<worn as a badge> a glass pyramid [73%]
<worn on head> a bronze, dragonnian spiked helmet [86%]
<worn on eyes> the eyes of hate (humming) [85%]
<worn in ear> an earring of congealed blood
<worn in ear> a tiny endurium earring (magic)
<worn on face> a tribal mask (magic) [73%]
<worn around neck> a string of mountain dwarf ears
<worn around neck> a spiked torque of dwarven kind (magic)
<worn on body> the warplate of the Sixth Legion (magic) (glowing) [81%]
<worn about body> a tight green cloak
<worn as quiver> a faded dragonscale quiver (magic)
<worn about waist> a segmented endurium belt (magic) (glowing) [30%]
<worn on belt buckle>Illyn's Holy Sword (magic) (glowing)
<attached to belt> a marble flask
<worn on arms> some soft demonhide sleeves (magic)
<worn around wrist> the bangle of the Dreamer (magic)
<worn around wrist> a spiked mithril wristguard (magic)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a finely crafted brass ring (magic)
<worn on finger> the signet of Hammerhelm (magic)
<wielding twohanded> a greatsword named 'Lifestealer' (magic) (glowing) [63%]
<worn on legs> a pair of vapor leggings
<worn on feet> the combat boots of balance
< 598h/545H 100v/108V Pos: standing >
Northern Guard's Walk, West Wall
Obvious exits: -N -S
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A deadly nightmare trots in from the north.
< 598h/545H 100v/108V Pos: standing >
Northern Guard's Walk, West Wall
Obvious exits: -N -E# -S
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A deadly nightmare trots in from the north.
< 598h/545H 99v/108V Pos: standing >
Southern Guard's Walk, West Wall
Obvious exits: -N -S
[2] A suit of blue and white banded mail stands against the wall.
A deadly nightmare trots in from the north.
< 597h/545H 99v/108V Pos: standing >
Southern Guard's Walk, West Wall
Obvious exits: -N -S
A deadly nightmare trots in from the north.
< 597h/545H 98v/108V Pos: standing >
Southern Guard's Walk, West Wall
Obvious exits: -N -S#
A deadly nightmare trots in from the north.
< 597h/545H 97v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 98v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 98v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 98v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 98v/108V Pos: standing >
Pardon?
< 597h/545H 99v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 99v/108V Pos: standing >
Ok.
< 597h/545H 100v/108V Pos: standing >
A Corner in the Guards Walk
Obvious exits: -N -E# -U
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A deadly nightmare trots in from the north.
< 597h/545H 99v/108V Pos: standing >
Southwest Corner In the Guard's Walk, 2nd Floor
Obvious exits: -N# -E# -D
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A deadly nightmare trots in from below.
< 597h/545H 100v/108V Pos: standing >
Pardon?
< 597h/545H 101v/108V Pos: standing >
Pardon?
< 597h/545H 101v/108V Pos: standing >
Ok.
< 597h/545H 102v/108V Pos: standing >
Southern Guard's Walk, West Wall 2nd Floor
Obvious exits: -N -S
A deadly nightmare trots in from the south.
< 597h/545H 101v/108V Pos: standing >
Southern Guard's Walk, West Wall 2nd Floor
Obvious exits: -N -S
A suit of blue and white banded mail stands against the wall.
A deadly nightmare trots in from the south.
< 597h/545H 101v/108V Pos: standing >
Southern Guard's Walk, West Wall 2nd Floor
Obvious exits: -N -E# -S
A deadly nightmare trots in from the south.
< 597h/545H 100v/108V Pos: standing >
Northern Guard's Walk, West Wall 2nd Floor
Obvious exits: -N -S
A deadly nightmare trots in from the south.
< 597h/545H 99v/108V Pos: standing >
Northern Guard's Walk, West Wall 2nd Floor
Obvious exits: -N -S
A deadly nightmare trots in from the south.
< 597h/545H 99v/108V Pos: standing >
Northern Guard's Walk, West Wall 2nd Floor
Obvious exits: -N# -S
A deadly nightmare trots in from the south.
< 597h/545H 98v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 98v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 98v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 99v/108V Pos: standing >
Pardon?
< 597h/545H 99v/108V Pos: standing >
Ok.
< 597h/545H 100v/108V Pos: standing >
Northwest Corner In the Guard's Walk, 2nd Floor
Obvious exits: -E# -S -D
A suit of blue and white plate has fallen here.
A pair of blue and white plate boots has been left.
A pair of blue and white gauntlets is here.
A deadly nightmare trots in from the south.
< 597h/545H 100v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 100v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 100v/108V Pos: standing >
The iron seems to be closed.
< 597h/545H 101v/108V Pos: standing >
I see no ee here.
< 597h/545H 102v/108V Pos: standing >
You quickly scan the area.
A lieutenant who is close by below you.
A lieutenant who is close by below you.
< 597h/545H 103v/108V Pos: standing >
You quickly scan the area.
A lieutenant who is close by below you.
A lieutenant who is close by below you.
< 597h/545H 103v/108V Pos: standing >
You quickly scan the area.
A lieutenant who is close by below you.
A lieutenant who is close by below you.
< 596h/545H 104v/108V Pos: standing >
A Corner in the Guards Walk
Obvious exits: -E -S -U
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A deadly nightmare trots in from above.
< 596h/545H 104v/108V Pos: standing >
Northwest Corner In the Guard's Walk, 2nd Floor
Obvious exits: -E# -S -D
A suit of blue and white plate has fallen here.
A pair of blue and white plate boots has been left.
A pair of blue and white gauntlets is here.
A deadly nightmare trots in from below.
< 596h/545H 104v/108V Pos: standing >
The iron seems to be closed.
< 596h/545H 104v/108V Pos: standing >
The iron seems to be closed.
< 596h/545H 104v/108V Pos: standing >
The iron seems to be closed.
< 596h/545H 105v/108V Pos: standing >
The iron seems to be closed.
< 596h/545H 105v/108V Pos: standing >
The iron seems to be closed.
< 596h/545H 105v/108V Pos: standing >
Ok.
< 596h/545H 106v/108V Pos: standing >
Western Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A deadly nightmare trots in from the west.
< 596h/545H 105v/108V Pos: standing >
Western Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A deadly nightmare trots in from the west.
< 596h/545H 105v/108V Pos: standing >
Western Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A deadly nightmare trots in from the west.
< 596h/545H 104v/108V Pos: standing >
Western Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A deadly nightmare trots in from the west.
< 596h/545H 103v/108V Pos: standing >
Western Guard's Walk, North Wall 2nd Floor
Obvious exits: -E# -W
A deadly nightmare trots in from the west.
< 596h/545H 102v/108V Pos: standing >
The iron seems to be closed.
< 596h/545H 103v/108V Pos: standing >
Ok.
< 596h/545H 104v/108V Pos: standing >
Stairway In the Spine of the Castle, 2nd Floor
Obvious exits: -E# -W -D
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A deadly nightmare trots in from the west.
< 596h/545H 103v/108V Pos: standing >
Stairway In the Spine of the Castle, Ground Level
Obvious exits: -E# -W# -U
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A deadly nightmare trots in from above.
< 596h/545H 103v/108V Pos: standing >
Ok.
< 596h/545H 105v/108V Pos: standing >
Eastern Guard's Walk, North Wall
Obvious exits: -E -W
A deadly nightmare trots in from the west.
< 596h/545H 104v/108V Pos: standing >
Eastern Guard's Walk, North Wall
Obvious exits: -E -S -W
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A deadly nightmare trots in from the west.
< 596h/545H 103v/108V Pos: standing >
Eastern Guard's Walk, North Wall
Obvious exits: -E -W
An off-duty patrol guard wanders the ice garden, taking in the scenery.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A deadly nightmare trots in from the west.
< 596h/545H 103v/108V Pos: standing >
Eastern Guard's Walk, North Wall
Obvious exits: -N -E -W
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A deadly nightmare trots in from the west.
< 596h/545H 102v/108V Pos: standing >
Eastern Guard's Walk, North Wall
Obvious exits: -E -W
A deadly nightmare trots in from the west.
< 596h/545H 101v/108V Pos: standing >
A Corner in the Guards Walk
Obvious exits: -S -W -U
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A deadly nightmare trots in from the west.
< 596h/545H 100v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/545H 101v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/545H 101v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/545H 101v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/545H 102v/108V Pos: standing >
Northern Guard's Walk, East Wall
Obvious exits: -N -S
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A masonary craftsman is here repairing the walls, and adding new tile.(Gold Aura)
A deadly nightmare trots in from the north.
< 596h/545H 101v/108V Pos: standing >
Northern Guard's Walk, East Wall
Obvious exits: -N -S
A deadly nightmare trots in from the north.
< 596h/545H 100v/108V Pos: standing >
Northern Guard's Walk, East Wall
Obvious exits: -N -S -W#
A suit of blue and white banded mail stands against the wall.
A deadly nightmare trots in from the north.
< 596h/545H 100v/108V Pos: standing >
Ok.
< 596h/545H 101v/108V Pos: standing >
The Eastern End of the East Hall
Obvious exits: -N# -E -W
A deadly nightmare trots in from the east.
< 596h/545H 100v/108V Pos: standing >
You quickly scan the area.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.
< 595h/545H 101v/108V Pos: standing >
You quickly scan the area.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.
< 595h/545H 102v/108V Pos: standing >
The East Hall
Obvious exits: -N# -E -S# -W
A deadly nightmare trots in from the east.
< 595h/545H 101v/108V Pos: standing >
Pardon?
< 595h/545H 102v/108V Pos: standing >
Ok.
< 595h/545H 103v/108V Pos: standing >
A Table In the Banquet Hall
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the north.
< 595h/545H 102v/108V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your east.
< 595h/545H 103v/108V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your east.
< 595h/545H 103v/108V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your east.
< 595h/545H 103v/108V Pos: standing >
A Lowered Section of Floor
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the north.
< 595h/545H 103v/108V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your east.
A servant who is close by to your west.
The Ice Priest's attendant who is close by to your west.
A Priest of the First Ascension who is close by to your west.
< 595h/545H 104v/108V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your east.
A servant who is close by to your west.
The Ice Priest's attendant who is close by to your west.
A Priest of the First Ascension who is close by to your west.
< 595h/545H 104v/108V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is close by to your east.
A servant who is close by to your west.
The Ice Priest's attendant who is close by to your west.
A Priest of the First Ascension who is close by to your west.
< 595h/545H 104v/108V Pos: standing >
The Head Table of the Banquet Hall
Obvious exits: -N -W
A deadly nightmare trots in from the north.
< 595h/545H 104v/108V Pos: standing >
You quickly scan the area.
You see nothing.
< 595h/545H 105v/108V Pos: standing >
You quickly scan the area.
You see nothing.
< 595h/545H 105v/108V Pos: standing >
< 595h/545H 108v/108V Pos: standing >
A Lowered Section of Floor
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the south.
< 595h/545H 107v/108V Pos: standing >
A Table In the Banquet Hall
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the south.
< 595h/545H 106v/108V Pos: standing >
The East Hall
Obvious exits: -N# -E -S -W
A deadly nightmare trots in from the south.
< 595h/545H 105v/108V Pos: standing >
You quickly scan the area.
A sentinel private who is not far off to your west.
A sentinel private who is not far off to your west.
< 595h/545H 106v/108V Pos: standing >
Ok.
< 594h/545H 106v/108V Pos: standing >
A Destroyed Lounge
Obvious exits: -N -S
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A deadly nightmare trots in from the south.
< 594h/545H 106v/108V Pos: standing >
The Guest Chambers
Obvious exits: -S
A captain in the Guard's Walk Patrol is here investigating the crimescene.(Red Aura)
A deadly nightmare trots in from the south.
< 594h/545H 105v/108V Pos: standing >
A Destroyed Lounge
Obvious exits: -N -S
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A deadly nightmare trots in from the north.
< 594h/545H 105v/108V Pos: standing >
The East Hall
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the north.
< 594h/545H 105v/108V Pos: standing >
The East Hall
Obvious exits: -N# -E -W
A deadly nightmare trots in from the east.
< 594h/545H 104v/108V Pos: standing >
Ok.
< 594h/545H 105v/108V Pos: standing >
A Plush Lounge
Obvious exits: -N -S
The corpse of a drunken merchant is lying here.
A deadly nightmare trots in from the south.
< 594h/545H 104v/108V Pos: standing >
The Guest Chambers
Obvious exits: -S
[2] The corpse of A guest of the castle is lying here.
A snow buffalo walks through here, grazing on the grass.(Red Aura)
A deadly nightmare trots in from the south.
< 594h/545H 104v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 594h/545H 104v/108V Pos: standing >
< 594h/545H 108v/108V Pos: standing >
A Plush Lounge
Obvious exits: -N -S
The corpse of a drunken merchant is lying here.
A deadly nightmare trots in from the north.
< 594h/545H 107v/108V Pos: standing >
You quickly scan the area.
A snow buffalo who is close by to your north.
< 594h/545H 107v/108V Pos: standing >
You quickly scan the area.
You see nothing.
< 594h/545H 107v/108V Pos: standing >
The East Hall
Obvious exits: -N -E -W
A deadly nightmare trots in from the north.
< 594h/545H 106v/108V Pos: standing >
You quickly scan the area.
A snow buffalo who is not far off to your north.
A sentinel private who is close by to your west.
< 594h/545H 106v/108V Pos: standing >
You quickly scan the area.
A snow buffalo who is not far off to your north.
A sentinel private who is close by to your west.
A sentinel private who is close by to your west.
< 594h/545H 106v/108V Pos: standing >
The East Hall
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the west.
< 594h/545H 106v/108V Pos: standing >
The Eastern End of the East Hall
Obvious exits: -N# -E -W
A deadly nightmare trots in from the west.
< 594h/545H 105v/108V Pos: standing >
You quickly scan the area.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.
< 594h/545H 106v/108V Pos: standing >
Ok.
< 594h/545H 107v/108V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 594h/545H 108v/108V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
A Gnome who is not far off to your north.
A guest of the castle who is not far off to your north.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.
< 594h/545H 108v/108V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.
< 594h/545H 108v/108V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
A Gnome who is not far off to your north.
A guest of the castle who is not far off to your north.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.
< 594h/545H 108v/108V Pos: standing >
You quickly scan the area.
A drunken merchant who is close by to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
The wraith of a young showgoer who is not far off to your north.
A Gnome who is not far off to your north.
A guest of the castle who is not far off to your north.
A sentinel private who is a brief walk away to your west.
A sentinel private who is a brief walk away to your west.
< 594h/545H 108v/108V Pos: standing >
The East Hall
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the east.
< 593h/545H 107v/108V Pos: standing >
< 593h/545H 107v/108V Pos: standing >
Bash who?
< 593h/545H 107v/108V Pos: standing >
The Eastern End of the East Hall
Obvious exits: -N -E -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Dynomo Disciple of Lloth (Duergar)(medium) stands in mid-air here.
A deadly nightmare trots in from the west.
< 593h/545H 106v/108V Pos: standing >
Bash who?
< 593h/545H 107v/108V Pos: standing >
A deadly nightmare already grouped by you.
No new group members.
< 593h/545H 108v/108V Pos: standing >
Dynomo starts following you.
< 593h/545H 108v/108V Pos: standing >
You say in goblin 'fc'
< 593h/545H 108v/108V Pos: standing >
Dynomo has just given you her consent.
< 593h/545H 108v/108V Pos: standing >
Dynomo is now a member of your group.
A deadly nightmare already grouped by you.
< 592h/545H 108v/108V Pos: standing >
Bash who?
< 592h/545H 108v/108V Pos: standing >
A Plush Lounge
Obvious exits: -N -S
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
Dynomo enters from the south.
A deadly nightmare trots in from the south.
< 592h/545H 107v/108V Pos: standing >
The Guest Chambers
Obvious exits: -S
Fresh blood covers everything in the area.
[2] The corpse of A guest of the castle is lying here.
*The wraith of a young showgoer stands here. (minion) (Red Aura)
*The wraith of a young showgoer stands here. (minion) (Red Aura)
The wraith of a young showgoer stands in mid-air here, fighting a guest of the castle. (minion) (Red Aura)
*A Gnome (tiny) Pontifex Maximus of The Empire stands in mid-air here.(Red Aura)
A guest of the castle stands here, fighting the wraith of a young showgoer.(Red Aura)
Dynomo enters from the south.
A deadly nightmare trots in from the south.
< 592h/545H 106v/108V Pos: standing >
You feel unholy power coursing through your limbs!
A Gnome snaps into visibility.
[Damage: 1 ] Your bash knocks a Gnome to the ground!
You dive at a Gnome skewering her with your greatsword named 'Lifestealer'.
[Damage: 52 ]
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Dynomo starts casting a spell.
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: small wounds >
A deadly nightmare suddenly attacks a Gnome!
A deadly nightmare's feeble thrash grazes a Gnome.
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: small wounds >
A guest of the castle's decent punch strikes the wraith of a young showgoer.
A guest of the castle's impressive punch seriously wounds the wraith of a young showgoer.
A guest of the castle turns to focus his attack on a Gnome!
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Dynomo completes her spell...
Dynomo utters the word 'gjifal'
Dynomo unleashes light in a focused, searing ray at a Gnome!
A guest of the castle dodges the wraith of a young showgoer's attack.
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
You parry a Gnome's lunge at you.
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Your improved dexterity allows you to mitigate some of the weight of this weapon and attack!
[Damage: 18 ] -=[Your slash strikes a Gnome hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your powerful slash seriously wounds a Gnome.]=-
[Damage: 11 ] -=[Your fine slash strikes a Gnome hard.]=-
[Damage: 9 ] -=[Your fine slash strikes a Gnome hard.]=-
[Damage: 7 ] -=[Your decent slash strikes a Gnome.]=-
Dynomo starts casting a spell.
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
A deadly nightmare misses a Gnome.
< 599h/545H 106v/108V Pos: standing >
< T: Rethax TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
Dynomo completes her spell...
Dynomo utters the word 'gjifal'
A Gnome is struck by a blinding light from Dynomo, and is utterly destroyed!
A Gnome's unholy robes of Tezcatlipoca melted from the intense heat!
A Gnome's frozen dragonscale pendant melted from the intense heat!
A Gnome's soldier's crystal quiver melted from the intense heat!
A Gnome is dead! R.I.P.
You receive your share of experience.
You raise a level!
Autosaving...