87%]
<worn on finger> a ring of regeneration (magic) (glowing)
<primary weapon> a gladius called 'Backstabber' (magic) (glowing)[111h 41m 49s]
<secondary weapon> a tricksters dagger of deception and illusions (magic)
<worn on legs> a haze of swirling green vapor (magic) (glowing)[111h 41m 49s]
<worn on feet> some enchanted boots (magic)
< 597h/514H 184v/219V Pos: standing >
A six-legged strider clambers to his feet.
< 596h/514H 190v/219V Pos: standing >
A six-legged strider starts casting a spell.
< 596h/514H 193v/219V Pos: standing >
You get the opaque white potion of regeneration from a portable hole.
< 596h/514H 196v/219V Pos: standing >
A six-legged strider completes his spell...
A six-legged strider utters the words 'qraiz yafw'
The image of Saif disappears, and is replaced by a steeder!
< 596h/514H 198v/219V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.
< 596h/514H 199v/219V Pos: standing >
A steeder sits down in a comfortable spot.
< 596h/514H 203v/219V Pos: standing >
A steeder opens a pitch black spellbook and begins studying it intently.
< 596h/514H 203v/219V Pos: standing >
A steeder closes his book and grins malevolently.
Saving Dywer.
< 596h/514H 207v/219V Pos: standing >
An Outpost by the Great Road to the Khildarak Stronghold
Obvious exits: -S
*a steeder(Illusion) sits resting.(Illusion)(Red Aura)
A steeder sits at the stables.(Red Aura)
< 595h/514H 208v/219V Pos: standing >
A steeder clambers to his feet.
< 595h/514H 211v/219V Pos: standing >
You follow a steeder.
Nearing the Khildarak Stronghold
Obvious exits: -N -S -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 595h/514H 215v/219V Pos: standing >
A steeder sneaks west.
You follow a steeder.
Nearing the Khildarak Stronghold
Obvious exits: -E -S -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 595h/514H 214v/219V Pos: standing >
You follow a steeder.
Below the Khildarak Stronghold
Obvious exits: -E -U
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 595h/514H 212v/219V Pos: standing >
A steeder sneaks up.
You follow a steeder.
A Crack In The Cliff Face
Obvious exits: -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
You sense a lifeform nearby.
< 595h/514H 213v/219V Pos: standing >
< 595h/514H 213v/219V Pos: standing >
You follow a steeder.
A Narrow Passage
Obvious exits: -N
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 595h/514H 215v/219V Pos: standing >
< 595h/514H 216v/219V Pos: standing >
A steeder sneaks north.
You follow a steeder.
A Carved Passage
Obvious exits: -N -S
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 595h/514H 215v/219V Pos: standing >
A steeder sneaks north.
You follow a steeder.
The Base Of A Steep Slope
Obvious exits: -E -S
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A clansdwarf watches the area closely(Red Aura)
You sense a lifeform nearby.
< 595h/514H 214v/219V Pos: standing >
You follow a steeder.
A Sloping Passage
Obvious exits: -E -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
You sense a lifeform nearby.
A clansdwarf watches the area closely(Red Aura)
< 594h/514H 214v/219V Pos: standing >
You follow a steeder.
A Sloping Passage
Obvious exits: -E -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
You sense a lifeform nearby.
< 594h/514H 213v/219V Pos: standing >
A steeder sneaks east.
You follow a steeder.
A Sloping Passage
Obvious exits: -E -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 211v/219V Pos: standing >
A steeder sneaks east.
You follow a steeder.
A Sloping Passage
Obvious exits: -E -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
You sense a lifeform nearby.
A clansdwarf sits atop a large steeder.(Red Aura)
< 594h/514H 210v/219V Pos: standing >
You follow a steeder.
The Top Of A Sloping Passage
Obvious exits: -N -E -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
An intent duergar inquisitor searches the town for invaders.(Red Aura)
< 594h/514H 210v/219V Pos: standing >
A steeder sneaks north.
You follow a steeder.
Before The Gates of the Khildarak Stronghold
Obvious exits: -N# -S
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 594h/514H 209v/219V Pos: standing >
A steeder opens the gates.
< 594h/514H 210v/219V Pos: standing >
You feel your skin soften and return to normal.
You follow a steeder.
A Wide And Spacious Overlook
Obvious exits: -S -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 209v/219V Pos: standing >
A steeder closes the gate.
< 594h/514H 211v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 594h/514H 213v/219V Pos: standing >
A steeder opens the gate.
< 594h/514H 213v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 594h/514H 214v/219V Pos: standing >
A steeder sneaks down.
You follow a steeder.
A Stairway Carved In Stone
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 213v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a steeder.
A Stairway Carved In Stone
Obvious exits: -N -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 212v/219V Pos: standing >
A steeder sneaks north.
You follow a steeder.
Thin Air
Obvious exits: -S -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 210v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 594h/514H 211v/219V Pos: standing >
You feel your skin harden to stone.
< 594h/514H 212v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 594h/514H 212v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 211v/219V Pos: standing >
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -W -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 209v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 208v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 207v/219V Pos: standing >
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 594h/514H 205v/219V Pos: standing >
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 204v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 202v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 201v/219V Pos: standing >
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 199v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 198v/219V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Thin Air
Obvious exits: -U -D
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 196v/219V Pos: standing >
A steeder sneaks down.
You follow a steeder.
You grin as you realize you're floating, with no floor in the room.
Slayers Path
Obvious exits: -N -E
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A small lizard scurries towards you.
A carrion crawler inches towards you
A cavern snake coils and strikes
< 593h/514H 195v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 196v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a steeder.
Slayers Path
Obvious exits: -N -S
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A cavern rat charges with ferocity
< 593h/514H 195v/219V Pos: standing >
A carrion crawler enters from the south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 198v/219V Pos: standing >
A steeder sneaks north.
You follow a steeder.
Slayers Path
Obvious exits: -S -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
An intent duergar inquisitor searches the town for invaders.(Red Aura)
A small lizard scurries towards you.
< 593h/514H 196v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a steeder.
Slayers Path
Obvious exits: -E -S# -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 195v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 196v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A steeder sneaks west.
You follow a steeder.
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 195v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 196v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 197v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 198v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
You follow a steeder.
Strongstone Circle
Obvious exits: -N -E -S# -W
[2] The corpse of a cavern snake is lying here.
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 196v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 197v/219V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 593h/514H 198v/219V Pos: standing >
You follow a steeder.
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 593h/514H 199v/219V Pos: standing >
You quickly scan the area.
A horse who is close by to your east.
A clansdwarf who is close by to your east.
< 593h/514H 200v/219V Pos: standing >
You follow a steeder.
Strongstone Circle
Obvious exits: -N -E -S# -W
[2] The corpse of a cavern snake is lying here.
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 592h/514H 202v/219V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is a brief walk away to your east.
A small lizard who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.
< 592h/514H 202v/219V Pos: standing >
You follow a steeder.
Strongstone Circle
Obvious exits: -N -E -S -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 592h/514H 202v/219V Pos: standing >
You quickly scan the area.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A large cave bear who is close by to your south.
Gixnif who is close by to your south.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.
You follow a steeder.
Rock Biters Inn
Obvious exits: -E -S -U
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 592h/514H 203v/219V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is not far off to your south.
A large cave bear who is not far off to your south.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
< 592h/514H 204v/219V Pos: standing >
You follow a steeder.
Strongstone Circle
Obvious exits: -N -E -S -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 592h/514H 203v/219V Pos: standing >
You quickly scan the area.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A large cave bear who is close by to your south.
Gixnif who is close by to your south.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.
< 592h/514H 206v/219V Pos: standing >
You follow a steeder.
Gixnif's house of Greed
Obvious exits: -N -W -U
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A clansdwarf watches the area closely(Red Aura)
A clansdwarf looks through the merchants carts(Red Aura)
A clansdwarf sits atop a large cave bear.(Red Aura)
Gixnif, the goblin miner stands here sneering at you.(Red Aura)
< 592h/514H 205v/219V Pos: standing >
A clansdwarf leaves west riding on a large cave bear.
< 592h/514H 206v/219V Pos: standing >
You follow a steeder.
Strongstone Circle
Obvious exits: -N -E -S -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 592h/514H 206v/219V Pos: standing >
You follow a steeder.
Strongstone Circle
Obvious exits: -N -E -S# -W
[2] The corpse of a cavern snake is lying here.
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
< 592h/514H 205v/219V Pos: standing >
You quickly scan the area.
A cavern rat who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.
< 592h/514H 208v/219V Pos: standing >
A steeder opens the door.
< 592h/514H 210v/219V Pos: standing >
A steeder sneaks south.
You follow a steeder.
An Archers Shelter
Obvious exits: -N -W
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A duergar archer scans the area intently(Red Aura)
< 592h/514H 208v/219V Pos: standing >
The door is open.
An obscure door in the stone.
You extend your sights northward.
Strongstone Circle
Obvious exits: -N -E -S -W
[2] The corpse of a cavern snake is lying here.
< 592h/514H 210v/219V Pos: standing >
< 592h/514H 211v/219V Pos: standing >
< 592h/514H 211v/219V Pos: standing >
A steeder closes the door.
< 591h/514H 214v/219V Pos: standing >
The shelter continues.
You extend your sights westward.
An Archers Shelter
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of a duergar archer is lying here.
A duergar archer is lying here, fighting a Thri-Kreen.(Red Aura)
A Thri-Kreen (medium) stands here, fighting a duergar archer.(Red Aura)
< 591h/514H 218v/219V Pos: standing >
You follow a steeder.
An Archers Shelter
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of a duergar archer is lying here.
*A steeder sits at the stables.(Illusion)(Illusion)(Red Aura)
A duergar archer is lying here, fighting a Thri-Kreen.(Red Aura)
A Thri-Kreen (medium) stands here, fighting a duergar archer.(Red Aura)
< 591h/514H 217v/219V Pos: standing >
A Thri-Kreen deflects a duergar archer's blow and strikes back at him!
A duergar archer is incapacitated and will slowly die, if not aided.
A duergar archer attacks a Thri-Kreen. [0 hits]
< 591h/514H 217v/219V Pos: standing >
A steeder looks at a Thri-Kreen.
< 591h/514H 217v/219V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Thri-Kreen.
< 591h/514H 217v/219V Pos: standing >
< T: duergar TP: ass TC: bleeding, close to death E: A Thri-Kreen sit EP: few wounds >
A duergar archer is mortally wounded, and will die soon, if not aided.
A duergar archer is slashed into two by a master stroke performed by a Thri-Kreen.
A duergar archer is dead! R.I.P.
The last gasps of a duergar archer cause a sickening chill to run up your spine.
< 591h/514H 217v/219V Pos: standing >
<Your superbly dexterous movements allow you to throttle your enemy with attacks!
You score a CRITICAL HIT!!!!!
-=[You attack a Thri-Kreen.]=- [7 hits]
< 591h/514H 217v/219V Pos: standing >
< T: a vampire antipaladin TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
< 591h/514H 217v/219V Pos: standing >
< T: a vampire antipaladin TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
Your stab cuts a vital artery and causes a Thri-Kreen to fall before your feet.
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's icy bone greaves was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.