<worn as a badge> a sergeant's badge of the Hammerhelm militia
<worn on head> the helm of light
<worn on eyes> the eyes of a bewitched silver dragon (glowing)
<worn in ear> an earring of nimbleness (glowing)
<worn in ear> a long dangling earring [88%]
<worn on face> mask of battles past
<worn around neck> a goblin unholy symbol (magic) (glowing)
<worn around neck> a delicate silver chain (magic) (glowing)
<worn on body> a suit of soulstone plate (magic)
<worn about body> the living oceanic cloak (magic) (glowing)
<worn on back> a well crafted backpack (magic) [88%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>a silvery sack [86%]
<worn on arms> sleeves of gold dragonskin (magic)
<held as shield> a gleaming electrum heater shield
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> a glistening bracelet
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> a ring of sandstone (magic)
<worn on finger> a glowing black ring
<held> Utgard-Loki's crystal ball (magic)[113h 46m 54s]
<worn on legs> some unicorn leggings [86%]
<worn on feet> a pair of stone boots (glowing)
Karnik enters from the east.
< 1137h/1137H 142v/142V Pos: standing >
*********
^^*********
M...*******
.^.^^@P...*
.^..^****..
...****^***
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Karnik enters from the east.
< 1137h/1137H 142v/142V Pos: standing >
*********
^^^********
MM...******
..^.^@P....
^.^..^****.
....****^**
*********
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Karnik enters from the east.
< 1137h/1137H 142v/142V Pos: standing >
^********
^^^^*******
MMM...*****
^..^.@P....
^^.^..^****
^....****^*
.********
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Karnik enters from the east.
< 1137h/1137H 142v/142V Pos: standing >
^^*******
M^^^^******
MMMM...****
^^..^@P^...
^^^.^..^***
^^....****^
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Karnik enters from the east.
< 1137h/1137H 142v/142V Pos: standing >
^^^******
MM^^^^*****
^MMMM...***
^^^..@P^^..
^^^^.^..^**
.^^....****
^..******
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
Karnik enters from the east.
< 1137h/1137H 142v/142V Pos: standing >
A double-headed dragonfly suddenly attacks YOU!
I'm afraid you aren't quite up to mounted combat.
You stop riding a huge grey ape.
Sorry, you aren't allowed to do that in combat.
< 1137h/1137H 142v/142V Pos: standing >
< T: Dh TP: sta TC:excellent E: double sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1137h/1137H 142v/142V Pos: standing >
< T: Dh TP: sta TC:excellent E: double sta EP: excellent >
You start chanting...
< 1137h/1137H 142v/142V Pos: standing >
< T: Dh TP: sta TC:excellent E: double sta EP: excellent >
-=[a double-headed dragonfly attacks you.]=- [0 hits]
< 1137h/1137H 142v/142V Pos: standing >
< T: Dh TP: sta TC:excellent E: double sta EP: excellent >
You complete your spell...
[Damage: 33 ] [Damage: 33 ] You call down a roaring flamestrike which hits a double-headed dragonfly dead on!
A double-headed dragonfly is mortally wounded, and will die soon, if not aided.
< 1137h/1137H 142v/142V Pos: standing >
The heat from the sun saps your life away!
< 1131h/1137H 142v/142V Pos: standing >
^^*******
M^^^*******
MM^^^^*****
^MMMM@..***
^^^..P.^^..
^^^^.^..^**
^^....***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Karnik enters from the south.
< 1131h/1137H 140v/142V Pos: standing >
^********
^^^********
M^^^*******
MM^^^@*****
^MMMMP..***
^^^..M.^^..
^^^.^..^*
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Karnik enters from the south.
< 1131h/1137H 138v/142V Pos: standing >
*****
^*@**
^^P**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Karnik enters from the south.
< 1131h/1137H 136v/142V Pos: standing >
^****
^^@P*
^^^^*
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Karnik enters from the east.
< 1131h/1137H 134v/142V Pos: standing >
M^M.^^***
MM^^*******
MM^^^******
MMM^^@*****
^MMM^^^^***
^^^MMMM...*
^^^^..M.^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Karnik enters from the east.
< 1131h/1137H 133v/142V Pos: standing >
MM^M.^^**
MMM^^******
^MM^^^*****
^MMM^@P****
^^MMM^^^^**
^^^^MMMM...
.^^^^..M.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Karnik enters from the east.
< 1132h/1137H 131v/142V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D
Karnik enters from the north.
< 1132h/1137H 130v/142V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from above.
< 1132h/1137H 130v/142V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
a bright white feather wafts to the ground.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
Karnik enters from above.
< 1132h/1137H 128v/142V Pos: standing >
A tiny bony chipmunk enters from above.
A Dusty Trail
Obvious exits: -N -U
A bushy-tailed fox shambles down the path(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
Karnik enters from above.
< 1132h/1137H 126v/142V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the south.
< 1135h/1137H 126v/142V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A bushy-tailed fox shambles down the path(Red Aura)
Karnik enters from the south.
< 1136h/1137H 124v/142V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A rare piece of cold-iron has been left here! (magic)
A bushy-tailed fox shambles down the path(Red Aura)
Karnik enters from the south.
< 1136h/1137H 123v/142V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of A little black spider is lying here.
an old well has dried up here.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
Karnik enters from the south.
< 1137h/1137H 123v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
Karnik enters from the south.
< 1137h/1137H 122v/142V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.(Gold Aura)
Karnik enters from the south.
< 1137h/1137H 121v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 1137h/1137H 122v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
Karnik enters from the north.
< 1137h/1137H 121v/142V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of A little black spider is lying here.
an old well has dried up here.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
Karnik enters from the north.
< 1137h/1137H 120v/142V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A rare piece of cold-iron has been left here! (magic)
A bushy-tailed fox shambles down the path(Red Aura)
Karnik enters from the north.
< 1137h/1137H 119v/142V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A bushy-tailed fox shambles down the path(Red Aura)
Karnik enters from the north.
< 1137h/1137H 119v/142V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
A bushy-tailed fox shambles down the path(Red Aura)
< 1137h/1137H 119v/142V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
The shopkeeper Anguinel who is rather far off to your north.
A little blue snake who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A zombified squirrel who is not far off to your south.
< 1137h/1137H 119v/142V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the north.
< 1137h/1137H 122v/142V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
A bushy-tailed fox shambles down the path(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
Karnik enters from the north.
< 1137h/1137H 120v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 1137h/1137H 120v/142V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the south.
< 1137h/1137H 120v/142V Pos: standing >
But it's already open!
< 1137h/1137H 122v/142V Pos: standing >
You find a pitch-black raven's feather!
< 1137h/1137H 123v/142V Pos: standing >
You don't find anything you didn't see before.
< 1137h/1137H 126v/142V Pos: standing >
You get a pitch-black raven's feather from a broken gate.
< 1137h/1137H 130v/142V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
Karnik enters from the south.
< 1137h/1137H 128v/142V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A rare piece of cold-iron has been left here! (magic)
A bushy-tailed fox shambles down the path(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
Karnik enters from the south.
< 1137h/1137H 127v/142V Pos: standing >
You get a rare piece of cold-iron.
< 1137h/1137H 130v/142V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of A little black spider is lying here.
an old well has dried up here.
A little blue snake slithers through the grass.
Karnik enters from the south.
< 1137h/1137H 130v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the south.
< 1137h/1137H 129v/142V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.(Gold Aura)
Karnik enters from the south.
< 1137h/1137H 128v/142V Pos: standing >
You can buy:
1) A frayed cloth collar for 52 platinum, 1 gold, 2 silver, and 8 copper.
2) A cloak spun entirely of smoke for 43 platinum, 1 gold, 2 silver, and 6 copper.
3) A suit of heavy mithril platemail for 23 platinum, 1 silver, and 3 copper.
4) A large medicated bandage for 10 platinum, and 2 gold.
5) A gauze tourniquet bandage for 4 platinum, 3 silver, and 9 copper.
6) A gauze bandage for 9 gold, 8 silver, and 9 copper.
7) A tough cloth backpack for 3 platinum, 7 gold, 8 silver, and 7 copper.
8) A torch for 1 gold.
9) A loaf of stale bread for 1 copper.
10) A treasure map for 1 platinum, and 2 silver.
11) A tightly woven cloth waterskin of water for 1 platinum, 3 gold, 1 silver, and 7 copper.
12) A pickle for 1 silver.
< 1137h/1137H 130v/142V Pos: standing >
You tell your racewar 'fresh corpse on KK'
< 1137h/1137H 137v/142V Pos: standing >
You go ooOOooOOooOOooOOoo.
< 1137h/1137H 138v/142V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 1137h/1137H 141v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the north.
< 1137h/1137H 141v/142V Pos: standing >
You do not see that here.
< 1137h/1137H 141v/142V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
The corpse of A little black spider is lying here.
an old well has dried up here.
Karnik enters from the north.
< 1137h/1137H 140v/142V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 12 hours.
The corpse of a little black spider is made of flesh and appears to be of slightly below average quality.
The corpse of a little black spider has an item value of 1.
It appears to be the corpse of A little black spider.
Nothing.
< 1137h/1137H 141v/142V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
The shopkeeper Anguinel who is not far off to your north.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A large black spider who is close by to your east.
A ragged furred, bushy tailed fox who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A zombified squirrel who is a brief walk away to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A little blue snake who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A ragged furred, bushy tailed fox who is rather far off to your south.
A little blue snake who is close by to your west.
A ragged furred, bushy tailed fox who is close by to your west.
A screech owl who is close by to your west.
< 1137h/1137H 142v/142V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a little black spider is made of flesh and appears to be of slightly below average quality.
The corpse of a little black spider has an item value of 1.
It appears to be the corpse of A little black spider.
Nothing.
< 1137h/1137H 142v/142V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a little black spider is made of flesh and appears to be of slightly above average quality.
The corpse of a little black spider has an item value of 1.
It appears to be the corpse of A little black spider.
Nothing.
< 1137h/1137H 142v/142V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 18 hours.
The corpse of a little black spider is made of flesh and appears to be of slightly below average quality.
The corpse of a little black spider has an item value of 1.
It appears to be the corpse of A little black spider.
Nothing.
< 1137h/1137H 142v/142V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a little black spider is made of flesh and appears to be of average quality.
The corpse of a little black spider has an item value of 1.
It appears to be the corpse of A little black spider.
Nothing.
< 1137h/1137H 142v/142V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 18 hours.
The corpse of a little black spider is made of flesh and appears to be of slightly below average quality.
The corpse of a little black spider has an item value of 1.
It appears to be the corpse of A little black spider.
Nothing.
< 1137h/1137H 142v/142V Pos: standing >
You tell your racewar '15 hrs'
< 1137h/1137H 142v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the south.
< 1137h/1137H 141v/142V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.(Gold Aura)
Karnik enters from the south.
< 1137h/1137H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 1137h/1137H 140v/142V Pos: standing >
You can buy:
1) A frayed cloth collar for 52 platinum, 1 gold, 2 silver, and 8 copper.
2) A cloak spun entirely of smoke for 43 platinum, 1 gold, 2 silver, and 6 copper.
3) A suit of heavy mithril platemail for 23 platinum, 1 silver, and 3 copper.
4) A large medicated bandage for 10 platinum, and 2 gold.
5) A gauze tourniquet bandage for 4 platinum, 3 silver, and 9 copper.
6) A gauze bandage for 9 gold, 8 silver, and 9 copper.
7) A tough cloth backpack for 3 platinum, 7 gold, 8 silver, and 7 copper.
8) A torch for 1 gold.
9) A loaf of stale bread for 1 copper.
10) A treasure map for 1 platinum, and 2 silver.
11) A tightly woven cloth waterskin of water for 1 platinum, 3 gold, 1 silver, and 7 copper.
12) A pickle for 1 silver.
< 1137h/1137H 140v/142V Pos: standing >
You stop using a well crafted backpack.
< 1137h/1137H 142v/142V Pos: standing >
You are carrying: (3/11)
a well crafted backpack (magic) [88%]
a rare piece of cold-iron (magic)
a pitch-black raven's feather (illuminating)
< 1137h/1137H 142v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the north.
< 1137h/1137H 141v/142V Pos: standing >
You start chanting...
< 1137h/1137H 141v/142V Pos: standing >
Casting: darkness *
< 1137h/1137H 141v/142V Pos: standing >
Casting: darkness
< 1137h/1137H 141v/142V Pos: standing >
You complete your spell...
The illuminations of a pitch-black raven's feather are negated.
< 1137h/1137H 141v/142V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.(Gold Aura)
Karnik enters from the south.
< 1137h/1137H 140v/142V Pos: standing >
The shopkeeper now has a pitch-black raven's feather.
The shopkeeper gives you 46 platinum, 4 gold, 1 silver, and 4 copper.
< 1137h/1137H 140v/142V Pos: standing >
You put 1 items into a well crafted backpack.
< 1137h/1137H 140v/142V Pos: standing >
a rare piece of cold-iron (magic)
a tiny sapphire
a food-splattered apron
a gem-studded mace (magic)
a large piece of glasssteel
[10] a sigil of the Village of New Hope (illuminating)
a pair of spiked leather leggings (magic)
a carved femur of a stupid barb (magic) (glowing)
a marble hammer (magic)
a slender longsword
[5] a chipped adamantium longsword
a translucent crystal hemisphere (magic) (glowing)
a resilient chitinous membrane
a decent copper gorget from Jotunheim
some fur-lined horned ram-skull knee guards
[24] the potion of spiritual protection
a polished silver medallion
a pair of worn snow goggles (magic)
a cold potion of iceball
the dazzling blue potion of lesser battle readiness
[106] a slab of beef
a drop of liquified illithite (magic) (glowing)
[3] the twisted horn of an azel demon (magic) (glowing)
a chunk of deep gnome brain matter (magic)
a potion of xyyn blood (magic)
[122] a scroll of identify
a tiny sapphire
a pendant of fire
a strange green stone
a strange red stone
a HUGE emerald
a necklace of dancing shadows (magic)
some azurian hide sleeves
a rogues cloak named 'Murder'
a chain-linked arrow case
a ring of citizenship (magic)
< 1137h/1137H 140v/142V Pos: standing >
< 1137h/1137H 142v/142V Pos: standing >
You strap a well crafted backpack on your back.
< 1137h/1137H 142v/142V Pos: standing >
Zone Name: Village of Refugees
Average mob level in zone: 9
< 1137h/1137H 142v/142V Pos: standing >
You tell your racewar 'Village of Refugees'
< 1137h/1137H 142v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the north.
< 1137h/1137H 141v/142V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is close by to your north.
A tiny bony chipmunk who is close by to your east.
A black raven who is not far off to your east.
A Thri-Kreen who is a brief walk away to your east.
A little blue snake who is a brief walk away to your east.
A ragged furred, bushy tailed fox who is rather far off to your east.
A screech owl who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A zombified squirrel who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A tiny bony chipmunk who is in the distance to your south.
A tiny bony chipmunk who is in the distance to your south.
< 1137h/1137H 141v/142V Pos: standing >
< 1137h/1137H 141v/142V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
< 1137h/1137H 141v/142V Pos: standing >
A Dusty Path
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
Karnik enters from the west.
< 1137h/1137H 140v/142V Pos: standing >
The world speeds up around you.
Through the Center of the Village
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of A little blue snake is lying here.
A black raven flies overhead with a raucous cry.(Red Aura)
Karnik enters from the west.
< 1137h/1137H 139v/142V Pos: standing >
A Path Covered With Grass
Obvious exits: -N -E -S -W
A Thri-Kreen (medium) stands here (Newbie), fighting a little blue snake.(Gold Aura)
A little blue snake stands here, fighting a Thri-Kreen.
Karnik enters from the west.
< 1137h/1137H 140v/142V Pos: standing >
A little blue snake attacks a Thri-Kreen. [0 hits]
< 1137h/1137H 141v/142V Pos: standing >
A Thri-Kreen attacks a little blue snake. [0 hits]
< 1137h/1137H 142v/142V Pos: standing >
< 1137h/1137H 142v/142V Pos: standing >
< T: blue TP: sta TC: small wounds E: A Thri-Kreen sta EP: excellent >
A little blue snake attacks a Thri-Kreen. [0 hits]
< 1137h/1137H 142v/142V Pos: standing >
< T: blue TP: sta TC: small wounds E: A Thri-Kreen sta EP: excellent >
Karnik starts casting an offensive spell.
Karnik snaps into visibility.
< 1137h/1137H 142v/142V Pos: standing >
< T: blue TP: sta TC: small wounds E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen attacks a little blue snake. [1 hits]
< 1137h/1137H 142v/142V Pos: standing >
< T: blue TP: sta TC: few wounds E: A Thri-Kreen sta EP: excellent >
Karnik completes his spell...
Karnik utters the words 'abrauztg gpahhzfuio uqzbarr'
Karnik points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
The force of Karnik's iceball shatters any hopes a Thri-Kreen had of living a long and happy life.
A Thri-Kreen's crystalline chatkcha freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's bronze skull cap freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's pair of studded leather sleeves freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.