<worn as a badge> a beautiful bone badge from The Goblin Camp
<worn on head> a fine ivory cap from The Goblin Camp
<worn on eyes> a finely-woven mesh eyepatch
<worn in ear> a hardened emerald earring
<worn around neck> A feathered amulet (humming)
<worn on body> some cured hide robes (glowing)
<worn about body> a tatterred cloak of flesh (glowing)
<worn about waist> a masterly-crafted cured leather girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn around wrist> a bracelet of ivory
<worn on finger> a brutal granite ring
<primary weapon> a slicing knife
<held> a metal flute
<worn on legs> an extemely large pair of silken pants
<worn on feet> some high boots of the night elves
< 373h/373H 140v/140V Pos: standing >
Ok.
< 373h/373H 140v/140V Pos: standing >
A Stone Path Atop the Mountain
This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West
A storm giant warrior marches off to the battle front.
A hearty mule stands, apparently asleep.
(Q)(Q)A patron is stretched out, sound asleep.
< 373h/373H 139v/140V Pos: standing >
The Thundercloud Inn
This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East -West
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant innkeeper stands here ready to serve.
< 373h/373H 138v/140V Pos: standing >
The Lightning Breath Bar
This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East
A tankard of ale lies spilt on the floor.
(Q)(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
< 373h/373H 138v/140V Pos: standing >
The Thundercloud Inn
This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East -West
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant warrior marches off to the battle front.
A storm giant innkeeper stands here ready to serve.
< 373h/373H 139v/140V Pos: standing >
A Stone Path Atop the Mountain
This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West
A hearty mule stands, apparently asleep.
(Q)(Q)A patron is stretched out, sound asleep.
< 373h/373H 138v/140V Pos: standing >
Walking Through a Wide Ravine
This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
< 373h/373H 139v/140V Pos: standing >
A Stone Path Atop the Mountain
This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West
A hearty mule stands, apparently asleep.
(Q)(Q)A patron is stretched out, sound asleep.
< 373h/373H 138v/140V Pos: standing >
Score information for Qip
Level: 26 Race: Orc Class: Bard Sex: Male
Hit points: 373(373) Moves: 140(140)
Coins carried: 9 platinum 0 gold 5 silver 9 copper
Coins in bank: 60 platinum 300 gold 0 silver 0 copper
Playing time: 0 days / 14 hours/ 49 minutes
Received data: 0.0039 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 72%
72%
Status: Standing.
Epic points: 0 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 6
Detecting: Life
Enchantments: Ultravision Levitation Listen
Bartender Quests Remaining: 6
Combat Pulse: 14 Spell Pulse: 1.00
Leaderboard Points: 258
Active Spells:
--------------
barkskin (21 minutes)
Auctions Disabled (2 minutes)
accelerated healing (38 minutes)
Auctions Disabled (2 minutes)
< 373h/373H 140v/140V Pos: standing >
< 373h/373H 140v/140V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 373h/373H 140v/140V Pos: standing >
You fall asleep.
< 373h/373H 140v/140V Pos: standing >
You wake up.
< 373h/373H 140v/140V Pos: standing >
You are already standing.
< 373h/373H 140v/140V Pos: standing >
A storm giant enters from the west.
< 373h/373H 140v/140V Pos: standing >
A storm giant leaves west.
< 373h/373H 140v/140V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 373h/373H 140v/140V Pos: standing >
You start playing your metal flute and singing aloud.
< 373h/373H 140v/140V Pos: standing >
A Stone Path Atop the Mountain
Obvious exits: -North -South -West
A hearty mule stands, apparently asleep.
(Q)(Q)A patron is stretched out, sound asleep.
< 373h/373H 140v/140V Pos: standing >
Nah... You feel too relaxed to do that...
< 373h/373H 140v/140V Pos: standing >
You are already standing.
< 373h/373H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 373h/373H 140v/140V Pos: standing >
You tense up and become more alert.
< 373h/373H 140v/140V Pos: standing >
You are already awake...
< 373h/373H 140v/140V Pos: standing >
You are already standing.
< 373h/373H 140v/140V Pos: standing >
A Stone Path Atop the Mountain
Obvious exits: -North -South -West
A hearty mule stands, apparently asleep.
(Q)(Q)A patron is stretched out, sound asleep.
< 373h/373H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
You feel your skill in flute improving.
< 373h/373H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 373h/373H 140v/140V Pos: standing >
[Damage: 50 ] A patron makes a strange sound as you place a slicing knife in his back.
A patron has a RUDE awakening!
< 373h/373H 140v/140V Pos: standing >
< T: Qip TP: sta TC:excellent E: patron ass EP: small wounds >
[Damage: 3 ] Your decent pierce grazes a patron.
A patron clambers to his feet.
[Damage: 6 ] Your fine pierce wounds a patron.
< 373h/373H 140v/140V Pos: standing >
< T: Qip TP: sta TC:excellent E: patron sta EP: small wounds >
[Damage: 8 ] Your impressive pierce wounds a patron.
[Damage: 6 ] Your fine pierce wounds a patron.
You start chanting...
< 373h/373H 140v/140V Pos: standing >
< T: Qip TP: sta TC:excellent E: patron sta EP: small wounds >
You parry a patron's lunge at you.
You suddenly see a patron's foot in your chest.
A patron's mighty kick sends you flying out of the room!
You abort your spell before it's done!
The Thundercloud Inn
This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East -West
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant innkeeper stands here ready to serve.
< 351h/373H 140v/140V Pos: on your ass >
You sing a _VERY_ boring song, droning on endlessly..
< 351h/373H 140v/140V Pos: on your ass >
<Sorry, you aren't allowed to do that in combat.
< 351h/373H 140v/140V Pos: on your ass >
<You clamber to your feet.
< 351h/373H 140v/140V Pos: standing >
The Thundercloud Inn
Obvious exits: -East -West
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant innkeeper stands here ready to serve.
< 351h/373H 140v/140V Pos: standing >
A patron enters from the east.
< 351h/373H 140v/140V Pos: standing >
The innkeeper recognizes you, and charges to attack!
The innkeeper suddenly attacks YOU!
The innkeeper misses you.
< 351h/373H 140v/140V Pos: standing >
< T: Qip TP: sta TC:few scratches E: storm sta EP: excellent >
A patron suddenly attacks YOU!
A patron misses you.
< 351h/373H 140v/140V Pos: standing >
< T: Qip TP: sta TC:few scratches E: storm sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 351h/373H 140v/140V Pos: standing >
< T: Qip TP: sta TC:few scratches E: storm sta EP: excellent >
You attempt to flee...
The Lightning Breath Bar
This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East
A tankard of ale lies spilt on the floor.
A storm giant warrior marches off to the battle front.
(Q)(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
You flee westward!
< 351h/373H 115v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 351h/373H 116v/140V Pos: standing >
<[Damage: 4 ] Your decent pierce grazes a patron.
[Damage: 1 ] Your weak pierce grazes a patron.
< 351h/373H 116v/140V Pos: standing >
< T: Qip TP: sta TC:few scratches E: patron sta EP: few scratches >
You dodge a patron's vicious attack.
A patron misses you.
A patron's kick parts your hair but does little else.
< 351h/373H 116v/140V Pos: standing >
< T: Qip TP: sta TC:few scratches E: patron sta EP: few scratches >
You attempt to flee...
The Thundercloud Inn
This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East -West
A large pit filled with burning branches sits in the middle of the room. (illuminating)
(Q)(Q)A storm giant patron sits here drinking ale.
A storm giant innkeeper stands here ready to serve.
You flee eastward!
< 351h/373H 89v/140V Pos: standing >
The innkeeper suddenly attacks YOU!
The innkeeper's crush strikes you very hard.
OUCH! That really did HURT!
You stop your song.
< 310h/373H 90v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: storm sta EP: excellent >
A patron suddenly attacks YOU!
A patron misses you.
< 310h/373H 90v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: storm sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 310h/373H 90v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: storm sta EP: excellent >
The innkeeper is too busy hiding behind the counter to help.
< 310h/373H 90v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: storm sta EP: excellent >
You attempt to flee...
A Stone Path Atop the Mountain
This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West
A hearty mule stands, apparently asleep.
You flee eastward!
< 310h/373H 66v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 310h/373H 66v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 310h/373H 67v/140V Pos: standing >
Walking Through a Wide Ravine
This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
< 310h/373H 71v/140V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 310h/373H 72v/140V Pos: standing >
You attempt to hide yourself.
< 313h/373H 77v/140V Pos: standing >
A patron enters from the north.
< 314h/373H 80v/140V Pos: standing >
A patron suddenly attacks YOU!
A patron misses you.
< 314h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: patron sta EP: few scratches >
A patron enters from the north.
< 314h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: patron sta EP: few scratches >
A patron suddenly attacks YOU!
A patron misses you.
< 314h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: patron sta EP: few scratches >
[Damage: 2 ] Your crude pierce grazes a patron.
[Damage: 6 ] Your fine pierce wounds a patron.
< 314h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: patron sta EP: few scratches >
A patron misses you.
A patron misses you.
< 314h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: small wounds E: patron sta EP: few scratches >
You dodge a patron's vicious attack.
You suddenly see a patron's foot in your chest.
A patron's mighty kick sends you crashing into the wall!
< 290h/373H 81v/140V Pos: on your ass >
A patron's powerful crush strikes you hard.
A patron misses you.
A patron's kick parts your hair but does little else.
< 260h/373H 81v/140V Pos: on your ass >
< T: Qip TP: ass TC: few wounds E: patron sta EP: few scratches >
[Damage: 3 ] Your decent pierce grazes a patron.
< 260h/373H 81v/140V Pos: on your ass >
< T: Qip TP: ass TC: few wounds E: patron sta EP: few scratches >
Sorry, you can't do that while laying around.
< 260h/373H 81v/140V Pos: on your ass >
< T: Qip TP: ass TC: few wounds E: patron sta EP: few scratches >
A patron misses you.
A patron's powerful crush strikes you very hard.
OUCH! That really did HURT!
You clamber to your feet.
< 220h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
A patron misses you.
You dodge a patron's vicious attack.
< 220h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
[Damage: 5 ] Your fine pierce wounds a patron.
< 220h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
You parry a patron's lunge at you.
You suddenly see a patron's foot in your chest.
< 199h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
[Damage: 4 ] Your decent pierce wounds a patron.
[Damage: 4 ] Your decent pierce wounds a patron.
< 199h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
You parry a patron's lunge at you.
< 199h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
A patron misses you.
< 199h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
[Damage: 3 ] Your decent pierce grazes a patron.
[Damage: 6 ] Your fine pierce wounds a patron.
< 199h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
You dodge a patron's vicious attack.
< 199h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: patron sta EP: few scratches >
You dodge a patron's vicious attack.
You suddenly see a patron's foot in your chest.
A patron's mighty kick sends you crashing into the wall!
< 183h/373H 81v/140V Pos: on your ass >
A patron misses you.
A patron misses you.
A patron's kick parts your hair but does little else.
< 185h/373H 81v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: patron sta EP: few scratches >
[Damage: 1 ] Your weak pierce grazes a patron.
< 185h/373H 81v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: patron sta EP: few scratches >
You clamber to your feet.
< 185h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: few scratches >
You dodge a patron's vicious attack.
You dodge a patron's vicious attack.
You start playing your metal flute and singing aloud.
< 185h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: few scratches >
[Damage: 8 ] Your impressive pierce wounds a patron.
[Damage: 8 ] Your impressive pierce wounds a patron.
< 185h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
You dodge a patron's vicious attack.
< 185h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
A patron misses you.
You dodge a patron's vicious attack.
You suddenly see a patron's foot in your chest.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
[Damage: 3 ] Your pierce grazes a patron.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
You parry a patron's lunge at you.
A patron misses you.
A patron's kick parts your hair but does little else.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
You sing a _VERY_ boring song, droning on endlessly..
a patron falls sleep.
< 171h/373H 81v/140V Pos: standing >
A patron misses you.
You dodge a patron's vicious attack.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
[Damage: 4 ] Your decent pierce wounds a patron.
[Damage: 4 ] Your decent pierce wounds a patron.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
Walking Through a Wide Ravine
Obvious exits: -North -South
(Q)(Q)A patron stands here, fighting YOU!
(Q)(Q)A patron stands, apparently asleep.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
[Damage: 3 ] Your pierce grazes a patron.
[Damage: 3 ] Your decent pierce grazes a patron.
A patron misses you.
You dodge a patron's vicious attack.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
A patron slumps to the ground.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
You sing a _VERY_ boring song, droning on endlessly..
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
[Damage: 6 ] Your pierce wounds a patron.
[Damage: 1 ] Your weak pierce grazes a patron.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
You parry a patron's lunge at you.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: small wounds >
[Damage: 5 ] Your fine pierce wounds a patron.
[Damage: 4 ] Your decent pierce wounds a patron.
< 171h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: few wounds >
A patron misses you.
A patron misses you.
You suddenly see a patron's foot in your chest.
< 147h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: few wounds >
[Damage: 5 ] Your pierce wounds a patron.
< 147h/373H 81v/140V Pos: standing >
< T: Qip TP: sta TC: nasty wounds E: patron sta EP: few wounds >
You sing a _VERY_ boring song, droning on endlessly..
a patron falls sleep.
< 147h/373H 81v/140V Pos: standing >
Remove what?
< 147h/373H 81v/140V Pos: standing >
You do not see a bandage here.
< 147h/373H 81v/140V Pos: standing >
Wear what?
< 147h/373H 81v/140V Pos: standing >
You have no bandage.
< 147h/373H 82v/140V Pos: standing >
Wear what?
< 147h/373H 82v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 153h/373H 92v/140V Pos: standing >
You are carrying: (7/11)
[2] a spellbook
a feathered stone axe
a brass harp
a horn carved from bone
an owl feather
a rugged adventurers satchel (illuminating)
< 155h/373H 96v/140V Pos: standing >
A patron slumps to the ground.
You are not using it.
< 157h/373H 100v/140V Pos: standing >
a rugged adventurers satchel does not contain the bandage.
< 157h/373H 100v/140V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 158h/373H 101v/140V Pos: standing >
You have no bandage.
< 163h/378H 101v/140V Pos: standing >
You do not seem to have the 'satchel'.
< 163h/378H 102v/140V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 165h/378H 106v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 169h/378H 112v/140V Pos: standing >
You are carrying: (6/11)
[2] a spellbook
a feathered stone axe
a brass harp
a horn carved from bone
an owl feather
< 171h/378H 116v/140V Pos: standing >
You stop your song.
< 174h/378H 121v/140V Pos: standing >
You are carrying: (6/11)
[2] a spellbook
a feathered stone axe
a brass harp
a horn carved from bone
an owl feather
< 175h/378H 123v/140V Pos: standing >
This crude axe has been made from a larger slab of stone that has been
chipped down into an edged blade. The axe head then has been tied onto
a small wooden shaft and decorated with harpy feathers.
A feathered stone axe is made of stone and appears to be of below average quality.
A feathered stone axe has an item value of 10.
A feathered stone axe is a axe.
< 180h/378H 133v/140V Pos: standing >
Walking Through a Wide Ravine
Obvious exits: -North -South
(Q)(Q)A patron is stretched out, sound asleep.
(Q)(Q)A patron is stretched out, sound asleep.
< 185h/378H 140v/140V Pos: standing >
Autosaving...
< 186h/378H 140v/140V Pos: standing >
a rough wooden lyre
a drum covered with rothe hide
a rose
[19] some iron rations
a quill
an owl feather
< 190h/378H 140v/140V Pos: standing >
2nd CIRCLE:
mirror image [in spellbook]
3rd CIRCLE:
magic missile [in spellbook]
4th CIRCLE:
burning hands [in spellbook]
minor creation [in spellbook]
5th CIRCLE:
concealment [in spellbook]
6th CIRCLE:
dispel magic [in spellbook]
infravision
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
7th CIRCLE:
dimension door
fireball
slowness
8th CIRCLE:
bigbys clenched fist
9th CIRCLE:
feeblemind
10th CIRCLE:
detect invisibility
11th CIRCLE:
rope trick
12th CIRCLE:
enlarge
sirens song
< 193h/378H 140v/140V Pos: standing >
You have to write quit - no less, to quit!
< 194h/378H 140v/140V Pos: standing >
You sit down and relax.
< 199h/378H 140v/140V Pos: sitting >
You purge 'burning hands' from your thoughts.
< 203h/378H 140v/140V Pos: sitting >
You purge 'burning hands' from your thoughts.
< 203h/378H 140v/140V Pos: sitting >
You purge 'burning hands' from your thoughts.
< 203h/378H 140v/140V Pos: sitting >
You purge 'burning hands' from your thoughts.
< 204h/378H 140v/140V Pos: sitting >
You purge 'burning hands' from your thoughts.
< 204h/378H 140v/140V Pos: sitting >
You purge 'burning hands' from your thoughts.
< 204h/378H 140v/140V Pos: sitting >
You don't have that spell in your memory!
< 205h/378H 140v/140V Pos: sitting >
You don't have that spell in your memory!
< 206h/378H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 18 seconds.
< 211h/378H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 18 seconds.
< 212h/378H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 18 seconds.
< 213h/378H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 18 seconds.
< 213h/378H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 18 seconds.
< 213h/378H 140v/140V Pos: sitting >
You are memorizing minor creation, which will take about 18 seconds.
< 214h/378H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.
< 214h/378H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.
< 214h/378H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.
< 215h/378H 140v/140V Pos: sitting >
You can't hold any more spells in your thought.
< 215h/378H 140v/140V Pos: sitting >
You start meditating...
< 216h/378H 140v/140V Pos: sitting >
You have finished memorizing concealment.
< 235h/378H 140v/140V Pos: sitting >
A Barbarian enters from the south.
A Firbolg enters from the south.
< 239h/378H 140v/140V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 243h/378H 140v/140V Pos: standing >
You sigh loudly.
A Barbarian bounces around, really excited!
< 245h/378H 140v/140V Pos: standing >
A Firbolg suddenly attacks YOU!
A Firbolg's impressive slash strikes you.
A Firbolg's impressive pierce wounds you.
< 227h/378H 140v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: A Firbolg sta EP: excellent >
You attempt to flee...
Traveling Across a Large Stone Bridge
This large stone bridges links the mountain peak to the east with the peak
to the west. The high arching bridge provides one a clear view of Stragthor,
valley of the storm giants. As one stops to gaze out over the valley of
Stragthor they realize that the storm giants must have worked on excavating
the peaks of these mountain ranges for centuries. It is quite mysterious as to
why this effort was not discovered until now although the storm clouds that
hover over the area do keep the peaks masked in a veil of darkness. To the
north one can see what appears to be a large plataeu of grass and shrubs.
Bordering the west side of this mountain range are tall stone buildings.
Obvious exits: -North -East
You flee southward!
< 228h/378H 119v/140V Pos: standing >
A Firbolg enters from the north.
< 230h/378H 123v/140V Pos: standing >
A Firbolg suddenly attacks YOU!
A Firbolg misses you.
A Firbolg's powerful pierce strikes you.
A Barbarian enters from the north.
< 211h/378H 124v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: A Firbolg sta EP: excellent >
You start playing your metal flute and singing aloud.
< 212h/378H 124v/140V Pos: standing >
< T: Qip TP: sta TC: few wounds E: A Firbolg sta EP: excellent >
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
< 209h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: few wounds E: A Firbolg sta EP: excellent >
A Barbarian misses you.
< 209h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: few wounds E: A Firbolg sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your impressive pierce grazes a Firbolg.
< 209h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: few wounds E: A Firbolg sta EP: few scratches >
A Firbolg's powerful slash strikes you.
A Firbolg's powerful pierce strikes you.
A Firbolg's mighty slash strikes you very hard.
A Firbolg's powerful slash strikes you hard.
A Firbolg's impressive slash strikes you.
< 126h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: A Firbolg sta EP: few scratches >
A Firbolg brandishes their weapons in a formal stance...
< 126h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: A Firbolg sta EP: few scratches >
A Firbolg turns into a blur of blades as he charges at his foes!
< 126h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: A Firbolg sta EP: few scratches >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 126h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: A Firbolg sta EP: few scratches >
You miss a Firbolg.
< 126h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: A Firbolg sta EP: few scratches >
A Barbarian misses you.
< 126h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: nasty wounds E: A Firbolg sta EP: few scratches >
A Firbolg's powerful slash strikes you very hard.
A Firbolg's pierce strikes you hard.
A Firbolg's impressive slash strikes you.
A Firbolg's impressive slash strikes you very hard.
A Firbolg's mighty slash enshrouds you in a mist of blood.
< 51h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: awful E: A Firbolg sta EP: few scratches >
You sing a _VERY_ boring song, droning on endlessly..
< 51h/378H 124v/140V Pos: on your ass >
< T: Qip TP: ass TC: awful E: A Firbolg sta EP: few scratches >
A Firbolg's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Firbolg's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Firbolg's powerful slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your upper body is disconnected from your legs as a Firbolg slashes you.