The death of [56 Frost Magus] Karnik Disciple of Lloth (Kobold)

in The Savannah of Broken Trusts

from the perspective of [56 Frost Magus] Karnik Disciple of Lloth (Kobold)

<worn on head>       a rusty platinum hood from Arachdrathos Wilderness
<worn around neck>   a necklace with the symbol of the Quintaragon family (magic) (humming)
<worn on body>       a full suit of elven chainmail (magic)
<worn about body>    some priestly robes (magic)
<worn on back>       a large leather backpack
<worn on tail>       a large emerald
<worn about waist>   a belt of desert sands [54%]             
<worn on belt buckle>a ruby encrusted flute
<worn on arms>       some bracers of defense (magic)
<held as shield>     a shiny diamond shield
<worn around wrist>  a jeweled dragonscale bracelet
<worn around wrist>  a black and white zebra-hide wristband
<worn on hands>      a pair of strange gauntlets (magic)
<worn on finger>     a static dragonscale signet
<worn on finger>     a ring of sand blasting (magic)
<primary weapon>     a glittering jeweled scepter (glowing)
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       some stylish dragonscale moccasins

 ..^^^.^@....^..  
 ....^^M^.......  
 ...^MM^^.......  
  .^^.MM.^.***.   
   ...MM.^..**    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   ..M.MM^.M..    
  ..^MMMM.^^^..   
 M....MM^^.M....  
 ....M^M.^^.....  
 ...^^^.@^....^.  
 .....^^M^......  
 ....^MM^^......  
  ..^^.MM.^.***   
   ....MM.^..*    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   ^..M.MM^.M.    
  ...^MMMM.^^^.   
 .M....MM^^.M...  
 .....M^M.^^....  
 ....^^^@^^....^  
 ^.....^^M^.....  
 .....^MM^^.....  
  ...^^.MM.^.**   
   .....MM.^..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   .^..M.MM^.M    
  ....^MMMM.^^^   
 ..M....MM^^.M..  
 ......M^M.^^...  
 .....^^@.^^....  
 .^.....^^M^....  
 ......^MM^^....  
  ....^^.MM.^.*   
   ......MM.^.    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   ..^..M.MM^.    
  .....^MMMM.^^   
 ...M....MM^^.M.  
 .......M^M.^^..  
 ......^@^.^^...  
 ..^.....^^M^...  
 M......^MM^^...  
  .....^^.MM.^.   
   M......MM.^    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   ...^..M.MM^    
  ......^MMMM.^   
 ....M....MM^^.M  
 ........M^M.^^.  
 .......@^^.^^..  
 ...^.....^^M^..  
 *M......^MM^^..  
  ......^^.MM.^   
   .M......MM.    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   ....^..M.MM    
  .......^MMMM.   
 *....M....MM^^.  
 ^........M^M.^^  
 *......@^^^.^^.  
 *...^.....^^M^.  
 **M......^MM^^.  
  *......^^.MM.   
   ..M......MM    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   .....^..M.M    
  *.......^MMMM   
 **....M....MM^^  
 *^........M^M.^  
 **.....@.^^^.^^  
 **...^.....^^M^  
  **M......^MM^^  
  **......^^.MM   
   *..M......M    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   *.....^..M.    
  **.......^MMM   
  **....M....MM^  
  *^........M^M.  
  **....@..^^^.^  
  **...^.....^^M  
   **M......^MM^  
   **......^^.M   
    *..M......    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   **.....^..M    
  ***.......^MM   
   **....M....MM  
   *^........M^M  
   **...@...^^^.  
   **...^.....^^  
    **M......^MM  
    **......^^.   
     *..M.....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   ***.....^..    
   ***.......^M   
    **....M....M  
    *^........M^  
    **..@....^^^  
    **...^.....^  
     **M......^M  
     **......^^   
      *..M....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
    ***.....^.    
    ***.......^   
     **....M....  
     *^........M  
     **.@.....^^  
     **...^.....  
      **M......^  
      **......^   
       *..M...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
     ***.....^    
     ***.......   
      **....M...  
      *^........  
      **@......^  
      **...^....  
 M     **M......  
       **......   
        *..M..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
  *^..  
  *@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   *^.  
   @*.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
        ***...    
        ***....   
         **....M  
         *^.....  
        @**.....  
   .     **...^.  
  ..M     **M...  
  **.     **...   
   *.      *..    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
    M    *....    
        ***....   
        ***.....  
         **....M  
        @*^.....  
         **.....  
   .     **...^.  
  ..M     **M..   
   *.     **..    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
 
       *......    
      ***.....^   
      ***.......  
       **....M..  
       *@.......  
       **.......  
 .     **...^...  
  M     **M....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
The corpse of a cheetah is lying here.

< 411h/411H 181v/181V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
The corpse of a proud lion is lying here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 411h/411H 181v/181V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.

< 411h/411H 181v/181V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk villager who is rather far off to your north.
A loggerhead shrike who is not far off to your east.
A cheetah who is rather far off to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A giraffe who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 411h/411H 181v/181V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 411h/411H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights upward.
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A large gazelle who is not far off to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A thorn-root tree who is not far off to your east.
A cheetah who is not far off to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 411h/411H 181v/181V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East -South -West -Down
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 411h/411H 181v/181V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A large gazelle who is not far off to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A thorn-root tree who is not far off to your east.
A cheetah who is not far off to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 411h/411H 181v/181V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your north.
A giraffe who is not far off to your north.
A crazed zebra who is a brief walk away to your north.
A thorn-root tree who is rather far off to your north.
A thorn-root tree who is a brief walk away to your east.
A giraffe who is close by to your south.
A giraffe who is not far off to your south.
A thorn-root tree who is not far off to your south.
A goshawk who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A giraffe who is rather far off to your south.

< 411h/411H 181v/181V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South

< 411h/411H 181v/181V Pos: standing >
A proud lion enters from the north.

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A giraffe who is rather far off to your north.
A thorn-root tree who is rather far off to your east.
A loggerhead shrike who is close by to your south.
A goshawk who is close by to your south.
A roc who is not far off to your south.
A cheetah who is not far off to your south.
A giraffe who is a brief walk away to your south.
A proud lion who is in the distance to your south.

< 411h/411H 181v/181V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A giraffe who is a brief walk away to your north.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A loggerhead shrike who is rather far off to your east.
A proud lion who is close by to your south.
A loggerhead shrike who is not far off to your south.
A goshawk who is not far off to your south.
A roc who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is rather far off to your south.

< 411h/411H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Site of a Recent Battle
   The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.

< 411h/411H 181v/181V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West

< 411h/411H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 411h/411H 181v/181V Pos: standing >

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A proud lion who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A goshawk who is a brief walk away to your south.
A roc who is rather far off to your south.
A cheetah who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 411h/411H 181v/181V Pos: standing >
Ranz shouts across the world 'Ouch!'

< 411h/411H 181v/181V Pos: standing >
You dismount the mount.

< 411h/411H 181v/181V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Dwarf who is close by to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A proud lion who is not far off to your south.
A giraffe who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A goshawk who is a brief walk away to your south.
A roc who is rather far off to your south.
A cheetah who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 411h/411H 181v/181V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
*A Dwarf (medium) Pontifex Maximus of The Empire stands in mid-air here.

< 411h/411H 179v/181V Pos: standing >
You see nothing special about him.
This Dwarf is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is glowing with holiness!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a badge of promise of the Ranger [superior] made by Gellz (glowing) [71%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [78%]             
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a sapphire earring [81%]             
<worn on face>       the mask of stone form (humming) [87%]             
<worn around neck>   the collar of Perpetual Frost (magic) (glowing)
<worn around neck>   an oathstone pendant (magic) (humming)
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    a cloak of Elvenkind (glowing) (humming)
<worn as quiver>     a faded dragonscale quiver (magic) [13%]             
<worn about waist>   a belt of fresh blood [83%]             
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [62%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [64%]             
<attached to belt>   the wand of the The Astral Plane (magic) (glowing) [75%]             
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [56%]             
<held as shield>     the righteous platinum-plated shield of Berronar Truesilver (magic) (glowing) [80%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [62%]             
<worn on hands>      Tempest, the swirling gauntlets of storms (magic) [79%]             
<worn on finger>     ring of the past (magic) (glowing)
<worn on finger>     a gleaming platinum ring (magic)
<primary weapon>     a glittering jeweled scepter (glowing)
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay (illuminating)

< 411h/411H 179v/181V Pos: standing >
A Dwarf starts casting a spell.

< 411h/411H 179v/181V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A Dwarf snaps into visibility.
You snap into visibility.
The might of a Dwarf's god is thrust upon your body, causing massive damage!
OUCH!  That really did HURT!
You start chanting...

< 309h/411H 179v/181V Pos: standing >
You complete your spell...
You point at a Dwarf.
A Dwarf's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to YOU!
A Dwarf snaps into visibility.
You reel in pain as a Dwarf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Dwarf starts casting a spell.

< 182h/411H 179v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 182h/411H 179v/181V Pos: standing >
A giraffe enters from the south.

< 182h/411H 180v/181V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A Dwarf snaps into visibility.
The power of a Dwarf's god is the last thing your body feels before exploding into chunky bits.
Your lily pads was completely destroyed by the massive blow!
Your sapphire star was completely destroyed by the massive blow!