<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [84%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> a blackened eyepatch of the minotaur (magic)
<worn in ear> an ancient dragon tooth earring (magic) [81%]
<worn in ear> the earring of Sound Advice
<worn on face> a shadow mask [59%]
<worn around neck> a tekan amulet of dragon's blood (magic) [85%]
<worn around neck> a token of allegiance to Thrym [83%]
<worn on body> gleaming platemail of beveled dragonbone
<worn about body> a swirling, dark blue cloak (humming)
<worn on back> an eagle feather backpack (magic)
<worn on tail> a dwarven-made dragonscale tail protector from Ny'Neth's Stronghold
<worn as quiver> a sheath of stitched together skulls (magic)
<worn about waist> a belt of moving water (magic)
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt> the scalp of a githyanki [82%]
<worn on arms> two bubbles of blazing energy of good protection [superior] made by Tolm (magic) (glowing)
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [63%]
<worn on hands> the mithril plated gloves of ogre strength (magic) (glowing)
<worn on finger> an ablazed gold ring of fire [79%]
<worn on finger> a glowing black ring
<primary weapon> the mace of mentality
<held> an ancient staff called 'Protector' (magic)
<worn on feet> the mage boots of the maelstrom [83%]
Obvious exits: -N -E -S -W
< 679h/679H 72v/145V Pos: standing >
^MM++
M+@^*
*****
You quickly scan the area.
An elite highwayman who is close by to your north.
A highwayman who is close by to your north.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
< 679h/679H 72v/145V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@++++M++
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
< 679h/679H 72v/145V Pos: standing >
An elite highwayman leaves west.
An elite highwayman enters from the west.
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@++++M++
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@M++++M+
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 679h/679H 71v/145V Pos: standing >
An elite highwayman enters from the east.
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+M+++M+
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 679h/679H 70v/145V Pos: standing >
A militia guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.
< 679h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 679h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: guard sta EP: excellent >
An elite guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.
< 642h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 642h/679H 71v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
You flee westward!
< 642h/679H 47v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a Mountain Dwarf is lying here.
A young man in leather armor seems to be patrolling outside the gates.
< 642h/679H 45v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
< 642h/679H 43v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 643h/679H 43v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 643h/679H 43v/145V Pos: standing >
A militia guard enters from the east.
< 644h/679H 44v/145V Pos: standing >
A militia guard suddenly attacks YOU!
< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: full heal
< 644h/679H 44v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
You complete your spell...
[Damage: 95 ] You destroy what little there is left of a militia guard's body, leaving only a pool of blood and sinew!
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.
< 644h/679H 44v/145V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 646h/679H 45v/145V Pos: standing >
< 651h/679H 48v/145V Pos: standing >
< 661h/679H 54v/145V Pos: standing >
< 666h/679H 58v/145V Pos: standing >
A Dwarf enters from the east.
< 668h/679H 59v/145V Pos: standing >
< 671h/679H 60v/145V Pos: standing >
A Dwarf leaves down.
< 672h/679H 61v/145V Pos: standing >
Slay whom?
< 672h/679H 61v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A Dwarf (medium) stands here.
Alarm bells sound, signalling an invasion!
< 674h/679H 60v/145V Pos: standing >
[Damage: 1 ]
< 675h/679H 61v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 676h/679H 62v/145V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 676h/679H 62v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 676h/679H 62v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 676h/679H 60v/145V Pos: standing >
Slay whom?
< 676h/679H 60v/145V Pos: standing >
A militia guard suddenly attacks YOU!
< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: full heal *
< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: full heal
< 677h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
A militia guard's sweep catches you in the side and you almost stumble.
A militia guard attacks you. [0 hits]
< 666h/679H 60v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: guard sta EP: excellent >
You complete your spell...
[Damage: 95 ] You destroy what little there is left of a militia guard's body, leaving only a pool of blood and sinew!
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
< 666h/679H 60v/145V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 666h/679H 60v/145V Pos: standing >
< 666h/679H 60v/145V Pos: standing >
You start chanting...
< 666h/679H 60v/145V Pos: standing >
Casting: darkness *
< 666h/679H 60v/145V Pos: standing >
The day has begun.
You complete your spell...
The room is carpeted in darkness!
< 666h/679H 60v/145V Pos: standing >
You sit down and relax.
< 666h/679H 60v/145V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
1 - taint
( 9th circle) 1 - word of recall
2 - plane shift
2 - silence
( 8th circle) 2 - dispel magic
1 - protection from undead
1 - mass heal
1 - virtue
( 7th circle) 4 - full heal
( 6th circle) 4 - curse
1 - flame strike
1 - negative energy barrier
( 5th circle) 5 - heal
2 - vitality
1 - soulshield
( 4th circle) 1 - protection from evil
1 - remove curse
2 - summon
5 - invigorate
( 3rd circle) 1 - cure critic
4 - earthquake
1 - remove poison
1 - sense life
2 - cause critical
( 2nd circle) 6 - blindness
2 - preserve
2 - protection from fire
( 1st circle) 2 - armor
2 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - cause light
And you are currently praying for the following spells:
4 seconds: ( 7th) full heal
9 seconds: ( 7th) full heal
13 seconds: ( 6th) darkness
You can pray 2 1st circle spell(s).
You continue your praying.
< 666h/679H 60v/145V Pos: sitting >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
< 666h/679H 60v/145V Pos: sitting >
You start meditating...
< 668h/679H 64v/145V Pos: sitting >
You have finished praying for full heal.
< 671h/679H 68v/145V Pos: sitting >
You have finished praying for full heal.
< 676h/679H 76v/145V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.
< 679h/679H 83v/145V Pos: sitting >
You clamber to your feet.
< 679h/679H 88v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
< 679h/679H 87v/145V Pos: standing >
You start chanting...
< 679h/679H 88v/145V Pos: standing >
Casting: darkness *
< 679h/679H 90v/145V Pos: standing >
You complete your spell...
The room is carpeted in darkness!
< 679h/679H 91v/145V Pos: standing >
< 679h/679H 91v/145V Pos: standing >
< 679h/679H 96v/145V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A Dwarf enters from the west.
< 679h/679H 96v/145V Pos: standing >
A Dwarf looks at you.
< 679h/679H 96v/145V Pos: standing >
Who do you wish to tell what??
< 679h/679H 98v/145V Pos: standing >
[Damage: 1 ]
< 679h/679H 98v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
[Damage: 1 ] You attack a Dwarf. [1 hits]
< 679h/679H 98v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 679h/679H 98v/145V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 679h/679H 98v/145V Pos: standing >
Slay whom?
< 679h/679H 98v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A Dwarf (medium) stands here.
< 679h/679H 96v/145V Pos: standing >
[Damage: 1 ]
< 679h/679H 96v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves east.
< 679h/679H 96v/145V Pos: standing >
A Dwarf enters from the east.
< 679h/679H 96v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!
< 679h/679H 94v/145V Pos: standing >
Slay whom?
< 679h/679H 94v/145V Pos: standing >
Slay whom?
< 679h/679H 94v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A Dwarf (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 679h/679H 92v/145V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 7 ]
< 679h/679H 92v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
[Damage: 1 ] You attack a Dwarf. [1 hits]
< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf attacks you. [0 hits]
C'mon, you are doing it all the time!
< 679h/679H 93v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 679h/679H 93v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A Dwarf (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 679h/679H 91v/145V Pos: standing >
[Damage: 3 ]
< 679h/679H 91v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 679h/679H 91v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 679h/679H 91v/145V Pos: standing >
Slay whom?
< 679h/679H 91v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A Dwarf (medium) stands here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A gothic man wielding a shadow blade leers at you as he passes by.(Red Aura)
< 679h/679H 89v/145V Pos: standing >
[Damage: 4 ]
< 679h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
Bhui, the reaper suddenly attacks YOU!
< 660h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A blue dracolich says 'For glory!'
A blue dracolich's kick crashes into your chest.
A blue dracolich attacks you. [1 hits]
< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
[Damage: 2 ] You attack a Dwarf. [1 hits]
< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Dwarf attacks you. [0 hits]
Sorry, you aren't allowed to do that in combat.
< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
C'mon, you are doing it all the time!
< 629h/679H 89v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
Alarm bells sound, signalling an invasion!
You flee northward!
< 629h/679H 64v/145V Pos: standing >
Slay whom?
< 629h/679H 65v/145V Pos: standing >
The town crier shouts 'Bars are open all night boys!'
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A gothic man wielding a shadow blade leers at you as he passes by.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 630h/679H 63v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A Dwarf (medium) stands here.
Alarm bells sound, signalling an invasion!
< 630h/679H 61v/145V Pos: standing >
[Damage: 3 ]
< 631h/679H 62v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
Bhui, the reaper enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
< 631h/679H 62v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
Bhui, the reaper suddenly attacks YOU!
< 606h/679H 62v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A Dwarf attempts to flee.
A Dwarf leaves east.
< 606h/679H 62v/145V Pos: standing >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A Dwarf (medium) stands here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
You flee eastward!
< 606h/679H 35v/145V Pos: standing >
[Damage: 1 ]
< 607h/679H 35v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 608h/679H 36v/145V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A Dwarf (medium) stands here.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A gothic man wielding a shadow blade leers at you as he passes by.(Red Aura)
Alarm bells sound, signalling an invasion!
< 608h/679H 34v/145V Pos: standing >
[Damage: 1 ]
< 608h/679H 34v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
Bhui, the reaper suddenly attacks YOU!
OUCH! That really did HURT!
< 540h/679H 34v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
< 540h/679H 34v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
A blue dracolich says 'Today is a good day to die!'
A blue dracolich ROARS, filling your heart with sheer terror!
You attempt to flee...
PANIC! You couldn't escape!
A Dwarf attempts to flee.
A Dwarf leaves west.
< 540h/679H 34v/145V Pos: standing >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A Dwarf (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee westward!
< 540h/679H 9v/145V Pos: standing >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
Obvious exits: -N -W
You flee southward!
< 540h/679H 0v/145V Pos: standing >
A Dwarf enters from the north.
< 540h/679H 0v/145V Pos: standing >
[Damage: 2 ]
< 542h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
[Damage: 1 ] You attack a Dwarf. [1 hits]
< 543h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
You start chanting...
< 543h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
[Damage: 1 ] A Dwarf suffers from contact with the holy aura about you.
You send a prayer to Torm the True, who smiles upon you and mends some of your wounds.
A warm feeling fills your body!
A Dwarf attacks you. [1 hits]
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
Casting: full heal
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
You complete your spell...
[Damage: 151 ] You call upon the might of your god to destroy the body of a Dwarf, who stumbles from the impact!
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] You attack a Dwarf. [1 hits]
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
You start chanting...
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
Casting: invigorate
A Dwarf attacks you. [0 hits]
< 654h/679H 1v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
You complete your spell...
You invigorate Jube with renewed energy.
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
[Damage: 1 ] You attack a Dwarf. [1 hits]
You start chanting...
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
Casting: full heal *
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
Casting: full heal
A Dwarf attacks you. [0 hits]
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 654h/679H 95v/145V Pos: standing >
< T: Jube TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
You complete your spell...
[Damage: 157 ] You destroy what little there is left of a Dwarf's body, leaving only a pool of blood and sinew!
A Dwarf's pair of worn leather sleeves was completely destroyed by the massive blow!
A Dwarf's tight silk pants was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.