The death of [45 Thief] Phish The Empire (Halfling)

in The Road Leading From Tharnadia

from the perspective of [51 Shadowmage] Jube Disciple of Lloth (Drow Elf)

<worn as a badge>    a badge of the force commander's elite guard
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a pair of golden spectacles (magic) [70%]             
<worn in ear>        an ancient dragon tooth earring (magic)
<worn in ear>        the earring of Sound Advice
<worn on face>       a shadow mask
<worn around neck>   a token of allegiance to Thrym [83%]             
<worn around neck>   a tekan amulet of dragon's blood (magic) [85%]             
<worn on body>       gleaming platemail of beveled dragonbone
<worn about body>    a swirling, dark blue cloak (humming)
<worn on back>       an eagle feather backpack (magic)
<worn on tail>       a dwarven-made dragonscale tail protector from Ny'Neth's Stronghold
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [60%]             
<worn about waist>   a belt of moving water (magic)
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt>   the scalp of a githyanki
<worn on arms>       a pair of stone sleeves (magic)
<worn around wrist>  a bracer made from the skin of a yuan-ti (magic)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [63%]             
<worn on hands>      the mithril plated gloves of ogre strength (magic) (glowing)
<worn on finger>     an ablazed gold ring of fire [79%]             
<worn on finger>     a glowing black ring
<primary weapon>     the mace of mentality
<held>               an ancient staff called 'Protector' (magic)
<worn on legs>       a pair of wooden shin guards covered with soot of the Assassin [modified] made by Om
<worn on feet>       the mage boots of the maelstrom

Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 34v/190V Pos: standing >
   .MM..+...    
  ....M.M..^.   
 ^**.^.^+..^..  
 ++++++++.M...  
 *.****@M.....  
 **....^+....^  
 ^..^MM.+.^^..  
  .^M^..+....   
   ^M...++++    
   ...M.M..^    
  **.^.^+..^.   
 ++++++++.M...  
 *.****.M.....  
 **....@+....^  
 ^..^MM.+.^^..  
 ..^M^..+.....  
  M^M...+++++   
   M^^......    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 32v/190V Pos: standing >
You start chanting...

< 679h/679H 33v/190V Pos: standing >
   ...M.+..^    
  **.^.^M..^.   
 ++++++++.M...  
 *.****.M.....  
 **....@+....^  
 ^..^MM.+.^^..  
 ..^M^..+.....  
  M^M...+++++   
   M^^......    

< 679h/679H 34v/190V Pos: standing >
Casting: invigorate 

< 679h/679H 34v/190V Pos: standing >
You complete your spell...
You invigorate Jube with renewed energy.

< 679h/679H 185v/190V Pos: standing >
   ...M.+..^    
  **.^.^+..^.   
 +++++++M.M...  
 *.****.M.....  
 **....@+....^  
 ^..^MM.+.^^..  
 ..^M^..+.....  
  M^M...+++++   
   M^^......    

< 679h/679H 185v/190V Pos: standing >
   ....M.+..    
  ^**.^.^+..^   
 ++++++++M.M..  
 ^*.****.M....  
 ***...@^+....  
 *^..^MM.+.^^.  
 *..^M^..+....  
  .M^M...++++   
   ^M^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 184v/190V Pos: standing >
   ....M.+..    
  ^**.^.^+..^   
 +++++++M+.M..  
 ^*.****.M....  
 ***...@^+....  
 *^..^MM.+.^^.  
 *..^M^..+....  
  .M^M...++++   
   ^M^^.....    
   *....M.+.    
  *^**.^.^+..   
 ++++++++M+.M.  
 *^*.****.M...  
 ****..@.^+...  
 **^..^MM.+.^^  
 ^*..^M^..+...  
  *.M^M...+++   
   .^M^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 182v/190V Pos: standing >
   **....M.+    
  **^**.^.^+.   
 M++++++++M+.M  
 +*^*.****.M..  
 *****.@..^+..  
 ***^..^MM.+.^  
 *^*..^M^..+..  
  **.M^M...++   
   *.^M^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 181v/190V Pos: standing >
   ***....M.    
  +**^**.^.^+   
 ^M++++++++M+.  
 M+*^*.****.M.  
 ******@...^+.  
 ^***^..^MM.+.  
 M*^*..^M^..+.  
  ^**.M^M...+   
   **.^M^^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 179v/190V Pos: standing >
 ^*.**  
 **@..  
 *^..^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 679h/679H 177v/190V Pos: standing >
   ^*.^^.MM.    
  *****....M.   
 *M+**^**.^.^+  
  ^M++++++++M+  
 *M+*^*@****.M  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^..   
   ^**.M^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 176v/190V Pos: standing >
   ^*.^^.MM.    
  *****....M.   
 *M+**^**.^.^+  
  ^M+++++++M++  
 *M+*^*@****.M  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^..   
   ^**.M^M..    
   **..^M^..    
  *^*.^^.MM..   
 ******....M.+  
 *M+**^**.^.^+  
  ^M+++@+++M++  
 *M+*^*.****.M  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 679h/679H 174v/190V Pos: standing >
   ***..^M^.    
  **^*.^^.MM.   
 *******....M.  
  *M+**^**.^.^  
   ^M++@++++M+  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 679h/679H 173v/190V Pos: standing >
   ^***..^M^    
  ^**^*.^^.MM   
  *******....M  
   *M+**^**.^.  
    ^M+@+++++M  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 679h/679H 172v/190V Pos: standing >
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 679h/679H 172v/190V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 679h/679H 171v/190V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/679H 170v/190V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 679h/679H 169v/190V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/679H 168v/190V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 679h/679H 166v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 166v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 166v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 167v/190V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
A religious zealot who is close by below you.
A militia guard who is close by below you.
A militia guard who is close by below you.

< 679h/679H 167v/190V Pos: standing >
You sit down and relax.

< 679h/679H 169v/190V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
               1 - taint
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - unholy word
               2 - silence
( 8th circle)  2 - dispel magic
               1 - protection from undead
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  4 - curse
               1 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               2 - summon
               4 - invigorate
( 3rd circle)  1 - cure critic
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - cause light

And you are currently praying for the following spells:
    3 seconds:  ( 4th) invigorate

You can pray 2 1st circle spell(s).
You continue your praying.

< 679h/679H 170v/190V Pos: sitting >
Looks like an exit.
You extend your sights downward.
The Road Leading From Tharnadia
Obvious exits: -W -U
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 679h/679H 171v/190V Pos: sitting >

		Score information for Jube

Level: 50   Race: Kobold   Class: Cleric / Holyman Sex: Male
Hit points: 679(679)  Moves: 174(190)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    2 platinum   306 gold     0 silver     0 copper
Playing time: 7 days / 20 hours/ 48 minutes
Received data: 1.6112 MB this session.
Send data:     0.0092 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status:  Sitting around, resting.
         Soulshielded Praying
Epic points: 679  Skill points: 6  Current task: find runestone of Sevenoaks
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +1.66   Deaths:   74
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Aware Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 6
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  680 

Active Spells:
--------------
accelerated healing (40 minutes)
pantherspeed (22 minutes)
spirit armor (27 minutes)
detect magic (20 minutes)
bless (19 minutes)
virtue (19 minutes)
vitality (10 minutes)
armor (14 minutes)
soulshield (9 minutes)


< 679h/679H 174v/190V Pos: sitting >
You start meditating...

< 679h/679H 178v/190V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.

< 679h/679H 180v/190V Pos: sitting >
You clamber to your feet.

< 679h/679H 187v/190V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 679h/679H 186v/190V Pos: standing >
You start chanting...

< 679h/679H 186v/190V Pos: standing >
Casting: darkness *

< 679h/679H 188v/190V Pos: standing >
You complete your spell...
The room is carpeted in darkness!

< 679h/679H 189v/190V Pos: standing >
You sit down and relax.

< 679h/679H 190v/190V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
               1 - taint
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - unholy word
               2 - silence
( 8th circle)  2 - dispel magic
               1 - protection from undead
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  4 - curse
               1 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               2 - summon
               5 - invigorate
( 3rd circle)  1 - cure critic
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - cause light

And you are currently praying for the following spells:
    4 seconds:  ( 6th) darkness

You can pray 2 1st circle spell(s).
You continue your praying.

< 679h/679H 190v/190V Pos: sitting >

		Score information for Jube

Level: 50   Race: Kobold   Class: Cleric / Holyman Sex: Male
Hit points: 679(679)  Moves: 190(190)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    2 platinum   306 gold     0 silver     0 copper
Playing time: 7 days / 20 hours/ 48 minutes
Received data: 1.6170 MB this session.
Send data:     0.0092 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status:  Sitting around, resting.
         Soulshielded Praying
Epic points: 679  Skill points: 6  Current task: find runestone of Sevenoaks
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +1.66   Deaths:   74
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Aware Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 6
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  680 

Active Spells:
--------------
accelerated healing (40 minutes)
pantherspeed (22 minutes)
spirit armor (27 minutes)
detect magic (20 minutes)
bless (19 minutes)
virtue (19 minutes)
vitality (10 minutes)
armor (14 minutes)
soulshield (9 minutes)


< 679h/679H 190v/190V Pos: sitting >
Autosaving...
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
               1 - taint
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - unholy word
               2 - silence
( 8th circle)  2 - dispel magic
               1 - protection from undead
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  4 - curse
               1 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               2 - summon
               5 - invigorate
( 3rd circle)  1 - cure critic
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - cause light

And you are currently praying for the following spells:
    2 seconds:  ( 6th) darkness

You can pray 2 1st circle spell(s).

< 679h/679H 190v/190V Pos: sitting >
A Barbarian enters from the west.
A beautiful pegasus trots in from the west.

< 679h/679H 190v/190V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.

< 679h/679H 190v/190V Pos: sitting >
You clamber to your feet.

< 679h/679H 190v/190V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
A halo of white light descends upon a Barbarian burning your soul.
[Damage:  2 ] A Barbarian suffers from contact with the holy aura about you.
C'mon, you are doing it all the time!

< 662h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Barbarian sta EP: few scratches >
 Grrrrrrrrrrrr... a beautiful pegasus growls at you.
A beautiful pegasus suddenly attacks YOU!

< 662h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Barbarian sta EP: few scratches >
 You start chanting...

< 662h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Barbarian sta EP: few scratches >
 You complete your spell...
Your victim has saved against your curse spell!
A Barbarian snaps into visibility.
You attack a Barbarian. [0 hits]

< 662h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
A Barbarian's kick hits you in your side.
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.

< 649h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Barbarian sta EP: few scratches >
 A beautiful pegasus attacks you. [0 hits]
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.
You send a prayer to Torm the True, who responds with a bolt from the Heavens!
[Damage: 29 ] You call down the FULL wrath of your god on a Barbarian!
[Damage:  4 ] A Barbarian suffers from contact with the holy aura about you.
A Barbarian attacks you. [2 hits]
You start chanting...

< 601h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 Casting: curse *

< 601h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 You complete your spell...
Your victim has saved against your curse spell!
A Barbarian snaps into visibility.
You attack a Barbarian. [0 hits]

< 601h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 You start chanting...

< 601h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 A beautiful pegasus attacks you. [0 hits]

< 601h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 [Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.
[Damage:  2 ] A Barbarian suffers from contact with the holy aura about you.
A Barbarian attacks you. [3 hits]

< 556h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 Casting: curse *

< 556h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 You complete your spell...
Your victim has saved against your curse spell!
A Barbarian snaps into visibility.
You attack a Barbarian. [0 hits]

< 556h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 You start chanting...

< 556h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 A Barbarian attempts to flee.
A Barbarian leaves west.

< 556h/679H 190v/190V Pos: standing >
[Damage:  1 ] A beautiful pegasus suffers from contact with the holy aura about you.
A beautiful pegasus attacks you. [1 hits]

< 554h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: pegasus sta EP: few scratches >
 Casting: heal *

< 554h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: pegasus sta EP: few scratches >
 A Barbarian enters from the west.

< 554h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC: small wounds E: pegasus sta EP: few scratches >
 You complete your spell...
A warm feeling fills your body!

< 672h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 You attack a beautiful pegasus. [0 hits]

< 672h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 A Barbarian misses you with his clumsy kick at your chest.
A Barbarian snaps into visibility.
You attempt to flee...
PANIC!  You couldn't escape!

< 672h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 672h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 A militia guard enters from the west.

< 672h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 A homeless peasant enters from the east.

< 672h/679H 190v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
You flee westward!

< 672h/679H 158v/190V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
*A Halfling (small) Magister Equitum of The Empire stands in mid-air here.
A globe of darkness floats near a Halfling's head.
*A Barbarian (large) Protectores Augusti of The Empire stands in mid-air here.(Gold Aura)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)

< 672h/679H 156v/190V Pos: standing >
You sit down and relax.

< 672h/679H 156v/190V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
               1 - taint
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - unholy word
               2 - silence
( 8th circle)  2 - dispel magic
               1 - protection from undead
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  4 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               2 - summon
               5 - invigorate
( 3rd circle)  1 - cure critic
               4 - earthquake
               1 - remove poison
               1 - sense life
               2 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - cause light

And you are currently praying for the following spells:
    4 seconds:  ( 6th) curse
    8 seconds:  ( 6th) curse
   12 seconds:  ( 6th) curse
   15 seconds:  ( 5th) heal

You can pray 2 1st circle spell(s).
You continue your praying.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
You abandon your praying.
A Halfling does some sort of dance, and winds up flat on his ass.

< 673h/679H 157v/190V Pos: sitting >
< T: Jube TP: sit TC:few scratches E: A Halfling sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 674h/679H 158v/190V Pos: sitting >
< T: Jube TP: sit TC:few scratches E: A Halfling sit EP:  few wounds >
 You clamber to your feet.

< 674h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling attacks you. [0 hits]

< 674h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 You score a CRITICAL HIT!!!!!
A Halfling snaps into visibility.
[Damage:  5 ] You attack a Halfling. [1 hits]
You start chanting...

< 674h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 Casting: full heal 

< 674h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 A militia guard suddenly attacks YOU!
You complete your spell...
[Damage: 98 ] You call upon the might of your god to destroy the body of a Halfling, who stumbles from the impact!

< 674h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 A Halfling snaps into visibility.
[Damage:  3 ] A Halfling suffers from contact with the holy aura about you.
A Halfling attacks you. [1 hits]
A Barbarian snaps into visibility.
A Barbarian's sweep catches you in the side and you almost stumble.
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.

< 652h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 A Barbarian snaps into visibility.
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.
[Damage:  1 ] A Barbarian suffers from contact with the holy aura about you.
A Barbarian attacks you. [4 hits]

< 612h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 You start chanting...

< 612h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 A Halfling starts casting an offensive spell.

< 612h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 Casting: full heal *

< 612h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 A homeless peasant leaves east.

< 612h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 497h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 Casting: full heal 
A Halfling snaps into visibility.
A Halfling attacks you. [0 hits]

< 497h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 Grrrrrrrrrrrr... a beautiful pegasus growls at you.
A beautiful pegasus suddenly attacks YOU!
You duck under a militia guard's lame kick.
A militia guard attacks you. [0 hits]

< 496h/679H 158v/190V Pos: standing >
< T: Jube TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 You complete your spell...
A Halfling snaps into visibility.
[Damage: 97 ] You destroy what little there is left of a Halfling's body, leaving only a pool of blood and sinew!
A Halfling's barbed sleeves oozing slime was completely destroyed by the massive blow!
A Halfling's well-crafted flesh earring was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.